Sep 21, 2023
Fish Bone - FARMER
crafting vehicles





Exoprimal - SAY_OT
Our aim was to make Title Update 2 available at the conclusion of Season 1.
However, the date has been postponed due to circumstances surrounding the development schedule.

As a result, the end of Season 1 and the start of Season 2 have changed to the following dates and times:

Previous Date: October 12th (Thu) 3:00 a.m. UTC
October 11th (Wed) 11:00 p.m. EDT

New Date: October 18th (Wed) 3:00 a.m. UTC
October 17th (Tue) 11:00 p.m. EDT

Along with this change, the Savage Gauntlet at the following time has been cancelled.

October 13 (Fri) 3:00 a.m. UTC
October 12 (Thu) 11:00 p.m. EDT

We sincerely apologize to players who are looking forward to the weekly Savage Gauntlet and the new Season and appreciate your patience in waiting for Season 2.

As always, thank you for playing Exoprimal. We hope to see you in future wargames!
Community Announcements - GM Chii

안녕하세요. 소울워커입니다.

게임 내 일부 문제 수정을 위한 임시 점검이 진행될 예정입니다.
관련하여 자세한 내용은 아래를 참고 부탁드립니다.


■ 임시 점검 일시​
- 9월 22일(금) 10:00 ~ 12:00 (총 2시간) 13:00 (총 3시간) 15:00 (총 5시간)

■ 임시 점검 내용
- 콜래트럴 대미지 레이드 벨레토 장판 패턴 사용 시 회피가 불가능한 문제
- [파이어웍스 페스티벌 이벤트 - 축제 선물 상자]에서 [[EV] 붉은 제등] 아이템이 드랍되지 않는 문제

■ 점검 보상
- 그루톤 코인 500개 700개 1500개
- 비화의 아카식레코드 전송기 1개 2개 3개
- [EV] 돗자리 2개 4개
- 에너지 컨버터 1개 2개
※ 점검 보상은 9월 23일(토) 23:59 까지 수령 가능합니다.

■ 점검 추가 보상
- [워프 오브] 파이어웍스 페스티벌 3개
※ 점검 보상은 9월 29일(금) 23:59 까지 수령 가능합니다.


주의 사항
※ 점검 시간 동안에는 게임 이용이 불가능합니다.
※ 점검 시간 및 내용은 내부 사정에 의해 변동될 수 있으며, 변동 시 공지사항을 통하여 안내 드릴 예정입니다.
※ 플레이 중 점검이 시작되어 소모된 행동력 및 버프 아이템 등은 복구에 도움을 드리기 어려운 점 양해 부탁드립니다.

약속드린 시간 내에 임시 점검이 완료될 수 있도록 최선을 다하겠습니다.

감사합니다.
Little Nightmares III - [BNE] Beru
There is no going back...

It is now time for The Counsellor to do everything he can to sink, sink lower and lower... all the way down into The Nowhere with Noone.




↓ ↓ ↓



Available in other languages:
  • FR - Le Bruit des Cauchemars
  • ES - El Murmullo de las Pesadillas
  • DE - Der Klang der Albträume
  • IT - Il Suono Degli Incubi
Community Announcements - 布鲁克斯
Dear players,

7th Domain will be available for demo on September 22nd!

You can download the demo from the store page and try it out. If you feel it's fun, remember to add a wishlist! Every wishlist is a great support and encouragement to us!

https://store.steampowered.com/app/2136740/_/?beta=0

This is a domestically produced side-scrolling action Rogue treasure-grabbing game that is represented by 3D pixel conversion and contains random map aggregation, traditional talent and equipment affix construction, intriguing event clues and mysterious echo cards.

In the demo, you will experience:
  1. The main “echo land” are opened,.
  2. A total of 18 Echo cards can be collected.
  3. The highest response level for adventurers to unlock and challenge can be as deep (difficulty) as level III.
  4. The highest equipment level is open to 5 levels (common-white, excellent-green, rare-blue epic, -gold, legendary-orange).
  5. The maximum level of the character is 25.
  6. You can obtain up to two summoning holy objects.
The demo is for a limited time, so make sure you go and experience it, your feedback will help us a lot! So if you have any suggestions, please do let me know!

Feedback method
What's more, all your hard work on the demo version won't be in vain! The user data will be perfectly inherited to Official version~ If you like our game, please add a wishlist and recommend it to your friends. Your support is very important to us, thank you again!

Sep 21, 2023
Break them all - 291040528
Dear players, hello everyone. I'm sorry for not updating the game for a long time. Shortly after the game was released, the source code was damaged. Recently, I just repaired the code. After the repair, there may be some unstable parts in the game, such as errors, bugs, and other events. I hope that players can tell me about the problems they encounter through the community or other means so that I can make modifications. In the future, the game may be updated approximately every two weeks. Please look forward to it.

This update includes:
1. **Flame Bullet**: After selecting an upgrade, there is a chance to generate an area that causes continuous damage to enemies who enter it after the bullet disappears or is destroyed.
2. **Turret Mode**: When the player stops moving, it will increase attack speed, damage, and defense.
3. **Extra Bullet**: Every five bullets fired will shoot an enhanced bullet. Multiple selections increase damage.



各位玩家,大家好,很抱歉很长时间没有进行更新,在游戏发布不久后,游戏源代码损坏了,最近刚将代码进行了修复,修复后,游戏可能有不稳定的地方,比如报错,产生bug等事件的发生ːsteamsadː,希望各位玩家能够将遇见的问题通过社区或其他方式告诉我,以进行修改,以后游戏可能每半个月左右进行一次更新,还请各位玩家期待。ːsteamhappyː
本次更新:
1.火焰子弹:在选择升级后,有概率发射在子弹消失或摧毁后,生成一片区域,对走入其中的敌人造成持续伤害。
2.炮台模式:在玩家停止移动的时候,将增加攻击速度,伤害和防御。
3.额外子弹:每五发子弹发射一枚强化子弹,多次选择伤害增加。
PUSHER - Drug Tycoon - p4games
🎮 Greetings, Community! 🎮

🚀 Next steps on our roadmap are done - RENT and NEGOTIATION udpate is live.

Update will work with your old saves!

The update includes:

  • 💲Trade deals negotiations💲:



    Sometimes the [color=#FFD700]TRADE DEAL[/color] price will be negotiable.

    Negotiation is handled through a mini game.

    A correct stop of [color=gold]DOLLAR SIGN[/color] will improve the price, an incorrect stop will make it worse.

  • 🏢Buying bulidings for rent🏢:



    In addition to PROPERTIES, which are businesses you can run, you can now invest your hard-earned [color=#00ff8d]BANK MONEY[/color] to buy buildings that will provide you with legitimate income every day.

    By buying upgrades, you can increase the income from rent of your buildings.

    The buildings can be found on the map.

💪Have fun with the new update💪

👷‍♂️ Full V2 update for PUSHER, which includes all features in ROADMAP, is is right around the corner.👷‍♂️

🌟 Have an great day and amazing week! 🎉
Halls of Torment - paulLaw
Hello Adventurers!
In this new patch we’ve tackled a couple of problems with the way information about your character was displayed in the UI. The way we’ve gathered attribute data until now was rather basic and limited. That also applied to how the data was converted into readable format. We’ve done another refactoring pass in that system and added more information to every (or at least most) entity that exposes attributes to the stats display. We hope that this will bring some more clarity, for example when it comes to figuring out what effect the “Force” stat has on different Abilities.



Another important addition is the new profile management UI. You can access it from the main menu while being at the campfire. We’ve received numerous reports of players losing their entire progress and we were not able to pinpoint the problem. Our best guess is that under certain conditions there is a failure during cloud synchronization.



That’s why from now on the game will make a daily backup of your current profile (stored in separate files). All those backups are shown in a list in the profile tab of the main menu. In this menu you will be able to delete particular backups or restore them as your current profile. Your current progress is shown at the very top of that view. This is also where you can reset your profile, in case you want a fresh start. Don’t worry, we have a confirmation dialog in place that ensures you won’t erase your profile unless you really want to.

Those are the two biggest topics of this patch. There have been a lot more changes, predominantly bug fixes, that are listed below:

Change Log | 2023-09-21
Features
  • Refactored display of stats in character sheet and "Traits & Abilities" section
    • stats are displayed in a more dynamic manner: weapons and items are displayed in separate categories
    • Most stats of abilities are now displayed properly
    • Stat labels are more context sensitive, e.g. it is shown which attributes are affected by Force
    • (Some stats might still be missing and should be added later on)
  • Profile containing game progress is backed up once a day

  • Added profile management menu which allows you to:
    • Browse and restore profile backups
    • Reset your current progress (if you want a fresh start)
UI
  • Names of ability upgrades are listed in ability tooltips
  • upgraded abilities are marked with chevrons in the HUD
Tome of Mastery
  • allows you to pick any ability from the pool of all available abilities
  • replaces initial ability scrolls in all stages
Balancing
  • further reduced agony score ceiling in Frozen Depths so Agony V is achievable
Visibility
  • improved contrast of bright purple enemy projectiles against bright backgrounds
  • increased sprite contrast of red and blue burning skull monsters
Bugfixes
  • Fixed "get xp while closing" exploit in chest UI.
  • Fixed input issue caused when first time selecting a character using the keyboard.
  • Fixed a bug that would give all enemies a 100% damage buff.
  • Fixed a bug with modifier categories that caused modifiers to affect abilities they shouldn't apply to.
  • Flame Strike “heatup” traits applied burn chance modifiers the wrong way.
  • Kugelblitz crit chance traits now affect the lightning from the High Voltage upgrade.
  • Frost affinity corrected text "frost damage" to "ice damage".
  • changed frost avalanche "attraction" traits pushback force from -20 to -30.
  • Fixed a bug that caused ballistic bullets to fly way too fast.
  • Fixed a bug that caused electrified orb damage not being updated on movement speed changes.
  • Shieldmaiden's "stalwart dedication" now restores health when max health is increased.
Prelude savegame import
  • Fixed prelude savegame format so import function in full game works again.
  • (Start the prelude once to update the savegame before importing)
What's Next?
With the overall improvements in convenience throughout the past few patches, we are planning to slowly transition into more content-based updates. We’re still seeing some room for improvement in different areas, but we think it’s also important to continuously extend the playable content and introduce new things that make the game actually fun. With that said, don’t expect a huge content update just yet. We will add a few smaller things first, before moving on to bigger and more varied chunks of content.

So long! 🥕
- Chasing Carrots
Blood Bowl 3 - Nacon


Hi Coaches

As you may recall from our recent Dev Point (you can find it here: (nacon.me/BB3DevPoint2), we have introduced a significant change aimed at enhancing the competitive balance within the Official Ladder. In Season 2, we have implemented a TV (Team Value) limit for participating teams.

This decision was made with the goal of fostering a fairer playing field and placing a greater emphasis on skill over playtime. This change will also reduce the TV disparity amongst the Official ladder, ensuring overall reduced queuing time for all divisions.

We understand that there isn't a one-size-fits-all TV limit that suits every team, so we tried to chose the number that would fit, in our opinion, most types of players. which is why we have settled on a limit of 2000 TV for this season.

We want to stress that this limit is not set in stone. In fact, we are open to adjusting it in the future to keep things fresh and exciting. Each season could potentially bring a new TV limit to shake things up and keep the competition dynamic.

We greatly appreciate your involvement, and together, we can ensure a thrilling and balanced competition in Blood Bowl 3.
Armored Warfare - Silentstalker
Commanders!

We are happy to announce that the Update 0.60.20 is now available!



List of Update 0.60.20 Changes

AbramsX Autocannon Fix

The AbramsX roof-mounted 30mm autocannon now has a separate reticle that allows you to fire over obstacles. You can read more about the system in our dedicated article.

General Changes
  • Extended the Eclipse Battle Path to November 16
  • Fixed an issue where the Battle Path Level 59 prize – flag unlock – was sometimes not compensated correctly (correct compensation is 25.000 Battle Coins)
  • Special Operation Death: Fixed a place where players could drive out of the map at F2 (the “gate bypass” exploit) – second attempt
  • Added a warning for situations where players attempting to buy items in the Battle Path magazine fail to do so because the stock refreshed during the process – second attempt
  • Fixed some small localization issues
  • Added some assets for upcoming events
...