Changes - Colliders in Level 14 are changed and that part is now playable without walking in air - Autocheckpoint text was missing in some levels so now it is fixed - Added new kill zones under every level - Other small bug fixes and improvements
And that is all! Enjoy a new update and a special week with 20% sale on the game!
It’s your best mate, Foster. We’re looking for the brave, possibly demented few willing to volunteer for our most dangerous mission to date. Deep in the Bavarian Alps lies a WWII-era mountain stronghold. Why is this of interest to us? Well, it’s the last known location of the infamous Dr. Hans Volter. (And who knows? Possibly Renfred.) Appropriately, the locals call it “Castle Volter.”
This will be a must-visit sight for fans of ribbed vaults, flying buttresses, hidden rooms, and science untethered from all moral and ethical considerations.
Most significantly, we now know the secret behind Herr Volter’s surprisingly spry, death-defying existence, and it’s not just sleep, exercise, and diet. Here, the original Hans is being kept in stasis so that his own organic matter can be used to create a brood of crumb-snatching little Hans Juniors forever and for all time—unless, of course, we do something about it.
So what’s say we finally put an end to Dr. Volter and his little science experiment? It’s time to consign him to the dustbin of history along with the rest of his old kameraden. It won’t be easy. I can’t guarantee you’ll come back alive, but don’t worry about it: what with modern cloning technology these days, death is only temporary anyway.
Mercss will infiltrate Castle Volter with The Beta 1 release, which will go live on PC soon!
Update 0.8.17 So many changes, I hope I didn't break anything while adding new stuff...
Added 2 story levels.
Three new enemies were added on the new levels: Scout III, Toxic Screamers, and Medusas.
Improved character controls. There is less delay when falling, less stumbling over small obstacles, and fixed bugs with the character's flight when falling from a great height.
The lower part of the cliff level has been supplemented with additional content. The snowy spaces were quite empty, and we filled them with some interest points and additional loot. High Gate Ruins?
Better optimization on cliff level, there is still room for further optimization, but there were no complaints about the current implementation either.
The design of one of the first levels (the antenna level) has been improved, loot has been added, new elements have been added, and a cutscene has been added. You can return to previous sectors by controlling the mission selection terminals on the left.
Minor fixes and enrichment of the level design and additional loot on missions: bridge, swamp, bastion, southern station.
Updated dialogue animations. (I got a little sweaty in my mocap suit)
The description of all improvements is now more clear (corresponds to the level of upgrade)
Fixed a bug where missile explosions did not knock back physical bodies.
The visual rotation of the upper part of the player has been slowed down. It twists the back too much when turning sharply.
Improved spider walking animation.
Unique sound effects for spider / worm have been added.
Changed principle of the turret ability, their duration is now unlimited.
Missiles no longer circle around the target.
A new type of loot has been added: quantum jump. There will be not much of it, I would like the player to know how it works before choosing the craft. You can find one such item in the headquarters.
The balance of weapon and suit upgrades has been revised, in particular, the basic ammunition of the Olympic rifle has been reduced.
Fixed a bug in the behavior of enemies, when they did not start flying to the target for the first few seconds.
Fixed a bug where launching the game from the shortcut did not work correctly.
Fixed a bug with the field of view settings that broke optical zoom.
Fixed a bug where the shotgun in healing mode fired pink bullets.
Fixed a bug where missiles did not damage Stingrays.
Some phrases on the missions with the castle and construction site have been corrected.
Unstable Nanoblock - now has a limit in inventory, also description has been changed.
The English version is still a draft. It's translated by ChatGPT 4.0. I manually proofread a bit (My English is poor). Please note its engine is inky so there is no text animation effect, but it can be played on mobile and Mac.
- Fixed an issue, where you could run past an enemy if you hold the move key - Fixed an issue, where loading a save with an unlocked door, it would still appear locked - Fixed an issue, where you could open the action wheel when the battle was already over
New music: - New theme song, Transformation for Fun and Profit, composed by caeluswindcat! ( https://linktr.ee/floraliamusic )
New Random/generated clients: - Husband into dirndl-wearing Oktoberfest woman autumn seasonal client
New story clients: - Lady V - VII, transforming a trio of men into a mannequin, fishnet stockings, and bustier
New products: - Lamia Lime Tequila Shots, transforming the drinker into a lamia - Fairy Sugar Dust, transforming the eater into energetic fairies - Dragon Ade, a boba energy lemonade that transforms the drinker into an antrho dragon - Foxy Time Tea, a tea that turns the drinker into a suave fox person! - Rocking Raven mouthwash that turns the user into a punk raven person