Weâre glad to meet you again in the world of great flavors and amazing sounds! đ¶
Weâre not going to lie⊠weâve got a lot on our plates. Currently weâre working on many various activities and mechanics but weâd love to give you a little insight into our progress. During todayâs trip, weâd like you to keep in mind that on some gifs youâll see placeholders, graphics and visual effects may and will be further improved or changed. đ With that being said, letâs dive right into todayâs devlog, shall we?
Letâs start with the minigames. The sound is a very important part of our game therefore one of our biggest challenges is creating appealing and functional rhythm based minigames. For the demonstration purposes, weâll take you through some of the steps of creating dumplings. đ„
As you can see, some of the tasks will reward you additional experience points if done quickly, while some require you to hit the right button at the right time.
đ Letâs take a look at cutting!
The cutting minigame is about rhythmically hitting each of the lines to achieve perfect cuts. Weâd love to know your opinions on those minigames, we can't wait to hear your ideas! đ„
Moving out of the kitchen, letâs meet one of the customers whoâs interested in this very dish! Heâs still rough on the edges but itâs his first time meeting you so show him some love, will you? đ€ The following gif presents taking orders!
But what exactly needs to be done before the guests can come into the restaurant? Letâs run through some of the early morning activities youâll have to complete before the opening. First things first, youâll have to tidy up the place, clean the tables, put down the chairs and clean the floors. đȘ
Once you take care of that, youâll have to restock all the supplies, paper in the toilets, napkins and flowers on the table so theyâll be ready whenever guests come in! đ
Once those steps are completed youâll finally be able to start the real work.
Currently, weâre still working on improving and creating the models, animations and balancing the game. Many elements have already been programmed and as we progress with the development of the game weâll share more of them in devlogs for you to take a look.
Unfortunately that brings us to the end of this devlog. Weâd love to hear your honest opinions about its contents. Let us know which elements you like, which youâd like us to change and share your ideas! In the meantime you can add our game to your wishlists and visit us on discord where we can have a chat! đ
As weâve already mentioned, nights in your clubs are bound to be full of all sorts of events. To make it easier for you to manage and take notes of all of them weâve decided to introduce an events table. đ We believe this tool will help you and make the gameplay more enjoyable. đ
Another feature youâre already aware of is the employeesâ training. At some point during your gameplay youâll be able to unlock employee upgrades. đ Upgrading them will significantly raise their efficiency but just as in real life, theyâll become more expensive. đČ Invest your money in them but donât make your club go under!
Weâve also updated the lighting! đĄ Neons have been added to some of the furniture and their light glows on their surroundings! Weâve also introduced new colors to choose from for both lights and neons! đ đ
As for the novelties weâve been working on, weâre currently working on minigames awaiting you during the nights! đ„ Weâre glad to share one of them with you today! Itâs a bartender minigame. Take the order and choose the right ingredients to prepare a perfect drink! đč If you successfully complete the minigame youâll be rewarded with reputation or money!
Weâll reveal more of the minigames in the future! Let us know if you like the contents of the devlog. We canât wait to hear from you on our discord! đ Donât forget to add our games to your wishlists to not miss on any of the future newses!
We appreciate your enthusiasm for NASCAR Arcade Rush! We apologies for the issue where player experience washed out graphics with HDR. Our pit crew has been hard at work, and we're rolling out a hotfix to address the issue that was affecting your race experience.
General:
HDR Clarity: We've fine-tuned the visuals to ensure that HDR is no longer an issue. No more washed-out graphics â you'll now enjoy vibrant and true-to-life colors on the track.
Scholar of the Arcane Arts - Mr. Horrible Gelatinous Blob
Hey Scholars! Iâm so excited to introduce the collectible card game into Scholar called Drifter! On top of that Iâve added a spell codex so you can keep track of all the wild combinations youâve been making. Thereâs also a new npc, new buildings, a crafting minigame and plenty of secrets that have been added. This is one of the biggest updates to the game!
New Spells
Summon Zombie Summon a zombie which will attack other monsters for you. It will decay and lose health over time. This spell can be combined with others.
Lava Shoot a trail of lava on the ground which will damage monsters over time. This spell can be combined with others.
Angel of Mercy Pay a blood sacrifice to spawn blades out of your soul. This spell can be combined with others.
Whirlpool This can only be found by beating a secret Miniboss. This spell can be combined with others.
Spell Updates
Serenâs Falling Star can now be combined with Necromancy.
Scattershot can now be combined with Necromancy.
To-neis burst Old damage scaling: damage = power level New damage scaling: damage = 50% of power level.
Raincloud Placement hitbox has been made smaller so it's easier to cast the spell in tight corridors.
New Card Game: Drifter
There is now a collectible card game called Drifter in Scholar! An NPC named Dewey has a chance to spawn in dungeons. Speak to Dewey and heâll come back to Villa with you.
Dewey will teach you how to play Drifter. Itâs a card game that involves summoning monsters on the field, and equipping the monsters with spell cards. After the tutorial youâll be able to challenge each villager to a game of Drifter.
Dewey will also have a shop where he can sell you more spell cards.
Monster cards can only be found in dungeons. The following monsters have a chance of dropping their card after being defeated:
Deadwood
Brawllusk
Babung
Smush Smush
Flightless Dragon
Piety
Archolyte
Pujari
Squage
SeaSpawn
Mudmage
Rockshell
The following spells have cards that will appear in Deweyâs shop:
Fireball
Icedrill
Rockwall
Icewall
Deluge
Thornpatch
Lifeshield
Mudball
Bubbler
Serens Barrage
Rock throw
Firewall
Toneiâs burst
Splash
Solaris
Expect more monster cards and spell cards in future updates!
Gameplay Update
Dungeons have been shortened to encourage multiple runs. There is also a visual distinction between floors.
Spell Codex has been added. Press tab to open your spellbook and the bookmark for the codex will be at the top. As you use and combine spells the codex will fill itself out to explain to you exactly what is happening with each combination.
Spellbooks found in chests will always be an upgrade to its primary school of magicâs damage. It is no longer completely random.
You will randomly come across knights fighting in the dungeons. Try and help them and theyâll escort you to the exit!
Piles of leaves can now be lit on fire.
Alturâs shop dialogue has been updated to be easier to read when upgrading Cast Times.
Veraâs shop dialogue has been updated to tell you exactly what level spells you can block with your defensive spells with each upgrade.
The amount of zombies that Thnyx spawns to sacrifice into his acid bowl has been cut in half.
A Secret Miniboss has been added to the Water Domain.
Secrets are more likely to spawn during a NewGamePlus run. The chances of secrets spawning goes up with each loop of NewGamePlus.
If a monster is Invulnerable to damage their healthbar will turn blue after you attack them.
Deadwoods can drop wood upon death.
Defensive Spells Rework:
Previously defensive spells were strong against two schools of magic, weak against two schools of magic, and just good against its own school of magic. This is unneeded complexity, especially for new players. So moving forward defensive spells will be strong against three schools of magic (including its own), and weak against two schools of magic.
Example Icewall at level 5:
Old version can block Level 14 Pyromancy and Necromancy Level 10 Hydromancy Can not block Geomancy or Aeromancy.
New version can block Level 14 Pyromancy, Hydromancy and Necromancy Can not block Geomancy or Aeromancy.
Town Upgrade
You can upgrade Abuelaâs shop to level 3. This will allow you to refund up to 10 spells every time you visit the Villa.
New Buildings: Brick Oven, Sawmill
You can now build planks of wood and bricks in town. Youâll need to upgrade Abuelaâs shop twice. Once youâve done that sheâll add a quest on the town board to build a brick oven and a sawmill. Speaking to Dewey also unlocks the brick oven and sawmill.
Creating planks of wood and bricks involve a rhythm mini-game. If you play it successfully you will receive twice as many materials! There is no punishment for failing this mini-game.
Bug Fixes
Listen, we all love Abuela, but Vera wouldnât stop talking about her. I fixed it so sheâll mention Abuela once and then go back to her normal talking points.
Raincloud was not telling you its upgraded damage properly. It now displays correctly in Veraâs shop.
Tremor properly states that it Instantcasts at level 12.
Abuelaâs shop was only refunding currency based on the cast time level. This is fixed so she refunds based on both cast time, and power level.
Chests were showing the wrong stats if both options were a spell. This has been fixed!
As we reclaim the week from the glorious weekend rest our Mercenary duties still call. Our Warfare event is coming in 2-days, which means we need you to be in tip-top shape and what better way to gear up with some extra loot? That's right, we'll be giving out a bit more loot this round, each Mercenary who plays at all during our Wednesday Warfare event will also receive a 2x Contract Bonus in addition to the in-game currency. Be sure to equip these bonuses to earn more XP during a match. Now on to the special instructions.
Special Instructions
(September 20) event will run from 3:30pm EST until 4:30pm EST
This game mode will be a rotation of Stomping Grounds, Control, Asset Assassination, and Team Annihilation played through our various game matches
Please join the server "Devs + Community Jam"
Everyone is welcome to join - this is crossplatform
Prizes for Joining
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
A 2x Contract Bonus
As a reminder, we run our in-game chats over Discord so if youâd like to join the action feel free to enter the voice chat with our dev team and community!
Following suit with the previous update to the game this one too has a focus on optimisations, quality of life and bug fixing. However, this time this update will bring with it the return of the soldier medals with a whole new design ready to be displayed at your will on your playercards. Head over to the barracks to check these out.
Soldier medals are back! Now that weâve tested the robustness of the new playercard system weâre pleased to announce the reintroduction of the class medals into the game. These medals have undergone a complete redesign and to better reflect the class they are associated to so you can display your skill as your favourite class with pride.
You can now also apply previously earned medals onto your playercard, display up to 4 medals from the same class medal on your playercard to showcase your veterancy.
The spectate system has also undergone a rework to make transitioning between player specific spectating and freecam easier, now you can easily swap between the two modes seamlessly by simply pressing âEâ (this can be rebound). Swapping to freecam from spectate on a specific player will enter freecam on the players position allowing for easy movement between the two modes.
In-game interaction icons have also been redesigned to compliment the latest UI overhaul and make for more distinguishable and understandable calls to action.
On the game optimisation front we've specifically taken a look at map loading times with this release. Our team will continue dishing out more improvements on this front in more Holdfast updates to follow.
Part of this change is an experimental new option for a reduced main menu which can be accessed by inputting -hddMode as a Steam game launch parameter. This lightweight version of the main menu currently in BETA is intended to aid individuals that have the game installed on a hard drive.
Be sure to take a read of the full change log to see the list of optimisations, bugs and quality of life features that have been addressed in this update. Thank you for your support and until next time, may good health be yours. :oheart:
Changelog 88 - Game Version 2.14.8661.23780
Count â 3 new features and improvements. â 11 quality of life additions. â 4 optimisations. â 3 graphical additions. â 23 bug fixes.
Soul Shop Exp Leech & Skulls got reworked following the Potato Digger changes, more in the future.
Potion Atk/HP, Potato & Class Exp, Skull & Confection Exp also reworked following the Potato Digger changes but on a smaller scale.
Expedition Token will now keep the decimals (it won't be displayed, but you don't have to plan effectively a run due to rounding issue).
Fixed:
Being offline in a boss area x-9 for over 24h could lead the potion and whack to be used while giving additional reward like if you were online (not big issue, it was mostly accurate but could lead to confusion, i made sure it wont happens).
Locked Assembly Line were providing Level 0 Bonus (not anymore!).