You asked for it, we're delivering, welcome to the Quality of life update v1.0.1.0
Lobby
A completely overhauled lobby is here with a new environment and new atmospheric lighting.
Tutorial
A new tutorial level is available on the Main Menu for those who aren't sure what to do and this also delivers some lore for our first map in Arcanum.
Here's the full changelog.
See the full changelog below.
Added
Added a Tutorial for new players
Added lore with a voice-guided tour to the tutorial
Added a brand new Lobby
Added a new Main Menu backdrop
Added a blocking volume so that audio does not travel through the roof
Added a display for player controls
Added the ability to crouch in the new lobby
Added a widget that tells players to "Hold E To Revive"
Added a new informative loading screen to the game
Added credits to main menu
Added secret room to Ravenswood Manor
Changes
Changed start game time to 5 seconds
Changes to environment on Ravenswood Manor
Changed global ambience in Ravenswood Manor
The kitchen has now been removed from Ravenswood Manor
Change the volume of the intro voice-over
Changed the distance in which the AI can see you
All living players must be at the exit for the game to now end
Changed the homunculus core AI behaviour
Changed the attenuation of the AI's heartbeat
Changed the rate which doors open and close
Moved some of the tape spawns for better visibility for players
Slightly Altered the appearance of the Main AI
Doors have been tweaked for better performance
Changed some of the assets so keys and tapes are easier to see
Changed highlight colour of collectables to make them stand out more
The homunculus will no longer attack players as frequently
Spawn locations for keys have changed
Keys are now much bigger and easier to see
Fixes
Fixed loading screen not always displaying for the host
Fixed a bug where the game cant end due to the host running out of lives
Removed an exploit where you could get infinite tapes and files
Fixed a bug where if a client tries to escape, the game becomes incompletable
Fixed a bug that glitched out the lobby invite system after completing a game
Fixed Doors from glitching in multiplayer games
Fixed server cap to 4 players
Fixed lobby joining bug
Fixed animation multicast bug
Developers Notes
We are listening to all the player feedback through our discussion board and our Discord server and are working tirelessly to ensure all players have a great experience on Arcanum.
The first map and other area's of the game will continue to be re-worked, and adapted to feedback as we grow as a community.
We want to thank you for all of your support so far, all feedback is greatly appreciated and vital to the continued growth and success of Arcanum.
Another minor release this week to correct some bugs that were discovered last week. Also: two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here's the complete list of changes:
Added two new eyecatch cards by Radou
Fixed AutoJoiner/AutoLeaver crash at world creation
Plots may now modify cutscenes
Added checkout sound fx to shop
Some portrait bits tweaked by Anton Risberg
Fixed crash if no boss monster generated for The Night Stalker plot
Fixed numbers typo in DZD Wujung entry cutscene
Fixed bug where campaign would remain in memory after quitting because of pbge.my_state.view
Fate and Life: The Mystery of Vaulinhorn - celestialnovel2
Chapter 8 Scene 1 is done!
This is a significant milestone in the development of our project. With 198 meticulously crafted renders and 8 stunning animations, this scene promises to captivate our audience and immerse them further into the intricate world we've created.
The process of bringing this scene to life has been a labor of love, a testament to the dedication and talent of our creative team.
Each render and animation has been carefully designed to evoke the emotions, tensions, and nuances that drive our narrative forward.
Stay tuned for more updates and surprises as we continue to explore the depths of our narrative in Chapter 8 and beyond!
1. Bug Fix - We fix that the contents of Add-on Codex were not displayed when setting English. - Fixed a bug that could not be paused when leveled up when acquiring Ooparts.
2. Improvements - The Soul Gem Acquisition Guide has been added. - Added ability to view Add-on Codex on pause screen during battle.
If this issue recurs or additional problems occur, please report to us on our Discord for a quick response.
Estate *Toned down Vampire Countess on hit ability. Instead of reducing health to 1 she now reduces it by 10%. This ability will bypass shields but is subject to dodge.
Forest *Toned down Nymph on hit ability, instant kill on hitting summons is now a 20% chance on hit to kill them
Graveyard *Reapers now have a chance to cut your health in half instead of instantly killing you. Shields will block this ability but it cannot be dodged, even if you dodge damage from their attack. They will still instantly kill summons if their on hit ability triggers.
Bosses *Most boss projectiles are now drawn over other enemies and effects to make them easier to track and dodge *Projectiles spawned by bosses will no longer eat your shields and hit anyway. *Homing fireballs shot by the first Forest boss now ramp up their damage in each stage instead of doing the maximum from the beginning. Tanking the hits with slower characters (if you have enough health/armor) could be the better option.
Fix for Souldrinker: Overheal resets to 0 after each floor
Fix for Sharp Shooter Quest: The requirement now is 3 Pierce, Masterwork Arrows is no longer a limited number item.
Crosswand Fix: Corrected the number of projectiles in each barrage for different tiers.
Barrel has better chance of dropping shards.
Corrected the Armory price of Golden Chain
Poison Vial is now a consumable item.
Updated the stats of various items: Iron Cuirass, Devil Horn, Assassin's Glove, Lifestealing Glove, Knight Gauntlet, Hand Mirror, Helmet, Life Stone, Malevolent Observer, Pocket Watch, Raven Skull, Talon, Whetstone