ːseawolvesːGet ready to mark your calendars for September 23rd at 1 p.m. PST. Follow this Very Important YouTube link to make sure that you won't miss the big event:
The journey has been quite challenging. Three years of development, and about a year ago, we hit a storm and lost our way at sea. But fear not, we're back on course and sailing full ahead to give the Sea Dogs series another push forward.
After putting the most recent build to the test, I can genuinely say it's been worth every moment. You're in for a treat ːbootyː. We're not just talking about significant upgrades like enhanced visuals, numerous quality-of-life features, new ships, and quests. We've poured hundreds of little details into SD: To Each His Own to make it an even greater game.
For those who've been keeping tabs on our Discord, you've likely noticed the increased daily activity from the development team. Now, we're ready to keep you informed right here on Steam. ːjollyrː
The big news is that the game will have a new Steam page and a fresh title, as we're saying goodbye to the SD: LE page. Nothing worrisome has occurred; it's mostly due to mundane business reasons. The new page is set to arrive very soon, and it will be crafted with care. You are going to love it!
We're also returning to our regular news updates, so expect daily doses of information from this point forward. And, as always, don't forget to join our Discord server.
Thank you for taking the time to read this. It feels great to be back.
ːseawolvesːGet ready to mark your calendars for September 23rd at 1 p.m. PST. Follow this Very Important YouTube link to make sure that you won't miss the big event:
The journey has been quite challenging. Three years of development, and about a year ago, we hit a storm and lost our way at sea. But fear not, we're back on course and sailing full ahead to give the Sea Dogs series another push forward.
After putting the most recent build to the test, I can genuinely say it's been worth every moment. You're in for a treat ːbootyː. We're not just talking about significant upgrades like enhanced visuals, numerous quality-of-life features, new ships, and quests. We've poured hundreds of little details into SD: To Each His Own to make it an even greater game.
For those who've been keeping tabs on our Discord, you've likely noticed the increased daily activity from the development team. Now, we're ready to keep you informed right here on Steam. ːjollyrː
The big news is that the game will have a new Steam page and a fresh title, as we're saying goodbye to the SD: LE page. Nothing worrisome has occurred; it's mostly due to mundane business reasons. The new page is set to arrive very soon, and it will be crafted with care. You are going to love it!
We're also returning to our regular news updates, so expect daily doses of information from this point forward. And, as always, don't forget to join our Discord server.
Thank you for taking the time to read this. It feels great to be back.
ːseawolvesːGet ready to mark your calendars for September 23rd at 1 p.m. PST. Follow this Very Important YouTube link to make sure that you won't miss the big event:
The journey has been quite challenging. Three years of development, and about a year ago, we hit a storm and lost our way at sea. But fear not, we're back on course and sailing full ahead to give the Sea Dogs series another push forward.
After putting the most recent build to the test, I can genuinely say it's been worth every moment. You're in for a treat ːbootyː. We're not just talking about significant upgrades like enhanced visuals, numerous quality-of-life features, new ships, and quests. We've poured hundreds of little details into SD: To Each His Own to make it an even greater game.
For those who've been keeping tabs on our Discord, you've likely noticed the increased daily activity from the development team. Now, we're ready to keep you informed right here on Steam. ːjollyrː
The big news is that the game will have a new Steam page and a fresh title, as we're saying goodbye to the SD: LE page. Nothing worrisome has occurred; it's mostly due to mundane business reasons. The new page is set to arrive very soon, and it will be crafted with care. You are going to love it!
We're also returning to our regular news updates, so expect daily doses of information from this point forward. And, as always, don't forget to join our Discord server.
Thank you for taking the time to read this. It feels great to be back.
[Fix] Missing soap dispenser added [Fix] Chair not stable inside house [Fix] Driveable vehicles fps cameras not correctly positioned [Fix] Sometimes placeable items not removed when placed [Fix] Weird big stone inside houses [Fix] Repairman can repair while we are repairing [Fix] Night club music not affected from music volume [Fix] Save load problem on station [Fix] The mop breaks even if we don't use it [Fix] When load breaked equipments spawn on cargo area [Fix] When day time comes blackjack will stay playable [Fix] Some shiny materials [Fix] Thief stole notification not showing up when drug stolen [Fix] Some null errors at night [Fix] Can click buttons while loading screen active [Fix] Sometimes cash register show wrong amounts [Fix] Sometimes customers comes to the register but buys nothing [Fix] Customers don't close doors in our faces anymore [Fix] Player can push cars with movement [Fix] Can hire above maximum worker count [Fix] Fuel Vehicle not coming sometimes [Fix] Buildings does not have a collider [Fix] Computer ui is not clickable sometimes [Fix] Crypto panel not working [Fix] Electric vehicles play engine sound [Fix] When you click to the same point on bus station it costs you money [Fix] Cola sell price is lower than buy price.. [Fix] Security Camera outlines not visible [Fix] When you click ctrl + left mouse to fill all empty slots on shelf panel sometimes fill extra items [Fix] When pushing a vehicle if its destroys interaction text will stay on screen [Changed] Now customers use dispensers more fraquently [Changed] Making a baby is hard [Changed] Bargaining formula [Changed] Push car force decreased [Changed] Now dirty closets more important for cleaner [Changed] Upgrade Panel UI [Changed] Computer chair scale decreased [Changed] Better visibility on placing item previews [Changed] Some items max shelf amounts increased [Changed] Fuel profit increased [Changed] Electric profit increased [Added] Auto save when sleep [Added] Hand IK for driving [Added] Blackjack maximum win count for night [Added] Option to shelf for make cashier stay away for that shelf [Added] Cleaner now can add items to wc dispensers (soap dispenser, toilet paper dispenser, paper towel dispenser) [Added] Hireable worker list refresh option for 100$ [Added] Lens flare to ceiling lamp [Added] Mounted TV sockets to toilet level 3-4 [Added] Ceiling Lamp sockets to pole level 2-3-4 [Added] New npc animation for taking item from box [Added] Others category added to zonama [Added] Now you can see what items in box while carrying [Performance] Optimization on high number previews generated by placeable items like ceiling lamp
- Screen Shake checkbox added to game settings - Optimize sublevels streaming (minimize stutterings in couple of places) - Fix destroyed cannons parts block player from movement - Fix wrong start menu screen appear after quit to main menu from gameplay - Added more blood to VFX when enemy blow up
Please note, the Mod Tools Currently in Development, The development of the mod tools began after the Early Access release and are still in early stages. Changes are to be expected to features and editors before made publicly available. Expected in 2024. Please note that the mod tools are not part of the game itself, but a suite of tools that anyone can use to run in browser (on windows) to modify the contents of the game.
World Builder
The heart of the mod tool. Create your own custom metroidvania world intuitively, piece by piece.
Intuitive Map Placement
Drag and drop rooms into place viewing side by side the map and the rooms. Lines connect doors ensuring even when moving rooms around you know the flow of the game.
Doorway Linking Made Easy
Effortlessly connect rooms with doors, ensuring seamless exploration for players.
Populate With Foes and Goods
Add custom enemies and game objects to the world, ensuring your world is as treacherous as it is expansive.
Room Editor
The building blocks of your world. Design the collision layers of rooms and optionally label with routes for use with the base game's generator and route solver.
Tile-Based Collider Placement
A familiar tileset editor for placing colliders. Standard operations like copying, flipping, and rotating are at your disposal.
Node Configuration
Set up room nodes and doors, allowing you to set hidden nodes for creating secret areas.
Route Mapping
Detail the requirements for traversing between nodes, this optional step is useful for randomizers and creating data that can be used for training machine learning models which generate tile configurations from labels alone.
Tileset Rules Editor
Refine every corner of your realm with precision. Customize the rules that govern tileset placement in rooms.
Easy Tileset Upload
Upload your own tilesets, making them readily available for all your room designs. Create a custom tileset rules, or duplicate one that already exists just changing the uploaded sprite.
Collider Pattern Matching
Decide which tile fits each collider pattern, ensuring gameplay and visual consistency across all rooms and saving time by removing the redundancy of basic aesthetic tile placement.
Room Preview
Test your tileset rules on any room, tweaking and refining until every detail aligns with your vision.
Region Editor
Transform every space with layers of depth, breathing life into every corner of your world.
Parallax Customization
Upload images for each layer and define specific properties to capture the depth of a region.
Region Preview
Adjust, refine, and perfect your regions with the ability to load rooms and view how a specific view would look in game, eliminating guesswork from the design process.
Tileset Rules Integration
Apply and blend multiple tileset rules to a region, ensuring visual consistency and enhancing the distinct identity of each area.
Sprite Sheet Editor
Upload sprite sheets and define animations with precision easily allowing the creation of custom enemies and items.
Simple Sprite Upload
Get your artworks game-ready in a snap. Seamlessly upload sprite sheets and initiate the animation process with ease.
Frame Properties
Adjust properties for changing the timing of the animation, as well as set triggers that could be used for events in the game that occur only on specific frames.
Game Object Builder
Unleash your inner game developer with our node-based system and craft intricate game objects with ease.
Node-based System
Create new game objects with our flexible node system or modify existing ones allowing for the creation of custom enemies, items, and more.
Contextual Events and Actions
Connect color coded sockets and drag sockets to create nodes, events, or actions related to that socket. Allowing for maintaining flow during design and only providing useful options.
Create and Customize Enemies
Breathe life into your adversaries. Design unique behaviors, patterns, and actions that are as complex or simple as you want.
Entry, Main, and Exit Phases
State machines include by default 3 phases which can be easily utilized to capture the Anticipation, Execution, and Recovery of an action to prevent creating bloated state machines. Use all 3 per state or just 1 or 2.
Variations Editor
"Variety is the very spice of life." Dive deep into customization, fine-tuning game objects to quickly create unique variations of game objects.
Expose Variables
Expose variables from the Game Object Builder to allow for quick adjustments in creating unique variations, allowing you spend less time tinkering and more time creating.
Create Variations
Modify the exposed variables to create variations of the game object, allowing for the creation of unique enemies, items, and more.
Item Editor
Design items that players will cherish, be it for their utility or the stories they tell.
Craft Unique Items
Set details and upload icons for items. Set stats and apply overrides to game object variations that would be spawned when this item is used.
In Game View
Adding items quickly allows them to be used in game and tested, allowing for quick iteration and refinement.
Generator
"Imagination's blueprint." Harness advanced AI tech to produce inspiring visuals tailored to the game's art style. (Comfy UI, SDXL, and rembg to be acquired and installed separately)
AI-Powered Image Creation
Connect to Comfy UI's API and use custom workflows for Stable Diffusion XL to generate unique art assets for the game. Utilize a LoRA (Low Rank Adaptor) specifically trained on art from Project Delta to generate creatures and objects that fit within the artstyle of the world.
Seamless Tiled Parallax Generation
Generate the base of assets you could use for parallax which are seamlessly tiled, allowing for easy parallax creation.
Image Processor
Refine art assets to seamlessly blend with the game's distinctive style.
Quickly Process to the Game's Palette
Resize larger images to be pixel perfect and compare size to the game's player. Then convert the image to the game's specific palette, ensuring a consistent and harmonious visual experience throughout. Finally refine the lighting and contrast to meet your vision before saving the processed image for animation or direct use in game.
we are happy to present you the new update. This update rounds up the bunker once again and adds some previously promised content. We also improved the performance and worked on the balancing :)
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The Hall of Fame:
Here you can see all the milestones of your hunter career. This corresponds to all Steam achievements you have collected in this game. Please note that the achievements must be publicly visible in your Steam profile for this room to work.
New cars:
You can start filling your garage now, as we have finally added three new cars.
Gazelle:
Take yourself back to the golden age of automobility. A true masterpiece of its time. The 6.5L V8 big block engine not only takes your shoes off, but also the skirt of the girl in the passenger seat. The car has no exhaust aftertreatments, no turbocharger or any other nonsense. The car has more than enough displacement and shits on environmental protection!
Trike:
This automotive triceratops lives up to its name. He can tow a tow truck. This vehicle has a large cargo area, 450 horsepower and over 700 NM of torque. Whether white-trash or some creepy hillbilly. This vehicle is suitable for all. Also for the city. You won't have any problems parking sideways with it because you can roll over parked vehicles.
Candylick hearse:
This vehicle is a true classic and a status symbol. In a hearse version, it offers even more space than it did anyway. Only very few could afford to be driven to their own funeral in such a hearse back then. Show your dark side by driving a hearse!
Special rooms:
we have added rooms that you can add to your bunker. These rooms have their respective benefits and cannot all be activated at once. The benefits that come from the rooms apply to all your lobby members.
Sports room:
You don't have to be fast. You just have to be faster than your friends. This sports room will keep you fit and make you run faster.
Section room:
In this section room, experiments are performed on creatures. These experiments will give you additional experience in dealing with creatures. Through this room, you will receive an additional 25 XP for each successfully completed mission.
Shooting Range:
You'll hit the bull's eye with this shooting range. You'll get more points on damage with the shotgun.
Operating Room:
This surgery room is the infirmary in your bunker. This room provides your crew with a first aid kit. You can find the first aid kit in the trunk of your car.
Pool room:
Nothing beats relaxation. This room provides relaxation with its pool and loungers. This will make your character's anxiety rise 30% slower.
Vault:
This vault is where your money is kept. Here you can read your account balance and the room gives you a money bonus of 25-, for each successfully completed mission.
Poker room:
Yes, you can actually play poker now. A game within a game. Pull your fellow hunters' hard earned money out of their pockets!
Other:
Bug fixes:
- there were regions in the lobby that were inaccessible but still displayed - the new items could sometimes trigger the motion detector even though they were relatively far away - the legendary light bug in the bunker should now be a thing of the past
Changes:
- RAM optimization - network optimization - performance optimization in the bunker - Creatures no longer show all evidence on Hunter and Winchester difficulty levels, which should make identification additionally more challenging
[/expand]
We hope you will take pleasure in this update. A supplementary update with idividualization options for your bunker will follow.
best regards, Andre&Dennis Paper Promises Programming
We made Orgynizer as a sex-positive fun romp while supporting women's reproductive rights in the US, something that has been seriously threatened recently.
Sadly, out of the blue, the engine that we built the game with decided that they want to charge us 0.12-0.20 USD for each game install. If this goes through, it would cost us around 30% of all the funds we have gathered and already sent to charity.
We are based in the EU, and our legal aid have assured us that this is a very unlawful decision, especially due to its retro-active elements.
It was stated that Charity games would be spared, so we asked Unity to get a confirmation that we would not be affected, but they believe our targets (Planned Parenthood and C.S. Mott Children’s Hospital.) would NOT counts as “valid charities” and more “political groups”... I speak on behalf of all of us when I say: GET F*CKED!
They have altered the deal, and they could alter it even further.
We did this to raise money for a good cause, not to line the coffers of greedy scumbags.
We have been solid Unity fan boys for over 10 years, but the trust is scattered all over the floor.
You also claim that you can guarantee that you can detect pirated copies and you won't charge for that... If that was true, and you need money, SELL THAT! Do you have tech that can 100% detect piracy? If that was true, you would not need our monthly fee, you could fix one of the biggest gaming industry problems overnight! But the truth is you don’t, isn’t it? Feel free to convince us otherwise. We are looking into changing engine, Godot is looking good, but we will have to recode our entire game, because we refuse to give you a dime.
This is a mafia-style shakedown, nothing more, nothing less.