The Lost Legends of Redwall™: The Scout Act 1 - Invisible Bob
Hi, everybody! We’ve got some news to share. But first, thanks for waiting for this update—this one includes a lot of requested fixes and we really feel the gameplay has been improved by this overhaul of bugs. A special thanks to our game testers for their contributions!
This is very likely the final update to our Acts 1-3 of The Lost Legends of Redwall: The Scout. As you may know, we’re thrilled to be releasing The Scout Anthology in the coming months, and in lieu of this updated edition, these separate acts of The Scout will be retiring from Steam.
We’re so grateful to everyone who purchased these individual acts; and as part of that thank you, our programmers, artists, and testers worked on getting this massive final batch of bug fixes out to you. We appreciate you, and we hope we’ll see you again for The Scout Anthology this holiday season!
General
Improved the centering and resolution of the pause screen.
Ensured journal scrolling works with all intended methods.
The Scouts
Grounded a floating lantern.
Improved camera angles around stalactites.
Covered gaps in vine/bush textures.
Prevented certain walls from being walked through and getting the player stuck.
Added guiding golden Paws of Martin to scramble walls that were missing them.
Added object-marking option to jam basket from the topmost cairn.
Prevented players from leaving the intended play area.
Added a rope where it was missing.
Improved interact-prompt placement.
Improved lighting.
Stopped player-character from being blocked by invisible walls, and from floating.
Improved volume levels.
Elevated character walking level so that player doesn’t sink into the floor in the tents by Fraybie/Tussa.
Re-shaped ivy masses around camp.
Stopped ropes from floating in the obstacle course.
Ensured the player could interact with the lighthouse through the cairn wayglass.
Fixed incorrect cinematic zooms.
Prevented the player from seeing Sophia’s headband through the wayglass.
Corrected grammar/text errors in cutscenes.
Added collision to objects.
Made a crate pushable from all sides in case it gets flipped.
Corrected a save point so that respawning by the rat doors doesn’t block you from continuing.
Removed floating snow from the bridge.
Prevented player-character from dying in obstacle course platform gaps.
Rotated a tree that was obstructing the zipline path.
Removed floating rope that would remain after respawn.
Removed a problematic cairn in the obstacle course.
Blocked routes out of the intended play area.
Ensured lotus icon directions were correct throughout cave trials.
Corrected action prompt in rat-door room.
Added character names in the end cutscene to indicate who is speaking.
Cleared paths with rough terrain.
Corrected stalactite behavior.
Removed two ways to get into the feast in Hilltop Camp.
Adjusted sound levels for end cutscene.
Prevented rope pulley from spawning incorrectly.
The Pirates
Improved lighting.
Covered visible seams and sharp edges.
Improved alignment of crawling-under-fence animation.
Grounded floating objects.
Prevented player from walking through objects.
Fixed routes to farmhouse cairn.
Added collision to a crate so you can’t walk through it.
Added sound to snowy-grass textures.
Fixed save point during sneaking section.
Reverted the river to its boundaries.
Ensured Friar Thomas gets a lotus quest marker above him.
Ensured rats move smoothly across the bridge without getting stuck.
The Catacombs
Repaired visible seams.
Prevented player-character from getting stuck behind stacks of books.
Stopped objects from jittering in the dibbuns’ room.
Relocated the tapestries back to their intended locations instead of their origin point.
Added guiding golden Paws of Martin to the beginning scramble wall.
Ensured character dialogue remains uninterrupted.
Improved ladder accessibility by adding some crates to get to it.
The Wearet
Repaired stretched textures.
Added missing jam collection sound.
Fixed the level’s loading screen spelling.
Cleared assets that were blocking a squeezehole view.
Fixed pages in the Journal not behaving correctly with the mouse wheel scrollbar.
The Lighthouse
Corrected player prompt for clarity after riding the cart.
Prevented blockades from reacting incorrectly to Scumsnout.
Unity wants to charge a Runtime fee per install which is a completely demonic act, only an evil greed infernal soul will want to harm developers and gamers by doing this.
This is why I may change game engine, because at this moment it does not affects me, but it will affect fellow developers and gamers around the world.
I may add a new update as a new DEMO that of course will be hot, and a closing Chapter for Angel Light.
Thank you so much for your support and comprehension, you can still buy Angel Light The Elven Truce if you want to support me.
We have an important update for all of you! The free stage will soon come to an end. If you know anyone who hasn't got the game yet, now's the time to let them in on the action!
Here's the deal: Everyone who downloads the game before October 1st gets to keep it forever!
Don't miss this incredible opportunity to dive into an action-packed 5v5 arena shooter with customizable equipment and thrilling drone battles.
Act Now! WarBots is FREE, but only until October 1st! Rally your friends and spread the word! This is your chance to experience the future of gaming at no cost. Don't wait—tell everyone to grab their copy today!
Greetings, This is MIR4. We’re excited to share the details of the update scheduled for Tuesday, September 19th, 2023.
[Main Updates]
◈In-Game Updates◈
1. Skill Balance Patch: All Classes - Check out all changes to the skills, which aim to balance the game experience and improve your battle! 2. New Event: Yiun’s Secret Tome - Yiun's 14-Day Martial Art Log - Hunting Hour 7-Day Check-in Event 3. New Portal Stage: Magic Square / Secret Peak 10F - Obtain huge amounts of EXP and bountiful resources in the new 10F stage! 4. New Boss Raid: Frothing Sagittarion - Challenge against mighty Boss Raid and receive rewards awaiting you. 5. New Epic Spirit: ‘Jade Butterfly Visana’ - Experience a new MIR4’s spirit that will assist you with its splendid skills! 6. New Appearance Equipment - Transform the battlefield into a stadium; our new Sports-themed weapons are ready for you!
[September 19th Patch Note Details]
◈In-Game Updates◈
■ Class Balance Changes ● Skill effects will be added or changed to ensure more balanced gaming environment. ● Changes in Detail
Skill Effects Added
Skill
New Effect
Details
Iron Shackle
Reset the cooldown of Body Check with a random chance upon hitting the skill on a target
Tier 10~ 11: 30% Tier 12: 50%
Dragon Flame
Recover HP after use
Tier 10~11: 10% Tier 12: 20%
Lion’s Roar
Decrease in Silence RES Chance on the affected enemy
Decrease in Silence RES Chance will be implemented from Tier 5 to Tier 12 as same as Knockdown RES Chance
Skill Effects Added
Skill
New Effect
Details
Nirvana Kick
Decrease the Debilitation RES Chance of enemy under Knockdown (6 Seconds)
Tier 8~9: Decreases by 20% Tier 10~11: Decreases by 30% Tier 12: Decreases by 40%
Blitz Strike
Decrease the Stun RES Chance of enemy under Knockdown (6 Seconds)
Tier 8~9: Decreases by 20% Tier 10~11: Decreases by 30% Tier 12: Decreases by 40%
Piercing Spear
Cast a debuff ‘Chilled’ to enemy under Knockdown (10 Seconds)
Upon successful Knockdown, the debuff will certainly be granted (Implemented from Tier 10 to Tier 12)
Absorption
Cast a debuff ‘MP Cost Boost’ (10 Seconds)
Tier 8~9: Consumption increased by 50% Tier 10~11: Consumption increased by 100% Tier 12: Consumption increased by 150%
Skill Effects Changed
Skill
Skill Effect
Pre-Change
Post-Change
Dragon Spear
Invincible
Decrease in CRIT stats of affected enemy (10 Seconds)
Attack Range
2 Seconds
Tier 11: 50 Tier 12: 100
Straight Line-Shaped
3 Seconds
Tier 10~ 11: 200 Tier 12: 400
Sector-Shaped
Skill Effects Added
Skill
New Effect
Details
Thunderstorm
Reset the cooldown of Chain Lightning with a random chance with the affected enemy hit by Bash Hit
Tier 10 ~ 11: Increases by 10 Tier 12: Increases by 20 Duration for 6 seconds, Effect Cooldown 30 seconds
Arrow Rain
Reset the cooldown of Evade with a random chance
Tier 10~11: 10% Tier 12: 20%
The overall skill damage values will be increased by 10% Skills Targeted: Ghostly Flame, Infernal Abyss, Terrify, Bursting Crimson Flowers, Chain of Blood, Summon Craveling, Eldritch Dragon Strike, Annihilation
Skill Effects Added
Skill
New Effect
Details
Asura
Recover the Vitality while in Asura form
Tier 8~9: Vitality Recovery by 10% Tier 10 ~ 11: Vitality Recovery by 15% Tier 12: Vitality Recovery by 20%
Summon Craveling
Cast a debuff ‘MP Cost Boost’ upon successful Bash Hit
Tier 8: Consumption increased by 50% Tier 10~11: Consumption increased by 100% Tier 12: Consumption increased by 150%
Bursting Crimson Flowers
Decrease in Silence RES (10 seconds) of enemies on hit
Tier 8~9: Decreases by 30% Tier 10~11: Decreases by 50% Tier 12: Decreases by 70%
Skill Effects Changed
Skill
Skill Effect
Pre-Change
Post-Change
Backflow
Decrease the MP of character targeted
Cast a Sanguine Backflow for 10 seconds to the target while in Asura form. If the target recovers HP from certain Recovery skills, it will deal damage equal to 30% of their current HP.
Tier 1~4: Removes the target’s MP by 5% Tier 5~7: Removes the target’s MP by 10% Tier 8~9: Removes the target’s MP by 15% Tier 10: Removes the target’s MP by 20% Tier 11: Removes the target’s MP by 25% Tier 12: Removes the target’s MP by 30%
Tier 10~12: 30%
Tier 1~4: Removes the target’s MP by 7% Tier 5~7: Removes the target’s MP by 14% Tier 8~9: Removes the target’s MP by 21% Tier 10: Removes the target’s MP by 28% Tier 11: Removes the target’s MP by 35% Tier 12: Removes the target’s MP by 42%
Tier 8: 30% Tier 10~12: 40%
■ Event ● Yiun's Secret Tome Event ▶ Yiun's 14-Day Martial Art Log - Period: After September 19th Update, 2023 ~ October 16th, 23:59 ( UTC+8 ) - You can obtain 14 special items for logging in daily. - Event rewards can be claimed from the fire-cracker shaped icon located at the top left of the screen.
▶ Hunting Hour 7-Day Check-in Event - Period: After September 19th Update, 2023 ~ October 3rd, 23:59 ( UTC+8 ) - You can obtain 7 special items for 7 days by logging in daily. - Event rewards can be claimed from the fire-cracker shaped icon located at the top left of the screen. - Rewards
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Legendary Heavy ATK Potion x3
Magic Square Ticket x3
Legendary Adamant Potion x3
Secret Peak Ticket x3
Legendary Accuracy Potion x 3
Raid Support Box x 1
Legendary Hunting Potion x 2
※ All items claimed from this event cannot be traded. ※ Please refer to [[url=https://forum.mir4global.com/post/1419]Notice - Hunting Hour 7-Day Check-in Event[/url]] for further details.
■ Portal ● Portal 10F - Magic Square and Secret Peak 10F will be added (available for Expedition). ● Magic Square 10F - Entry Power Score: 208,000 - Monster Level: 160~175 ● Secret Peak 10F - Entry Power Score: 214,000 - Monster Level: 165~175 ● Expedition Mission for Portal 10F - 8 New Magic Square Expedition Missions - 14 New Secret Peak Expedition Missions
■ Crafting Manual ● Crafting Manuals available for Secret Peak will be added/adjusted.
Increases Max HP by 2200, CRIT ATK DMG Boost by 10%, and All DMG Reduction by 8%.
Splendid Wings
Increases Antidemon Power by 10%, Debilitation Success Boost by 15%, and Debilitation RES Boost by 15%, and accelerates Mining Time by 10%.
Elegant Wingbeat
Upon attacking, there is a 5% chance to grant a Shield that absorbs damage equal to 15% of Max HP for 5 sec. Cooldown 60 sec.
● Spirit Special Summon Updated - Period: After September 19th Update ~ October 4th, 23:59 (UTC+8) - Epic Spirit ‘Jade Butterfly Visana’ can now be obtained through Special Spirit Summon. - Divine Dragon’s Promise points accumulated from the previous Spirit Special Summon event will be reset.
■ Appearance Equipment ● New Appearance Equipment Updated
Kumdo Club's Flexible Bamboo Sword
Hockey Club's Cold Stick
Tennis Club's Light Racket
Disciplinary Committee's Elegant Megaphone
Baseball Club's Sturdy Bat
Bowling Club's Heavy Bowling Ball
■ Request ● Mirage Ship & Domination Server Request Difficulty Adjusted ▶ Mirage Ship Requests - The requests targeted will be adjusted to collect Quest Items faster.
Request Name
Change in Criteria
World Beyond the Portal 1
Defeat monsters in Portal: 200 → 100
World Beyond the Portal 2
Defeat Powerful Monsters in portal: 20 → 5
Black Marketeer's Treasure 1
Collecting Treasure Box: 50 → 30
Black Marketeer's Treasure 2
Gathering Herb: 3000 → 300
Black Marketeer's Treasure 3
Mining Mineral: 3000→ 300
Black Marketeer's Treasure 4
Collecting Energy: 3000 → 300
Black Marketeer's Treasure 5
Gathering Herb: 5000 → 300
Black Marketeer's Treasure 6
Mining Mineral: 5000 → 300
Black Marketeer's Treasure 7
Collecting Energy: 5000 → 300
Black Marketeer's Treasure 8
Collecting Void Orb: 350 → 200
▶ Domination Server Requests - The required goal and quantity will be adjusted.
Request
Change in Criteria
Change in Quantity
Something Splendid 1
Mining the Legendary Mineral
1 → 3
Something Splendid 2
Gathering the Legendary Wildflower
1 → 3
Something Splendid 3
Collecting the Legendary Energy
1 → 3
■ In-Game Bug Fixes & Gameplay Improvements 1. Fixed the issue where the available time for the Magic Square gets increased immediately upon using the Unstuck feature while the Auto-Extend is scheduled in Magic Square. 2. Fixed the issue where the notification of an item in specific was exposed abnormally. 3. Fixed various in-game typos.
We want to inform you that we are concluding support for this prologue and will soon close the ability to add it to your library.
Can you still play the prologue if you've already added it to your library? Yes, the game will remain on the accounts of all users who have already added it to their library and played it! So, no need to worry.
Very soon, we will return to share what awaits you next. In the meantime, be sure to wishlist the Quasimorph store page to stay up-to-date with future news!
We assure you, it's all for a good reason 😉. We are going to release Quasimorph very soon. So stay in touch!
Unity wants to charge a Runtime fee per install which is a completely demonic act, only an evil greed infernal soul will want to harm developers and gamers by doing this.
This is why I may change game engine, because at this moment it does not affects me, but it will affect fellow developers and gamers around the world.
So if I take even longer to make an update, is because I have moved to another game engine.
Thank you so much for your support and comprehension, you can still buy Angel Light The Elven Truce if you want to support me.
Controller support is in! Give it a try and let me know how it feels (and if there's any bugs). The controls are in the options menu under "Gamepad Controls".
NEW STUFF
new relic: Dissociation
added portraits to more events
controller support is in!
TWEAKS
in deeper levels bad events are more common and good events are less common
most event rewards spawn in the center of the room
added element to active ability UI to remind player how to swap actives
toned down enemy life scaling
opening chests no longer start combat encounters
interactable items like chests no longer overlap with the floor exit
NPCs have a different interactable sprite
destructable walls are a slightly different color
boss skull difficulty no longer enhances guns (sorry dave)
FIXES
fixed bug with rapid fire and aura gem relic creating infinity bullets
fixed mr. pick-one (NPC you see in treasure rooms) appearing when you get certain relics
mr. pick-one doesn't vanish if you leave and re-enter rooms
fixed moer typos
tooltips don't block the level up screen
fixed tutorial counting card uses when E was pressed with no card
Your enemies will never see it coming! In today’s Build of the Week we explore Guitaraholic’s Hidden Blade Corrupting Fever Ascendant. Check out the showcase below!
For more information about Guitaraholic’s build, you can find their forum guide here.
If you’re keen to get your build featured in Build of the Week, make sure you post your build in our Classes/Builds sub-forum, which you can find on our forum homepage, or post a video build guide on YouTube!