Warhaven - Nexon
Greetings from the Warhaven team!

We had a small update to fix bugs and ensure stable service.

■ Patch schedule
9/20 03:15 AM (PDT)

■ Patch details
Fixed an issue where login could fail if Windows Update is not up to date

Thank you.
Conqueror's Blade - Max_CM1


Greetings, Warlords!

We will update the game during our maintenance on September 21st, which will last for 3 hours and run between 12:30 - 15:30 (UTC+8). After the maintenance, we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

The update will contain the following:

I. EVENT NOTICES

Rewards for [Knightfall] Season: Free Doctrine Removal!
Info:
During the event, the removal of doctrines will not consume any Doctrine Water, hoping to make it easy for you to experiment with various setups.
Time:
From September 23rd 00:00 (UTC+8) to September 24th 24:00 (UTC+8).


Rewards for [Knightfall] Season: The Scroll of Forgetfulness Will Be Distributed for Free
Info:
Warlords who have logged in between September 14th, after maintenance, and September 21st, until maintenance, will receive the Scroll of Forgetfulness by mail. The item can fully reset the Mastery of the following units:
  • Men-at-Arms
  • Spear Sergeants
  • Imperial Javelineers
  • Javelin Sergeants
  • Imperial Spear Guards
Rewards Can Be Claimed from:
September 21st - October 21st


Warfare Pack Season Challenges Rotation
Info:
The [Snowstorm] and [Northmen] Challenge Packs will be taken off the shelves under Store - Warfare Packs, and the [Dynasty] and [Tyranny] packs will become available.
Time:
From September 21st - October 12th, until maintenance.


Store Update
New Addition Pack :
Daily XP Boost Pack
Includes:
  • Training Summary x10
  • 1-Battle Advanced Unit XP Card x10
  • Unit Medal x50
Discount Price: 680 Sovereigns
Daily purchase limit: 1
The purchase limit for the Weekly Golden Order Pack is adjusted to 2.
The purchase limit for the Weekly Unit Unlock Packs is adjusted to 3.


II. BALANCE CHANGES

In the current version, several unit types, including sword & shield units, archer units, crossbowmen units, firearm units, and melee cavalry units, are not performing as well as we'd like them to. This is mainly because they have remained unchanged for a long time and their basic attributes on the battlefield are not up to par. Additionally, their roles and counter relationships are not as distinct as we would like them to be. While we have attempted to address these issues through unit mastery, it has inadvertently made the weaker units even weaker. We intend to make a series of adjustments, along with future unit mastery updates, to ensure that each unit finds its unique role and enriches battlefield strategies.
  • Sword & Shield Units: These units should excel in both offense and defense, especially in dealing with ranged attacks.
  • Lancer Cavalry Unit: Special rushing abilities should complement, not replace, the traditional long-distance charge.
  • Archer Unit: Units with extremely long-range attacks should have an advantage against long-range and unshielded units.
  • Crossbowmen Unit: Units with piercing multiple-target attacks should be effective against offensive units but struggle against shielded units.
  • Firearm Unit: These units should deal high single-target damage with lower accuracy and fire rate. Increasing soldier count is necessary to ensure attack efficiency.
  • Melee Cavalry Unit: While a small soldier count is a contributing factor to their underperformance, it's not the main issue. The unit's mechanics will be continuously improved in the future.
  • Leadership: To introduce more diverse strategies, leadership for lower-star units will be adjusted.
These are all the changes:

Sword &Shield Units
  • Improved block ability against ranged attacks, with the ability to block arrows while moving and fighting
Cavalry Units
  • The Unit Traits of Long-distance will be Changed: After Charge Start stage, every 1.5 seconds of charging will increases charge damage by 20% and charge speed by 20%, up to 3 times.
  • Follow charge will be the same. However, it won’t be active when Dagger-Axe Lancers counterattack.
Winged Hussars
  • Charge Cooldown: 60 seconds → 48 seconds
  • The precent of Charge Piercing Damage 200% → 260%,the minimum damage caused by charge 5% → 25%
  • Formation: Add Wedge formation, remove Serpent Formation
  • Unit Traits【Highspeed】 → 【 Long-distance Charge 】
Ranged Units
Attribute Changes
  • Archer Militia: Piercing Armor Penetration 912 → 1186
  • Ironcap Archers: Piercing Armor Penetration 1011 → 1239
  • Vanguard Archers: Piercing Armor Penetration 1186 → 1376
  • Imperial Archers: Piercing Armor Penetration 1277 → 1436
  • Prefecture Archers: Piercing Armor Penetration 1079 → 1271
  • Rattan Vipers: Piercing Armor Penetration 1018 → 1246
  • Levy Bowmen: Piercing Armor Penetration 1064 → 1224
  • Demesne Archers:' Piercing Armor Penetration 1026 → 1330.
  • Incendiary Archers: Piercing Armor Penetration 1079 → 1287
  • Vassal Longbowmen: Piercing Armor Penetration: 1464 → 1598
  • Schutzdieners Piercing Armor Penetration: 1132 → 1360
  • Rattan Marksmen: Piercing Armor Penetration 768 → 1148
  • Demesne Crossbowmen: Piercing Armor Penetration 1232 → 1593
  • Demesne Arbalists: Piercing Armor Penetration 1449 → 1869
  • Namkhan Archers: Piercing Armor Penetration 1180 → 1349
  • Houndsmen: Piercing Armor Penetration 1313 → 1499
Crossbowmen
  • Shooting from a long distance, the maximum damage decay with distance: 65% → 45%. However, the rate of damage reduction increases.
Pavise Crossbowmen
  • Piercing Damage Multiplier of Stow Shields: 93% → 100%
  • Crossbow Masters Improves rate of fire by 25%.
  • Each arrow can pierce up to 2 → 3 targets, damage decay after pierce each target: 50% → 40%, penetration attenuation maximum: 70% → 80%, and the arrow can penetrate a shield and be considered to have pierce a target
Soldier Count
  • Tercio Arquebusiers:18 soldiers → 21 soldiers
  • Shenji Grenadiers : soldiers → 17 soldiers
  • Kheshigs: 18 soldiers → 21 soldiers
  • Kriegsrat Fusiliers: 18 soldiers → 21 soldiers
  • Imperial Arquebusiers: 24 soldiers → 28 soldiers
  • Prefecture Heavy Cavalry: 16 soldiers → 21 soldiers
  • Khevtuul Cavalry: 16 soldiers → 21 soldiers
  • Demesne Arquebusiers: 21 soldiers → 24 soldiers
  • Sea Stag Deathdealers: 21 soldiers → 24 soldiers
  • Selemchid Cavalry: 18 soldiers → 21 soldiers
  • Ironcap Scouts: 18 soldiers → 21 soldiers
In order to adjust the count change, the formation of the units above will change slightly.

Leadership Costs Adjustment
  • Sword Militia 85 → 65
  • Ironcap Swordsmen:115 → 100
  • Prefecture Guards: 180 → 170.
  • Rattan Roundshields 130 → 115
  • Squires: 170 → 155
  • Condottieri Guard: 170 → 160
  • Spear Militia: 100 → 80
  • Ironcap Spearmen: 155 → 150
  • Spearman: 125 → 105
  • Javelin Militia: 110 → 105
  • Demesne Javelineers: 110 → 105
  • Demesne Pikemen: 70 → 55
  • Prefecture Pikemen: 185 → 165
  • Rattan Pikemen: 115 → 95
  • Halberdiers: 175 → 165
  • Alp Halberdiers: 175 → 165
  • Archer Militia: 75 → 45
  • Ironcap Archers: 135 → 110
  • Vanguard Archers: 160 → 150
  • Prefecture Archers: 185 → 180
  • Rattan Vipers: 165 → 155
  • Levy Bowmen: 80 → 50
  • Demesne Archers: 120 → 90
  • Rattan Marksmen: 180 → 175
  • Demesne Crossbowmen: 140 → 110
  • Demesne Arbalists: 180 → 160
  • Ironcap Arquebusiers: 145 → 120
  • Demesne Arquebusiers: 180 → 170
  • Janissaries Hackbuteers: 190 → 180
  • Ironcap Scouts: 115 → 95
  • Selemchid Cavalry: 170 → 150
  • Coutiliers: 130 → 115
  • Ironcap Bowriders: 105 → 90
  • Khorchins: 170 → 140
  • Sons of Fenrir: 175 → 165
  • Cudgel Monks: 160 → 145
  • Bagpipers: 130 → 90
  • Alchemists: 130 → 90
  • Dimachaeri: 175 → 165
  • Jangjus: 180 → 170
  • Ronin: 160 → 145
  • Wuxing Pikemen: 170 → 155
  • Naginata Monks: 145 → 125
  • Black Dragon Pikemen: 120 → 80
  • Black Dragon Spearmen: 110 → 80
  • Black Dragon Javelineers: 115 → 80
  • Black Dragon Archers: 100 → 60
  • Sea Stag Deathdealers: 100 → 80
Other
Doctrine Water that can remove Doctrines and Scroll of Forgetfulness that can return manuals for the following units influenced due to the balance adjustment will be given according to the situation:
Onna-Musha
  • The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
  • Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)
  • Slashing Armor Penetration 1576 → 1352(-9.2%)
  • Slashing Damage 1519 → 1314(-3.6%)
Orochi Samurai
  • The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
  • Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)
Yanyuedao Cavalry
  • The [Dread Unleashed] ability is excessively strong in terms of crowd control and burst attack, even without any charging.
  • After [Dread Unleashed], at least 2.5 should be charged to throw enemy.
  • Slashing Damage 967 → 929(-4.1%)
Imperial Javelineers
  • Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 280% → 250%(damaged reduction by 10%)
  • Piercing Damage Multiplier of Flying Shield: 135% → 120%(damaged reduction by11.6%)
  • The accuracy of javelins increases by approximately 8%. The lower the target's movement speed, the higher the accuracy.
Javelin Sergeants
  • Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 350% → 320%(damaged reduction by 8.6%)
  • The accuracy of javelins increases by approximately 13%. The lower the target's movement speed, the higher the accuracy.
Imperial Spear Guards
  • When the passive effect is active, the unit becomes excessively powerful due to the stacking of defense effects with other damage reduction effects. To address this issue, the overly strong ability has been adjusted. The burst resistance capability without passive effects has been increased.
  • The duration immunity effect obtained for every 3 attacks: 2s → 1s, the damage reduction effect: 15% → 10%, and the effect of all protection is increased by 30% → 15%
  • Health 8543 → 8658
  • The slashing defense 584 → 632, and the blunt defense 324 → 401.


III. OTHER CHANGES

Other Changes
Basic System
  • The number of unlockable Horse Troughs has been increased to 15.
Adjustment for Tutorial
  1. Improve Beginner Quests: Redundant tasks have been removed to allow new Warlords to engage in battles more quickly.
  2. Increased Rewards in Main Quests: After the update, new Warlords will receive a complete set of Epic hero equipment from the main quests.
  3. After the update, ongoing main quests will be replaced with new ones, but some removed quests will not disappear.
Adjustment for Recall Event
  1. Reward Adjustment for Recall Event:[Link Equipment Selection Box] has been added to assist returning Warlords in battle.
  2. New Return Quests: Completing the new quest "General Command" will reward a 7-day Unit Trial Card.
General Optimization
  1. Decrease Video Memory Consumption: Texture usage and the number of textures required for frame animations in the UI interface have been reduced.
  2. Memory Occupation Avoidance: The initialization timing of some UI interfaces (such as the settlement interface) will be optimized to avoid preloading.
  3. Network Drop Problem Optimization: The message for network peak bandwidth has been optimized to prevent drops caused by extremely high peaks.
  4. Unit Actions When Disconnected Optimization: When in a map, if there is any disconnection or crash problems, units will not immediately disappear but retreat themselves.


IV. Bug Fixes and Optimizations
  1. Fixed the issue where the effect of +1 attack targets in Charge for the [Julu - Unrelenting V] Doctrine didn't apply to the [Legendary Sword Charge Doctrine].
  2. Fixed the issue with the hero [Shielded Charge]'s skill damage count not matching its skill description.
  3. Optimize the target-finding logic of [Claymores] when in Hold.
  4. Fixed the issue with [Schutzdiener] being unable to shoot healing arrows when enemies are too close.
  5. Adjust the defenses of [Link].
Sliding Rails - 温野菜
We've fixed the issue where the language setting on the stage selection screen was not reflecting changes made to the language setting immediately after alteration.

We will continue to make improvements in the future.
if you encounter any issues or have suggestions for enhancements, please post them on the community bulletin board.
Argonisos - JNBC_Games
Contrary to what most people believe there are many ways to help in the battle against climate crisis!!!



This is why our offices are 100% solar-panel powered and we encourage our staff to ride bikes or public transportation to and from work, and we also don't use any plastic to create the most important developer fuel...coffee!!

We also plan on releasing a series of Argonisos branded merchandise (t-shirts, mugs, mousepads, wallets, etc.) via the Printify platform and we are choosing only products that are 100% eco-friendly and environmentally certified from our suppliers on Printify!

That way, the project Argonisos is almost 100% eco-friendly in its entirety!
Geia sou Hoplite!
Community Announcements - lujiankun
亲爱的《R2Beat:音速觉醒》玩家:

9月20日服务器维护完毕,服务器已开启,可以正常进行游戏。
衷心感谢大家对我们的支持与关注!

《R2Beat:音速觉醒》官方网站:https://r2beat-cn.valofe.com/

本次维护内容为:
1.商城上架新服饰、道具商品;
2.小窝商店上架新道具;
3.中秋、国庆双节活动盛大开启;
4.音速觉醒彩钻会员系统上线,会员系统功能将持续更新,丰富会员权益;
5.部分已知问题修复,优化游戏体验。

其它问题及优化,我们也将持续处理,衷心感谢大家对我们的支持与关注!


维护补偿:金钥匙*4

开服后官方会在论坛、QQ群、贴吧提前发布公告告知版本更新内容与活动等游戏前瞻。
特别感谢长期以来持续向我们反馈各类问题和优化建议的各位玩家!
《R2Beat:音速觉醒》有你更精彩!
Sep 20, 2023
Modern Tanks: War Tank Games - hannnner
Hello Commander! The update is here!
What's new:
• New functionality "Crews"
• More consumable slots
• Fixed camera in combat
• Cruise control feature
• Graphics edits and optimization
Enjoy the game, there is much new stuff ahead!
MEs - jonathan
Hey there everyone!

We’re thrilled to bring you the latest update to MEs, bringing you some features we’re very excited about. Read below for the new features, changes and fixes included in this update.

Unfortunately bringing you all these updates comes at the cost of the data currently in MEs. Due to the nature of Early Access development any files you had previously in the MIND, and any worlds you created will be inaccessible after updating. We apologize for any inconvenience - to stay up to date with any announcements please join our Discord server (links below).

Now, onto the fun stuff!

New Features

Multiplayer

You can now explore Worlds and place patches together with others! When creating a new world, pick the Cloud World option to receive a shareable access key. Enter this key in the Join World menu to collaborate with others. You can still make private worlds by picking Local World during world creation.

User Profile

When you first launch MEs after updating, you will need to create a user profile by entering your email address. Afterwards, you can set your user name and user ID. The username will be visible to others as you explore the metaverses in future releases, whilst the user ID is a hint at things to come in the future….

Starter Pack

We have prepared some 3D Models to get you started in MEs. You can download them here and import them into your mind so you’re not starting from 0 assets.

Updates, Fixes, Improvements

Settings Menu Links

We’ve added some handy links to directly share your feedback with us or report a bug. We’d greatly appreciate your help in shaping the future of MEs together!

UI Overhaul

A majority of our UI backend got a facelift. While a lot of these changes might be invisible to the player - they’ll make future UI implementations much easier.

Rotation Widget

Rotating your patches is not only easier, it also displays a helpful guide so you always know which axis you’re currently rotating. You can also hold down the right mouse button to reset the position.

Known Issues/Planned Fixes

Patch Placement

The patch placement system will be receiving an overhaul in order to provide you with more control when designing your worlds.

Patch Collisions

Patch collisions can be inconsistent when patches are sloped and during multiplayer.

Patch Uploads

Patches disappear briefly whilst they’re being uploaded to the server when placing a patch in a cloud world.

What’s next?

Tutorial World

A tutorial world to introduce new users to MEs and it’s functionality is in the implementation process.

New Worlds

Some new worlds we are very excited to share with you are closer on the horizon than you might think…

Privacy Controls

A suite of permission controls allowing creators to specify who & how others can interact with their worlds and patches is in the design stage.

Communication System

We are in the early planning stages for a system allowing communication in multiplayer worlds.

Fixes, Updates, and Improvements

We will continue to improve MEs in between bigger feature releases. Please share your feedback with us in our Discord server or via the feedback forms found in the MEs settings menu - we greatly appreciate your help!

Thank you for reading our patch notes, now go let your creativity be free!

O Ltd

Sign Up for Early Access
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Discord
iTop Screen Recorder for Steam - kiko860.liu
Hi guys,

We’ve just released our latest version of iTop Screen Recorder! Our brand new game recording mode will help you record your awesome gameplay more easily and smoothly! Get iTop Screen Recorder 4.2 NOW!

Checkout improvements:
+ New Voice Changer supports 10+ sound effects.
+ Improved recording algorithm to perfectly hide floating bar and teleprompter in the recorded video.
+ Newly supported recording DX12 games. (Enable it in Settings.)
+ Added number label in Doodle and Screenshot to quickly edit when necessary.
+ Newly supported recording Only Audio in the Recording Schedule.
+ Fixed known bugs.
Sep 20, 2023
Sphere 3 - Evanesca


Today, during the maintenance, the following changes were made to the game:

🔹The Leaf Fall Festival event has started.
🔹Descriptions of items and abilities have been reworked.
🔹Fixed a situation where a fine was not imposed when leaving a clan.

We wish you a pleasant game!
Sep 20, 2023
Sphere 3 - Evanesca


🍁 An ancient autumn holiday comes to the world of the Sphere. While the holiday lasts, any monsters of your level, as well as 3 levels higher or lower, may drop a fragment of a golden leaf. Following the ancient tradition, you have to collect yourself a crown of golden leaves and receive the blessing of autumn itself (bonus to experience up to 5% and increase in damage up to 10%), which is valid during the holiday and a week after it.

By combining leaves, you can also be guaranteed to receive one of two epic belts for your level, as well as useful items, including healing potions, teleportation stones, enhancement scrolls, banker summon scrolls, resurrection scrolls, inlay stones, strengthening crystals and runic strengthening crystals. as well as experience and breadwinner potions.

More information about epic belts: with a certain chance you can get one every time you combine three leaf symbols. If after 19 attempts your character has not received a belt, on the 20th attempt he is guaranteed to receive it!

All belts have 6 colorless slots for stones:
🔥Belt of flying leaves - when receiving a control effect, removes 2 negative effects from the owner. Recharge 90s.
🔥Belt of autumn warmth - upon a critical hit, restores 8% of the owner’s health. Cooldown 35s.

Be careful: representatives of the opposite faction can kill you and take half of your golden leaf fragments.

Don't forget about the daily competition. Every day, the winning team will receive a 10% bonus to experience, gold and item drops for the entire next day, and the losing team will receive a 5% bonus to experience and gold.

You can find a daily quest in Cinderkreg and Hellsong Tavern that will give you additional fragments.

A premium account doubles your chances of receiving a gold leaf fragment, and you can buy additional gold leaves in the in-game store.

Good luck!
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