Minor patch to allow users to enable logging to a dot matrix printer. Disabled by default. Enabled by selecting External Log in the config menu and entering LPT1: in the text box
The Zombies experience arrives in the Modern Warfare universe as a team of multi-national Operators assist the members of Task Force 141 against vast undead hordes brought on by a second major enemy threat. Watch the trailer and dig into the lore of this massive, open-world experience launching with Modern Warfare III on November 10.
1.0.4a brings all the 1.0.4 changes to MacOS, and fixes a recently introduced bug for both Windows and MacOS. So both versions are identical again.
1.04a Hotfix:
- Bats during the flame thrower event spawn at the correct heights again.
1.0.4 Changes:
Quality of Life (QoL) - Lives and cat parts are now displayed when the game is paused. - Gamepad analogue sticks can now be used in menus by default in addition to dpad.
Critical Bug Fixes - Reworked graphics settings, full screen option now works correctly for non-integer resolutions such as 800p or 1440p. - Constant analogue stick or mouse input signals from some devices (graphcis tablet, racing wheels, some notebook touchpads) should no longer block normal keyboard and gamepad signals - The game will no longer start in a tiny window on a second start if no graphics settings were touched on the first start - Enemies can no longer lose interest during a fight scene and walk off the screen, causing a semi-softlock
Localisation Fixes - Replaced some incorrect translations (regarding the dash functions) in several languages for the options menu. - Spanish localisation now displays the correct ¡ and ¿ characters - All keywords in all languages are now capitalised in the options menu.
Minor Bug Fixes - Fixed missing result screen font in some levels in non-Latin languages - Shotgun and minigun now show correct sprite before being picked up - Numpad debug keys that allowed manipulation of wind speed removed from snow levels - Crawling dogs falling off cliffs now count as kills - Can't kill 102% of the enemies in the last level anymore :) - Special weapons don't cast a shadow in the air
Level Changes - The edge of the planks in the mine cart level is now more visible - Corrected order of cat parts in some levels - Repositioned cat parts in some levels - Fixed some misplaced colliders and visual tiles in several levels.
Other Changes - Changes to item drop rates: - Smaller enemies can now drop items. - Larger enemies have a reduced chance of dropping items. - Crates have a higher chance of containing items.
If you haven't seen it in the latest news post, we have created a Community Discord Server, feel free to join and chat with the devs and each other, share fanart or discuss speedrun strategies.
Take heed, Legends, night has fallen and with it has come the messengers of Death. No need to lose your head. Take up a Rev Shell and set sights on your target for a limited-time in Living Shell Trios. And with the night still young yet, enter World’s Edge After Dark, a hellish variant live with the Harbingers Collection Event from September 19 to October 3, 2023. Unlock all 24 limited-time cosmetics before the event ends to earn our latest heirloom, Fuse's Razor's Edge.
NEW LIMITED-TIME: LIVING SHELL TRIOS
A new ordnance is upon us—the Rev Shell. For a limited-time, take out your enemies with a target-seeking grenade that looks almost as scary as the damage it does. Grab a shell, toss it in the air, and it will take care of the rest—looking for valid targets before dealing significant damage. But beware, your opponents can take aim and shoot it down to cause an early detonation. Living Shell Trios is available for the full length of the Harbingers Collection Event, September 19 to October 3, 2023.
MAP: WORLD’S EDGE AFTER DARK
Shrouded in Darkness, World’s Edge becomes a bewitched battleground featuring updates to once familiar POIs. Enter the Pain Yard at your own risk to fight around a train going nowhere, or keep warm by The Tree in its flaming glory. But watch out for lava—it’s a MRVN’s worst nightmare and may be yours too.
COLLECTION EVENT ITEMS
Unlock 24 death-defying limited-time cosmetics, with Legendary skins for Fuse, Bloodhound, and more!
All 24 items will be available in exchange for Apex Coins or Crafting Metals and in Harbingers Event Apex Packs† for the entire duration of the event.
No need to ease off the caffeine. Pick up every limited-time item before the event ends to automatically unlock Walter “Fuse” Fitzroy Jr’s heirloom: the Razor’s Edge.
REWARD TRACKER
You can earn up to 1,400 points per day, challenges refresh daily, and all challenges stack with your Battle Pass so you can complete multiple challenges at once. Take on additional skill-based goals to unlock three unique variants of the Harbingers badge, and collect all three to unlock a grand final badge for completing everything.
(Default branch only): - Removed unavailable monsters from the bestiary so people can get the achievement without going on the experimental branch. - Fixed a bug that soft-locked you if you opened the Item or Team menu with too many monsters on your team.
(Experimental branch only): GENERAL: - Optimized shaders so the entire game should be up to 33% faster on some machines. - Added a new monster. - Improved most monster arts across the board. - Adjusted running to feel better (can run longer and recharges a little bit while moving). - Added option to change the taunt and footstep volume individually. - The character now becomes invisible and invulnerable after a battle, whether you won or ran away (This replaces the running away mechanic where only the enemy you ran away from was frozen for a short period). TERRAIN: - Improved the tutorial section. - Reworked all of Rocky Road to feel better to explore. MUSIC: - Added music to Rocky Road. - Added music to the apartment and a special version when you are in the PC. BUG FIX: - Fixed a bug where a monster attacking you the same frame you go through a door caused a crash after the transition.
Get ready for an exciting update and an incredible deal you won’t want to miss! Coromon, your favorite monster-taming adventure, is now on SALE until Oct. 2nd. So tell your friends -- now is the perfect time to try Coromon!
But that’s not all - we have something truly special to share with you. We are introducing you to the enchanting “Coromon Piano Collections” soundtrack.
Davi Vasc’s iconic Coromon soundtrack has been reimagined by pianist Pablo Enver, in this selection of soothing piano arrangements. We've selected 10 of the most popular tracks for you to chill out and vibe to🎹🎵
✨Relive your fondest memories of Velua through the Coromon Piano Collection OST, out now!
Don’t miss out on this limited-time offer! Grab Coromon now and experience the magic of the game and its beautiful soundtrack, now reimagined.
Head on over to our Discord and let us know your thoughts on the OST!
We've just pushed an update for Guilded Hearts that fixes some issues with the game, primarily with freezing on different routes.
It should be possible to play all routes through now without issues. However, we're keeping on top of your feedback and attacking all bugs as they roll in, so please keep sending in reports! (We greatly apologize for any issues you may encounter.)
You probably already forgot about this game, because there have been no updates for the last few months, and news has become rare. I was working at home (physically) and somehow, without even noticing it, I stopped working on the game, it was a strange time of loss of interest and energy, but don’t worry, now I’ve started to wake up from this dream and have already managed to do something in the main game, and naturally, in the cooperative game mode (yes, yes! It is being developed, I have already finished work on synchronizing the electrical wiring, and you can even extract resources with a drilling rig, while everything works through conveyors). In general, I woke up and the work was in full swing, and very soon I am going to release an update for the main game, which is aimed at corrections and improvements, as well as new functionality.
I'm watching you!
Yes-yes! I often search for information about Total Factory on the Internet, and today I found a very interesting video:
From this video I learned some points that I will correct in a future update. I have already fixed something, when you try to pull a new conveyor belt starting from an existing one - you will only have the part that was out-of-existent placed, i.e. one conveyor block (the first one where you started dragging it) will not be placed and this is problem. I can see the player in the video struggling with this and I felt so bad that I fixed the problem today! Here's a gif for you: The next innovation will be auxiliary rulers when you are building something, they will help you easily determine on which line this or other object is located: And also the normal effect of wind and water will appear:
What else will be done or improved in the game - we'll see, an update with these fixes will be released in a couple of days, I still need to bring them to fruition. But know that I haven’t left you, and I’m still working on the game.