Experience with us the Updated version of Chinese Frontiers: Prologue. We will show you Prologue gameplay! We are going on the air! :)
Please remember that Prologue has it's own store page on Steam, so visit also main page of Chinese Frontiers 👈 add the game to your Wishlist and Follow the community, not to miss any important updates and EA release in future! :)
3x appearance rates of "Treasure Boxes" in Guild Maze during the following period! Now's your chance to get rare items that can be obtained only in Guild Maze!
But be careful, the appearance rates of traps are also boosted.
Event Period
From:September 22nd at 7:00 PM (JST/GMT+9) Until:September 25th at 12:00 PM (JST/GMT+9)
What is a Guild Maze?
Guild Maze is a special dungeon that you can enter from the "Guild Bar" that is unlocked when your guild reaches Lv10. The Guild Maze has 1000 stories with monsters and traps that are blocking the adventurers' way. Powerful bosses will also appear on certain floors.
For your information, there are also many items that can only be obtained from the maze. Here, you can enjoy a thrilling adventure that goes hand in hand with danger.
Challenge and try to conquer it with your guild mates!
The progress is reset on the first of every month at 12:00 AM (JST/GMT+9) and you can explore the maze again from the first floor.
Let's Use Guild Recruitment Board to Join a Guild and Recruit Guild Members!
Guild Recruitment Board is a feature in the game to recruit guild members or find and join a guild that is looking for members.
You need to be at least Lv40 and you must have completed Story Mission Chapter 1 to search for guilds that are looking for members.
You can use the Guild Recruitment Board feature from the Guild Staff to recruit guild members.
Note
*The contents of the Treasure Boxes will not change. *You can get the event buffs if you enter the Guild Maze after the event time starts. *Please note that as the progress needs to be reset, you will be unable to enter the Guild Maze for about 1 hour from 12:00 AM (JST/GMT+9) on the first of every month. *Guild Staff is available when your guild reaches Lv15. *Only the Guild Master and the Vice Master can edit the Guild Recruitment Board. *Please note that the available period may be shortened or changed. *Limited-time events or promotions may be held again in the future on different conditions after they have ended.
Made some adjustments to the creature's AI, to make it more consistent
Fixed an issue where the creature couldn't move, despite being in the dark
Fixed an issue with the creature's navmesh, which allowed the player to occasionally push it around
If you find any bugs, please let me know in the discussions! I try my best to playtest, but I'm only a one person dev team, so I can't catch everything, thank you for the support!
Another update has rolled out, and we believe it's one that will truly enhance your gaming experience! From improved visuals to game mechanics tweaks, we’ve been hard at work making Stories One even better. As always, your feedback drives these changes, and we can't thank you enough for being such a pivotal part of our community.
New Features
End-of-Session Player Stats: Ever curious about how everyone performed in a session? You can now view the results and contributions of all players at the end of each game, giving you insights and potential bragging rights!
Enhanced Equipment Customization: Adapt to the flow of battle! You now have the flexibility to change your equipment and skills during neutralized times.
New Lobby Experience: We’ve revamped the lobby to provide a more intuitive and polished experience as you prepare for your next session.
Game Enhancements
Improved Ping Marker: Pinging has been enhanced. Simply click on the mouse wheel to place your marker.
Deepened Defense with Player Bots: The AI for our player bots has been given a significant boost, especially in their defensive behavior. Expect smarter resistance from them!
City Environment Overhaul: Take a moment to enjoy the scenery. We’ve improved the city environment and its props for a more immersive urban atmosphere.
Balancing and Adjustments
Card and Damage Tuning: Keeping gameplay fair and thrilling is our priority. We’ve re-balanced various cards and adjusted damage outputs to ensure competitive fun.
Bug Fixes and Minor Improvements
We've squashed some bugs and made various minor improvements to enhance your gaming experience. Your passion and feedback for Stories One are invaluable to us. We're eager to hear your thoughts on these new changes and look forward to the many games ahead!
-Fixed an issue which may cause slow and lagged camera rotation. -Fixed inventory stacking issue -Fixed an issue which may casue game crash after failure to receive daily quest -Fixed some incorrect UI text -Fixed the issue where there was a probability of repeated pop-up of the daily first win reward prompt.
After the 8/31/2023 JST maintenance, when opening the Onigiri coin purchase panel from the Charge OC button in the Shopping Plaza there was a bug that the Purchase button was not displayed in some cases.
The issue has now been corrected. We apologize for any inconveneience that may have occured.
First of all, a small thing: The water that the station inhabitants consume is now mixed directly into the food. This means that the food processor needs much more water and also works twice as long, but the inhabitants now only consume food and oxygen.
The more extensive change is the way other languages can be added to the game. When the game is started, a CSV file is created (in the folder "local path to the game"\Heliopolis Six\Heliopolis Six_Data\GameData\Languages) that contains all languages. This file can then be edited (change or add languages), Heliopolis Six should recognise this and will try to apply the changes. Once the CSV file has been created, it is always used and no new one is created. So far, the file contains English, German and French. The French translation is probably very bad, as we only have a very rudimentary knowledge of French.
We hope for your help with the translations. If you feel like it, you can send us your edited CSV by mail or via Discord.
Next we will work on a new view that will visualise the flow of resources.