So that work into stabilizing the Auction House server can be carried out, temporary restrictions on the use of the Auction House will be put into place.
We sincerely apologize for the inconvenience caused by these restrictions. Please see below for more details.
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Temporary Restrictions on Auction House
✅ Restriction Period - Immediately after the upload of this Sept. 18 (Mon) notice – Until further notice
✅ Restriction Details - Temporary restrictions on the use of the Auction House to stabilize the server
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We apologize again for the inconvenience caused by these restrictions and will work as quickly as possible to get the use of the Auction House back to normal.
The game is divided into two modes. Operation method: 1: "W", "A", "S", "D" are used to move the character on the ground 2: "T" key is used for flying. In flight state, "E" and "Q" are used for ascending and descending. Press "T" again to land on the ground. 3: "R" is for rolling action 4: The left mouse button is to attack
We'd like to announce that a new version that brings a lot of new features is now available.
New Language
For Chinese players, you can now play the game in Simplified Chinese! If you want to adjust the translation or improve it, please let me know via our Discord server.
A new boss fight
This boss is easy to miss, but if you want to fight it, the hint is to be reckless in making choices!
Monster DNA
Collect DNA from giant monsters you've defeated and gain one of their abilities.
Fuse
In the demo, you can only inject 1 DNA, but in the full game, this number will increase. Below here is an example if you fuse Vines and Explosion together.
Minor Changes
- A new map. - A new NPC. - Introducing Shop. - Adding a hint to the beginning play of the game. - Fixed the first boss automatically being defeated. - Some adjustments to Flying Worm. - English translation adjustment. - Fixed a small delay before choices appear. - Fixed "x" error if you attack the spirits. - Minor bug fixes.
Please update the demo now to enhance your overall experience!
-The timer now counts properly from 0 when starting a new game with a special name under certain conditions. -Fixed an issue where the wrong skill would occasionally be used when releasing some characters' skills in a row. -A new feature has been added that when challenging a guest boss, it will not be game over even if you fail the challenge. -A few text fixes, text fix help is highly appreciated.
*Currently trying to fix an issue with time flow anomalies when casting summoning skills under certain circumstances. Please try opening and closing the pause menu when you encounter this situation, which should fix it.