Tweaked Active Parry particle effect Gates in Winterhold castle have been fixed Added new Shoulder shield brigandine skins Fixed clipping issues with peasant gloves Fixed clipping issues with padded pants Tweaked Lantern lighting visuals Hair color tweaks Added new Trees Crossbow anims added Removed Riposte bashing Removed Miss combos Parry doubles deflection chance but doesn't reduce ranged damage directly anymore Increased combo time from bashes Code locks now causes damage on wrong guesses Fixed Door upgrading Removed Steel hand Rams Fixed alt click equipping on dead players Added the ability to have Placeable markers on the map Added Party support to placeable markers Added hitstop on friendlies (not in survival) Fixed issues with the scoreboard causing duplication Fixed items on spawn sometimes not being equippable Optimized UI Fixed performance issues with particles Party system remembers disconnected players Beds have their own icons on the map now Beds highlight on the map now Fixed performance issue related to audio Added direct IP join support Added skin for cuisses Added plate sabaton skin Ranged attacks no longer grant stamina Fixed eyepatch material Fixed AI spawning unarmed sometimes Tweaked HP values on animals, most no longer die in 1 hit Same faction NPCs will now hitstop on each other Fixed issues with crouch anims Fixed Cave material Improved vote to kick functionality Fixed landscape grass Added a primitive bow Added new item components for crafting weapons and armor Optimized furnaces Added support for a mission system Fixed the bug report menu Added high ping indicator Fixed voice chat audio Enabled Shader Model 6 Added chaos destruction support Added save support for Raid mode Added support for saving for raid mode banners Fixed held item bug Added support for Lumen lighting Added an elevator Removed stamina cost requirement for lunging Increased player radius slightly to mitigate facehugging Added new graphical toggles Removed boosting on players Fixed being able to certain actions while downed Fixed AI movement Added clash sound effect Run speed is now slowed down on sharp turns Added Parry from Recovery Added Combo into Parry Loadout menu fixes Tweaked morph timings Fixed recovery parries costing less than combo feint to parry Fixed crash related to research menu Resource bag is now checked for building costs Added ability to equip item in each slot Fixed last team standing Fixed drag and drop items causing bugs Added animation prediction Tweaked riposte window Stagger flinches reliably now Fixed under siege mechanic being unreliable Added mocap emotes Made AI spawns more reliable Added new Nook map Code locks require 8 digit keys Turncap is now more consistent Kicking now blends the player to a stop much faster Tweaked the parry boxes Increased stamina miss cost on weapons Added longer recovery for missing kick/bash Added vote to end match Fixed issues with crafting queue Added new ranged weapon anims Spruced up the Safe town Added workbenches to safe town Fixed AI spawning in castle when it was closed Fixed resource nodes Reduced parry window slightly Reduced feint cooldown Added server side melee tracers Fixed up deer movement Fixed server history tab Fixed stone croppings Added new icons for resources You can cancel out of holster with attack inputs Reduced sway on bows
"Thriving City: Song" participated in the TOKYO GAME SHOW 2023 held from September 21st to September 24th. At booth 01-C07 in Hall 1, you can experience the latest version of the game content live!
There are also many new and exquisite peripherals that will be given away for free to you who try the game on site! Come and play~
(The updated content is being urgently produced, coming soon!)
Symphony of War: The Nephilim Saga - Dancing Dragon Games
-Corrected an issue where optimal range AI would override Caladori Charm effect -Corrected an issue where memory Trait Tomes from 2 or more cycles ago would not be carried over -Improved the stats of Memory Dragon Riders for early game -Increased the STR of Aggarak the Returned -Increased the SKL of Calden Blackwall -English/Chinese Voice sfx languages can now be toggled in the options menu -You can now choose the form and name of your main character after starting a NG+ cycle -Reduced the passive regeneration for Zanatus claws -Necromancer and Dark Mage will display a gray promote arrow instead of green one -Fixed a crash associated with a squad with an aura effect being disbanded -Further translation fixes -Mid-chapter summons no longer count toward the move speed or type of their Squad -Fixed up some enemy scrambles to avoid janky gameplay situations like walled-off melee units -Added a ramp to the Southeast Walls in Legends Chapter 3B
Implemented a maximum possible mana gain for disks to 100,000 mana. It is normally unachievable, and this change can effectively prevent infinite loops that cause a crash.
Implemented an auto-cast option for the base game. There is an altar in the Root Chamber next to the starting spells and weapons where you can enable or disable this option.
Removed local lighting from Worm Caller (minion summon spell) to optimize the game.
Updated icons for the shield totem.
Updated icons for modified levels without treasure (marked by X).
Weapon spell cast animation speed is increased.
Fixed the incorrect values of weapon mana regeneration in the stat panel in the inventory.
Fixed incorrect instruction on the final elevator.
Thank you for playing Spell Disk and thank you for your feedback.
Time Starting today and will end on Sep. 24th at 23:59 (UTC+8). Rules Once a card is Exchanged or Absorbed, it will not be drawn for the remainder of this game. Reward 500 Spirit Stones and emoji: Steady when you end the match with first 4 at the first time.
Soul Requiem Fulu (Fuluist, Incarnation Phase): Now it changes to → Opponent loses 15%/20%/25% of current HP and loses 2/3/4 Qi
Mystery Seed (Plant Master, Foundation Phase): Now it will 100% grows to a random variation plant.
Qi-seeking Sunflower (Plant Master, Virtuoso Phase): Lv.3 changes to → Qi+4 (Add 2 more Qi if either you or opponent have Qi)
Spiritual Plant Watering (Plant Master, Virtuoso Phase): Lv.3 cards now also have chances to become a variation version. Now you will not gain Mystery Seed.
Frozen Blood Lotus (Plant Master, Immortality Phase, Variation): Now loses 10/15/20 HP (minimum to 1)
Entangling Ancient Vine (Plant Master, Incarnation Phase): Lv.3 card changes to → Apply 3 Entangleg. Contunuous: When Entangled stops the opponent Chase, apply 1 Wound additionally.
Immortal Fate changes
Spiritstat Forging (Lu Jianxin, Immortality Phase Immortal Fate): Gain 4 DEF per Qi → Gain 3 DEF per Qi
Unrestrained Sword Heart (Lu Jianxin, Incarnation Phase Immortal Fate): Add 3 ATK now when choosing it.
Cards that have triggered Chase no longer consume Five Elements Heavenly Marrow Rhythm's count.
Another smaller weekly update hits today, including some community requested features, and other tidbits that lay the groundwork for content coming in Chapter One. Let's get into it:
Pickable Fruit Trees
If you're broke and in need of a full belly, scour around the forests and greener parts of Rockhaven and look for Fruit Trees to steal an Apple or two from. The community has requested growable plants for their safehouses and other production methods, and this is our first step toward toward those systems. In the mean time, have fun committing crimes against nature.
New Pawn Location: Underpass Pawn
Located next door to Awesome Dragon Dojo, and across the way from Aoraki Stadium, the newest Pawn Shop in Rockhaven should make it a little easier to offload your ill-gotten gains for cash.
New Ambient Vendor: Express Pawn
Speaking of making it easier to off-load, Ambient Pawn vendors will now spawn around Rockhaven. Be warned: These Pawn Vendors only buy at half the usual market price. So only use them in a pinch, or you know, rob them. It's up to you.
All Black Steezy Collection:
New to Steezy is a hotly requested all black suite of Clothing, featuring sweats, a hoodie, a beanie and a pair of the 680ti's. Pop on over to Steezy Central and get yourself fitted up.
Continued Performance work:
We've steadily been chipping away at optimizing the game, and have noticed a small but appreciable FPS increase across the board, including handhelds like the Steam Deck and Ally. This is a continuing process, but thanks again to all those who've helped report issues.
Known Issues:
- Playing the game while running Razer Cortex can negatively impact performance, with at least one user reporting that it caps their frame-rate at 30. We're investigating what we can do from our end, but we recommend turning off Razer Cortex while playing It's Only Money if you're noticing performance problems.
- Selecting Randomize while having a bald hairstyle can change your hair color and style when using a wardrobe
- Some trees are giving out sticks instead of Apples. This will be fixed in a hotfix coming tomorrow
Homies Preview
As mentioned in an earlier update, Tenants become Homies in Chapter One. We wanted to take a moment to go in-depth with some of what this change entails.
You'll free and move Homies into safehouses you own like normal, but now Homies can be tasked with following you, fighting with you, be assigned to business HUBs and participate in missions and Crookbook games with you throughout your time in Rockhaven. As they do this, they'll earn EXP and level up their star rating. With each star rating, they'll gain a point in one of three categories: Health, Body and Mind. Additionally, every Homie has a class, which will confer bonuses based on activities, and determine the combat moves they use.
Housing will also debut a small overhaul in Chapter One. You'll still buy and furnish your safehouses with essentials like normal, but instead of property worth being a barrier to move people into, they'll now provide statistical bonuses to the assigned Homie. Simply put, the better a place is decorated, the more the property is worth, the more bonus points into the aforementioned stats a Homie will receive.
We hope you're looking forward to the Homies overhaul, and the rest of the content coming in Chapter One. See you next week, and we hope you have a good one!