The First Descendant Final Technical Test - 123ive


Greetings, Descendants!

This guide will cover the functions of the Descendant Skill Module and Ultimate Module within the Module System explained in Guide 2,
and will also provide a guide on where to find 2 Modules during the test period.

Refer to the information on where to find the Modules so that you can combine the main Modules and optimize your stats!

The First Descendant - 123ive


Greetings, Descendants!

This guide will cover the functions of the Descendant Skill Module and Ultimate Module within the Module System explained in Guide 2,
and will also provide a guide on where to find 2 Modules during the test period.

Refer to the information on where to find the Modules so that you can combine the main Modules and optimize your stats!

Warhaven - Nexon
Greetings from the Warhaven team!

To help players enjoy the game, we'd like to give everyone a heads-up on what's been going on.

Please check below if you're having trouble playing the game,
and if we notice anything that needs some clarification, we'll add more as necessary.

We will continue to work to make Warhaven a smooth playing experience, and we ask for your understanding.



(2023-10-04 18:40 PDT)

■ [Check-In Challenge Event] An issue where the 'Check-In' button is not working.
■ [Check-In Challenge Event] An issue where some of the cumulative Check In Rewards are not visible.
→ We are currently looking into this. We'll make the fix as soon as we find the cause.




■ Occasionally not being able to reinforce/rejoin the battlefield.
→ We are currently looking into this. We'll make the fix as soon as we find the cause.

■ Divine Stone icon is gray (neutral) when reinforcing/returning in Reclamation.
→ We are currently looking into this. We'll make the fix as soon as we find the cause.

■ Not being able to see the number of owned Exemption Tickets.
→ 'Reinforcement Prevention' will be visible if you own any 'Exemption Tickets.'

■ Unable to receive party invitations on some PCs.
→ You can join parties normally by inviting people to a party if you're not able to receive party invitations yourself.

■ Unable to move because the character gets stuck in certain locations.
→ Press the Recall button (B) to return to normal gameplay.

■ Game randomly crashing.
→ 1. If the game is crashing because your PC specs are lower than recommended, please adjust the game settings.
1) Press [Esc] in the lobby screen and click [Game Settings].
2) [Quality] Lower the overall graphical quality one level at a time.
3) [Quality] Turn off the Environment Interaction, Character Special Effects, and Detailed Corpse-Stone Effects Upon Death.
4) [Display] Change Anti-Aliasing Method to FXAA.
5) [Display] Deactivate vertical sync.
6) [Advanced] Turn off Motion Blur and Threaded Resource Rendering.

→ 2. If the game keep crashing after adjusting the game settings, please try the following solutions:
1) Press the Window Key + R and enter the following in the Run Window:
%LocalAppData%\Warhaven\Saved\Config\WindowsClient
2) Delete the GameUserSettings.ini file from the folder that opens up.
3) Re-launch the game. (Your previous settings will reset.)

■ Unable to save the profile card after making changes on the Steam Deck.
→ Please make changes to the profile card on PC.

■ Event notifications appear even when no event rewards can be claimed.
→ Event notifications display once a day, regardless of whether they are available or not.
→ Please make sure to collect your event rewards before the event ends while we work to confirm the cause and fix the issue.

■ Two identical items are occasionally equipped when using stickers and emote items.
→ We are currently investigating the cause, and will fix the issue as soon as it is confirmed.

■ While using basic attacks as Spike or Warhammer, occasionally the character begins a charge attack like Impale or Hammer Blow instead.
→ This issue can occur frequently when attacking while guarding.
→ We're working on a fix, and will alert players as soon as it is implemented.

■ An issue of Profile sticker and battlefield sticker items are occasionally unable to be equipped.
→ As a workaround, items will now equip normally after [ESC] > [Lobby Restart]. We will fix the issue as soon as the cause is confirmed.
TapTap Princess - jiaxin.hao
Hello folks, thanks for your support, in this update we have fixed the number of diamonds you can get from the treasure bought in the team page. Next we will be fixing the unable to level up issue and skill tree issue, we will keep you guys update, please have faith in us. Thanks again for supporting FTA games and TapTap Princess.
Party Animals - mdseraphim
Steam Deck - austinp_valve
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

Steam Input
  • New Gyro Mode: "Gyro To Mouse".
    • This is a renovation of the gyro "As Mouse" mode.
    • Expect frequent changes to UI and behavior while we evaluate this new replacement. ("As Mouse" will remain for now.)
    • Natural Sensitivity Scale: use "Pixels Per 360°" to calibrate both the Flick Stick and Gyro's real world angles into in-game angles. In this way, your Gyro Natural Sensitivity Multiplier can be consistent across games, with "Pixels Per 360°" being the isolated tuning value for each game.
    • 1€ Filter: Smoothed low level gyro noise without adding delay.
    • Speed Deadzones and Precision Zones will allow you to tune preferences for hand shake during fine aim.
    • Yaw vs. Roll Blend: you can now blend between "Yaw" or "Roll" mode.
    • Gyro Momentum Option: releasing your gyro activation button can maintain some rotation from the gyro. Tune the momentum on independent axes to bias toward horizontal movement vs vertical movement.
    • Gyro sensor timestamps are now used resulting in better overall accuracy of the Gyro.
    • Gyro over Bluetooth improvements - gyro motion is extrapolated when Bluetooth packets are delayed, resulting in smoother movement. Any error incurred is corrected gradually over time, during high speed movement to avoid "Ouija effect" during precise aiming.
  • Fixed Roll axis on Steam Deck for legacy "As Mouse".
  • Fix delayed input when opening the standalone On-Screen Keyboard
  • Fix for Razer Wolverine V2 Pro Dualsense gyro.
LAST CLOUDIA - naotohatakeyama

On September 14, 2023, post-maintenance, Collab Gacha Pt. 4 (SO2R) will be released!

Period
Sep 14, post-maintenance – Sep 27, 11:59 pm (PT)

■ Pick-Up Gacha Pt. 4 (SO2R)
In this gacha, the following unit and ark are on rate-up:

Rena Lanford






Symbol of Annihilation (LR)

Ark Traits (Ark Lv 15)
Battle Start: If MND at least equals INT, HP recovery from unit’s active skills +20%/ HP recovery cap +1000; if MND is less than INT, magic attack damage +10%/ when hitting an attribute weakness with a magic attack, damage +15%.
Cut damage taken based on physical attack distance (max -20%).
Battle Start: Autocast Aura/ Metis (effects last until unit is incapacitated).



Event Battle-Maiden and the Star Oceaneers Released!

This is a colossal event that will be held on the exclusive map Aldanian Mainland.
Content and rewards will be added in each weekly update!
Make sure you also check out the exclusive Last Cloudia x VP1 x SO2R story, which can only be enjoyed during this collaboration event!

On Sep 14, post-maintenance, Dimension: Entrance will appear on the event map.
Within the Dimension, you can take on the siege event, in which all players work together to increase the siege rate of each dungeon to earn amazing rewards.

Once you enter the Dimension, you’ll first want to take on the dungeon with the blue icon in order to increase its siege rate.
When the siege rate of that dungeon reaches 100%, the next dungeon will be unlocked.

Once all dungeons have been sieged, you’ll be able to take on the boss Shida from Sep 21, post-maintenance.
In order to take on Shida, you’ll need ★Battle Ticket SP, which you can earn by defeating bosses in the four corners of the Dimension. Shida drops rare items and collab unit souls, so save up your tickets!



Ranking Event Maze of Madness

This is a new type of ranking event in which you take on four quests and compete for points based on the battle results of each quest.
In the Maze of Madness, there are 15 difficulty levels to choose from for each quest, and the higher the difficulty level, the more points you’ll earn.

At the bottom floor, Gabriella Celesta awaits, so be sure to take on this challenge!

Event Period
Aug 24, post-maintenance – Sep 27, 11:59 pm (PT)



Event Training Field Released

On Sep 21, post-maintenance, the event Training Field will be released.

This event gives a huge amount of EXP which allows you to quickly train your units.
Additionally, the collab units are event units, giving you a chance to get even more EXP and AP for them!

Period
Sep 21, post-maintenance – Sep 27, 11:59 pm (PT)



Collab Login Bonus Pt. 4

You can get items each day you log in during this period.
Log in every day to get Crystals!

Period
Sep 14, post-maintenance – Sep 27, 11:59 pm (PT)



Thank you for your continued support of Last Cloudia.
The Last Cloudia Team

© 2018-2023 AIDIS Inc.
© SQUARE ENIX
ORIGINAL VERSION DEVELOPED BY TRI-ACE INC./CHARACTER DESIGN: PRODUCTION I.G.
© 1998, 2023 SQUARE ENIX CO., LTD. All Rights Reserved.
Original version developed by tri-Ace Inc.
Maku - aizen


Development has resumed ːnecroheartː

There's been quite a few changes, a re-branding and many features that have been added, removed, or altered from the last update. Many features are in-progress additions and are currently being worked on.

The most notable of which is the new targeting system. You can now toggle auto-attack or auto-aim on or off for each main weapon.

You can play the last update of the game which is more stable by choosing "Play Idle Maku" in the launch options.



I will be updating the game as often as I can.
MICROVOLTS: Recharged - DK Veritas


Hello everyone!

We are excited to announce that we reached 50,000 wishlists 🎉
Thank you for all your attention!


Wishlist Rewards

+ 30,000 🎁 Lucky Charm (Select Package): EXFF-ORCJ-GB1L-ICBL

+ 40,000 🎁Watson (Select Package): MHQU-FSEO-JCKM-9IJR

+ 50,000 🎁Harvester (Select Package): YEGS-QXDD-ONEC-1B7Z


[How to use coupon codes & select box]
1. Make sure to redeem a coupon code, including '-(hyphens)'.
2. After entering the code, you should complete a few more steps to receive your reward!
3. Re-entering the game, and you should receive your reward from your gift box.
4. You need to click on "Use" in the bottom right corner after selecting the item from the select box to receive the item you want.


※ Notice
Event rewards will be given only once per account.
This announcement is subject to change without prior notice.

Dangerous Land - Randin
As I wrote in the last update, this one focuses, among other things, on improving the systems related to informing the player about hostile actions. The update also enhances the visual and mechanical aspects of the building system and improves the gameplay balance in each mission.
Building System

  • Changed the appearance for unbuilt buildings
  • Added an outline to the building when selected
  • Added animations when placing a building
  • Added animations when a building is constructed
  • Changed the particle effect when a building is constructed
  • Now, if we want to send idle workers to build, we can also send workers with a berry bush (they are always sent as the last possible worker)
  • The number of workers with a berry bush is displayed after the plus sign, e.g., 2 (idle workers) + 1 (workers with a berry bush)
  • You cannot select a building's construction while displaying possible actions on it
  • When a player builds a building, the upper construction progress bar is displayed (the same as when selecting a building)
  • If a building is constructed/repaired by only one worker, the building speed bonus is 0% instead of 5% (every subsequent 5%)
  • Basic Player Building Bonus has been changed from 15% => 25
  • Basic Repair Bonus has been changed - Player: 20% => 30%, Worker: 10% => 5%


Informative Markings

Added markings to inform about the building's durability when it is under attack.

Enemy Group Markings:
  • Added red highlighting
  • During the first display, the marking also flashes briefly
If the player is not directly looking at the location where the marking appears, it is displayed at the edge of the screen.



Visual Changes
  • Slightly modified the color, saturation, and color of various elements
  • Each type of tree has its own color
  • Some particle effects have been slightly modified


Maps
  • Enemy camps are connected by paths

Missions

Mission 1
  • Added more trees
  • Changed the way tasks are displayed
Mission 2
  • Added more trees
  • Reduced the mission duration
Mission 3
  • Changed the map structure (terrain, resource distribution, and quantity)
  • Changed the starting location
  • Added enemy camps
Mission 4
  • Changed the map structure (resource distribution and quantity, enemy camp distribution and quantity)
Mission 5
  • Changed the map structure (resource distribution and quantity, enemy camp distribution)
Mission 6
  • Changed the map structure (resource distribution and quantity, enemy camp distribution)

Sounds and Music
  • Added a sound when issuing a command for a unit to go to a previously selected building

Animations
  • Slightly sped up the animation speed of resource gathering

Commands
  • Added a new command "Select Army"

Other Changes
  • When a worker brings berries to the berry farm and cannot enter, they return to the Town Hall's starting point
  • The maximum number of potions created for each berry farm is changed from 5 => 3
  • Switching to Free mode, you can immediately open the management window (without waiting for the animation to finish).
  • The management and construction windows can now be closed by pressing Esc, and the game menu can only be opened when these windows are hidden
  • Updated the game engine version from 2022.3.7f1 to 2022.3.9f1
  • Introduced several other minor fixes/changes

Game Balance

Player
  • Changed the basic player speed during running from 6.50 => 6.85
  • Increased the resource delivery speed from 1s => 0.75s
  • Changed the basic stamina regeneration speed from 2 => 4.5
  • Changed the stamina cost during running from 7.5 => 8.5
  • Changed the basic maximum number of potions held in the inventory from 3 => 2
Buildings

Changed the durability of all buildings (except Town Hall):
  • Warehouse: 100 => 250
  • Berry farm: 150 => 350
  • Barracks: 200 => 350
  • Smithy: 150 => 300
  • Archery workshop: 150 => 300
  • Workshop: 200 => 350
  • Observation tower: 200 => 350
  • Guard Tower: 350 => 500
Berry Farm
  • The bonus for reduced potion crafting time using a gold crate has been changed from 2% => 5%
Smithy
  • The bonus for reduced unit creation time using a gold crate has been changed from 2% => 5%
Archery Workshop
  • The bonus for reduced arrow creation time using a gold crate has been changed from 2% => 5%
Watchtower
  • Detection range: 90m => 120m
Guard Tower
  • Detection range: 120m => 150m
Units

Footman
  • Iron cost: 20 => 15
Upgrades

Better Hammers
  • Building speed by the player: 10%/25% => 10%/20%
Larger Quiver
  • Upgrade level: 3 => 2
  • Gold cost: 20/35/55 => 40/60
  • Gold crate cost: 0/1/1 => 0/1
  • Maximum number of arrows: 20/30/45 = 20/35
  • Crafting time: 1:00/2:00/3:00 => 2:00/3:00
Bigger Belt
  • Upgrade level: 3 => 2
  • Gold cost: 20/35/55 => 40/60
  • Gold crate cost: 0/1/1 => 0/1
  • Maximum amount of each potion: 5/7/10 = 4/6
  • Crafting time: 1:00/2:00/3:00 => 2:00/3:00

Bug Fixes

  • Fixed a bug when a ranged unit tried to shoot at the player and the player was killed
  • Fixed errors with incorrect Input system configuration
  • Fixed a bug where the player could lock the mode switch system between player modes
  • Fixed a bug: the player could change modes while holding the shield up and holding a soaked bow, which blocked the mode switch system between player modes
  • Fixed a bug during research creation
  • Fixed a bug: the Feast button could become unrefreshed and not work
  • Fixed a bug: tool hiding animations by workers sometimes executed multiple times
  • Fixed: The "Respawn in" sentence was not translated into other languages
  • Fixed: The window showing created upgrades overlapped the icons of the number of military units

What's Next?

At this moment, I can say that I will definitely continue to improve the game visually and add more satisfying visual and sound effects and features to make the gameplay engaging.
...