Sep 17, 2023
7DAYS HEROES - pabomaru
-Fixed the message at game over.
-Prevented accidental actions on DAY6.
Sep 17, 2023
Arcanum - Brumble
Hey all,

You asked for it, we're delivering, welcome to the Quality of life update v1.0.1.0

Lobby
A completely overhauled lobby is here with a new environment and new atmospheric lighting.

Tutorial
A new tutorial level is available on the Main Menu for those who aren't sure what
to do and this also delivers some lore for our first map in Arcanum.

Here's the full changelog.

See the full changelog below.

Added
  • Added a Tutorial for new players
  • Added lore with a voice-guided tour to the tutorial
  • Added a brand new Lobby
  • Added a new Main Menu backdrop
  • Added a blocking volume so that audio does not travel through the roof
  • Added a display for player controls
  • Added the ability to crouch in the new lobby
  • Added a widget that tells players to "Hold E To Revive"
  • Added a new informative loading screen to the game
  • Added credits to main menu
  • Added secret room to Ravenswood Manor

Changes
  • Changed start game time to 5 seconds
  • Changes to environment on Ravenswood Manor
  • Changed global ambience in Ravenswood Manor
  • The kitchen has now been removed from Ravenswood Manor
  • Change the volume of the intro voice-over
  • Changed the distance in which the AI can see you
  • All living players must be at the exit for the game to now end
  • Changed the homunculus core AI behaviour
  • Changed the attenuation of the AI's heartbeat
  • Changed the rate which doors open and close
  • Moved some of the tape spawns for better visibility for players
  • Slightly Altered the appearance of the Main AI
  • Doors have been tweaked for better performance
  • Changed some of the assets so keys and tapes are easier to see
  • Changed highlight colour of collectables to make them stand out more
  • The homunculus will no longer attack players as frequently
  • Spawn locations for keys have changed
  • Keys are now much bigger and easier to see

Fixes
  • Fixed loading screen not always displaying for the host
  • Fixed a bug where the game cant end due to the host running out of lives
  • Removed an exploit where you could get infinite tapes and files
  • Fixed a bug where if a client tries to escape, the game becomes incompletable
  • Fixed a bug that glitched out the lobby invite system after completing a game
  • Fixed Doors from glitching in multiplayer games
  • Fixed server cap to 4 players
  • Fixed lobby joining bug
  • Fixed animation multicast bug

Developers Notes
We are listening to all the player feedback through our discussion board and our Discord server
and are working tirelessly to ensure all players have a great experience on Arcanum.

The first map and other area's of the game will continue to be re-worked, and adapted to feedback as we grow as a community.

We want to thank you for all of your support so far, all feedback is greatly appreciated and vital to the continued growth and success of Arcanum.
Sep 17, 2023
Severed Steel - mattlarrabee
  • Improved daily unlock menu.
  • Give notification to players who want to do daily challenge but have leaderboards turned off.
GearHead Caramel - pyrrho12


Another minor release this week to correct some bugs that were discovered last week. Also: two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here's the complete list of changes:

  • Added two new eyecatch cards by Radou
  • Fixed AutoJoiner/AutoLeaver crash at world creation
  • Plots may now modify cutscenes
  • Added checkout sound fx to shop
  • Some portrait bits tweaked by Anton Risberg
  • Fixed crash if no boss monster generated for The Night Stalker plot
  • Fixed numbers typo in DZD Wujung entry cutscene
  • Fixed bug where campaign would remain in memory after quitting because of pbge.my_state.view
Sep 17, 2023
Fate and Life: The Mystery of Vaulinhorn - celestialnovel2
Chapter 8 Scene 1 is done!


This is a significant milestone in the development of our project. With 198 meticulously crafted renders and 8 stunning animations, this scene promises to captivate our audience and immerse them further into the intricate world we've created.



The process of bringing this scene to life has been a labor of love, a testament to the dedication and talent of our creative team.



Each render and animation has been carefully designed to evoke the emotions, tensions, and nuances that drive our narrative forward.



Stay tuned for more updates and surprises as we continue to explore the depths of our narrative in Chapter 8 and beyond!
Sep 17, 2023
X Invader - ALLAF GAMES
Today's hotfix update is as follows. Please check the details below.

If you encounter any game execution problems after the update,
please prioritize performing a file integrity check.


■ File Integrity Check Procedure:
https://help.steampowered.com/ko/faqs/view/0C48-FCBD-DA71-93EB


■ Update version: v 0.2.6


■ Patch notes:

1. Bug Fix
- We fix that the contents of Add-on Codex were not displayed when setting English.
- Fixed a bug that could not be paused when leveled up when acquiring Ooparts.

2. Improvements
- The Soul Gem Acquisition Guide has been added.
- Added ability to view Add-on Codex on pause screen during battle.


If this issue recurs or additional problems occur,
please report to us on our Discord for a quick response.

X Invader Discord: https://discord.gg/jWm7ZAtd

We thank all of you once again for playing X Invader.
Sep 17, 2023
Mage Lords of Brams - Justinian
Balance changes:

Estate
*Toned down Vampire Countess on hit ability. Instead of reducing health to 1 she now reduces it by 10%.
This ability will bypass shields but is subject to dodge.

Forest
*Toned down Nymph on hit ability, instant kill on hitting summons is now a 20% chance on hit to kill them

Graveyard
*Reapers now have a chance to cut your health in half instead of instantly killing you. Shields will
block this ability but it cannot be dodged, even if you dodge damage from their attack. They will still
instantly kill summons if their on hit ability triggers.

Bosses
*Most boss projectiles are now drawn over other enemies and effects to make them easier to track and dodge
*Projectiles spawned by bosses will no longer eat your shields and hit anyway.
*Homing fireballs shot by the first Forest boss now ramp up their damage in each stage instead of doing the maximum from the beginning. Tanking the hits with slower characters (if you have enough health/armor) could be the better option.
Sep 17, 2023
Attack Zone - CryneX
Update

  • The options have been updated
God Of Weapons - Fantasize Games Studio
Patch 1.0.12 change logs
  • Fix: Final Boss didn't drop shards when defeated.
  • Fix for Souldrinker: Overheal resets to 0 after each floor
  • Fix for Sharp Shooter Quest: The requirement now is 3 Pierce, Masterwork Arrows is no longer a limited number item.
  • Crosswand Fix: Corrected the number of projectiles in each barrage for different tiers.
  • Barrel has better chance of dropping shards.
  • Corrected the Armory price of Golden Chain
  • Poison Vial is now a consumable item.
  • Updated the stats of various items: Iron Cuirass, Devil Horn, Assassin's Glove, Lifestealing Glove, Knight Gauntlet, Hand Mirror, Helmet, Life Stone, Malevolent Observer, Pocket Watch, Raven Skull, Talon, Whetstone

Sep 17, 2023
Idle Build RPG - 迟到摄影师
New
1. Automatically sell cheats with low attributes
...