Patch 1.4.2 nears closer and with this I wanted to go over some of the content/features & more that will be added in this patch and going over a few things that will come in the future.
The start of the quest system
With this patch comes the beginning of a system that will soon bring lots of pieces of content to the game and lore! With this update a 'Laptop Event' will be added. Laptops can be found off dead AI human or zombies bosses, or in rare loot containers. These events will lead to quests that will consist of anything from the simple kill X at this location, to disabling a generator that is guarded by AI Bandits. A lot is possible.
In the future, quests will consist of these 'Laptop Events' to main story quests, bounties & more!
New Journal UI
A face lift of the Journal UI was needed and coming with this update is a completely stylized UI made by Thomas Buzata. Also included are brand new skill icons to with this.
QOL changes & fixes
Big QOL changes are coming for zombies and melee. The time between a zombie being able to attack the player or another survivor has been increased from 1s to a random time set between 1.25s & 2s. This will make melee with zombies less annoying however keep that fear that multiple zombies can kill you. Also the zombie attack hitbox has been halved and the player's melee attack hitbox has been doubled. More changes include; bleeding lasts for a shorter amount of time and has been basically halved, new rocket launcher sounds, new POIs and more...
Dialogue system
At this moment in time I'm unsure if this will make it into 1.4.2 but possibly 1.4.3. The dialogue system will tie heavily into the quest system and finding out more about the world of SurrounDead. From simple conversations with survivors, to meeting bandits and either talking your way out of getting killed or telling them how you will kill them yourself. Apart from this, much more can be added and QTE like timed dialogue will also be added. In the future I hope to tie this system to other parts to make it more sophisticated to AI know the type of person you are...
Some other stuff I'm working on for after 1.4.2
Multiplayer: Still progressing, work has slowed on it recently to get the quest system implemented but after this and in a month or two, work will increase again on MP.
Many new POIs: New POIs from hotels, to abandoned survivor holdouts, new towns & a large city!
Motorbikes: Main reason motorbikes haven't been added yet is due to issues with the physics of them in-game. Recently, I've been able to improve this of vehicles with two wheels, but work continues.
Swimming: The animation system is complete for swimming and the next course of action is to start changing the map to allow swimming in the rives, lakes, etc.
Filters for gas masks: One thing to increase the difficulty of radiated areas is to add filters you need to find to use the filter in these zones, as without you'd die in there.
New controller settings for deadzone, aim acceleration curve
Analogue controller directional movement (was locked to WASD axis before)
Fixed controller not being able to interact with mission menu after completing campaign
OPTIONS:
Toggle sprint option for keyboard and controller
Fixed UI text being too small on steam deck
COMBAT SIMULATOR:
Fixed missing music, weapon benches in combat simulator maps
Fixed missing floor collisions in "The Shard" combat simulator map
Fixed wall with missing collisions in Reactor combat simulator map
Fixed soft lock on killing waves with only 1 enemy too quickly
WEAPONS:
Shotgun infinite reload bug squashed and thrown out
Fixed grenade launcher homing projectile particle spam on hitting the floor
Fixed dual wield weapon customizations not appearing after loading a game or returning to safehouse
CAMPAIGN/SIDE MISSIONS:
Fixed crash on spawnkilling enemies with proximity mines or incendiary shotgun (most noticeable in oil rig)
Fixed wall missing collision in Jorvik Castle library
Fixed firebombs not being picked up in Jorvik Castle
Fixed Pandora Institute floating TV screen
Fixed Pandora Institute missing wall collision after entering the tower
Fixed Site32/Unidentified Structure enemies getting stuck in outside of map
TMOD:
Fixed tmod "FlashlightOn" and "SpawnWithRifleShield" buttons getting stuck
Fixed tmod spawned HVTs counting towards HVT kills
Fixed tmod buddha mode remaining on after tmod disabled
MISC:
Numerous localization fixes (thank you Lionbridge Games) ♥
Fixed slide being queued if pressed while stamina is empty
Bunch of soft locks are soft locked outta the game shoo
All achievements now trigger properly (Average Weapon Enjoyer, 50 Shades of Burnt, & more)
Various music fixes
"Lowest Difficulty This Level" now being saved correctly, affected by cheats
Fixed UI slider values turning to 0 (this only occurred with European languages)
Fixed Hazardous camo's misaligned textures
Fixed supply box not being affected by "Music" volume setting
Safehouse Infiltrator HVT now has a small chance of spawning even after he's been killed once
Tons of little bugs are now fumigated and sent off to Pandora Institute.
These were mostly reported by players, thanks so much for finding these and letting us know!
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5 new combat simulator maps
5 new player skins
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Weapon Skins
We also worked on some weapon skins, that we'd love for you to try for yourself! These will be included in Patch 1. They can be accessed at weapon benches (where you customize your weapons). Each skin requires completing a map, you'll have to work to earn them all. -----------------------------------------
Join us on October 10th at 4pm CEST during the Steam Next Fest event for the Demo Livestream! As implied by the title, this stream will also mark the launch of the demo, so you can play Mining Mechs yourself. The demo is fully playable in online co-op multiplayer with up to 7 friends, but features a limited map size and less content than the full game.
Unity Occlusion" is a feature in the Unity game engine that helps optimize rendering by determining which objects or parts of the environment are hidden from the player's view and therefore don't need to be rendered. This improves performance by reducing unnecessary calculations and rendering of objects that are not visible, ultimately leading to smoother gameplay experiences.
Thank you for your outstanding support! We have released a new update for Boti: Byteland Overclocked, which includes some bug fixes and improvements requested by you. Please keep delivering us your feedback so we can make the game even more enjoyable for everyone!
Here are the main changes in this update:
Worms combat has been balanced and improved for a better experience
We have introduced some Level Design fixes on levels 3 and 4
We have fixed the glitch balls visuals to make them more consistent and clear
We have fixed the achievement Cinematic Aficionado, which was not unlocking properly for some players. This achievement is awarded for not skipping any cutscene in the game
New Game button has been moved to the main menu for easier access and convenience
Thank you for your support and stay awesome, data bots!
Celebrating 20 years since its release, and maybe 15 years since people have been asking for Dr. Lunatic on Steam, it's finally happened! Relive Bouapha's adventures old and new in over 80 distinct Worlds, plus over 400 more on the Steam Workshop! Upload your own worlds and play new ones instantly, compete on Steam-exclusive Leaderboards, show off your Achievements, and game on the go with full Steam Deck support.
Visit the LoonyChat Discord to chat with players and builders old and new!
Don't forget that since 2019 the game's source code has been available as part of HamSandwich, which an enterprising builder could even mod into a whole new game if they so desired.
A full accounting of the new features since the old Supreme releases can be found at HamSandwich's Changelog.