Greetings, This is MIR4. We’re excited to share the details of the update scheduled for Tuesday, September 19th, 2023.
[Main Updates]
◈In-Game Updates◈
1. Skill Balance Patch: All Classes - Check out all changes to the skills, which aim to balance the game experience and improve your battle! 2. New Event: Yiun’s Secret Tome - Yiun's 14-Day Martial Art Log - Hunting Hour 7-Day Check-in Event 3. New Portal Stage: Magic Square / Secret Peak 10F - Obtain huge amounts of EXP and bountiful resources in the new 10F stage! 4. New Boss Raid: Frothing Sagittarion - Challenge against mighty Boss Raid and receive rewards awaiting you. 5. New Epic Spirit: ‘Jade Butterfly Visana’ - Experience a new MIR4’s spirit that will assist you with its splendid skills! 6. New Appearance Equipment - Transform the battlefield into a stadium; our new Sports-themed weapons are ready for you!
[September 19th Patch Note Details]
◈In-Game Updates◈
■ Class Balance Changes ● Skill effects will be added or changed to ensure more balanced gaming environment. ● Changes in Detail
Skill Effects Added
Skill
New Effect
Details
Iron Shackle
Reset the cooldown of Body Check with a random chance upon hitting the skill on a target
Tier 10~ 11: 30% Tier 12: 50%
Dragon Flame
Recover HP after use
Tier 10~11: 10% Tier 12: 20%
Lion’s Roar
Decrease in Silence RES Chance on the affected enemy
Decrease in Silence RES Chance will be implemented from Tier 5 to Tier 12 as same as Knockdown RES Chance
Skill Effects Added
Skill
New Effect
Details
Nirvana Kick
Decrease the Debilitation RES Chance of enemy under Knockdown (6 Seconds)
Tier 8~9: Decreases by 20% Tier 10~11: Decreases by 30% Tier 12: Decreases by 40%
Blitz Strike
Decrease the Stun RES Chance of enemy under Knockdown (6 Seconds)
Tier 8~9: Decreases by 20% Tier 10~11: Decreases by 30% Tier 12: Decreases by 40%
Piercing Spear
Cast a debuff ‘Chilled’ to enemy under Knockdown (10 Seconds)
Upon successful Knockdown, the debuff will certainly be granted (Implemented from Tier 10 to Tier 12)
Absorption
Cast a debuff ‘MP Cost Boost’ (10 Seconds)
Tier 8~9: Consumption increased by 50% Tier 10~11: Consumption increased by 100% Tier 12: Consumption increased by 150%
Skill Effects Changed
Skill
Skill Effect
Pre-Change
Post-Change
Dragon Spear
Invincible
Decrease in CRIT stats of affected enemy (10 Seconds)
Attack Range
2 Seconds
Tier 11: 50 Tier 12: 100
Straight Line-Shaped
3 Seconds
Tier 10~ 11: 200 Tier 12: 400
Sector-Shaped
Skill Effects Added
Skill
New Effect
Details
Thunderstorm
Reset the cooldown of Chain Lightning with a random chance with the affected enemy hit by Bash Hit
Tier 10 ~ 11: Increases by 10 Tier 12: Increases by 20 Duration for 6 seconds, Effect Cooldown 30 seconds
Arrow Rain
Reset the cooldown of Evade with a random chance
Tier 10~11: 10% Tier 12: 20%
The overall skill damage values will be increased by 10% Skills Targeted: Ghostly Flame, Infernal Abyss, Terrify, Bursting Crimson Flowers, Chain of Blood, Summon Craveling, Eldritch Dragon Strike, Annihilation
Skill Effects Added
Skill
New Effect
Details
Asura
Recover the Vitality while in Asura form
Tier 8~9: Vitality Recovery by 10% Tier 10 ~ 11: Vitality Recovery by 15% Tier 12: Vitality Recovery by 20%
Summon Craveling
Cast a debuff ‘MP Cost Boost’ upon successful Bash Hit
Tier 8: Consumption increased by 50% Tier 10~11: Consumption increased by 100% Tier 12: Consumption increased by 150%
Bursting Crimson Flowers
Decrease in Silence RES (10 seconds) of enemies on hit
Tier 8~9: Decreases by 30% Tier 10~11: Decreases by 50% Tier 12: Decreases by 70%
Skill Effects Changed
Skill
Skill Effect
Pre-Change
Post-Change
Backflow
Decrease the MP of character targeted
Cast a Sanguine Backflow for 10 seconds to the target while in Asura form. If the target recovers HP from certain Recovery skills, it will deal damage equal to 30% of their current HP.
Tier 1~4: Removes the target’s MP by 5% Tier 5~7: Removes the target’s MP by 10% Tier 8~9: Removes the target’s MP by 15% Tier 10: Removes the target’s MP by 20% Tier 11: Removes the target’s MP by 25% Tier 12: Removes the target’s MP by 30%
Tier 10~12: 30%
Tier 1~4: Removes the target’s MP by 7% Tier 5~7: Removes the target’s MP by 14% Tier 8~9: Removes the target’s MP by 21% Tier 10: Removes the target’s MP by 28% Tier 11: Removes the target’s MP by 35% Tier 12: Removes the target’s MP by 42%
Tier 8: 30% Tier 10~12: 40%
■ Event ● Yiun's Secret Tome Event ▶ Yiun's 14-Day Martial Art Log - Period: After September 19th Update, 2023 ~ October 16th, 23:59 ( UTC+8 ) - You can obtain 14 special items for logging in daily. - Event rewards can be claimed from the fire-cracker shaped icon located at the top left of the screen.
▶ Hunting Hour 7-Day Check-in Event - Period: After September 19th Update, 2023 ~ October 3rd, 23:59 ( UTC+8 ) - You can obtain 7 special items for 7 days by logging in daily. - Event rewards can be claimed from the fire-cracker shaped icon located at the top left of the screen. - Rewards
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Legendary Heavy ATK Potion x3
Magic Square Ticket x3
Legendary Adamant Potion x3
Secret Peak Ticket x3
Legendary Accuracy Potion x 3
Raid Support Box x 1
Legendary Hunting Potion x 2
※ All items claimed from this event cannot be traded. ※ Please refer to [[url=https://forum.mir4global.com/post/1419]Notice - Hunting Hour 7-Day Check-in Event[/url]] for further details.
■ Portal ● Portal 10F - Magic Square and Secret Peak 10F will be added (available for Expedition). ● Magic Square 10F - Entry Power Score: 208,000 - Monster Level: 160~175 ● Secret Peak 10F - Entry Power Score: 214,000 - Monster Level: 165~175 ● Expedition Mission for Portal 10F - 8 New Magic Square Expedition Missions - 14 New Secret Peak Expedition Missions
■ Crafting Manual ● Crafting Manuals available for Secret Peak will be added/adjusted.
Increases Max HP by 2200, CRIT ATK DMG Boost by 10%, and All DMG Reduction by 8%.
Splendid Wings
Increases Antidemon Power by 10%, Debilitation Success Boost by 15%, and Debilitation RES Boost by 15%, and accelerates Mining Time by 10%.
Elegant Wingbeat
Upon attacking, there is a 5% chance to grant a Shield that absorbs damage equal to 15% of Max HP for 5 sec. Cooldown 60 sec.
● Spirit Special Summon Updated - Period: After September 19th Update ~ October 4th, 23:59 (UTC+8) - Epic Spirit ‘Jade Butterfly Visana’ can now be obtained through Special Spirit Summon. - Divine Dragon’s Promise points accumulated from the previous Spirit Special Summon event will be reset.
■ Appearance Equipment ● New Appearance Equipment Updated
Kumdo Club's Flexible Bamboo Sword
Hockey Club's Cold Stick
Tennis Club's Light Racket
Disciplinary Committee's Elegant Megaphone
Baseball Club's Sturdy Bat
Bowling Club's Heavy Bowling Ball
■ Request ● Mirage Ship & Domination Server Request Difficulty Adjusted ▶ Mirage Ship Requests - The requests targeted will be adjusted to collect Quest Items faster.
Request Name
Change in Criteria
World Beyond the Portal 1
Defeat monsters in Portal: 200 → 100
World Beyond the Portal 2
Defeat Powerful Monsters in portal: 20 → 5
Black Marketeer's Treasure 1
Collecting Treasure Box: 50 → 30
Black Marketeer's Treasure 2
Gathering Herb: 3000 → 300
Black Marketeer's Treasure 3
Mining Mineral: 3000→ 300
Black Marketeer's Treasure 4
Collecting Energy: 3000 → 300
Black Marketeer's Treasure 5
Gathering Herb: 5000 → 300
Black Marketeer's Treasure 6
Mining Mineral: 5000 → 300
Black Marketeer's Treasure 7
Collecting Energy: 5000 → 300
Black Marketeer's Treasure 8
Collecting Void Orb: 350 → 200
▶ Domination Server Requests - The required goal and quantity will be adjusted.
Request
Change in Criteria
Change in Quantity
Something Splendid 1
Mining the Legendary Mineral
1 → 3
Something Splendid 2
Gathering the Legendary Wildflower
1 → 3
Something Splendid 3
Collecting the Legendary Energy
1 → 3
■ In-Game Bug Fixes & Gameplay Improvements 1. Fixed the issue where the available time for the Magic Square gets increased immediately upon using the Unstuck feature while the Auto-Extend is scheduled in Magic Square. 2. Fixed the issue where the notification of an item in specific was exposed abnormally. 3. Fixed various in-game typos.
We want to inform you that we are concluding support for this prologue and will soon close the ability to add it to your library.
Can you still play the prologue if you've already added it to your library? Yes, the game will remain on the accounts of all users who have already added it to their library and played it! So, no need to worry.
Very soon, we will return to share what awaits you next. In the meantime, be sure to wishlist the Quasimorph store page to stay up-to-date with future news!
We assure you, it's all for a good reason 😉. We are going to release Quasimorph very soon. So stay in touch!
Unity wants to charge a Runtime fee per install which is a completely demonic act, only an evil greed infernal soul will want to harm developers and gamers by doing this.
This is why I may change game engine, because at this moment it does not affects me, but it will affect fellow developers and gamers around the world.
So if I take even longer to make an update, is because I have moved to another game engine.
Thank you so much for your support and comprehension, you can still buy Angel Light The Elven Truce if you want to support me.
Controller support is in! Give it a try and let me know how it feels (and if there's any bugs). The controls are in the options menu under "Gamepad Controls".
NEW STUFF
new relic: Dissociation
added portraits to more events
controller support is in!
TWEAKS
in deeper levels bad events are more common and good events are less common
most event rewards spawn in the center of the room
added element to active ability UI to remind player how to swap actives
toned down enemy life scaling
opening chests no longer start combat encounters
interactable items like chests no longer overlap with the floor exit
NPCs have a different interactable sprite
destructable walls are a slightly different color
boss skull difficulty no longer enhances guns (sorry dave)
FIXES
fixed bug with rapid fire and aura gem relic creating infinity bullets
fixed mr. pick-one (NPC you see in treasure rooms) appearing when you get certain relics
mr. pick-one doesn't vanish if you leave and re-enter rooms
fixed moer typos
tooltips don't block the level up screen
fixed tutorial counting card uses when E was pressed with no card
Your enemies will never see it coming! In today’s Build of the Week we explore Guitaraholic’s Hidden Blade Corrupting Fever Ascendant. Check out the showcase below!
For more information about Guitaraholic’s build, you can find their forum guide here.
If you’re keen to get your build featured in Build of the Week, make sure you post your build in our Classes/Builds sub-forum, which you can find on our forum homepage, or post a video build guide on YouTube!
Added: ~ Freeze Tag Map Hex. ~ You can now view a players' ping in the social tab.
Bug Fixes: ~ Fixed a bug where a player could spectate and start a game by themselves to which the room would freeze up. ~ Players no longer get a free win or loss if you join an on-going game. ~ Removed a race exploit. ~ Fixed a Bug where a spectator could be it in infection. ~ Fixed an issue where a player would have no team and could walk around in a match.
Raiders, we hear your response to the latest changes over the past month & have an announcement to make regarding some changes.
As most of you can tell from our testing, we have found it very difficult to balance all aspects of PvP, PvE, Extraction and Progression into a single cohesive design. One of the core issues is that progression and fair PvP are inherently in conflict with each other (most players dislike geared higher level players killing lower level ungeared players).
Based on your feedback, and to accommodate the various playstyles we decided to move back to some of our original design.
Starsiege: Deadzone will be branching into two different games:
Starsiege: Deadzone - will focus on short rounds of PvP gameplay.
Starsiege: Raiders - will focus on a larger scale extraction and progression gameplay.
Starsiege: Deadzone (PvPvE) will have the following features:
Free to Play.
Release expected in October.
All players enter a match with minimal equipment (basic weapons).
Players will find various loot (Weapons, Armor, Consumables) in match from crates and bot drops.
Bots are relatively easy and the focus is on PvP, with only a few bot types in the match.
Maps are the current ships and will once more break apart from the outside in using the fog system.
There are no classes.
Progression will unlock Abilities and Perks, all players start with 2 abilities and 4 perks so all progression is for alternative playstyles.
There is no extraction, no stash, no merchants, no missions, no crafting.
Reputation system will return along with matchmaking.
Solo and Team Queues will be available.
Starsiege: Raiders (PvPvE) will have the following features:
Paid access (requires a Founders Pack).
Test sessions will take place over the next few months to fully develop the game.
Expected release is estimated to be January 2024 (not guaranteed).
Large maps with outdoor/indoor space.
Large variety of PvE Bots including Bosses.
Large variety of missions.
Crafting and Merchants similar to the current system.
Classes (determined by testing).
Extraction, Inventory, and Loot will be similar to the current systems.
Solo and Team Queues will be available.
FAQ:
Players who purchased the Founders Packs (and Season Pass) will get the Founders packs for both games, and the Season Pass for both games. This offer will be available until the release of both games which will then have separate Founder Packs and Season passes.
All cosmetics bought or earned in one game will be available automatically and for free in the other game through cross-game progression.
We plan on testing the newest update to Starsiege: Deadzone soon and we aim to do some more testing this weekend.
Erez will be available for a Q&A to go over these changes and the roadmap soon.
Buildings can now have a demolish award. Demolishing a Triplex will now award 200 Nanites. This gives you a method to convert 225 energy into 150 nanites on demand.
Added display area for subscribed map pack author name and icon in the play menu.
[Community Feedback] Added "Capture Mouse" option to general options
Tweaks and Fixes
[Community Feedback] Fixed Float parser so that typing ".2" turns into "0.2" instead of incorrectly becoming "2".
Fixed a bug whereby setting a map icon wouldn't work the second time.
Fixed Capture Energy/Nanite Award action modifiers not properly applying.
Notice: The Creator Contest will close in less than two weeks on September 30th!