Sep 20, 2023
RIDE 5 - Milestone Community Manager


Check out all the fixes and improvements on the AI, Endurance Mode, Race Creator and much more.

https://ridevideogame.com/new-patch-released2/

Oddsparks: An Automation Adventure - HG_Matthias
With the name "Oddsparks: An Automation Adventure" it is already clear that this game is an adventure mixed with an automation game. But have you wondered what the actual gameplay will be like and what core mechanics it builds upon?
Then check out this new video explaining all these things!

Like what you see? Then go add Oddsparks to your wishlist, it helps us a lot!

Join our Discord to give us feedback: https://discord.gg/45SzrRMUhy

Image - Sosík99
What does Taste of Fear Patch 1.2.47 contain?

- Reduced sound volume
Some habits in the game were too loud.

- Map changes
There have been minor changes to the map

- Created DLC preparation
DLC is coming to the image but shhh

- Bug fixes
Minor bugs fixed

In case of any problems, please contact us.
- Business email: galacticgames.business@gmail.com

- Support Email: help.galacticgames@gmail.com

- Discord
- Instagram
- TikTok
Casual Pro Wrestling - pdinklag
Big Update
Apparently, the game developer community has won. In an open letter, Unity management has announced to roll back their controversial changes in most regards. In some regards, the announced new terms are even better for small developers (like myself) than before. If they put what they announced into legally binding language, even though my p***ed off level is still close to 9000, I am willing to forgive (and just by the way save many years of work) and go on with developing CPW in Unity. Stay tuned for more news.

The Original Post
Hello everyone!
Today I bring some news that I am both sad and angry about.

The plan for Casual Pro Wrestling was to release into Early Access around Christmas 2023, that's in 3 months. This is after I already had to postpone it from 2022 due to personal reasons. Development is looking good, but I'm afraid I have to postpone again. This time, the reasons are not too much personal but a move I feel very necessary.

Casual Pro Wrestling has been built on the Unity game engine, which is undoubtedly one of the most accessible game engines that has been used in countless games, some of which have gained extreme popularity and acclaim. When I started working on CPW in 2017, the choice for Unity was done for myriad reasons, the main one being that I had over 5 years of experience in using it and could just start.

However, you may have taken note of recent events regarding Unity. In brief, their management decided to announce a pricing plan that is beyond any understanding or even technical capability, and - much much worse - they decided to apply it retroactively to already released titles, completely trashing all trust with a vast majority of its user base EVERYONE. Their failure to clearly and meainingfully communicate until today, two weeks after the announcement (let alone prior to it) speaks volumes about the direction they seem to be taking.

Many things have been going in questionable directions regarding Unity in recent years and there were always many good reasons to turn away, but this has been the final straw for me and many many others. Even though I do not expect to hit any relevant numbers regarding their new pricing plans, I cannot support Unity any longer. By releasing CPW in its current state, however, I would be supporting Unity, putting me in quite a predicament.

I have decided to port CPW to a different engine.

And this was a very tough decision to make, as CPW is many years into development. However, it is not yet released, and so I would like to take this chance and fix this now rather than later.

CPW it is also far from being a complete wrestling game. I made the decision to release into Early Access in its current state to aid further development. Since I am developing it mostly solo, player feedback, at some point, will be essential to be able to decide what happens next. Everybody wins: you get something already really fun to play with, and I get feedback and financial support to develop it further.
This plan to go into Early Access does not change.

However, porting will be quite a big task and take a yet unforeseeable amount of time. The destination is Unreal Engine, which I also have plenty of experience with and which has many features out of the box that I tediously had to implement for CPW by myself, using Unity as a mere interface. This, and the fact that most of the game's assets should be easy to port, will ease the process a lot. Still, all of this will not be possible within the 3 months left to the planned EA release.

So to address the most important question:
When will CPW release into Early Access? Sadly, I don't know. ːsteamsadː I am very sorry to disappoint those that have been eagerly awaiting CPW, but I also ask for your understanding given the situation.

What's most important, though:
CPW is not dead. Not at all. If anything, it will probably benefit from being ported to a superior engine.

Please stay tuned for further news on this. More frequent updates than here are posted at @CasProWrestling on TwitterX. As soon as I can confidently give an estimated time frame as to when CPW can release, I will do so.

Cheers!
Sep 20, 2023
Hover Shooting Defence - GogoriGames
Monster Regen bug fix.
Rail of Möbius - luyiwun
We are honored to participate in the Tokyo Game Show online exhibition.

During the exhibition period (September 21st to September 24th), the game will be available at a special discounted price.

Join us on this journey through time!

Furthermore, our recently developed game "Project: AHNO's Ark" is also available for players to try for free during the exhibition period.



We sincerely invite you to experience it with us!

ProtoCorgi - Kemono Games


Mission Control here!

First we wanted to thank all of you who contributed to the victory of Bullet in the Best Audio category in the Eva 2023 awards. A special shoutout goes to the incredible team behind ProtoCorgi, with a special nod to the musical mastermind responsible for the soundtrack, Francisco Foco.
Watch the award-winning moment here:

Remember, the official ProtoCorgi Soundtrack is available to purchase here:
Official ProtoCorgi Soundtrack
This version features unique and enhanced renditions of the game's themes. In some songs, such as DogEscape, virtual instruments have been replaced by live studio recordings of Rhythm Guitars, Violins, Trumpet, French Horns, Flutes and Piccolos. Please keep in mind that you are welcome to use ProtoCorgi’s themes in your streams, as long as you give credit to the game and Francisco Cerda.

But hold your Corgis, because this transmission is far from over! As congratulations for your support, we are happy to announce that in Patch 1.1, we’re introducing two new features focused on the soundtrack:

Sound Test Mode:
Bullet is hosting an intergalactic Party and you are invited!
At this party you can relax listening to the ProtoCorgi’s music and sounds!


Improved Game Soundtrack:
Inspired by the warm reception, Francisco Cerda has achieved the seemingly impossible by enhancing ProtoCorgi’s soundtrack!. To hear a preview of the improvement, check out this video showcasing a comparison between the old and new version of the High Scores song:


But that’s not all. With the release of ProtoCorgi Patch 1.1, we will be resetting the highscores on PC platforms. Don’t worry, your highscores aren’t lost, the top valid scores will be displayed on our website. This is your golden opportunity to submit your best runs on Twitch or Youtube, share them while linking to Kemono Games social networks, and secure your place in ProtoCorgi history!, If you’ve already recorded a top run, feel free to share it with us too!.

This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.

Follow us on:
ːsteamthumbsupːTwitter
ːsteamthumbsupːFacebookːsteamthumbsupːDiscord

*Mission Control, signing off. Over*

Sep 20, 2023
Frigato: Shadows of the Caribbean - Muaddib
Ahoy,

Two big announcements today!

Frigato: Shadows of the Caribbean full release is coming on the 3rd of November!




Right now we have just launched playtests where you can play the full game for free for 24 hours!




All the best from the Frigato crew
https://store.steampowered.com/app/1667750/Frigato_Shadows_of_the_Caribbean
MimiCries - miniversal.games


We've come a long way since we first started the project. We're happy to announce that MimiCries Early Access is now available for purchase!

For those of you who are interested in the game, feel free to Wishlist our game, and come back to it later once the full version releases sometime at the end of the year!
Soul Stalker - Radhood
Hi everyone!

I'm happy to announce that Soul Stalker's first major update in Early Access, Beta 1.1.0, is out now on the testing branch! If you want to play right now, you can do the following:

  1. Right click on the game in your Steam library.
  2. Open Properties.
  3. Click on Betas.
  4. Select the "testing" branch.
  5. That's it! There should be no code required or anything to access it. If you want to switch to the base version of the game, do the same thing again but select "default branch" as your selected branch.

Once we're sure that this update is bug free, we'll put it up on the main branch so everyone will be able to play it without needing to adjust their properties.

You're probably wondering what the update contains, so I've put the patch notes below! Also, read until the end because there's a new game we've just announced under our Radhood Originals label and it has a free demo that's out now! If you enjoy Soul Stalker and other games in its genre, you'll like the new game as well. Apart from the patch notes below, you'll also find a video I've made explaining the development process of both this game and Soul Stalker's new update!

https://store.steampowered.com/app/2491670/Wanted_Shadows



Beta 1.1.0 Patch Notes
  • Added a new character, Skate. She has incredibly fast dashes.
  • The Regeneration stat no longer heals you at the end of combats, only in shops. To balance the stat out, all characters now have increased regeneration.
  • Added the Dodge stat. If you get hit, you have a % to not take damage in accordance with the stat.
  • New trinket, Ankh Charm - Dodging has a 5% chance to heal 1 HP.
  • New trinket, Backstab - Dodging has a 5% chance to heal 1 HP.
  • New trinket, Flying Gold - Dodging grants 10 extra coins.
  • New trinket, Healthy Heart - Increases dodge chance by 5%.
  • New trinket, Light Armor - Dash 1 additional time.
  • New trinket, Sickly Creature - Increases dodge chance by 10% but reduces Max HP by 10.
  • New trinket, Special Totem - Dodging causes a random projectile weapon to fire.
  • New trinket, Winged Boots - Getting hit while dashing always results in a dodge.
  • New trinket, Wolf Dash - Increases dash speed by 20%.
  • New trinket, Anticipation - Get a stockpiled dodge at the start of each combat.
  • New trinket, Bat Wings - Increases your chance to dodge by 5%.
  • New trinket, Cold Blood - Dodging or getting hit applies frost to enemies around you.
  • New trinket, Contract - Dodging gives you 20 coins.
  • New trinket, Herba Dodgia - Dodging has a 10% chance to heal 1 HP.
  • New trinket, Hermes Sandals - Increases dash recharge rate by 15%.
  • New trinket, Reverse Curse - Get healed for 25% of regeneration at the end of combats.
  • New trinket, Wave - Dashing surrounds you in a water wake that damages enemies.
  • Reduced the duration of the first 2 act I combats to 20 seconds, and adjusted gold drops to balance it out.
  • Reduced the duration of combats after the first 2 of act I to 40 seconds, and adjusted gold drops to balance it out.
  • Reduced the duration of the first 2 act II combats to 35 seconds, and adjusted gold drops to balance it out.
  • Reduced the duration of combats after the first 2 of act II to 45 seconds, and adjusted gold drops to balance it out.
  • All characters now start with 99 coins instead of 50.
  • Added spawn blocking. This means that if an enemy is about to spawn under you, it picks a different spawn location so it doesn't hit you.
  • Added pathfinding for the "regular" CPU Load setting. All enemies now follow you and move around obstacles.
  • Removed the pickup stat, as it had low impact. The Dodge stat now takes its place in the stat display UI.
  • Fixed some localization bugs.

You might notice that the new map system we've been working on still hasn't made it into the game, and that's because we're still implementing it! We decided to make the map update its own thing and release Beta 1.1.0 without it since its already got so many additions and improvements. The next update will have:
  • The udated map system.
  • Improved performace (we're porting some performance-improving tech from Wanted Shadows).
  • More weapons.
  • More ascensions.
  • More trinkets

Anyways, that's it for this update, and as always, we would really appreciate it if you left a review! It's the best way to support the game! Also, play the Wanted Shadows demo and give it a wishlist! That helps us out a ton as well!



https://store.steampowered.com/app/2491670/Wanted_Shadows

https://store.steampowered.com/app/1714240/Soul_Stalker/

- Conrad, Lead Developer
...