We will update the game during our maintenance on September 21st, which will last for 3 hours and run between 12:30 - 15:30 (UTC+8). After the maintenance, we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
The update will contain the following:
I. EVENT NOTICES
Rewards for [Knightfall] Season: Free Doctrine Removal!
Info:
During the event, the removal of doctrines will not consume any Doctrine Water, hoping to make it easy for you to experiment with various setups.
Time:
From September 23rd 00:00 (UTC+8) to September 24th 24:00 (UTC+8).
Rewards for [Knightfall] Season: The Scroll of Forgetfulness Will Be Distributed for Free
Info:
Warlords who have logged in between September 14th, after maintenance, and September 21st, until maintenance, will receive the Scroll of Forgetfulness by mail. The item can fully reset the Mastery of the following units:
Men-at-Arms
Spear Sergeants
Imperial Javelineers
Javelin Sergeants
Imperial Spear Guards
Rewards Can Be Claimed from:
September 21st - October 21st
Warfare Pack Season Challenges Rotation
Info:
The [Snowstorm] and [Northmen] Challenge Packs will be taken off the shelves under Store - Warfare Packs, and the [Dynasty] and [Tyranny] packs will become available.
Time:
From September 21st - October 12th, until maintenance.
The purchase limit for the Weekly Golden Order Pack is adjusted to 2.
The purchase limit for the Weekly Unit Unlock Packs is adjusted to 3.
II. BALANCE CHANGES
In the current version, several unit types, including sword & shield units, archer units, crossbowmen units, firearm units, and melee cavalry units, are not performing as well as we'd like them to. This is mainly because they have remained unchanged for a long time and their basic attributes on the battlefield are not up to par. Additionally, their roles and counter relationships are not as distinct as we would like them to be. While we have attempted to address these issues through unit mastery, it has inadvertently made the weaker units even weaker. We intend to make a series of adjustments, along with future unit mastery updates, to ensure that each unit finds its unique role and enriches battlefield strategies.
Sword & Shield Units: These units should excel in both offense and defense, especially in dealing with ranged attacks.
Lancer Cavalry Unit: Special rushing abilities should complement, not replace, the traditional long-distance charge.
Archer Unit: Units with extremely long-range attacks should have an advantage against long-range and unshielded units.
Crossbowmen Unit: Units with piercing multiple-target attacks should be effective against offensive units but struggle against shielded units.
Firearm Unit: These units should deal high single-target damage with lower accuracy and fire rate. Increasing soldier count is necessary to ensure attack efficiency.
Melee Cavalry Unit: While a small soldier count is a contributing factor to their underperformance, it's not the main issue. The unit's mechanics will be continuously improved in the future.
Leadership: To introduce more diverse strategies, leadership for lower-star units will be adjusted.
These are all the changes:
Sword &Shield Units
Improved block ability against ranged attacks, with the ability to block arrows while moving and fighting
Cavalry Units
The Unit Traits of Long-distance will be Changed: After Charge Start stage, every 1.5 seconds of charging will increases charge damage by 20% and charge speed by 20%, up to 3 times.
Follow charge will be the same. However, it won’t be active when Dagger-Axe Lancers counterattack.
Winged Hussars
Charge Cooldown: 60 seconds → 48 seconds
The precent of Charge Piercing Damage 200% → 260%,the minimum damage caused by charge 5% → 25%
Shooting from a long distance, the maximum damage decay with distance: 65% → 45%. However, the rate of damage reduction increases.
Pavise Crossbowmen
Piercing Damage Multiplier of Stow Shields: 93% → 100%
Crossbow Masters Improves rate of fire by 25%.
Each arrow can pierce up to 2 → 3 targets, damage decay after pierce each target: 50% → 40%, penetration attenuation maximum: 70% → 80%, and the arrow can penetrate a shield and be considered to have pierce a target
Soldier Count
Tercio Arquebusiers:18 soldiers → 21 soldiers
Shenji Grenadiers : soldiers → 17 soldiers
Kheshigs: 18 soldiers → 21 soldiers
Kriegsrat Fusiliers: 18 soldiers → 21 soldiers
Imperial Arquebusiers: 24 soldiers → 28 soldiers
Prefecture Heavy Cavalry: 16 soldiers → 21 soldiers
Khevtuul Cavalry: 16 soldiers → 21 soldiers
Demesne Arquebusiers: 21 soldiers → 24 soldiers
Sea Stag Deathdealers: 21 soldiers → 24 soldiers
Selemchid Cavalry: 18 soldiers → 21 soldiers
Ironcap Scouts: 18 soldiers → 21 soldiers
In order to adjust the count change, the formation of the units above will change slightly.
Leadership Costs Adjustment
Sword Militia 85 → 65
Ironcap Swordsmen:115 → 100
Prefecture Guards: 180 → 170.
Rattan Roundshields 130 → 115
Squires: 170 → 155
Condottieri Guard: 170 → 160
Spear Militia: 100 → 80
Ironcap Spearmen: 155 → 150
Spearman: 125 → 105
Javelin Militia: 110 → 105
Demesne Javelineers: 110 → 105
Demesne Pikemen: 70 → 55
Prefecture Pikemen: 185 → 165
Rattan Pikemen: 115 → 95
Halberdiers: 175 → 165
Alp Halberdiers: 175 → 165
Archer Militia: 75 → 45
Ironcap Archers: 135 → 110
Vanguard Archers: 160 → 150
Prefecture Archers: 185 → 180
Rattan Vipers: 165 → 155
Levy Bowmen: 80 → 50
Demesne Archers: 120 → 90
Rattan Marksmen: 180 → 175
Demesne Crossbowmen: 140 → 110
Demesne Arbalists: 180 → 160
Ironcap Arquebusiers: 145 → 120
Demesne Arquebusiers: 180 → 170
Janissaries Hackbuteers: 190 → 180
Ironcap Scouts: 115 → 95
Selemchid Cavalry: 170 → 150
Coutiliers: 130 → 115
Ironcap Bowriders: 105 → 90
Khorchins: 170 → 140
Sons of Fenrir: 175 → 165
Cudgel Monks: 160 → 145
Bagpipers: 130 → 90
Alchemists: 130 → 90
Dimachaeri: 175 → 165
Jangjus: 180 → 170
Ronin: 160 → 145
Wuxing Pikemen: 170 → 155
Naginata Monks: 145 → 125
Black Dragon Pikemen: 120 → 80
Black Dragon Spearmen: 110 → 80
Black Dragon Javelineers: 115 → 80
Black Dragon Archers: 100 → 60
Sea Stag Deathdealers: 100 → 80
Other
Doctrine Water that can remove Doctrines and Scroll of Forgetfulness that can return manuals for the following units influenced due to the balance adjustment will be given according to the situation:
Onna-Musha
The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)
Slashing Armor Penetration 1576 → 1352(-9.2%)
Slashing Damage 1519 → 1314(-3.6%)
Orochi Samurai
The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)
Yanyuedao Cavalry
The [Dread Unleashed] ability is excessively strong in terms of crowd control and burst attack, even without any charging.
After [Dread Unleashed], at least 2.5 should be charged to throw enemy.
Slashing Damage 967 → 929(-4.1%)
Imperial Javelineers
Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 280% → 250%(damaged reduction by 10%)
The accuracy of javelins increases by approximately 8%. The lower the target's movement speed, the higher the accuracy.
Javelin Sergeants
Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 350% → 320%(damaged reduction by 8.6%)
The accuracy of javelins increases by approximately 13%. The lower the target's movement speed, the higher the accuracy.
Imperial Spear Guards
When the passive effect is active, the unit becomes excessively powerful due to the stacking of defense effects with other damage reduction effects. To address this issue, the overly strong ability has been adjusted. The burst resistance capability without passive effects has been increased.
The duration immunity effect obtained for every 3 attacks: 2s → 1s, the damage reduction effect: 15% → 10%, and the effect of all protection is increased by 30% → 15%
Health 8543 → 8658
The slashing defense 584 → 632, and the blunt defense 324 → 401.
III. OTHER CHANGES
Other Changes
Basic System
The number of unlockable Horse Troughs has been increased to 15.
Adjustment for Tutorial
Improve Beginner Quests: Redundant tasks have been removed to allow new Warlords to engage in battles more quickly.
Increased Rewards in Main Quests: After the update, new Warlords will receive a complete set of Epic hero equipment from the main quests.
After the update, ongoing main quests will be replaced with new ones, but some removed quests will not disappear.
Adjustment for Recall Event
Reward Adjustment for Recall Event:[Link Equipment Selection Box] has been added to assist returning Warlords in battle.
New Return Quests: Completing the new quest "General Command" will reward a 7-day Unit Trial Card.
General Optimization
Decrease Video Memory Consumption: Texture usage and the number of textures required for frame animations in the UI interface have been reduced.
Memory Occupation Avoidance: The initialization timing of some UI interfaces (such as the settlement interface) will be optimized to avoid preloading.
Network Drop Problem Optimization: The message for network peak bandwidth has been optimized to prevent drops caused by extremely high peaks.
Unit Actions When Disconnected Optimization: When in a map, if there is any disconnection or crash problems, units will not immediately disappear but retreat themselves.
IV. Bug Fixes and Optimizations
Fixed the issue where the effect of +1 attack targets in Charge for the [Julu - Unrelenting V] Doctrine didn't apply to the [Legendary Sword Charge Doctrine].
Fixed the issue with the hero [Shielded Charge]'s skill damage count not matching its skill description.
Optimize the target-finding logic of [Claymores] when in Hold.
Fixed the issue with [Schutzdiener] being unable to shoot healing arrows when enemies are too close.
We've fixed the issue where the language setting on the stage selection screen was not reflecting changes made to the language setting immediately after alteration.
We will continue to make improvements in the future. if you encounter any issues or have suggestions for enhancements, please post them on the community bulletin board.
Contrary to what most people believe there are many ways to help in the battle against climate crisis!!!
This is why our offices are 100% solar-panel powered and we encourage our staff to ride bikes or public transportation to and from work, and we also don't use any plastic to create the most important developer fuel...coffee!!
We also plan on releasing a series of Argonisos branded merchandise (t-shirts, mugs, mousepads, wallets, etc.) via the Printify platform and we are choosing only products that are 100% eco-friendly and environmentally certified from our suppliers on Printify!
That way, the project Argonisos is almost 100% eco-friendly in its entirety! Geia sou Hoplite!
Hello Commander! The update is here! What's new: • New functionality "Crews" • More consumable slots • Fixed camera in combat • Cruise control feature • Graphics edits and optimization Enjoy the game, there is much new stuff ahead!
We’re thrilled to bring you the latest update to MEs, bringing you some features we’re very excited about. Read below for the new features, changes and fixes included in this update.
Unfortunately bringing you all these updates comes at the cost of the data currently in MEs. Due to the nature of Early Access development any files you had previously in the MIND, and any worlds you created will be inaccessible after updating. We apologize for any inconvenience - to stay up to date with any announcements please join our Discord server (links below).
Now, onto the fun stuff!
New Features
Multiplayer
You can now explore Worlds and place patches together with others! When creating a new world, pick the Cloud World option to receive a shareable access key. Enter this key in the Join World menu to collaborate with others. You can still make private worlds by picking Local World during world creation.
User Profile
When you first launch MEs after updating, you will need to create a user profile by entering your email address. Afterwards, you can set your user name and user ID. The username will be visible to others as you explore the metaverses in future releases, whilst the user ID is a hint at things to come in the future….
Starter Pack
We have prepared some 3D Models to get you started in MEs. You can download them here and import them into your mind so you’re not starting from 0 assets.
Updates, Fixes, Improvements
Settings Menu Links
We’ve added some handy links to directly share your feedback with us or report a bug. We’d greatly appreciate your help in shaping the future of MEs together!
UI Overhaul
A majority of our UI backend got a facelift. While a lot of these changes might be invisible to the player - they’ll make future UI implementations much easier.
Rotation Widget
Rotating your patches is not only easier, it also displays a helpful guide so you always know which axis you’re currently rotating. You can also hold down the right mouse button to reset the position.
Known Issues/Planned Fixes
Patch Placement
The patch placement system will be receiving an overhaul in order to provide you with more control when designing your worlds.
Patch Collisions
Patch collisions can be inconsistent when patches are sloped and during multiplayer.
Patch Uploads
Patches disappear briefly whilst they’re being uploaded to the server when placing a patch in a cloud world.
What’s next?
Tutorial World
A tutorial world to introduce new users to MEs and it’s functionality is in the implementation process.
New Worlds
Some new worlds we are very excited to share with you are closer on the horizon than you might think…
Privacy Controls
A suite of permission controls allowing creators to specify who & how others can interact with their worlds and patches is in the design stage.
Communication System
We are in the early planning stages for a system allowing communication in multiplayer worlds.
Fixes, Updates, and Improvements
We will continue to improve MEs in between bigger feature releases. Please share your feedback with us in our Discord server or via the feedback forms found in the MEs settings menu - we greatly appreciate your help!
Thank you for reading our patch notes, now go let your creativity be free!
We’ve just released our latest version of iTop Screen Recorder! Our brand new game recording mode will help you record your awesome gameplay more easily and smoothly! Get iTop Screen Recorder 4.2 NOW!
Checkout improvements: + New Voice Changer supports 10+ sound effects. + Improved recording algorithm to perfectly hide floating bar and teleprompter in the recorded video. + Newly supported recording DX12 games. (Enable it in Settings.) + Added number label in Doodle and Screenshot to quickly edit when necessary. + Newly supported recording Only Audio in the Recording Schedule. + Fixed known bugs.
Today, during the maintenance, the following changes were made to the game:
🔹The Leaf Fall Festival event has started. 🔹Descriptions of items and abilities have been reworked. 🔹Fixed a situation where a fine was not imposed when leaving a clan.
🍁 An ancient autumn holiday comes to the world of the Sphere. While the holiday lasts, any monsters of your level, as well as 3 levels higher or lower, may drop a fragment of a golden leaf. Following the ancient tradition, you have to collect yourself a crown of golden leaves and receive the blessing of autumn itself (bonus to experience up to 5% and increase in damage up to 10%), which is valid during the holiday and a week after it.
By combining leaves, you can also be guaranteed to receive one of two epic belts for your level, as well as useful items, including healing potions, teleportation stones, enhancement scrolls, banker summon scrolls, resurrection scrolls, inlay stones, strengthening crystals and runic strengthening crystals. as well as experience and breadwinner potions.
More information about epic belts: with a certain chance you can get one every time you combine three leaf symbols. If after 19 attempts your character has not received a belt, on the 20th attempt he is guaranteed to receive it!
All belts have 6 colorless slots for stones: 🔥Belt of flying leaves - when receiving a control effect, removes 2 negative effects from the owner. Recharge 90s. 🔥Belt of autumn warmth - upon a critical hit, restores 8% of the owner’s health. Cooldown 35s.
Be careful: representatives of the opposite faction can kill you and take half of your golden leaf fragments.
Don't forget about the daily competition. Every day, the winning team will receive a 10% bonus to experience, gold and item drops for the entire next day, and the losing team will receive a 5% bonus to experience and gold.
You can find a daily quest in Cinderkreg and Hellsong Tavern that will give you additional fragments.
A premium account doubles your chances of receiving a gold leaf fragment, and you can buy additional gold leaves in the in-game store.