We appreciate your enthusiasm for NASCAR Arcade Rush! We apologies for the issue where player experience washed out graphics with HDR. Our pit crew has been hard at work, and we're rolling out a hotfix to address the issue that was affecting your race experience.
General:
HDR Clarity: We've fine-tuned the visuals to ensure that HDR is no longer an issue. No more washed-out graphics – you'll now enjoy vibrant and true-to-life colors on the track.
Scholar of the Arcane Arts - Mr. Horrible Gelatinous Blob
Hey Scholars! I’m so excited to introduce the collectible card game into Scholar called Drifter! On top of that I’ve added a spell codex so you can keep track of all the wild combinations you’ve been making. There’s also a new npc, new buildings, a crafting minigame and plenty of secrets that have been added. This is one of the biggest updates to the game!
New Spells
Summon Zombie Summon a zombie which will attack other monsters for you. It will decay and lose health over time. This spell can be combined with others.
Lava Shoot a trail of lava on the ground which will damage monsters over time. This spell can be combined with others.
Angel of Mercy Pay a blood sacrifice to spawn blades out of your soul. This spell can be combined with others.
Whirlpool This can only be found by beating a secret Miniboss. This spell can be combined with others.
Spell Updates
Seren’s Falling Star can now be combined with Necromancy.
Scattershot can now be combined with Necromancy.
To-neis burst Old damage scaling: damage = power level New damage scaling: damage = 50% of power level.
Raincloud Placement hitbox has been made smaller so it's easier to cast the spell in tight corridors.
New Card Game: Drifter
There is now a collectible card game called Drifter in Scholar! An NPC named Dewey has a chance to spawn in dungeons. Speak to Dewey and he’ll come back to Villa with you.
Dewey will teach you how to play Drifter. It’s a card game that involves summoning monsters on the field, and equipping the monsters with spell cards. After the tutorial you’ll be able to challenge each villager to a game of Drifter.
Dewey will also have a shop where he can sell you more spell cards.
Monster cards can only be found in dungeons. The following monsters have a chance of dropping their card after being defeated:
Deadwood
Brawllusk
Babung
Smush Smush
Flightless Dragon
Piety
Archolyte
Pujari
Squage
SeaSpawn
Mudmage
Rockshell
The following spells have cards that will appear in Dewey’s shop:
Fireball
Icedrill
Rockwall
Icewall
Deluge
Thornpatch
Lifeshield
Mudball
Bubbler
Serens Barrage
Rock throw
Firewall
Tonei’s burst
Splash
Solaris
Expect more monster cards and spell cards in future updates!
Gameplay Update
Dungeons have been shortened to encourage multiple runs. There is also a visual distinction between floors.
Spell Codex has been added. Press tab to open your spellbook and the bookmark for the codex will be at the top. As you use and combine spells the codex will fill itself out to explain to you exactly what is happening with each combination.
Spellbooks found in chests will always be an upgrade to its primary school of magic’s damage. It is no longer completely random.
You will randomly come across knights fighting in the dungeons. Try and help them and they’ll escort you to the exit!
Piles of leaves can now be lit on fire.
Altur’s shop dialogue has been updated to be easier to read when upgrading Cast Times.
Vera’s shop dialogue has been updated to tell you exactly what level spells you can block with your defensive spells with each upgrade.
The amount of zombies that Thnyx spawns to sacrifice into his acid bowl has been cut in half.
A Secret Miniboss has been added to the Water Domain.
Secrets are more likely to spawn during a NewGamePlus run. The chances of secrets spawning goes up with each loop of NewGamePlus.
If a monster is Invulnerable to damage their healthbar will turn blue after you attack them.
Deadwoods can drop wood upon death.
Defensive Spells Rework:
Previously defensive spells were strong against two schools of magic, weak against two schools of magic, and just good against its own school of magic. This is unneeded complexity, especially for new players. So moving forward defensive spells will be strong against three schools of magic (including its own), and weak against two schools of magic.
Example Icewall at level 5:
Old version can block Level 14 Pyromancy and Necromancy Level 10 Hydromancy Can not block Geomancy or Aeromancy.
New version can block Level 14 Pyromancy, Hydromancy and Necromancy Can not block Geomancy or Aeromancy.
Town Upgrade
You can upgrade Abuela’s shop to level 3. This will allow you to refund up to 10 spells every time you visit the Villa.
New Buildings: Brick Oven, Sawmill
You can now build planks of wood and bricks in town. You’ll need to upgrade Abuela’s shop twice. Once you’ve done that she’ll add a quest on the town board to build a brick oven and a sawmill. Speaking to Dewey also unlocks the brick oven and sawmill.
Creating planks of wood and bricks involve a rhythm mini-game. If you play it successfully you will receive twice as many materials! There is no punishment for failing this mini-game.
Bug Fixes
Listen, we all love Abuela, but Vera wouldn’t stop talking about her. I fixed it so she’ll mention Abuela once and then go back to her normal talking points.
Raincloud was not telling you its upgraded damage properly. It now displays correctly in Vera’s shop.
Tremor properly states that it Instantcasts at level 12.
Abuela’s shop was only refunding currency based on the cast time level. This is fixed so she refunds based on both cast time, and power level.
Chests were showing the wrong stats if both options were a spell. This has been fixed!
As we reclaim the week from the glorious weekend rest our Mercenary duties still call. Our Warfare event is coming in 2-days, which means we need you to be in tip-top shape and what better way to gear up with some extra loot? That's right, we'll be giving out a bit more loot this round, each Mercenary who plays at all during our Wednesday Warfare event will also receive a 2x Contract Bonus in addition to the in-game currency. Be sure to equip these bonuses to earn more XP during a match. Now on to the special instructions.
Special Instructions
(September 20) event will run from 3:30pm EST until 4:30pm EST
This game mode will be a rotation of Stomping Grounds, Control, Asset Assassination, and Team Annihilation played through our various game matches
Please join the server "Devs + Community Jam"
Everyone is welcome to join - this is crossplatform
Prizes for Joining
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
A 2x Contract Bonus
As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community!
Following suit with the previous update to the game this one too has a focus on optimisations, quality of life and bug fixing. However, this time this update will bring with it the return of the soldier medals with a whole new design ready to be displayed at your will on your playercards. Head over to the barracks to check these out.
Soldier medals are back! Now that we’ve tested the robustness of the new playercard system we’re pleased to announce the reintroduction of the class medals into the game. These medals have undergone a complete redesign and to better reflect the class they are associated to so you can display your skill as your favourite class with pride.
You can now also apply previously earned medals onto your playercard, display up to 4 medals from the same class medal on your playercard to showcase your veterancy.
The spectate system has also undergone a rework to make transitioning between player specific spectating and freecam easier, now you can easily swap between the two modes seamlessly by simply pressing ‘E’ (this can be rebound). Swapping to freecam from spectate on a specific player will enter freecam on the players position allowing for easy movement between the two modes.
In-game interaction icons have also been redesigned to compliment the latest UI overhaul and make for more distinguishable and understandable calls to action.
On the game optimisation front we've specifically taken a look at map loading times with this release. Our team will continue dishing out more improvements on this front in more Holdfast updates to follow.
Part of this change is an experimental new option for a reduced main menu which can be accessed by inputting -hddMode as a Steam game launch parameter. This lightweight version of the main menu currently in BETA is intended to aid individuals that have the game installed on a hard drive.
Be sure to take a read of the full change log to see the list of optimisations, bugs and quality of life features that have been addressed in this update. Thank you for your support and until next time, may good health be yours. :oheart:
Changelog 88 - Game Version 2.14.8661.23780
Count ● 3 new features and improvements. ● 11 quality of life additions. ● 4 optimisations. ● 3 graphical additions. ● 23 bug fixes.
Soul Shop Exp Leech & Skulls got reworked following the Potato Digger changes, more in the future.
Potion Atk/HP, Potato & Class Exp, Skull & Confection Exp also reworked following the Potato Digger changes but on a smaller scale.
Expedition Token will now keep the decimals (it won't be displayed, but you don't have to plan effectively a run due to rounding issue).
Fixed:
Being offline in a boss area x-9 for over 24h could lead the potion and whack to be used while giving additional reward like if you were online (not big issue, it was mostly accurate but could lead to confusion, i made sure it wont happens).
Locked Assembly Line were providing Level 0 Bonus (not anymore!).
Hyperstrangers, we are climbing to peak of gaming today, as 77P EGG: EGGWIFE launches. For this momentous occasion we have prepared a special 20% launch discount!
We are only minutes in of the launch of 77P EGG: EGGWIFE and it has been already championed as the masterpiece of gaming. Don't believe us? Check this totally legitimate video testimonial from the gaming biggest!
Convinced? Of course you are, now you gotta help 77P EGG man the #$@# up and get a new wife!
Just... make sure to save the world from sentient sewage and a milk-obsessed cult along the way
In the heart of the legendary Sherwood Forest, where tales of valor and chivalry echo through the ages, there lies a character whose story often remains in the shadows, eclipsed by the legendary Robin Hood himself.
But as the Major Oak of Sherwood is about to lose its first leaves, it's time to turn the spotlight on the enigmatic figure known as Alan A Dale.
Honoring the legend: an interesting yet lesser-known figure
Alan, a name that may not ring as loudly as Robin's, conceals a tale as captivating as any epic adventure. He is indeed mentioned in a 17th century ballad, 200 years after the first mentions of Robin Hood. Among the various depictions of Alan, one stands out—an engraving by Louis Rhead, taken from his 1912 book "Bold Robin Hood and His Outlaw Band: Their Famous Exploits in Sherwood Forest." When crafting Alan's character for Gangs of Sherwood, we drew a lot of inspiration from these enduring legends. Alan embodies the essence of a minstrel, a storyteller and a musician from the European Middle Ages. This is why we dressed him in vibrant attire and portrayed him as a storyteller in Gangs of Sherwood.
Crafting our own Legend
In the same way that we reinterpreted the legend and the universe of Robin Hood (link to the article) , we allowed ourselves to infuse iconographic elements to Alan-a-Dale’s puppeteer persona. Among these elements, one finds puppets that are inspired by the “Gignol” theater, and a bell-topped hat decorated with many masks. These elements remind us of the masks of Greek theater, but also of the two-faced god Janus.
Serving the story: a key character
In fact, just as Janus is the god of beginnings and endings, passage and doors, Alan-a-Dale is a character that you will find at the beginning and end of every level. His duality manifests itself in the narration, because he tells his story both to us as a player, and both to the characters, thus breaking the 4th wall. Like a feline Cheshire cat, Alan appears at precisely the right moments, physically materializing as the game's "save points."
To sum things up:
In summary, we trust you've found this blog both intriguing and enlightening. We've relished the opportunity to breathe life into this character and continue to look forward to what lies ahead!