Stellaris - PDX_ladydzra

by Eladrin

Hi everyone!

It’s been exactly 100 dev diaries since we introduced the Custodian initiative alongside the Lem update. With that milestone met, and 314 being funny math number, I thought it would be a good time to review what the Custodians have accomplished, some of the process they use, and where we could go from here.

To review, the original idea behind the Custodians Initiative was to do some of the following:
  • Tweaking game balance
  • Adding new content to old DLC
  • Polishing existing content
  • Bug fixes
  • Performance improvements
  • AI improvements
  • Multiplayer stability
  • UI and quality-of-life improvements

So what have they accomplished so far?

In my view, the Custodians have been a pretty solid success.

We’ve done a few things:



















I promised bad math jokes last week: Why did the Blorg cross the Mobius Strip? To get to the same side.​

So how do the Custodians work?​

Ideally, a third of their tasks are dictated by my directives, a third are taken from community requests, and the remaining third are individual developer passion projects. In reality, these segments overlap quite a bit, since we all share many of the same desires.

Before each release, we hold a “Custodian Pitch” meeting, where everybody on the team can write up proposals, give a two minute presentation on what they want to do and why they want to do it, and then a brief but spirited discussion is held debating the merits of the pitch as well as highlighting any concerns or suggestions.


Photo from a recent Custodian Pitch Meeting​

Accepted pitches go onto a team board, get prioritized, and eventually end up on the schedule. Unlike tasks slated for DLCs, Custodian tasks are intended to be able to slip to a later release if they’re deemed not ready to go live yet, and sometimes accepted pitches wait for a while before getting worked on. Rejected pitches sometimes resurface at a later date, revamped to resolve whatever problems the original pitch had.


Part of the Custodian Team Board​

As you can see, far more things get pitched and approved than we can actually do, so prioritization is extremely important. More things will move into 3.10 and 3.11 over time.

The Development Oubliette off to the side is for things that we started working on, but had to pause for various reasons.

Following Overlord, we instituted a rule that expansion work cannot absolutely depend on Custodian work, since we intentionally want Custodian work to be able to slip to a different release if necessary - the Situations system came in a little hot and that had negative effects on some of the systems we planned on using them with.
So what are some of those notes?​
From the “In Progress” section under 3.9 Caelum, we have the Diplomacy and Trust changes that we’ve mentioned a few times. We’ll have a dev diary dedicated to this next week, since these have been accelerated to be included in the 3.9.3 release.

Two weeks from now we’ll be providing more details on the Leader Consolidation that we’ve also talked about in the past. Currently these tasks are in the To Do and In Progress sections of 3.10 Pyxis, grouped by dark blue dashed lines that you can barely see in this image.

Other things on the board without planned release dates include a variety of possibilities. Some are larger scope tasks that involve a large number of Custodians, while others might be the type of thing that can be knocked out quickly.

A handful of them include:

Espionage enhancements
  • Make Espionage more impactful, but have systems in place to prevent “dog-piling”.
Continued work on concepts and nested tooltips
  • Provide information in a clearer way, avoiding walls of text.
Improve tutorials
  • They’re really not good at introducing the concepts new players need to learn the game.
Improve the outliner
  • Make the Outliner easier to use during different phases of the game.
Do something with the Megastructures UI
  • As the number of large space constructions grows, it gets harder to find the ones you want to build.
  • It’s also very confusing to have things that require Mega-Engineering alongside constructions that don’t.
[/i][/list]
Continue after losing
  • Pop up the Select an Empire UI from Multiplayer if you lose a Single Player game, in case you want to continue your galaxy’s story, even if your first empire’s has ended.
Improve species modification
  • Address micromanagement and tedium in species modification.
Pop performance
  • Pops are one of the greatest sources of late game performance issues. Find ways to reduce their impact.
Ship performance
  • Ships (and fleets) are another performance issue to investigate.
Investigate number of habitable worlds (and rebalance if necessary)
  • As more scripted systems get added to the game, the habitable worlds slider becomes less accurate.
Make AI personalities matter more
  • Review the existing personalities, make them show up in AI weights more often, and differentiate them more.

Next week​
Having come full circle, next week will be about Diplomacy and Trust.

See you then!
Reverse Collapse: Code Name Bakery - AoiSoraXxx
Eternal Mist - maltsevda
Hello!

Today, we have released a new demo version of the game. This time, the changes are mostly cosmetic and not very significant. However, we are making progress towards the final design, which is great to see.

The most important update is the complete overhaul of the player's units. We have introduced new swordsmen and replaced archers with a skilled bounty hunter. This new character excels not only with a crossbow but also with daggers in close combat.

You can see them in action in our new video.

Additionally, we have made changes to the enemies. The skeletons have been replaced by mutated sectarians who have an increased attack range but reduced damage resistance. The poisonous mushrooms have been swapped for slugs, which lack a long-range attack but have significantly improved physical damage resistance. The death heralds, being the most dangerous adversaries, remain unchanged, except for a slight reduction in their resistance to stabbing damage. Be cautious in close combat with them, as it will likely result in death.


In the Linux version of the game, we have resolved the issue with the running application icon. Furthermore, we have fixed numerous bugs and introduced several new ones across all versions of the game. ːlunar2019grinningpigː We eagerly await your feedback and bug reports.

Stay tuned, as a new update will be coming soon!

https://store.steampowered.com/app/2102300/Eternal_Mist/
Pronty - 18Light 光穹遊戲
Hello everyone, we are the "18LIGHT Game" team, and we're honored to communicate with you once again.

Since the debut of "Pronty", we have been committed to game system optimization and feature updates. Besides supporting SteamDeck upon our initial release, we have recently further optimized its compatibility to ensure players have a smoother and more efficient experience on SteamDeck. Now, you can enjoy enhanced operational responsiveness, fluid game visuals, and adjust the fluid effect quality for a prolonged gaming experience.

For PC users, we've also rolled out updates to the fluid effect quality option. Now, under the game's main menu in "Settings" - "Display" - "Fluid Effects", you can choose:

"Quality Priority": For those seeking top-notch visual effects.
"Performance Priority": Ensures the best gameplay fluidity, ideal for those wishing for faster game performance.

We've also addressed some known issues and bugs, significantly improving game stability. We value feedback from every player and will continue our efforts to ensure every update brings a better gaming experience. We warmly invite everyone to support "Pronty" and always welcome your valuable suggestions!

To express our gratitude for your love and support, "Pronty" is offering a 40% off limited-time discount until 2023/9/30. We look forward to more players joining our game world.

Lastly, we genuinely hope "Pronty" provides an unforgettable gaming experience for everyone. If you enjoy it, "Pronty" looks forward to your positive reviews and recommendations. Please join our official forum to share your gaming insights. Discord server link: https://discord.gg/HEap4TCC7e

v3.1.1 Update Highlights:

-Optimization for SteamDeck.
-Added fluid effect quality option for PC.
-Further optimization for PC compatibility.
-Fixed multiple known issues and bugs.
-Enhanced overall game stability.
Home Sweet Home : Online - Home Sweet Home


Announcement from Home Sweet Home : Online Team

The server is opened. The following updates and fixes have been applied

New Update
  • Added Swamp map in both Survide Mode and Battle Mode.
  • Added "Nymph Tears Beeswax Cartridge" into Bullet Pot.

Shop Update
  • A new Blood Moon Ritual item has been added to the game, Lovely Mellow, which is a skin of Nipa.
  • The accessories description has been added to the Store menu.

Optimization
  • Adjusted the visuals of door destruction to better align with Warden's animation.
  • Improved the movement animation and model of Verona.

Adjustment
  • The layout of map has been adjusted.
  • Item Chest's spawn points have been increased from 20 to 24 locations.
  • Escape Portal's spawn points have been increased from 7 to 9 locations.

Bug
  • Fixed: The health of Warden is not drained in battle mode.
  • Fixed: Kamiko unable to set her trap.
  • Fixed: The issue where getting matchmaking penalty after leaving Practice Mode.
  • Fixed: The missing Limited tag of items.
  • Fixed: The animation of the Prisoner getting stuck while using the 'Charge' skill.
  • Fixed: In battle mode, players might get stuck in Ono Village while transforming into Warden.

Known Issue
  • Players can check for bugs and issues that the development team is aware of and currently working to fix. Click Here


For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
CRSED: Cuisine Royale - mad_melancholic_fox


Thanks to your feedback, we've been working hard on balancing powers in the arena and making changes to Bram van Helsing's abilities! We’ve also added the community-favorite Cabaret Dancer outfit to the customization chest. But that's not all, as another champion is rushing to join us.

He may not have a fedora, but that doesn't stop him from being a troublesome, hardcore and influential gangster in the arena of the dark gods. Meet Nikolai Orlov: coming to the new season of the battle pass "I'mMortal"!



Nikolai "Deadhead" Orlov

Nikolai Orlov, a powerful business man who trades arms around the globe. Few people can boast of having met this man personally, and those who have — prefer to keep their mouths shut, because even the mention of his name instills awe in the hearts of skilled mercenaries and hardened criminals.

The profile of his activities was wide — from private security and cargo transportation to covert operations to change the government in Latin America. However, Orlov’s true claim to fame was the arms trade. There is no client whose wishes he could not fulfill, and there is no weapon that he could not get.

Having learned about the deadly and dangerous game F.O.A.D. he used his connections and wealth to get there. Unlike other fighters, Nikolai didn't need a special invitation - Orlov's diamonds open any door.

Ability "Drone Strike"

For 15 seconds you gain control of the Attack Drone. At your command, the drone can fire a barrage of missiles at a selected point.

Each use of the drone requires money. The drone comes with a gift: a bulletproof vest and a firearm.



CRSED: F.O.A.D. — The Bear of Wall Street Pack

This pack includes:
  • Nikolai "Deadhead" Orlov — champion unlock
  • "Oligarch" outfit
  • "Gzhel" HK UMP 45 skin
  • 700 Golden Crowns

Full list of changes
  • Added a new Champion — Nikolai "Deadhead" Orlov.
  • Added the ritual "Haze" — covers the battlefield in mist for 40 seconds.
  • Now, Bram does not ignore modifiers created by global rituals, bags or artifacts when the "Flock of bats" ability is activated.
  • Increased damage to Bram when the "Flock of bats" ability is activated.
  • Removed Bram's ability to eat when "Flock of Bats" is activated.
  • In the case of being on fire, Bram reverts to human form and will not be able to reset the burning effect by activating the "Flock of bats" ability. The ability is unavailable until the сhampion is extinguished.
  • Increased the damage of Ritual of Killing Sun on Bram from 1.5x to 2.5x.
  • Each turning into bat form now takes 2 seconds off of Bram's ability.
  • Falling from a great height after the ability ends causes Bram to become stunned.
  • In Revenant mode, additional loot is generated next to the respawned player.
  • Added new weapon skins for the UMP 45, DP-27, MG 42 and PPSh 41.
  • The spirit of a gambler is replaced by the spirit of capitalism and reveals not only all slot machines, but also vending machines.
  • Selecting a graphic preset in combat is now saved in the main menu.
  • A Cabaret Dancer outfit for Annie has been added to the customization chest.
  • Removed support for win32 version, added win64-min-cpu client.
  • Ritual of Silence: duration reduced from 45 to 30 seconds, cost increased from 200 to 250 souls.
  • The reload sound now stops if a reload is interrupted.
  • Fixed a bug that caused a lack of sight change sound on weapons in the inventory.
  • Changing the graphics settings in the game no longer causes the start message caption "Survive. Rob. Win." to reappear.
  • Fixed a bug that caused an extra line to appear at the end of the page in Hall of Fame lists.
  • Fixed a bug that caused multiple ricochet sounds when hitting water.
  • The flare gun container has been replaced with an unpacked gun and cartridge.
  • Changed the name of the "The dinner is served" trophy to "Dark gods champion".
Deep Rock Galactic - GSG_Aaron


Hello Miners,
Mark your calendars: on Thursday, October 5th at 14:00 CET, we’re doing a big livestream to share some updates from Ghost Ship Publishing, as well as what we’ve been working on here at Ghost Ship Games.

We’re calling it Ghost Ship Publishing: On the Horizon. Very cool.

Søren Lundgaard (CEO) and Mikkel Martin Pedersen (CCO and Game Director) will be hosting the event, and we’re hoping to have some special guests join too.

We’ll share a full agenda for the livestream next week, but here’s a peek at what you can expect:
  • Progress updates from Ghost Ship Publishing projects
  • Revealing the next game picked up by Ghost Ship Publishing (!)
  • Hands-on with the two new expansions for Deep Rock Galactic: The Board Game
  • News about future plans for Deep Rock Galactic, and what we've been up to at Ghost Ship Games
More details to come! This is just to put the word out.

We hope you’ll be able to join us live on October 5th. We’ve got some news we’re super excited to share.

Also – in case you missed it, the two new expansions for Deep Rock Galactic: The Board Game have officially gotten their Kickstarter campaign primed for launch. It’s set to kick off on September 28th, and will run until October 16th! As mentioned before, this is an external project by MOOD Publishing. We’ve been working on other fun stuff over here at Ghost Ship Games.

You’ll be able to back the Kickstarter here when it launches, and you can see the official trailer below:


That’s all for now – we’ll be back in a week to share the full agenda for Ghost Ship Publishing: On The Horizon. Stay tuned!

With Love,
-The Ghost Ship Crew

ScreenPlay CCG - Treylav
We're making ScreenPlay more accessible than ever!



Gone are the days of waiting for keys. Now, accessing our playtest is as easy as clicking a button on our Steam store page. It's a simpler, more straightforward way to dive into the world of ScreenPlay.

What's Changing?

  • Easy Access: If you have a Steam account, you can instantly join the ScreenPlay playtest. Just click the Request Access button on our Steam store page.

  • Unified Experience: Though Steam categorizes the "ScreenPlay playtest" as a separate application, you won't notice any difference. You can use the same account, keep your existing decks, and play with friends just like before.
  • Existing Users Unaffected: If you've already joined ScreenPlay through a key, nothing changes for you. Your gameplay experience remains the same.
  • Feel like sharing the fun? It's easier than ever to invite friends to join you on ScreenPlay. Simply share the Steam store page link with them, and they can hop in and join the playtest instantly.
Blender - Blender Release Team
Blender 3.6.3 LTS features many bug fixes. It is released on the v3.6 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

Patch Notes

    * Regression: File crashes the program. (#111235)* Fix (unreported) invalid memory access in new 'newer blendfile version' code. (5b6106f71aec)* Crash when switching to the Face select mode in 3.6. (#110136)* Regression: Files from last 4.0 can not be saved in 3.6.2 due to undefined region type. (#111332)* Fix: ensure bones are on at least one layer on blend file reading. (2fc04eaf4310e64ffbe713376e54df878c9a4279)* UV editor: show_gizmo does not switch off gizmos. (#110721)* Regression: OBJ Importer fails to import objects. (#110948)* Fix (partially) wrong RNA path for 'ViewShading' data. (4cf03b28b32)* Keyframe jump operator in the Graph Editor does not respect NLA offset. (#110789)* rna_prop_ui.rna_idprop_ui_create() fails to create new string property. (#110464)* Regression: Area resize cursor does not appear on minimized spreadsheet area. (#110085)* GPU: Fix signed/unsigned mismatches in shader code. (#111094)* Dropping object name on existing object socket in node editor not working. (#110723)* Swap Strips can delete strips if there is not enough space. (#109081)* Fix Weld modifier generating invalid mesh. (5b7af751fa5d1619c18fa1899cca885e9b8b79f0)* Regression: Blender Crashes On Scene Switch. (#111165)* Fatal crash with Freestyle SVG Export when rendering to a directory that does not exist yet. (#104723)* Fix #110053: Crash on linked animation data with drivers. (#110795)* Crash when changing asset icon. (#106976)* Vector displacement suspected to cause geometry artefact and CUDA error. (#111277)* UI: Error Logging for Some Screen Operations. (dd7f9749366)* Modifier's Main Dropdown goes backwards. (#111238)* Unable to remove added keying set from context menu. (#94129)* Shortcut information missing in animation editors channel context menu. (#109427)* Crash accessing text style properties in object mode. (#110508)* Linked overriden object cannot be made local (if it has a parent in the sourcefile). (#111439)* Fix: Memory leak in Graph editor keyframe jump. (eb77eaa7d87)* VSE: appended modifier stack incorrectly deletes additional modifier. (#111601)* Fix: missing update when library override editable is toggled. (8dd151debcb)* Fix dangling pointer while scrubbing in the sequencer. (c3689c4235c840da78cfe8d815abe97b94679bb6)* Fix #111607: Do not unregister internal nodes. (#111615)* Sculpting problem Radius number during push the Shift + click force back to 1px. (#111490)* Control point Snap does not work for NURBS Surface. (#111548)* Measure tool snapping does not work. (#109454)* GeoNodes behaviour differences between 3.6.3 RC, 4.0 master, and 1 month ago. (#111933)* Regression: Edit mode weights panel shows incorrect values. (#111273)* Regression: Crash on COW delete of shared custom data. (#109583)* Fix: Customdata merging does not check layer limit on destination. (2a7d6d182c4)* Odd blender VSE crashes - Graph editor / Proxy sizes. (#111642)* Regression: Pressing Enter on the file name text will not confirm file selection. (#111645)* Overlay drawing issues on Intel HD4400/4600 (Only?). (#111162)* Regression: Crash on dragging a Speaker NLA strip. (#110161)* Regression: Adding nodes into node network causes strange placement and jump of node. (#111593)* Consistent mapping boundaries of brush textures. (#109201)* Fix error batch renaming light probes. (b8ab67827db)* Cycles: oneAPI: on Windows, embree on GPU may crash when rendering duration exceeds 3 minutes. (#109282)* Regression: Crash with assertion after delete scene when some 3D Views have Local Collection enabled. (#111970)* Compilation of GHOST_XrGraphicsBinding.cc fails with "invalid conversion" error. (#111820)* Vertex parenting broken on Curve object with multiple splines. (#112208)* Fix: Regression: Box select not working for GP/GPv3 channels. (9fc217cedfe)* Regression: Holding Ctrl + Alt + Scroll does not increment values of all selected objects. (#112028)* Regression: Graph Editor handle highlighting not working correctly. (#112144)* Sculpt Mode: Mask brush smoothing is broken. (#112285)* Regression: Split Edges node skips loose edges. (#109236)* Regression: Geometry Nodes Points of Curve is Outputting Unknown Result. (#112184)* Regression: Crash when loading with converted curves. (#112068)* The color attribute from Particle Instance Modifier is incorrect. (#112335)* Regression: Blender crashes when turning on a pass that has equally named AOV pass already. (#111166)* Regression: Crash when selecting an object with an orphaned geo node link. (#111411)* NLA Editor: "Hold Forward" for "Edited Action" track doesn't work. (#100718)* Operator (e.g `bpy.ops.object.data_transfer()`) crashes when using `context.copy()` via addon. (#112299)* Cycles: support building with Windows ROCm 5.5 SDK. (2e1ab36)* Only some vertex weights can be modified via the UI panel. (#112123)* Sim Nodes: Don't delete parent bake directory. (eba0d481bb5)* Regression: Menu Search crash if mouse is outside of the blender window. (#111212)

For a detailed list of bug fixes in each release, see https://www.blender.org/download/lts/3-6/

LTS Program

Learn more about the https://www.blender.org/download/lts/

Stay up-to-date
Blender - Blender Release Team
Blender 3.3.11 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.

Patch Notes

    * Regression: File crashes the program. (#111235)* Fix (unreported) invalid memory access in new 'newer blendfile version' code. (ae9665bc44)* Fatal crash with Freestyle SVG Export when rendering to a directory that does not exist yet. (#104723)* Fix building Blender with some versions of gcc. (2d482f482a7)* Fix T103960: build issue with GCC 13 in Cycles thread code. (a66d09f2b5a)* Fix (partially) wrong RNA path for 'ViewShading' data. (9d9db7852d2)* Regression: Area resize cursor does not appear on minimized spreadsheet area. (#110085)* Dropping object name on existing object socket in node editor not working. (#110723)* Vector displacement suspected to cause geometry artefact and CUDA error. (#111277)* Modifier's Main Dropdown goes backwards. (#111238)* Unable to remove added keying set from context menu. (#94129)* Shortcut information missing in animation editors channel context menu. (#109427)* Odd blender VSE crashes - Graph editor / Proxy sizes. (#111642)* Vertex parenting broken on Curve object with multiple splines. (#112208)* Regression: Graph Editor handle highlighting not working correctly. (#112144)* Fix regression tests failure on the latest Xcode. (6368ffe636043d463744175fd1e504d32e8f73d6)


For a detailed list of bug fixes in each release, see https://www.blender.org/download/lts/3-3/

LTS Program

Learn more about the https://www.blender.org/download/lts/

Stay up-to-date

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team
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