Greetings F.A.R.T's! We've just released the 1.3 patch for Moving Out 2!
Thank you all for your feedback and bug reporting so far. Thanks to your help, we've managed to get this update out to you now with the following fixes and improvements! Unpack the full list below đŠ
Improved Online performance
Fixed the âDonât get off the trainâ bonus objective
Fixed an issue where items would jitter and clip through walls in âSushi Gardensâ
Fixed an issue in âRecall Roadâ where the battery can clip behind a wall
Fixed multiple connection issues when controllers are disconnected at certain times
Fixed issues with Brazilian Portuguese subtitles not appearing in certain areas
Fixed an issue which would cause the Team17 overlay to crash or not respond when the player has a high number of friends on their system
Fixed a crash when returning to the menu after failing a level
Fixed an issue where suspending your user would cause a crash when online
Fixed an issue where the âDonât use the sliding doorâ objective would unlock without actually completing the objective
Fixed an issue where certain arcade levels wouldnât show as unlocked until the game was restarted
Fixed an issue where crystals on âTrain to Train Driveâ could get stuck
Fixed multiple issues regarding key rebindings
Fixed an issue on âScorching Scurryâ where items could launch into the air and become stuck
Fixed an issue where certain achievements didnât unlock when expected
Fixed an issue where music wouldnât play in all areas as expected
Fixed an issue with the pistons in âBattery Leap Frogâ when playing in reduced difficult mode
Thank you once again for all your help reporting these issues and we hope you have a Smooth time helping the residents of Packmore and beyond in the 1.3 version. If you find any more issues, please raise them in the support section of the Discord server or on the Report a Problem section on the Steam Forums.
We love to hear your feedback about how you are finding Moving Out 2 and the best way to do that is via a Steam review! So if you have enjoyed your time spent as a F.A.R.T during Moving Out 2, consider heading to the Store page for the game and leaving us a review! âđŒ
After years of development and almost a year in Early Access, weâre proud to announce that Bulanci officially leaves Early Access and releases in full version. Believe us, however, that the work on the game is far from finished.
On both Steam and our website, you can find a roadmap that foreshadows our plans for the following months. There is much more in development still. In near future, you can look forward to several brand-new environments, the editor, the campaign and much more.
Bulanci will also launch on consoles, with the official release on Nintendo happening very soon and more console versions following shortly after. There is definitely a lot to look forward to.
Finally, we would like to thank you for your support. Whether you got the game via crowdfunding, bought it in Early Access, or downloaded the free version, we couldnât have done it without you. Special thanks go to those who provided us with suggestions and ideas through social media or Discord, where a growing community of fans have formed.
The official release of a game is an important milestone, which means that one chapter of the life of Bulanci ends, but a new one begins. We would be happy if you joined us on this exciting journey, and we look forward to seeing you in the game or on Discord.
Update version 3.0
Gameplay Changes
Gameplay
Added the Elite Training mode
Added localization into FR, UA, JA, ZH-TW and ZH-CN
Added the support of Hero Factory
Added achievements
Adjusted interface control
Added hints
Added the option to turn hints on/off
Added the option to configure your own keyboard controls
Pistol reload speed changed from 7 sec to 4.5 sec
Shotgun reload speed changed from 0.76 sec to 0.35 sec
Chimes now play during paused game
Newly revamped Book of History
New pages added to the Book of History
Added leaderboards with the support of training and multiplayer, accessible from the upper-right menu
The Map Editor button has been temporarily removed from the menu
Released a new DLC, Hero Factory, which enhances the Hero Factory
Released a new DLC, Map Pack, which adds 27 maps to existing environments
Multiplayer
Multiplayer optimization
Changes to main player selection (server)
Earned score is now entered into leaderboards
Support of Hero Factory
Capture the Flag
Spawn positions are now marked with team colours
Elite Training
Added a new mode, Elite Training
Fairy-Tale
Fixed a bug which caused mines under the bridge to disappear
Factory
Fixed a bug which caused Bulanci to spawn off-screen on a 4-player CTF map
Kidsâ Room
Fixed a bug which caused AI to get stuck under the furniture
Additional Changes
Default keyboard controls for player 1 are now arrows, right Ctrl and right Shift (formerly WSAD, left Ctrl and left Shift)
Performance optimization
Revamped the game visuals at minimum details
Added bonuses for supporters from the Startovac platform (matchstick in mouth, white wartime hat, bed linen - skew stripes)
Added the option to get new bed linen as a reward for earning achievements
Removed mentions of Early Access
Redesigned the controls and user interface so that the whole game can be controlled using only the keyboard/controller
Added the option to adjust the volume of storyline sequences in history separately
Changed the default volume setting
Shortened the display time of the final victory screen to 3 seconds
Improved information icons on the final results screen
The mouse cursor is now hidden during a game
Each player in a multiplayer game on a single device can now adjust their Bulanek in the Hero Factory during the preparation of a game
Added an information screen after the transition from Early Access to full version
Poetry animation speed halved
Added animation of Bulanci after confirming them during game setup
Bug Fixes
Fixed a bug with flashing lights with some GPUs
AI can now place mines
Minor localization fixes
Fixed a bug which caused glass particles to shoot off most objects
Fixed incorrect display of online and offline players in the upper menu
The ship itself deforms, grabs and bites at you as the first monster of Disinfection makes its return. The Infection Source itself may decide to try and make you a part of it once again, beware the claws, beware the gnashing teeth.
The Seekers:
In the Afterlife things are far from over. The Infection Source will send its mind-altering viruses after you. Keep evading them lest they weaken you until you wonât be able to fight at all. You may even turn into on of the Infectionâs dreaded abominationsâŠ
The mission will now automatically end when all players are dead and when all players in Afterlife are dead too.
New Random Events:
Vaguely humanoid creatures may grow out of the ships interior, formed from the former crew of the ship. These creatures will attempt to grab hold of anyone who ventures too close, draining you of your energy.
Bugfixes:
Fixed dropping currently held item when leaving an interface,
Fixed decoration collision for straight hallway,
Fixed some inconsistencies in the AI code,
Fixed the Hunter spawning on & hunting players that are already hiding,
Fixed the Hunter multiplayer sync being done by both itself as the main Lobby sync, causing issues,
Fixed other players being able to access an interface whilst a player is already using it, causing said player to get stuck,
Fixed player getting stuck when reviving after having been killed whilst being crouched,
Fixed Nano Pattern Detector sometimes not scanning.
Polish:
Updated to new engine version, with slight performance and networking improvements,
Multiplayer sync configurations and code has been updated to make better use of the networking improvements and to reduce bandwidth usage,
Adjusted the check for all players present in Lobby when ending mission, so players canât get stuck in the airlock doors,
Adjusted evidence increment vs. difficulty scaling to be a little better,
Made the ER Detector a little more sensitive,
Updated some textures in the ship decoration,
Added new ship decoration,
When not entering a Team name in the main menu the default âMyTeamâ will be used,
Afterlife scanning effect will now increase in rate as your health gets lower.
â Bug Fixes ă»Fixed a bug that caused the character to move forward on its own when using the analog stick to control the character. ă»Fixed a bug in the "Get out" problem where the game would clear the game when the character was in a ball state. ă»The description of how to play has been partially revised. ă»Fixed a bug that caused glue to stick in the air in some stages.
â Functional Adjustments ă»The cursor is now displayed on the stage selection screen. ă»Changed the warp effect on the stage selection screen. ă»Speed of movement between areas on the stage selection screen has been increased. ă»The long press time to return to the character selection screen has been shortened. ă»Shortened the long press time when returning from the character selection screen. ă»Event scenes can now be replayed a second time.
â Notice We are currently working on a workaround for the problem where objects such as water are not displayed when starting a stage or retrying a stage. We apologize for the time it will take to fully resolve the issue, but if the problem persists after today's patch, please report the problem on the bulletin board or official X (formerly Twitter).
Improve your champion gear with a champion discount! From 21st September (11 AM CEST) youâll get 40% off the Champion Blessing Amulet in the NosMall.
Once equipped, the amulet makes it 10% more likely your bet (rarity level) will succeed, and will even protect your equipment in case of failure. You can use the amulet up to 3 times on champion level weapons and armour. Your gear will get a random rarity level from 1 to 8. Shell options are preserved and will not adjust to the new rarity level.
We're so excited to bring you EVOLINGS! Now live on Steam!!
Embark on a captivating journey in Evolings! This minimalistic turn-based roguelike lets you face hordes of evil monsters by recruiting a team of deadly yet cute creatures. With challenges and a unique experience in each playthrough, Evolings offers a captivating fusion of strategy and charm.
You've been such a wonderful community through this game's development, and we're so happy to finally give this game to you all. Tell us all about the Evolings you find, the secrets you unlock and the bosses you beat! âš