Long overdue - we've got some things to share! The Summer Update pt 2
Development of the major Summer Update has now concluded
Beta branch release is playable now for those who want to get involved in playtesting & feedback
Steam general release will be ready in a week or more - just for stability & balance
The major features of this update include:
Ability skill ranks, allowing you to rank up & change the affect of all playable combat abilities
Monster migration (replacing the old Dungeon Cycle system) to introduce new & different enemy mobs to the dungeons
8 new wild enemy monsters; 4 Holstaur & 4 Wolf units will now appear in the Savannah on different weeks
If you would like to playtest the new update immediately you can join the beta branch by reading the pinned topic at the top of our Steam Forum
This will help us rapidly shape this update for our general Steam release by solving issues & balancing new content appropriately
It's nearly the end of 2023! How is development progressing?
Roadmap progress is behind schedule
This latest update's major feature took longer than expected, especially when deliberating on combat balance
We have hired a 4th programmer to join our team in a fulltime capacity
This will give us the best possible chance of staying on-target and with the full feature set laid out in the roadmap
We actually started some of the content for next update ahead of time
See more below in 'what else are you working on?'
Will Cloud Meadow's development be affected by Unity licensing changes?
As we are quite far into development it would likely not be viable for us to change engines for Cloud Meadow
The proposed runtime fees in addition to our ongoing Unity Pro licenses would approximately double (or more) our total license costs to Unity, for no benefit to us.
However at the time of writing this, Unity have declared their intention to adjust the proposed policy changes again
What else are you working on? How about...
In addition to the new Holstaur & Wolf enemy units, we've also close to concluding several new sets of enemies for the dungeon;
3 new pirate units
4 new wild Lamia units
4 new wild Harpy units
We're preparing to begin work on introducing Kiram - the 10th & final recruitable NPC
Kiram's combat toolkit is getting a revision from the old playable prototypes
We're setting up his introduction with a unique story sequence
This will branch the end of the Poacher's story arc into beginning a new arc, setting up their shadowy benefactor & leading into the Forest dungeon
More work behind-the-scenes:
On the art side of the team...
Environment assets on the first zone & additional boss area for the Forest dungeon
Concept art for sections of the second Forest zone, including new harvest nodes
New expression portraits for dialogue characters!
The writing team has been busy finalising dialogue & cinematic scenes for the story Act II introduction, especially Kiram's introduction sequence
Progress is also being made on narrative sequences for the Forest dungeon
New plans for written content to make Cloverton feel more alive are also in the works
Our animators have been progressing well in their many-months work on the new HD sex scenes
Evan x Orchid loop section was completed quite recently
Animation improvements & finalisation work has been contributed to future upcoming combat units; demons, cyclops & others
If you have any questions we are always readily available in the following places:
Very sorry, there was a huge game breaking bug with grass overriding objects. This patch fixes that.
If you have just started a game on 1.27, it would probably be advised to restart your game. Very sorry for the huge blunder. This is a learning experience for me and I will do my best not to repeat it.
Bugs
Grass no longer destroys objects
Player doesn’t not walk through all terrain after exiting penguin post
Holding cancel during cutscene may cause error in pickup script
Known Issues:
NPC’s can be pushed around during festivals
Health bar not correctly updating length when equipping item or eating card that alters HP stats
Catching a pigeon can cause crash - cannot reproduce - please report if you can and know any reproducible steps to do so
The Great Ace Attorney Chronicles - capcomjapan_marketing
If it please the court, we have new evidence to submit about the lawyers, friends, and rivals of the Wright Anything Agency across all three games included in Apollo Justice: Ace Attorney Trilogy!
Check the Court Record, and you'll see this collection is packed with a gallery, music player, cutscene viewer, and previously released DLC. Join Apollo Justice, Phoenix Wright, Athena Cykes, and a colorful cast of friends and foes as Apollo puts an end to the Dark Age of the Law! Check out the previous title in the series, Phoenix Wright: Ace Attorney Trilogy, now on sale for a limited time. https://store.steampowered.com/app/787480/_123/
Other Capcom titles are also on sale, please check them out!
During testing we found a few small, but more frustrating bugs.
For example, if you change weapons with an empty magazine, the new weapon will also have no ammo and cannot be reloaded. Only restarting the level can help.
Another bug, at the first start always selected the left hand as the main, which is wrong, because right-handed people are more.
Adjusted the balance of the game, it seemed too complicated.
Hello. This is the Black Squad of Valofe. We are also referring to all the information you have continuously reported, so we would appreciate it if you could forward it to us through inquiries. Below is a list of the number of accounts sanctioned using an unauthorized third-party external program.