Sep 18, 2023
ASMR Food Experience - Dawid_Gameparic
Hello Players! 👋

We’re glad to meet you again in the world of great flavors and amazing sounds! đŸŽ¶

We’re not going to lie
 we’ve got a lot on our plates. Currently we’re working on many various activities and mechanics but we’d love to give you a little insight into our progress. During today’s trip, we’d like you to keep in mind that on some gifs you’ll see placeholders, graphics and visual effects may and will be further improved or changed. 🙂 With that being said, let’s dive right into today’s devlog, shall we?

Let’s start with the minigames. The sound is a very important part of our game therefore one of our biggest challenges is creating appealing and functional rhythm based minigames. For the demonstration purposes, we’ll take you through some of the steps of creating dumplings. đŸ„Ÿ


As you can see, some of the tasks will reward you additional experience points if done quickly, while some require you to hit the right button at the right time.
👍 Let’s take a look at cutting!


The cutting minigame is about rhythmically hitting each of the lines to achieve perfect cuts. We’d love to know your opinions on those minigames, we can't wait to hear your ideas! đŸ”„

Moving out of the kitchen, let’s meet one of the customers who’s interested in this very dish! He’s still rough on the edges but it’s his first time meeting you so show him some love, will you? đŸ€” The following gif presents taking orders!


But what exactly needs to be done before the guests can come into the restaurant? Let’s run through some of the early morning activities you’ll have to complete before the opening.
First things first, you’ll have to tidy up the place, clean the tables, put down the chairs and clean the floors. đŸȘ‘




Once you take care of that, you’ll have to restock all the supplies, paper in the toilets, napkins and flowers on the table so they’ll be ready whenever guests come in! 👍


Once those steps are completed you’ll finally be able to start the real work.

Currently, we’re still working on improving and creating the models, animations and balancing the game. Many elements have already been programmed and as we progress with the development of the game we’ll share more of them in devlogs for you to take a look.

Unfortunately that brings us to the end of this devlog. We’d love to hear your honest opinions about its contents. Let us know which elements you like, which you’d like us to change and share your ideas! In the meantime you can add our game to your wishlists and visit us on discord where we can have a chat! 👇



https://store.steampowered.com/app/2066740/ASMR_Food_Experience/

See you soon
ASMR Food Experience Team
Disco Simulator - Dawid_Gameparic
Hello Managers! 👋

It’s been a while since you’ve heard from us but we’re back with more novelties! đŸ€© Some of them have already been mentioned in previous devlogs and today we’ll present them in broader spectrum for you to take a closer look!

As we’ve already mentioned, nights in your clubs are bound to be full of all sorts of events. To make it easier for you to manage and take notes of all of them we’ve decided to introduce an events table. 📝 We believe this tool will help you and make the gameplay more enjoyable. 🙂


Another feature you’re already aware of is the employees’ training. At some point during your gameplay you’ll be able to unlock employee upgrades. 👍 Upgrading them will significantly raise their efficiency but just as in real life, they’ll become more expensive. đŸ’Č Invest your money in them but don’t make your club go under!


We’ve also updated the lighting! 💡 Neons have been added to some of the furniture and their light glows on their surroundings! We’ve also introduced new colors to choose from for both lights and neons! 😀 💃


As for the novelties we’ve been working on, we’re currently working on minigames awaiting you during the nights! đŸ”„ We’re glad to share one of them with you today! It’s a bartender minigame. Take the order and choose the right ingredients to prepare a perfect drink! đŸč If you successfully complete the minigame you’ll be rewarded with reputation or money!


We’ll reveal more of the minigames in the future! Let us know if you like the contents of the devlog. We can’t wait to hear from you on our discord! 👇 Don’t forget to add our games to your wishlists to not miss on any of the future newses!



https://store.steampowered.com/app/1226970/Disco_Simulator/

See you soon,
Disco Simulator Team
KallaX - Unexpected Team
Kallax is finally out!




We've been working on it for a little less than two years and we are very happy to share our new game with y'all!

Play from 2 to 6 and build furniture together in 60+ challenging levels.

Buy KallaX now and save 10%!



We want to thank our community on Discord. You folks supported us and helped us tremendously!

Do not hesitate to join them to give us feedback or to find new friendship to destroy!

We also pinned a FAQ on the Steam forum page. If you don't find the answers to your questions here, do not hesitate to reach out to us there or on Discord or Twitter.

We hope you'll have a blast with our game!
NASCAR Arcade Rush - HotRod
Hey Racers!

We appreciate your enthusiasm for NASCAR Arcade Rush! We apologies for the issue where player experience washed out graphics with HDR. Our pit crew has been hard at work, and we're rolling out a hotfix to address the issue that was affecting your race experience.

General:
  • HDR Clarity: We've fine-tuned the visuals to ensure that HDR is no longer an issue. No more washed-out graphics – you'll now enjoy vibrant and true-to-life colors on the track.
Scholar of the Arcane Arts - Mr. Horrible Gelatinous Blob
Hey Scholars! I’m so excited to introduce the collectible card game into Scholar called Drifter! On top of that I’ve added a spell codex so you can keep track of all the wild combinations you’ve been making. There’s also a new npc, new buildings, a crafting minigame and plenty of secrets that have been added. This is one of the biggest updates to the game!

New Spells

Summon Zombie
Summon a zombie which will attack other monsters for you. It will decay and lose health over time.
This spell can be combined with others.



Lava
Shoot a trail of lava on the ground which will damage monsters over time.
This spell can be combined with others.



Angel of Mercy
Pay a blood sacrifice to spawn blades out of your soul.
This spell can be combined with others.

Whirlpool
This can only be found by beating a secret Miniboss.
This spell can be combined with others.



Spell Updates

Seren’s Falling Star can now be combined with Necromancy.

Scattershot can now be combined with Necromancy.

To-neis burst
Old damage scaling: damage = power level
New damage scaling: damage = 50% of power level.

Raincloud
Placement hitbox has been made smaller so it's easier to cast the spell in tight corridors.

New Card Game: Drifter

There is now a collectible card game called Drifter in Scholar! An NPC named Dewey has a chance to spawn in dungeons. Speak to Dewey and he’ll come back to Villa with you.



Dewey will teach you how to play Drifter. It’s a card game that involves summoning monsters on the field, and equipping the monsters with spell cards. After the tutorial you’ll be able to challenge each villager to a game of Drifter.



Dewey will also have a shop where he can sell you more spell cards.

Monster cards can only be found in dungeons. The following monsters have a chance of dropping their card after being defeated:

  • Deadwood
  • Brawllusk
  • Babung
  • Smush Smush
  • Flightless Dragon
  • Piety
  • Archolyte
  • Pujari
  • Squage
  • SeaSpawn
  • Mudmage
  • Rockshell

The following spells have cards that will appear in Dewey’s shop:

  • Fireball
  • Icedrill
  • Rockwall
  • Icewall
  • Deluge
  • Thornpatch
  • Lifeshield
  • Mudball
  • Bubbler
  • Serens Barrage
  • Rock throw
  • Firewall
  • Tonei’s burst
  • Splash
  • Solaris

Expect more monster cards and spell cards in future updates!

Gameplay Update

Dungeons have been shortened to encourage multiple runs. There is also a visual distinction between floors.

Spell Codex has been added. Press tab to open your spellbook and the bookmark for the codex will be at the top. As you use and combine spells the codex will fill itself out to explain to you exactly what is happening with each combination.



Spellbooks found in chests will always be an upgrade to its primary school of magic’s damage. It is no longer completely random.

You will randomly come across knights fighting in the dungeons. Try and help them and they’ll escort you to the exit!

Piles of leaves can now be lit on fire.

Altur’s shop dialogue has been updated to be easier to read when upgrading Cast Times.

Vera’s shop dialogue has been updated to tell you exactly what level spells you can block with your defensive spells with each upgrade.

The amount of zombies that Thnyx spawns to sacrifice into his acid bowl has been cut in half.

A Secret Miniboss has been added to the Water Domain.



Secrets are more likely to spawn during a NewGamePlus run. The chances of secrets spawning goes up with each loop of NewGamePlus.

If a monster is Invulnerable to damage their healthbar will turn blue after you attack them.

Deadwoods can drop wood upon death.

Defensive Spells Rework:

Previously defensive spells were strong against two schools of magic, weak against two schools of magic, and just good against its own school of magic. This is unneeded complexity, especially for new players. So moving forward defensive spells will be strong against three schools of magic (including its own), and weak against two schools of magic.

Example Icewall at level 5:

Old version can block
Level 14 Pyromancy and Necromancy
Level 10 Hydromancy
Can not block Geomancy or Aeromancy.

New version can block
Level 14 Pyromancy, Hydromancy and Necromancy
Can not block Geomancy or Aeromancy.


Town Upgrade

You can upgrade Abuela’s shop to level 3. This will allow you to refund up to 10 spells every time you visit the Villa.

New Buildings: Brick Oven, Sawmill



You can now build planks of wood and bricks in town. You’ll need to upgrade Abuela’s shop twice. Once you’ve done that she’ll add a quest on the town board to build a brick oven and a sawmill. Speaking to Dewey also unlocks the brick oven and sawmill.

Creating planks of wood and bricks involve a rhythm mini-game. If you play it successfully you will receive twice as many materials! There is no punishment for failing this mini-game.

Bug Fixes

Listen, we all love Abuela, but Vera wouldn’t stop talking about her. I fixed it so she’ll mention Abuela once and then go back to her normal talking points.

Raincloud was not telling you its upgraded damage properly. It now displays correctly in Vera’s shop.

Tremor properly states that it Instantcasts at level 12.

Abuela’s shop was only refunding currency based on the cast time level. This is fixed so she refunds based on both cast time, and power level.

Chests were showing the wrong stats if both options were a spell. This has been fixed!
LEAP - Laura
Good morning Mercenaries,

As we reclaim the week from the glorious weekend rest our Mercenary duties still call. Our Warfare event is coming in 2-days, which means we need you to be in tip-top shape and what better way to gear up with some extra loot? That's right, we'll be giving out a bit more loot this round, each Mercenary who plays at all during our Wednesday Warfare event will also receive a 2x Contract Bonus in addition to the in-game currency. Be sure to equip these bonuses to earn more XP during a match. Now on to the special instructions.



Special Instructions
  • (September 20) event will run from 3:30pm EST until 4:30pm EST
  • This game mode will be a rotation of Stomping Grounds, Control, Asset Assassination, and Team Annihilation played through our various game matches
  • Please join the server "Devs + Community Jam"
  • Everyone is welcome to join - this is crossplatform
Prizes for Joining
  • 2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
  • A 2x Contract Bonus



As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community!

Holdfast: Nations At War - AGS | Harper


Following suit with the previous update to the game this one too has a focus on optimisations, quality of life and bug fixing. However, this time this update will bring with it the return of the soldier medals with a whole new design ready to be displayed at your will on your playercards. Head over to the barracks to check these out.



Soldier medals are back! Now that we’ve tested the robustness of the new playercard system we’re pleased to announce the reintroduction of the class medals into the game. These medals have undergone a complete redesign and to better reflect the class they are associated to so you can display your skill as your favourite class with pride.


You can now also apply previously earned medals onto your playercard, display up to 4 medals from the same class medal on your playercard to showcase your veterancy.



The spectate system has also undergone a rework to make transitioning between player specific spectating and freecam easier, now you can easily swap between the two modes seamlessly by simply pressing ‘E’ (this can be rebound). Swapping to freecam from spectate on a specific player will enter freecam on the players position allowing for easy movement between the two modes.



In-game interaction icons have also been redesigned to compliment the latest UI overhaul and make for more distinguishable and understandable calls to action.


On the game optimisation front we've specifically taken a look at map loading times with this release. Our team will continue dishing out more improvements on this front in more Holdfast updates to follow.

Part of this change is an experimental new option for a reduced main menu which can be accessed by inputting -hddMode as a Steam game launch parameter. This lightweight version of the main menu currently in BETA is intended to aid individuals that have the game installed on a hard drive.



Be sure to take a read of the full change log to see the list of optimisations, bugs and quality of life features that have been addressed in this update. Thank you for your support and until next time, may good health be yours. :oheart:







Changelog 88 - Game Version 2.14.8661.23780

Count
● 3 new features and improvements.
● 11 quality of life additions.
● 4 optimisations.
● 3 graphical additions.
● 23 bug fixes.

Click here for the full change log.





- Anvil Game Studios

Refleax, Rycon, Dreas, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy & Winston (The Cat).
Farmer Against Potatoes Idle - Oninou
New:
  • 2 Contagion that affect the main game (finally).
  • 6 Assembly Line with 7 new Bonuses.
  • 20+ Farming Unique Shop Upgrade.

Updated:
  • Soul Shop Exp Leech & Skulls got reworked following the Potato Digger changes, more in the future.
  • Potion Atk/HP, Potato & Class Exp, Skull & Confection Exp also reworked following the Potato Digger changes but on a smaller scale.
  • Expedition Token will now keep the decimals (it won't be displayed, but you don't have to plan effectively a run due to rounding issue).

Fixed:
  • Being offline in a boss area x-9 for over 24h could lead the potion and whack to be used while giving additional reward like if you were online (not big issue, it was mostly accurate but could lead to confusion, i made sure it wont happens).
  • Locked Assembly Line were providing Level 0 Bonus (not anymore!).
PunjiVR: The Vietnam War - Sir Loin of Beef II
I created a short feedback survey that I would really appreciate if you filled out.

I look forward to seeing your responses, thanks!

Link: https://forms.gle/REHMF5hCKh2kBmC59
Sep 18, 2023
To The Mars - Exxes Games
Patch notes:
Fixes
  1. Added Music
  2. 19 checkpoints added
...