FEATURE: Crafting helper panel for workstations FEATURE: Mouseover to show unlock requirements on rooms FEATURE: Save-independent endings. You can now unlock a History with one save, and access it from the Histories screen even when playing another save. (When you open the game, it'll log any new Histories from your current AUTOSAVE and store them permanently.) Two matching spintriae can now be converted into a spool of metal wire. Items fixed to the wall no longer highlight as Considerable. To minimise beach-madness, some UI elements only appear once you're out of the first phase of the game Added an 'Unlock All Resolutions' checkbox option for people who really don't want to play in 16:10 Aspect-finder pulse now keeps going if you leave your mouse over the aspect display Little bit of camera easing Fixed some incorrect crafting hints Expanded hints on Determinations and ending-related info Fixed Curse of the Flying Scroll/Phonograph bug Rev Tim no longer pretends like he's going to give you two Memories on first introduction Roots Origin Determination no longer claims to affect Grail Tree of Wisdoms auto-closes when you hit Backspace Clarified some Moth and Lantern History text Added some clarifying information about Numa frequency Dog is no longer confusingly found in staff-room if already found elsewhere (in new games, anyway) Candles, and some llies, are no longer Fuel Fatigued Soul cards now properly affected by theoplasmic contamination Deeplight Corals didn't allow crafting. Deep Mandaic no longer alphabetised under M Fludd Gallery glassware is a little less greedy for clicks Some experimental perf optimisations Added a hotkey to hide the HUD/UI, for screenshot enthusiasts UI Scale is now a slider Fixed annoying mouseover flicker bug on aspect preview Rags are now Fabric VSync options are now separate from quality settings Some more of the higher-level Memories are Persistent (but no longer Confounding Parable) Pennies can now be disposed of Fixed an issue where you could use hotkey to start a room unlocking while another unlock was in progress, bypassing checks and devouring the assistant Leathy now consumed when drunk Added some aspects to Telescope and Cage. Tweaked some miscued recipes to fit their skills better. All Altars which accept Lights now also accept Fuels and Pigments. Dragging an item a very long way from a newly unlocked room while scrolling will no longer make the item disappear Activated nooks in the dispensary room in the Motley Tower Tiny icons for things now preserve the correct aspect ratio Typos! HOTFIX: 'ghostcrafting' issue (thanks E.K.) where mysterious empty recipe info could appear in helper panel HOTFIX: no black border around books HOTFIX: silly bug fixed where books were taking up too much space HOTFIX: reverted accidental ordering changes in trays HOTFIX: Reduced likelihood of pulse-search getting stuck HOTFIX: Occasional issue with cards escaping from inside workstations HOTFIX: Sun-Cross symbol has suitable aspects again HOTFIX: ordering for money is sensible again HOTFIX: truly ridiculous bug where things go BONG when you pick them up or put them down.
Patch notes: - Name saves between sessions - Motion blur option - Cancel search and timeout for search - New chat box (use with the Enter key) - Fixed freezing when clients join
Character customization, new field boss, big reveal! Palworld will release a new trailer at Tokyo Game Show 2023!
New Trailer「Palworld | TGS 2023 Trailer」 The latest trailer introduces a lot of new information, including newly discovered unique Pals and gameplay footage. Please take a look.
Release Date: Steam Early Access worldwide in January 2024 # of Players: 1~8 or more
We will be preparing a lot of content on the road up to release. We will also post shorts, gameplay and tutorials on our socials such as YouTube and Twitter, so please look forward to that content.
Vote for the next Rise of the White Sun content update
The complete list of cheat codes to explore the game
What I will be working on now?
I will work at a slower path for some weeks now, seeing friends and reading good books. My next "big" project will certainly be made on Godot Egine, so I will take the time to get familiar with that engine. I will probably make 1 or 2 small games with Godot to get used to it. I am not sure what they will be about, but I already have some concepts and game titles I'd like to explore. Would you play to a game called "Mad Men in Bunkers", or "Graal"?
When I feel confident enough with Godot, I will adapt Cold War 2 for PC.
What is planed for Rise of the White Sun?
The Chinese Community translation is still going on. It is currently at 80% done, and the files are being reviewed for integration to the game. As you know, chinese localisation may produce bugs for Chinese players, so, I will really take my time to limit the troubles.
I will take a month to slow down and ship only small patches and fixes. Then I will try to make a nice content update. (see just below)
Vote for the next Rise of the White Sun content update
-An Autumn Harvest / Nanchang uprising scenario -Bandit factions & a Bai Lang rebel odyssey scenario -Steam achievements -A pack of more characters available to any faction, comprising historical figures of adventurers, mercenaries, foreig nagents and old China hands.
The complete list of cheat codes to explore the game
These cheat codes were created for playtesting or bug reproducing purpose. They should work fine in any normal game context, but strange unintended interactions may occure.
Power cheats
yollo: gives max resources to all your characters 约洛: same effects as "yollo" megayollo:same as "yollo", but stronger wearefamily: Maximum loyalty for your characters tycoon: policies in all your districts progresses to 100% biggun: fills your faction's armory with goodies. (what will you do with these 2000 armored trains?) sepuku: selected own character dies of dyssentry (super useful to free a character's slot)
Shanghai
redsu: launches a Communist uprising in Shanghai su: launches the Shanghai uprising with your faction rsu: launches the Shanghai uprising with your faction, to reclaim the International concessions resolvesu: resolves an ongoing Shanghai uprising rfos: ends the Shanghai uprising with a victory for the uprising side shanghaicarnage: ends the Shanghai uprising for the defending side bluesu: a cheat code created to playtest the Shanghai massacre from a GMD point of view
lacavaleriearrive: The Bai Chongxi HQ appears on the Shanghai map (this is of no real use outside the Shanghai uprising scenario)
inthenavy: during the Shanghai uprising, transfer the gunboat to your side trafalgars: during the Shanghai uprising, the gunboat leaves the battlefield falluk: during the Shanghai uprising, destroyes imperialist units
showspots: makes the spots where units can move more visibles on the Shanghai map
myshanghai: Congratulations, Shanghai is yours now (to be used on the main China map) unlockshanghai: unlocks the Shanghai map (not really useful for most of the factions)
Guangzhou - Hong Kong
bluecanton: transfers the control of Guangzhou to the Guomindang chencanton: transfers the control of Guangzhou to Chen Jiongming evacuatecanton: units in Guangzhou are ordered to retreat
oldsouth: replace the 1925 Guangzhou government by the 1920 government
hongkongstrike: the Hong Kong Strike Committee appears on the Guangzhou map hkturbostrike: gets the Hong Kong strike on fast track starthkstrike: triggers a dialogue with Borodin to start the strike. Will certainly produce strange effects with non relevant factions.
countcantonunit: will tell you how many units they are in Guangzhou (looking at the map should be quicker...)
Mongolia
Bogdbreaksfree: the Bogd Khan creates his own faction in Urga
Tibet & Xikang
angrylama: test for monks revolt all across Xikang
Beijing
punksinpekin: makes sure there is a police unit in Beijing and tests for local revolt harosurpekin: some variation of the code above. Gives you control of Beijing garrison whitepekin: Ungern will control Beijing (some events may fire twice, leading to strange effects)
Wuhan
wuhangov: replaces the Guangzhou government by the Wuhan government and turns most of Hubei as Guomindang territory
Unlock characters
gologqueen: the Golog Queen joins you duanqirui: Duan Qirui joins you choekyinyima: The Panchen Lama joins you grigorisemenov: Some White Russian legendary bastard joins you puyi: The last Qing Emperor joins you greenfriend: befriend the Green Gang / Huang Jinrong joins you
Strange effects cheat codes
countchar: will tell you how many different characters there is in the game (counting even dead and inactive characters) run!: the selected unit retreats shenornothing: if Shen Hongying is in game, he creates his own faction. and you now play as him coin1920: a lot of warlords AI in the 1920 scenario switch to a counter-insurgency stance endgame: next turn will be the last turn nearendgame: you will be 3 turns from the last turn endgamesandbox: will advance you to the last turn but will then add 60 more turns (may break the game after 1928) youdieofdisentery: Selected character is now sick suicideispainless: Selected character is now depressed
they are more cheatcodes, but they are so oriented "debbug" that you won't be able to do anything useful with them.
Now characters can jump off structures like short towers and platforms where jump is possible. Now you can drop enemy deadbodies from places where you cant hide them like towers or roofs of buildings or containers...when you pickup the dead body an icon indicates that where you can drop enemy body. Check short gameplay of these features of my commandos like game Red Glare.... Wisthlist on steam https://store.steampowered.com/app/2277720/Red_Glare
Fixed merchant sometime not arriving at all, when a single spaceport is blocked by other traders. E.g. this lead to a quest not being started in the Joma mission
Fixed birds sometimes flying through mountains or buildings
Fixed crash related to birds
Fixed incorrect number of competitors displayed for workshop planets
Fixed dynamic resolution now working anymore, related to problem with linux version
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