Limbus Company - ProjectMoon
MICROVOLTS: Recharged - ynchoi
Hi everyone,
We would like to inform you that we have server maintenance.


Dec 31, 1969 @ 4:00pm[/b]
September 19 06:00 UTC


[Downtime]
September 18 22:00 - 00:00 PST
September 19 01:00 - 03:00 EST
September 19 07:00 - 09:00 CET
September 19 15:00 - 17:00 JST


[Duration]
Approximately 2 hours


[Purpose]
Server stabilization


Please note that the maintenance duration is subject to change without prior notice.
We appreciate your patience and cooperation.
Kingdom Heroes M - littleant0416
#0919活動更新
🚧本次維護時間 🚧
預計於 09/19 (二) 08:50~12:00,進行例行維護作業!
請各位英雄們,將角色移至安全地點,並提早下線。
-
🦁【官網在此】>>https://khm.uj.com.tw
👉【09/19 維護更新公告】>>{LINK REMOVED}
👉【09/19 活動&商城更新】>> {LINK REMOVED}
⚠明日重點更新的項目如下
🔴BOSS
【新增】世界王:窮奇。
※對應新技能:窮奇召喚。
(世界王窮奇,出現條件需伺服器等級190級以上)
🔴軍團
【新增】軍團/成員 線上欄位改為顯示角色位置。(需軍團權限:參謀以上 生效)
【修正】特殊狀況下,團長對軍團的公共操作(如:踢人、調整職位);未能正確生效的問題。
🔴戰役
【修正】特殊狀況下,進入跨服國戰;可能會變成觀戰模式的問題。
【調整】提升歷史戰場"敗方"的獎勵經驗值。
【修正】S28伺服器:未能正確支援跨服機制的問題。
🔴寵物
【新增】寵物:COS月兔 (綠~橘)。
🔴BOSS
【新增】超級世界王(活動):狂暴月兔。
🔴秘境
【調整】高階秘境擴充時間上限時,一律會先顯示價格。
🔴副本
【修正】精英副本_夷陵之戰:頭目沙摩柯會掉落兩本雷箭秘笈的問題。
🔴優化調整
【修正】物品:殘兵斷刃術訣;更新圖素並設定為可交易。
【修正】商隊:機率揭露頁面,會顯示多餘字詞的問題。
【調整】技能:真勁 音效的音量調整。
Limbus Company - ProjectMoon





クウルウ見聞録 - Izunabi
アジャトー町にミニイベント追加
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com

Hello everyone,

We sincerely apologize for the delay in this announcement. Due to heavy workloads and a shortage of manpower, we have been prioritizing our energy on development tasks, resulting in limited communication with all of you. We hope to earn your understanding and support.

In January of this year, our team welcomed its fifth member. You may have already noticed changes to the game cover, which is his work. Additionally, we are continuously optimizing the in-game art. We believe that his addition will bring a fresh boost to the game's quality.



Currently, our art department, consisting of two individuals, is diligently creating all the necessary art assets for upcoming updates. The progress currently stands at approximately 40%, encompassing forthcoming storylines, new ecosystems, new factions, new bosses, new monsters, new weapons, new equipment, and new effects, among other content.

The following content may include spoilers:



Our programming department, with three members, is actively developing an Built-in MOD editor, and it's approximately 70% complete.

The development of the MOD editor has proven to be more challenging and costly than anticipated. To ensure better compatibility between new and old content and the editor, we are essentially reorganizing all the work done over the past seven years. This is a substantial undertaking and has taken over a year, but please rest assured that we will maintain a proactive work approach and strive to complete it as soon as possible.

Since the work currently in progress is intricately interconnected, it is not feasible to separate it into distinct updates. As a result, we have not released any game updates until now. However, we have never ceased our efforts. Please have faith in us.

Lastly, we promise that we will never abandon updating Keplerth until it meets everyone's expectations, and we will not start new projects halfway through. We sincerely thank you all for your trust, help, and support throughout this journey. Thank you!

Current Work in Progress:
  1. Built-in MOD editor
    A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content.

  2. Weapon and equipment upgrade system
    We plan to give all weapons and equipment a brand-new mechanism and function, making each weapon and equipment unique. The system abandons the setting of higher levels replacing lower levels. Players can find weapons and equipment that suit them and continue to use them through upgrades. Even if they like it, they can complete the game while wearing novice equipment from start to finish.

  3. Jewelry synthesis system
    We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry.

  4. Mysterious entrance - Infinite challenge
    We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles.

  5. New storyline, new ecology, new boss
    We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses.

  6. Handbook system
    We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Built-in MOD editor (working on it)

  • [■■■□□] Weapon and equipment upgrade system (working on it) *

  • [■■□□□] Jewelry synthesis system (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [■□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] NPC working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Sep 18, 2023
Day Of Reborns Playtest - MotaVane
Internal development
Sep 18, 2023
Perfect Crime - linsile01
编辑器支持“取消耗时评分”的设定
DC's Justice League: Cosmic Chaos - Outright_Games_Social
It seems like Wonder Woman, Batman, and Superman are reliving their High School.
Soar through the labs to see where that bright green energy is beaming from in DC Justice League: Cosmic Chaos 🎮



#DCJusticeLeagueCosmicChaos
#DCKids
Anomaly Zone - skaarjg


Congratulations to the Arena Champions!

RU server

Three winners

АтбитыйДворник - 311
AbusiveNOD - 167
MAMEQ - 157

+ A-Zone prize (for 100 wins)

АцкийДворник - 153
АдовыйДворник - 124
АпчихбаДворник - 122
Mommmy - 112
АдскийДворник - 111
Дунэ - 110
ВитяПсих - 105
Аллисон - 101


PvP server

Three winners

YezzieQ - 113
Воин34 - 61
HAARPER - 53


PvE server

Three winners

Repulsed - 23
хХхЛЕПИЛАхХх - 21
ххх16 - 21
...