We have released an experimental build for Decision: Red Daze, that fixes some issues from community suggestions, as well as some that we found ourselves during development.
To access it, please opt-in to the EXPERIMENTAL branch on Steam.
Changes:
Melee weapons, explosions and fire are fixed to properly damage knocked down enemies.
Fixed a visual bug in the Key Rebind menu after re-assigning keys.
Fixed a bug that prevents assigning of Shift, Ctrl and Alt keys to alternate controls.
Fixed a bug that removes functionality of breaking items in the workshop.
Fixed the bug forcing bows Phantom and Rambo to have very low drop chances.
The damage of the newly added top melee weapon has been increased.
Price for selling items and resources has been reduced to better reflect balance of the game.
Breaking items for resources and loot has been reduced to better reflect balance of the game.
The weight of loot has been reduced by 30%.
The amount of mutant and zombie boss shouts has been reduced.
Other small bugs have been fixed.
We will fully release this build once we are able to thoroughly test it on our end.
We hope you enjoy the changes, and your time exploring the Dust Bowl!
This update introduces a new feature providing support for global lobbies. You'll now be able to create and browse lobbies anyone can join, no matter which version of the game they own (e.g. the Friend's Pass, see below). These lobbies can either be private (i.e. invite-only) or public. Public lobbies will show up in the in-game server list.
Upcoming Friend's Pass
In the coming days, the Shenanigans Friend's Pass will be released, available on the steam store page. The Friend's Pass is free and will allow players who do not own the game to play with others that do own it. It supports both LAN and online lobbies, as described above. Due to technical limitations, Steam lobbies (i.e. inviting friends via Steam) are not supported for cross-play between the purchased version of the game and the Friend's Pass.
Hosting your own games, singleplayer mode and browsing public online lobbies are not available in the Friend's Pass and require the purchased full version of the game.
It's been some time since the release of the Daisho version 1.4 so all you had had the chance to get a feel for the new features.
We're really serious about feedback and improving overall game experience for you folks, so in order to make it the right way we'd love to hear you opinions and thoughts.
Just a small reminder which features were introduced in the version 1.4:
Let us know what you think about these features in the comments to this post! It could be generalized feedback and the feature as a whole or some minor parts you've noticed - doesn't matter. Don't hesitate and fire away, we read every single comment!
[Single person mode] It is expected to shut down for updates at 22:00 on September 20th, with an estimated maintenance time of 30-60 minutes.
The server will enter the shutdown maintenance preparation phase at 21:30, and [single person mode] will not be able to log in for 30 minutes from 21:30-22.
1. Overlord 1: All monster refresh points will only refresh 1 monster per refresh. Overlord 2 will be reduced to 2 monsters, while Overlord 3 will remain unchanged;
2. Adjust and optimize the quantity of materials required for the formula of the Tongtian Box, significantly reducing the demand for the Ashura Sutra;
3. Starting from level 2 of Li Yan, the exchange of blood crystals for Xiangxiong gold coins has been added;
4. The probability of all Loulan Hero Cloaks appearing in the Maimaiti barter has been adjusted to 35%;
5. Overlord 2. Overlord 3. Luxury guest rooms, sky, earth, people, sun and moon, and Blissful once again optimize the drop template;
6. Removed the sand python leather bag required for python leather wristbands and boots;
7. The quality of Left Jade Dragon in Overlord 3 has been adjusted to a red quality boss, and the red quality is higher than the orange quality.;
8. Tongtianer has newly acquired skins such as [Loulan Hero (male)], [Loulan Hero (female)], [Loulan Hero], [Imitation · Loulan Hero (male)], [Imitation · Loulan Hero (female)], and [Imitation · Loulan Hero]. The purchase price for genuine products is 50 Tongtianzhu, and the purchase price for imitations is 35 Tongtianzhu;
9. Zhang Mengchen's level 4 favorability has been reduced from 50 Zhangxiong gold coins to 20 Zhangxiong gold coins in exchange for a huge door bag.
Jianghu Guide:
Optimization:
1. Optimize the display of the Jianghu guide interface;
2. The guide interface allows you to see the game duration of your pathfinder.
Repair:
1. Jianghu guide system, friend system cannot chat privately about issues;
2. The problem of information hyperframe in the guidance and pathfinding interface;
3. The problem of missing the bottom plate of the guide interface when there is no guide;
4. Information hyperframe issue on the friend interface.
Six Trials:
1. Fix the problem of monster accumulation leading to the end of six trials (after each layer completes the BOSS, it will be cleared as all bots);
2. Fix six issues where some reward chests cannot interact;
3. Fixed the issue of players getting stuck when their teammates from the same sect enter the Tongtian Building in the Six Paths (teammates from the same sect will no longer enter the Tongtian Building);
4. Fix the issue of being unable to communicate with Tongtian'er when entering Tongtianshe;
5. Increase the Survival Flag to restore an additional small amount of the current maximum HP effect;
6. Add the calling skill for fellow teammates in the Six Paths, which will summon teammates to their side after use (shortcut key G);
7. Fix the issue where Wudang and Shibei Xi cannot increase maximum HP;
8. Fix the issue of incorrect wave numbers and frequent skill releases in the six layers of wine and meat monks.
Other repairs:
1. Fixed a bug in the merchant interface of the 'Bargaining' feature. Starting from version 0.92, both Li Yan's' Blood Crystal 'and Tong Tian'er's' Tong Tianzhu' transactions are no longer affected by 'Bargaining';
2. Fixed the condition that players need to complete Li Yan missions without carrying bags. If they cannot carry bags now, they will be removed;
3. Repair tasks [domineering] that take small steps and cannot be completed for thousands of miles;
4. Fixed the probability of a prop error in Luo Sixi's backpack that prevented him from moving and picking up items;
5. Fix the feature of being afraid that [never washing] will cause the character to be unable to use consumable items when entering a level;
6. Fix the issue of incorrect Bodhi character skills generated by Bodhi Secret Letter (previously summoned cannot be changed);
7. Repairing the issue of using wooden kites within 2 minutes will consume durability without any prompts.
Notes on actual installation content:
1. The Broken Box Dropped Tongtian Book (random items in the feature book) has not been physically installed, and the Heaven, Earth, People, Sun, Moon, and Blissful Land have all been physically installed;
2. Overlord 3: Left Jade Dragon Dropped Time Limited Divine Weapon has not been installed yet.
Dear Players, happy labor day! v0.5.30 has been updated!
1. New storyline for 'Before Sunset' added to the plot mode 2. New gameplay of party struggle added to the storyline of 'Fated Conflicts' 3. Add new public demands and ending art expression to the storyline of 'A Land Without Strife'
We will continue to optimize other issues, and we will complete and update them as soon as possible. Thank you very much for your patience and support!
Where do happiness, wealth and knowledge points get you in The Game of Life 2?
Set off on a lifelong adventure through an adorable, colourful world and find out! This September it’s back-to-school for everyone. Learn how to make big choices, earning points for wealth, happiness, and knowledge as you go. Will you go to college? Do an educational course? Get a master’s degree? Or jump straight into a job, go to music festivals, and earn those promotions?
No choice is wrong in The Game of Life 2 and every journey is different. Learn what works and what doesn’t, go back to the beginning and do it all again! It’s a new life experience every time you play!
Dear player: To bring you an improved gaming experience, we will undergo online maintenance on September 21 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!
JUDGMENT MOMENT PRIZE POOL NOW AVAILABLE
The bell of judgment tolls, sending the rays of dawn through the mist to cleanse the world of all evil S-level "Judgment Priest" appearance for Gabriel, S-level "Vile Beast" appearance for Smart Exploder Gun, and S-level "Frost Ripper" appearance for Mini SMG are now available! An Avatar Pack event corresponding to the prize pool will be available at the same time. Share the game to claim Tickets and purchase packs to unlock exclusive avatars!
NEW MODE
1. Desperate Showdown The new Desperate Showdown Battle Royale Mode is coming to Mecha City soon! When players are eliminated for the first time, they will be teleported to the Desperate Showdown Region where they will fight with other players who have been sent here. The players who win their battle in the Desperate Showdown Region will return to the arena and continue their conquest! Respawn Rules: Each player can only respawn once in each match. Desperate Showdown Region: Players who are eliminated for the first time will be sent to the Desperate Showdown Region to participate in a rematch. The victor of the rematch will return to the arena without any equipped items. Map Settings: In this mode, Crimson Valley will become the Desperate Showdown Region, and players who aren't fighting in a rematch will not be able to enter this area.
2. Supreme Merfolk Battle Supreme Merfolk Battle is back for a limited time during the exciting holidays! Many popular modes will return one after another!
NEW EVENTS
1. Skyfire is here! A new mecha is coming! Log in to the game from September 21 to September 28 every day to get a 30% discount coupon for Skyfire!
2. Desperate Showdown Desperate Showdown is now available! Play this new mode from September 21 to September 28 and complete the specified missions to claim Alpha Coin and other rewards!
3. Westward Journey Complete and share new season content for 4 days to get the "Westward Traveler" season-exclusive title!
MECHA ADJUSTMENTS
Aurora Changed the mecha's "Burst" and "Hit-and-Run" tags to "Snipe" and "Hit-and-Run."
Pulsar Changed the mecha's "Constant" and "Hit-and-Run" tags to "Snipe" and "Hit-and-Run."
WEAPON ADJUSTMENTS
Heavy Rifle Damage now decreases by 40%-80% when using Assisted Aiming.
ADJUSTMENTS & OPTIMIZATIONS
1. Added the option to mark all new items in the Collection - Firearm, Vehicle, Personalization screens as read. 2. Optimized the display of tags of new items in the Collection - Mecha and Character screens.
DECLARATION OF FAIR PLAY
We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone. The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Commanders, a big "thank you!" once again for helping us reproduce some nasty bugs with the bosses, spot some unobtainable unlocks, and learn some new strategies and squad builds, among many other things you suggested and brought to our attention.
We have fixed the most annoying bugs and addressed lots of balancing issues in this patch update. Of course, this is a continuous process, so please keep the feedback flowing via the Steam forums and our Discord server!
Fixed Bosses spawning on objects and potentially getting stuck or warping itself or your whole squad out of the arena
Fixed an issue where the Oilrig Boss was not dropping Blood Diamonds & loot
Fixed an issue with the missile and compartment speeds of PhenX
Fixed Genome Lab percentages displaying over 100%
Added “Research Complete” tag when trait was fully researched
Fixed unlock requirements for Binoculars and Neurotoxins that were previously unobtainable
Fixed removing or deleting items from your inventory when you click them in your right Storage window while you are in the “buy” menu
Added “Insufficient funds” tag when buying something in the Storage with empty inventory and 0 funds
Adjusted the building requirements for level 1 rooms to be easier to build after some initial first extractions on Desert
Added UI elements to the end-of-run Inventory screen to communicate better when you lost your collected loot after falling in battle
Improved Overdrive powerup VFX
Priest’s healing VFX now change depending on her chosen skill tree
Fixed Curveball & Nubetube grenade speeds to sync VFX with explosion
Fixed Anti-Priest skill tree path not showing up
Fixed Priest’s AoE not scaling correctly with the skill upgrades
Fixed Priest not correctly increasing the Commander’s HP
Improved Critter’s range, attack speed, and base penetration
Curveball and Nubetube now rotate their attack patterns toward the targeted enemies to shoot more effectively
Reduced Shredder’s Buckshot damage, slightly increased time between shots, and increased Buckshot bullet spread
Reduced the damage and attack speed bonus for the “Infiltrator” Commander trait but added small AoE bonus
Added the fantastic Wolpertinger pets to the Credits
Inverted the way required resources are displayed for room building and upgrading
Improved text for unlock requirements to add more clarity
Fixed various typos and DE translations
Adjusted unlock requirements for various Gear items
Fixed the UI updating immediately when unlocking a new Map
Twitch button in Settings now changes to “Unlink” button if linking was successful
Twitch streamers can now set the poll duration in Settings to adjust the time, Twitch chat has to vote
Improved: Twitch integration now prevents bot names from being shown as miniboss names
Known Issues
We continue improving the game and work on fixing these issues at the moment:
Nubetube & Curveball sometimes re-acquire different targets and deviate partially from their attack pattern
When using a Gamepad, the button bindings do not show up correctly in the bunker menus.
Silverback can get stuck in Objective crates or sandbags and walls
The progression of Room Upgrades is soft-locked at a certain upgrade level since some of the components required to upgrade the rooms are not yet dropping in the map. This will only become available once additional maps go into the game with the future Early Access updates.
The Operations menu shows an active “Select” button while the Arctic map is still locked. Using it does not change the map, you will still play the Desert map until the Arctic map is unlocked.
Sounds stack when capturing objectives, spiking to uncomfortable volume levels.
You can get stuck in an animation when dying while using a powerup until the powerup animation ends.
Reaper’s gun ignores Piercing and can penetrate everything
Some objective sentries can spawn inside of other buildings
When using a Gamepad, the mouse cursor is disabled but still highlights buttons or UI elements which can disturb navigation
The Treasury description does not show the #% in most popups and menus
Apart from that, we are already working on the first major Early Access update. Have fun and keep that feedback coming.