If the Enemy is Blind, add 9-18% to this weapon’s elemental Damage Bonus
When receiving damage, 10-25% chance to gain Reflect (after the damage is applied)
If the enemy is Blind, deal 10-25% extra damage to Armor and Resistance
At start of turn, if I am Blind, gain 5-8% Armor
When matching 10-7 Yellow Gems, Blind the enemy for 2 turns
When matching Yellow Gems, there is a 20-35% chance to gain 5% power, double the power gain if the enemy is Blind[/expand]
When applying Blind on the enemy, Heal for 2% of Max Health
Gain 5-30% All Elemental Damage Reduction if facing Season 2.3 enemies.
When dealing Light Damage, Heal for 2% of the damage done
Gain 5-30% Melee & Missile Damage Reduction if facing Season 2.3 enemies.
Increase effectiveness of Blind to 66%[/expand]
Gain 5-30% Power if facing Season 2.3 enemies.
When healing Life, also heal Armor and Resistance for 2-5% of the amount healed.[/expand]
If I have more health than the enemy, deal 1x Light Damage. Otherwise Heal for 10-20% Max Life.
[Level: Damage. Rarity: Heal]
Deal 1x Fire Damage, and have a 1-6% chance to Stunthe enemy
[Level: Damage. Rarity: Stun Chance]
Heal for 0.75x Armor and Resistance, and 10-35% chance to gain a Barrier
[Level: Armor and Resistance, Rarity: Barrier Chance]
Convert 3-8 Green Gems to Blue, and have a 25-75% chance to Cleanse 2 status effects
[Level: Cleanse Chance. Rarity: Convert Gems]
Deal 1x Poison damage. If the enemy is already Poisoned, explode a random Green Gem.
Deal 1x Light damage, + 50% if the enemy is Blind.
Deal 1x Light Damage and Blind the enemy for 4 turns.
Deal 1.5x Fire Damage.
Project the perfect mix of darkness and light as you navigate the shadows of the world.