Change List: 1. Your turn will end when you switch to another unit with no stamina left; 2. If there are none upgradable cards left after you transform your card the upgrade filter will cancel automatically; 3. The upgrades you can't afford to unlock will now use dotted lines to make them more obvious; 4. Poison Master now works for Sting as well; 5. Fury won't be triggered after you are attacked anymore; 6. Fixed an issue where sometimes a DOT doesn't show up correctly.
Hey everyone! In today’s major update “Sons of Attila”, we introduced a number of Roadmap features that were previously promised. Since there’s a vast amount, we thought it would be a good idea to compile and round-up each change from the changelog into one article, so that you can clearly see what has been added. We’ve also added tables of summarized and detailed information about parameter changes and in addition to this, some postponements that we need to make. So, let’s dive into the details!
Implemented in Sons of Attila
Changes to Progression and Research Points
We’ve made several changes to the research and purchase cost of aircraft and modifications at all ranks, and have condensed and reworked a large portion of research trees in the form of rearrangements and groupings of vehicles! Because there are a lot, we’ve created several tables that contain a summary and specifics of each vehicle in the game. One addition that we did not originally mention in the Roadmap is helicopter research and purchase cost, which have also seen some revisions.
We’d like to thank you for testing these changes on our open dev servers and leaving a vast amount of feedback on our forums.
The cost of researching and purchasing aircraft, especially in ranks V-VII has been reduced. The following parameters are being reduced specifically: the RP cost of aircraft, the total RP cost of modifications, the SL cost of aircraft, the SL cost of crewing the aircraft, the price of purchasing an expert crew, and the total SL cost of purchasing modifications.
The research trees for vehicles have been condensed and reworked. A large number of vehicles have been grouped together; the RP required for researching vehicles in groups has been halved (except for the first one), some trees have been significantly reworked regarding vehicle placement. These changes have also affected some of the economic parameters of vehicles that’ve changed.
The progression for Bluewater ships has been revised: Rank VI has been added to research trees, and the positions of a large number of naval vessels at ranks I-V have been changed. At the same time, the progression parameters for naval vessels of ranks II-V of both Bluewater and Coastal fleets have been revised: the vessel RP cost, modification RP cost, the SL cost of the vessel, the SL cost of crewing the vessel, the price of purchasing an expert crew, and the total SL cost of purchasing modifications.
The economic parameters of helicopters have been revised: firstly, the purchase price of helicopters and the purchase price of modifications has been revised, with the latter being significantly reduced for most helicopters. In addition to this, other economic parameters have also been revised to ensure similar helicopter progression across all nations in the game.
Dynamic repair costs have been added — what does this mean? In short, the shorter the lifetime of a vehicle, the lower the repair cost. Let’s say your vehicle was destroyed within the first minute of a match — your repair cost will not be the maximum amount for the vehicle that you were using, but will instead be a fraction of the max repair cost, calculated per minute. The details of Repair cost depending on lifetime can be found on each vehicle’s stat card.
Dynamic repair costs have been enabled for low lifetime in matches: the shorter the lifetime of the vehicle, the lower the repair cost. The repair cost cannot exceed the maximum repair cost displayed on a vehicle’s stat card, which is a fixed repair cost that the vehicle had before the dynamic repair cost mechanic was introduced. If you exit a vehicle by yourself in a match, then the maximum repair cost for that vehicle will be applied, regardless of the time spent in battle with that vehicle.
Information about the repair cost of a vehicle depending on its lifespan has been added to the vehicle’s stat card.
Gameplay
The ability to destroy 3D decorations that are placed on enemy vehicles has been added! This also means that you’ll be able to shoot off bushes that are on enemy vehicles, which we know has been a long-requested feature. The “Favored Killer” mechanic has also been added, which will help significantly reduce the chance of ghost shells with a high ping, as well as the ability to accept an apology in return after a team kill incident occurs.
3D decorations on vehicles can now be hit and destroyed by enemy fire. Fire from allies can only damage decorators in modes with team damage enabled.
The “favored killer” mechanic has been added: in the case of a small difference in time within the player's ping, between receiving damage blocking their shot on the server and the player's own shot, it will consider that the player managed to shoot.
The ability to accept apologies in return after a team kill incident occurs when the responsible player offered apologies has been added. Accepting apologies can be done easily, and when accepting an apology, all allies are notified in the in-game chat. The player will not be kicked from the match for the forgiven team kill.
Locations and missions
With this update, we’ve reworked a bunch of maps as previously mentioned here. These changes were based on your feedback — thank you very much for leaving it. In addition, the asset collision of ground force maps has also seen a massive rework, which overall will make maps feel better to play on.
Map corrections have been made based on your feedback during the Roadmap for the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, Jungle, Middle East.
The collision of assets on maps has been improved.
Postponing some features
We’d also like to let you know about some postponements to some features that we mentioned in our initial Roadmap. All 4 of these Roadmap features have been postponed to the Fourth update of the year (October-November 2023). Thank you for your patience while you wait for these changes.
Night battles can be selected by the player for matchmaking.
Skill bonuses in RP.
Improved target hit alert in aircraft battles — we’d like to talk about some of the details regarding this point. We have some plans for this mechanic that are radically different from our original announcement and we would like to get your feedback on it — soon we’ll release an article on it.
Keeping progress of the daily login reward in the PC version by collecting daily rewards in WT mobile.
That’s all for now
Once again, thank you for the feedback that you left during our open dev servers related to the economy changes as well as your patience waiting for these Roadmap changes. We fully appreciate the time you took to test and leave these comments on our forum. Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read.
Greetings, friends! It's been a few days since the release of REMEDIUM in early access, and during this time, we've received a lot of feedback and valuable input from you. Thanks to this, we've been able to promptly release several hotfixes with important and necessary updates and fixes. Here's what has already been done to date:
- Big adjustments to Dash, so the player doesn't "hit the air" anymore; - Removed "M" key from most of the tutorials about the current objective; - Minor fix to HUD added (for some icons); - Screen Shake checkbox added to game settings; - Optimized sublevels streaming (fixes or minimizes stutterings in some locations); - Fixed destroyed cannon parts blocking player's movement; - Fixed wrong start menu screen appearing after quitting to the main menu; - Added more blood to VFX when enemies blow up; - Added a setting that will reduce the sliding of the protagonist when turned on; - Standard difficulty level became harder (more changes to come); - Adjustments to aim assist; - Fixed the appearance of some Bestiary entries; - Fixed teleport spawning on Sentinels which prevented the player from activating them; - Fixed weapons switching on gamepads; - Fixed the radius of the Fire Grenade which was lower than intended; - Small level adjustments in and around the Hospital area; - Added separate audio settings for voice over volume; - fixed when audio settings dind't save correctly; - Added another compass tutorial; - fixed achievements conditions; - fixed weapon workbench; - fixes in English and other languages.
Our first major update is coming out on September 25th!
Cheats and Liars introduces a brand new case type - investigating an infidelity. As a private detective, you'll be tasked with looking into suspected sordid relations to track down everything that's been going on in an illicit affair. Investigate the couple’s movements, discover clues, seek out evidence and monitor their actions to determine whether the accused has been unfaithful.
You can check out the trailer here:
Check into a room in the brand new multi-storey hotel and make use of its facilities - as long as you can pay the bill. Relax at the rooftop bar or marvel at the antique crystal chandelier in its majestic lobby - the hotel is yours to explore. Discover brand new NPC interactions and dialogues, including the option to directly accuse your suspect and place them in handcuffs. But be warned, your suspect might not always take kindly to being accused of a crime...
Track down missing items listed on notice boards and return them to their owners for a reward. Discover an improved game experience with a range of quality of life improvements, including bug fixes, localisation improvements and support for NVIDIA DLSS.
A lot of the focus since launch has been on bug fixing and optimisation so it is nice to be able to share new content with you all as well
Please do join us on our early access journey and join our Discord to get involved in the conversation
It's time to set sail and discover the Planet Zoo: Oceania Pack, out now! Grab the pack on Steam and update your game now to enjoy free Update 1.15.
Travel along the islands and meet the 5 new animals that you can welcome into your Zoo: the remarkable North Island Brown Kiwi, powerful Tasmanian Devil, resilient Little Penguin, adorable Quokka and our Walkthrough Exhibit animal,the magnificent Spectacled Flying Fox!
Celebrate the beauty of Polynesian influences across the pacific with over 200 scenery pieces to immerse yourself with. Discover the patterned Tiki decorations, intricately carved wooden pieces, a colourful arrangement of Flower Leis and vibrant decorative Boats with all their sails and oars! Amongst the kaleidoscope of colourful décor you'll also find a range of glow in the dark Faux Lava that are truly representative of the Oceanic region. Further enhance and decorate your habitats with an array of diverse foliage that thrive in the region, such as the striking Nīkau Palm, the hardy Golden Sand Sedge and the unique Silver Fern.
Put your zoo management skills to the test in a brand new Career Scenario located on The Chatham Islands, off the coast of New Zealand. This time you'll be lending a helping hand to Bernie Goodwin's family. Bernie's daughter, Emma is working on a super special conservation project and she needs your help to set things up, introduce plant diversity into the area, as well as establishing a breeding program to make sure all the insular species on the island continue to thrive for many years to come!
Update 1.15 is free and available to all players who own the base Planet Zoo game! Simply update your game now to play.
Free Update 1.15 also brings a brand new feature for your guests, Viewing Domes! This feature will give your guests an up-close and personal view of all your animals, some of them may even interact with the domes for a once in a life-time experience. To add this feature into your Zoo, just place a dome entrance on the habitat barrier and then place your Viewing Dome where you would like, inside the habitat. The Viewing Domes you place will automatically be connected to your dome gate and they can also be placed underwater to give your guests a truly breathtaking view. Just make sure you add water to your terrain after you place the dome in the desired location. Definitely share with us all the unique ways in which you'll be adding these into your Zoos.
We've also got a few quality of life updates in the game for you to enjoy. You'll now be able to see your Bornean Orangutans swing around the thick logs with the added brachiation behaviour. Choose between the 1m, 2m, 4m, and 6m Climbable Logs to add to their habitats and soon so you'll be seeing them swinging around in your Zoos in ways you've not seen before! We've also got new colour morphs for the King Penguin from the Aquatic Pack and a Temperate Oceania biome for all modes.
Enjoy these unique island inhabitants and unleash your building creativity with NVIDIA's GeForceNOW service, which gives you instant access to GeForce PC performance on nearly any PC, Mac, SHIELD TV, Android, iOS device or Chromebook without any downloads! Make sure you can enjoy the Planet Zoo: Oceania Pack as well as Update 1.15, no matter what device you're on! Check out the full Update Notes below for more information and all you need to know about various bug fixes, improvements, and changes in Update 1.15.
Don't forget to join us later today for an exciting launch livestream on Twitch or YouTube, at 16:00 BST, where we'll be going over all of the stunning new animals and explore further into the inspiration behind the vibrant scenery pieces.
You can also keep up to date with everything Planet Zoo over on our social channels. Find us on Twitter, Instagram, Facebook and now officially on TikTok!
See you there PlanZo fam. 💚
Planet Zoo - 1.15.0 Update Notes This update contains bug fixes, updates, and some new content. New Content - Planet Zoo: Oceania Pack
NEW - Animals
New animals in the Planet Zoo: Oceania Pack:
Little Penguin
Quokka
North Island Brown Kiwi
Tasmanian Devil
Spectacled Flying Fox
NEW - Career Scenario
Emma Goodwin has reached out with plans for her first zoo project, set in the Chatham islands. Will her father, Bernie, be able to let go of the reins whilst you help his daughter build this zoo from the ground up?
NEW - Scenery Pieces
Oceanian Sculpture Little Penguin
Oceanian Sculpture Quokka
Oceanian Sculpture Tasmanian Devil
Oceanian Sculpture Kiwi
Oceanian Decorative Buoy 01
Oceanian Decorative Buoy 02
Oceanian Flower Lei 01
Oceanian Flower Lei 02
Oceanian Roof Topper 01
Oceanian Roof Topper 02
Oceanian Thatch Roof 10m Curved
Oceanian Thatch Roof 4m Curved
Oceanian Thatch Roof 6m Curved
Oceanian Thatch Roof 10m Curved Corner
Oceanian Thatch Roof 4m Curved Corner
Oceanian Thatch Roof 6m Curved Corner
Oceanian Thatch Roof Gable
Oceanian Thatch Roof 10m Square Corner
Oceanian Thatch Roof 4m Square Corner
Oceanian Thatch Roof 6m Square Corner
Oceanian Thatch Roof Square Corner Eave
Oceanian Thatch Roof 10m Round Corner
Oceanian Thatch Roof 4m Round Corner
Oceanian Thatch Roof 6m Round Corner
Oceanian Thatch Roof Round Corner Eave
Oceanian Thatch Roof 10m Straight
Oceanian Thatch Roof 2m Straight
Oceanian Thatch Roof 4m Straight
Oceanian Thatch Roof 6m Straight
Oceanian Thatch Roof 2m Eave
Oceanian Thatch Roof 4m Eave
Oceanian Driftwood Post Large 4m
Oceanian Driftwood Post Large 6m
Oceanian Driftwood Post Large 8m
Oceanian Driftwood Post Medium 2m
Oceanian Driftwood Post Medium 3m
Oceanian Driftwood Post Medium 4m
Oceanian Driftwood Post Small 2m
Oceanian Driftwood Post Small 3m
Oceanian Driftwood Post Small 4m
Oceanian Driftwood Post Thin 0.5m
Oceanian Driftwood Post Thin 1m
Oceanian Driftwood Post Thin 2m
Oceanian Rope Knot
Oceanian Rope Coils Large
Oceanian Rope Hoop Large
Oceanian Rope Coils Medium
Oceanian Rope Hoop Medium
Oceanian Rope Coils Small
Oceanian Rope Hoop Small
Oceanian Rope Coils Thin
Oceanian Rope Hoop Thin
Oceanian Tribal Wood Panel Thin 1m
Oceanian Tribal Wood Panel Thin 2m
Oceanian Tribal Wood Panel Thick 1m
Oceanian Tribal Wood Panel Thick 2m
Oceanian Tiki Lintel
Oceanian Tiki Mask
Oceanian Wooden Plinth Tall
Oceanian Wooden Plinth
Oceanian Wooden Plinth Wide
Oceanian Tribal Oar 01 Large
Oceanian Tribal Oar 01 Small
Oceanian Tribal Oar 02 Large
Oceanian Tribal Oar 02 Small
Oceanian Woven Bark Wall Arch
Oceanian Woven Bark Wall Arch Tunnel
Oceanian Woven Bark Wall Arch Square
Oceanian Woven Bark Wall Arch Square Tunnel
Oceanian Woven Bark Wall Shop Front
Oceanian Woven Bark Wall Large Window
Oceanian Woven Bark Wall Station Surround 01
Oceanian Woven Bark Wall Station Surround 02
Oceanian Woven Bark Wall 1m
Oceanian Woven Bark Wall 2m
Oceanian Woven Bark Wall 4m
Oceanian Woven Bark Wall Door
Oceanian Woven Bark Wall Slope 1m
Oceanian Woven Bark Wall Slope 2m
Oceanian Woven Bark Wall Slope 4m
Oceanian Woven Bark Wall Curved 1m
Oceanian Woven Bark Wall Curved 2m
Oceanian Woven Bark Wall Curved 4m
Oceanian Woven Bark Wall Floor
Oceanian Woven Bark Wall Floor Quarter Circle 01
Oceanian Woven Bark Wall Floor Quarter Circle 02
Oceanian Woven Bark Wall Gable 1m
Oceanian Woven Bark Wall Gable 2m
Oceanian Woven Bark Wall Panel 1m x 2m
Oceanian Woven Bark Wall Panel 2m x 2m
Oceanian Woven Bark Wall Panel 4m x 2m
Oceanian Woven Bark Wall Panel 4m x 4m
Oceanian Woven Bark Wall Panel 4m x 2m Window
Oceanian Woven Bark Wall Panel 4m x 2m Door
Oceanian Woven Bark Wall Panel 4m x 2m Curved
Oceanian Woven Bark Wall Panel 4m x 2m Curved Window
Oceanian Woven Bark Wall Panel 4m x 2m Curved Door
Oceanian Driftwood Flooring 2.5m
Oceanian Driftwood Flooring 5m
Oceanian Driftwood Flooring Plank
Oceanian Decorative Panel 01
Oceanian Decorative Panel 02
Oceanian Tiki Statue
Oceanian Tiki Statue Brazier
Oceanian Tiki Torch
Oceanian Tiki Head Large
Oceanian Tiki Head Small
Oceanian Canoe
Oceanian Canoe Sail
Oceanian Canoe Outrigger
Oceanian Canoe Boat
Oceanian Roof Topper 01
Oceanian Roof Topper 02
Oceanian Driftwood Fence 2m
Oceanian Driftwood Fence 4m
Oceanian Driftwood Fence Post
Oceanian Woven Bark Gable 6m
Oceanian Woven Bark Gable 4m
Oceanian Woven Bark Gable 10m
Oceanian Woven Bark Gable Curved 4m
Oceanian Woven Bark Gable Curved 6m
Oceanian Woven Bark Gable Curved 10m
Oceanian Skirt Thatch 01
Oceanian Skirt Thatch 02
Oceanian Skirt Thatch 03
Oceanian Skirt Thatch 04
Oceanian Skirt Thatch 05
Oceanian Skirt Thatch 06
Oceanian Skirt Leaves 01
Oceanian Skirt Leaves 02
Oceanian Skirt Leaves 03
Oceanian Skirt Leaves 04
Oceanian Skirt Leaves 05
Oceanian Skirt Leaves 06
Oceanian Drum Barrel
Oceanian Driftwood Door
Oceanian Driftwood Window
Oceanian Net Drooping 4m x 4m
Oceanian Net Drooping 2m x 2m
Oceanian Net Flat 1m x 1m
Oceanian Net Flat 1m x 2m
Oceanian Net Flat 4m x 2m
Oceanian Net Hanging 01
Oceanian Net Hanging 02
Oceanian Net Hanging 03
Oceanian Net Hanging 04
Oceanian Net Hanging 05
Oceanian Rock Wall Block 1m
Oceanian Rock Wall Block 2m
Oceanian Faux Lava Flow Large
Oceanian Faux Lava Molten Small
Oceanian Faux Lava Molten Large
Oceanian Faux Lava Flow Small
Oceanian Faux Lava Cooled Large
Oceanian Faux Lava Cooled Small
Oceanian Faux Lava Cooling Large
Oceanian Faux Lava Cooling Small
Oceanian Decorative Board 01
Oceanian Decorative Board 02
Oceanian Decorative Board 03
Oceanian Picnic Canopy
Oceanian Bin
Oceanian Bench
Oceanian Picnic Bench
Oceanian Animal Sign Little Penguin 01
Oceanian Animal Sign Little Penguin 02
Oceanian Animal Sign Quokka
Oceanian Animal Sign Spectacled Flying Fox 01
Oceanian Animal Sign Spectacled Flying Fox 02
Oceanian Animal Sign Kiwi
Oceanian Animal Sign Tasmanian Devil
Reward Statue Kiwi Stone
Reward Statue Kiwi Bronze
Reward Statue Kiwi Silver
Reward Statue Kiwi Gold
NEW - Foliage
Nīkau Palm 01
Nīkau Palm 02
Nīkau Palm 03
Silver Fern 01
Silver Fern 02
Silver Fern 03
Cabbage Tree 01
Cabbage Tree 02
Cabbage Tree 03
King Fern 01
King Fern 02
King Fern 03
Coastal Pigface 01
Coastal Pigface 02
Coastal Pigface 03
Coastal Pigface 04
NEW - Blueprints
Oceanian Zoo Entrance
Oceanian Keeper Hut Large
Oceanian Keeper Hut Small
Oceanian Quarantine Large
Oceanian Quarantine Small
Oceanian Research Centre Large
Oceanian Research Centre Small
Oceanian Staff Room Large
Oceanian Staff Room Small
Oceanian Trade Centre
Oceanian Veterinary Surgery
Oceanian Workshop
Oceanian Toilet Large
Oceanian Toilet Small
Oceanian Restaurant
Oceanian Shop Small [Shell]
Oceanian Archway
Oceanian Beach Garden
Oceanian Shipwreck
Oceanian Waterfall
Oceanian Building 01
Oceanian Building 02
Oceanian Building 03
Oceanian Building 04
Oceanian Market Cart
Oceanian Walkthrough Exhibit
NEW - Avatar Costume
Quokka Hat and Avatar costume
New Content - Free Update 1.15.0
NEW - Viewing Domes
Give your guests a breathtaking, close-up view of your animals with Viewing Domes. Place Viewing Domes from the Facilities → Guest Facilities menu and place them anywhere on your habitat's terrain.
Attach a Viewing Dome Entrance, found in the Barriers → Gates menu, to the habitat's barrier so guests can access any Viewing Dome within the habitat.
These glass-domed chambers accommodate one guest group and allow them to get close to any animal
Animals also won't get stressed from being viewed from within a Viewing Dome
NEW - Brachiation for Bornean Orangutan
Bornean Orangutans are now able to brachiate along the 1m, 2m, 4m, and 6m Climbable Logs.
Please note that due to navigational constraints, they are unable to use any thin climbable pieces.
NEW - Addition of Temperate Oceania Biome
The temperate biome is now available when creating a new zoo in Oceania, covering Tasmania, most of New Zealand, and the East coast of Australia.
Available in all game modes.
Flat and Sculpted versions come with a new unique map skirt.
NEW - Scenery Pieces
Volcanic Rock Path
Viewing Dome
Viewing Dome Entrance
Viewing Dome Sign
Volcanic Rock 01
Volcanic Rock 02
Volcanic Rock 03
Volcanic Rock 04
Volcanic Rock 05
Volcanic Rock 06
Volcanic Rock 07
Volcanic Rock 08
Volcanic Rock 09
Volcanic Rock 10
Volcanic Rock 11
Volcanic Rock 12
Volcanic Rock 13
Volcanic Rock 14
Volcanic Rock 15
Volcanic Rock 16
Volcanic Rock 17
Volcanic Rock 18
Volcanic Rock Cladding 2x2 01
Volcanic Rock Cladding 2x2 02
Volcanic Rock Cladding 2x4 01
Volcanic Rock Cladding 2x4 02
Volcanic Rock Cladding 4x4 01
Volcanic Rock Cladding 4x4 02
Volcanic Rock Cladding Curve 01
Volcanic Rock Cladding Curve 02
Volcanic Rock Cladding Pillar 01
Volcanic Rock Cladding Pillar 02
Volcanic Rock Cladding Pillar Thin 01
Volcanic Rock Cladding Pillar Thin 02
NEW - Foliage
Kahakaha 01
Kahakaha 02
Kahakaha 03
Golden Sand Sedge 01
Golden Sand Sedge 02
Golden Sand Sedge 03
Golden Sand Sedge 04
Golden Sand Sedge 05
Golden Sand Sedge 06
Golden Sand Sedge Dry 01
Golden Sand Sedge Dry 02
Golden Sand Sedge Dry 03
Golden Sand Sedge Dry 04
Golden Sand Sedge Dry 05
Golden Sand Sedge Dry 06
NEW - Blueprints
Natural Viewing Dome Entrance [Shell]
NEW - Music Tracks
4 new music tracks for the in-game speakers:
Penguin Paradise
Walk like a Quokka
Kiwis at Ease
Foxes in Flight
General Bug Fixes and Adjustments
Animals
Added King Penguin Colourmorph variants (Speckled Leucistic, Albino, Melanistic, Xanthic)
Added Tropical and Temperate biomes to the Dingo's Zoopedia page, Education Board, and TV Screen Displays
Fixed overpopulation issues when a habitat has more than 2 Striped Hyenas of the same sex. The social limit for mixed groups is 7 Striped Hyenas regardless of gender
Removed the Desert Horned Viper tag from the species filter on the habitat tab of the object browser
Fixed capitalized letter inconsistencies in Education Board and TV Screen for Asian Small-Clawed Otter and Boa Constrictor
Fixed Planco and scientific names being inverted on Education Board and TV screen for the Common Wombat
Polished the transition between standing and walking on the Plains Zebra
Outsider animals are now completely excluded from mating
Removed the temperate biome icon on the Giant Otters education board and TV display
Fixed an issue where the Bornean Orangutan Juvenile was missing fur at a certain camera distance
Fixed an issue where alerts would occur for animals being looked after in quarantine
Camera
Added the option to invert the Y-axis on standard and orbit camera modes
Fixed flickering issues occurring on animals with large hair cards such as Striped Hyena, Blue Wildebeest, or African Crested Porcupine
Scenario
Removed all Pathing and Scenery assets from the Terrain Only Mode of "Sun, Sand, Stilettos" map
Habitats
Fixed a bug preventing movable enrichments from updating their "Uses in the last 12 months" stat
Fixed Forage box not showing suitable species unless raised from the ground.
Siberian Peashrub 01, Siberian Peashrub 02, Siberian Peashrub Flowered 01, and Siberian Peashrub Flowered 02 will get recognized in the Plant tab of Animal and Habitat info panels
Scenery
Fixed visual issues on Classic Bas-relief Embossed 01
Fixed visual issues on Planet Zoo Primitive Arch 02
Fixed visual issues on the Creosote Bushes
Facilities
Staff Room name will now be saved and will stop reverting back to its default name in the UI
UI
Fixed a bug where all animals with applied contraceptives were hidden when using age filter in the Franchise animal storage
Zoopedia now shows correct icons for different types of food
Fixed Piñata Zebra food enrichment from being displayed as Pinata in the Animal Enrichment tab
UI will now be able to handle trillions. This will fix the bug where, when a player had too much money, the UI mistakenly believed the player was massively in debt. This also applies to the Loans Management tab, where the buttons to pay off loans were incorrectly disabled
Stability
Fixed various crashes, improving game stability
Known Issues
Tutorial
Players may notice that the Grizzly bear habitat in Goodwin house is looking a little bare. We are aware of this and are working to restore our Grizzlies habitat back to its former glory!
Blueprints
There is a known rare crash when creating a habitat blueprint containing our new viewing domes. For the time being it is advised that players do not create new habitat blueprints containing viewing domes.
NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin 'Righteous Polearm' .
More details: 1. Players who successfully reported 1 time will get [Immortal Treasure] X1;
2. Players who successfully report 10 times with low misreport rate will get [Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);
3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin [Righteous Polearm] X1.
We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!
From 09.11 to 09.17, there are 7 players who have successfully reported the cheating or hacking in total and get the reward [Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.
V***g J***Q E***c D***i D***a 呱***主[AS] M***g
From 09.11 to 09.17, the development team has banned 175 cheated players. The list is as follows:
Thanks to your valuable feedback, we've just rolled out an additional hotfix that addresses the following:
Fixed an issue where Oxyotl's Visions of the Old Ones missions would target armies belonging to the Changeling while they were hidden.
Fixed an issue that was causing an incorrect modifier to be used in Charge Bonus calculations for the AI on difficulties above Easy.
Fixed an issue where Aekold Helbrass would not spawn with his magic items when controlled by non-Tzeentch factions.
Fixed Nakai not being able to construct allied outpost buildings.
Fixed the mount models of the Bretonnian Wardens of Montfort Regiment of Renown.
Fixed visual issues with the Bretonnian Foot Squire shields.
Fixed missing textures with the Bretonnian Knight's weapons, Knights Errant and Questing Knights.
Fixed an issue preventing Vlad von Carstein from hitting multiple entities with certain melee attacks due to missing splash attack meta data. This solution also resolves similar issues for other related but different units.
Fixed some Scheme objectives not updating their counter until reloading a save.
Fixed a crash when spending a Skill Point on a Mount skill that would automatically unlock (all mount skills now just have one level.)
Fixed Dark Elf technologies that increase Hero recruit rank not applying when Heroes were recruited from a Black Ark.
Fixed the Haichai and Black Pit settlements preventing certain buildings from being constructed in them.
Fixed an issue when using the Invocation of Dazh wherein if the player constructed multiple buildings at the same time, they would only receive one supporter rather than one per building.
Fixed an LUA error that could occur when completing the Changeling's Grand Scheme in the Empire in the Realms of Chaos campaign, which would cause the Elector Counts to not go to war with each other.
Fixed a soft lock that could occur during the Witch's Hut panel scripted tour when jumping to the technology panel.
Clarified text around Nakai's settlement occupation options. When he gifts a settlement, he does in fact sack the settlement as well. The tooltips have been adjusted to make this clearer, as has the effect in his technology 'Sequence of Plunder'.
The Magic Wards of Climate Change commandment for Kislev is now available in any province that contains at least one region that has a Chaotic climate. The effects have also been fixed for Boris Ursus, countering the unsuitable climate penalties rather than the uninhabitable penalties.
Added missing Skaven technologies 'Freaks off the Leash' and 'Brood Breeders'.
Fixed Skaven technologies 'Monstrous Abominations' and 'Unfathomable Horrors' not applying to Mutant Rat Ogre units.
Increased the distance at which Yuan Bo (in dragon form) changes from regular speed to his full charge speed. This was done to help him keep up with faster units which are running away from him, e.g. if Yuan Bo is trying to catch a missile cavalry unit, the increased charge speed will trigger from further away.
Fixed the Changeling building 'Reality Wound' not spawning a hostile army and destroying itself on completion when in an allied settlement.
The Changeling's Grand Scheme in the Empire now causes all Elector Counts to declare war on all other Elector Counts (not just Reikland), even if they're allied. They are also prevented from making peace or confederating each other if controlled by the AI.
The Changeling now gains the forms of Legendary Heroes he recruits during the campaign.
The Changeling no longer gets the form of Ariel for free when defeating the Sisters of Twilight in battle.
The Changeling now gains the forms of Legendary characters in factions he vassalises or confederates.
These speed of these updates is helped massively by your detailed reports and feedback, so thank you! Each time you tell us about your game experiences - both the good and the bad - is an opportunity for us to learn.
You can continue to report and bugs or issues since 4.0 and its subsequent hotfixes on our support forums, where our diligent QA team will be listening and logging.