Sep 17, 2023
Wildstrive - monstergaze2023
- Work has been done on the mechanics of all animals. Especially over predators - now you won’t be able to sneak up on them from behind;
- Predators have an increased detection radius of prey;
- The animation of all animals has been changed, now they turn smoothly, before they turned sharply and not beautifully;
- All torches have been changed;
- The decomposition time of products has been changed (now it is stored even longer);
- Fixed a bug with bread (it used to quench your thirst).
Fairtravel Battle Playtest - Flaming Torch Games
​A few issues were found with the last patch. After several hours of testing and fixes, this patch should make the game much more stable!

Changes

  • Fixed Necromancer softlocking the game when there were no options to pick from but also no way to cancel
  • Added Lost Departed art
  • Changed Larial's 3rd effect to require resting himself and 1 artifact to draw 2 cards
  • Changed Lifestream Ritual to 3-cost (down from 4-cost)
  • Changed Soaring Elemental to 1-cost 2-passion (from 2-cost 1-passion)
  • Minor UX bug fixes
  • Fixed Overseer Golem's 1/turn effect not always triggering at the right time
  • Improved AI handling of targets so they don't use positive effects on enemies or negative effects on allies
  • Other minor bug fixes

Added Lost Departed art

Sep 17, 2023
Everafter Falls Playtest - squarehusky
Gameplay
Reduced damage of some late game enemies and bosses.

Bugs
Pet tutorial no longer stuck on planting seeds step
Discount seeds now checking if player has enough money before allowing purchase
Frontiers Reach - Soliloquis
This weekends update is the first of a series of updates that are being made to touch up the WARMAP. As such various tweaks and fixes have been made to it.



First and foremost is that the WARMAP refresh rate has been slowed down. It will now refresh every 6 seconds instead of every 3 seconds. To balance this out the Sol Confederacy AI has been modified to be a bit more aggressive on the WARMAP.

In addition each node now has a Strategic Value. These values will be changed in the future but what this means is that you will receive a small amount of salvage relative to total number of nodes held and the value that each node is worth. Right now Strategic value is only applicable to the player. This will eventually be propagated to the AI bots rolling dice over each node that if one side takes a node of strategic importance it will get a significant bump in its resource pool for fighting across the entire map.



Also, the WARMAP has been updated to refresh the mission selection menu when the defcon level changes.



There are now 2 new scenarios available on the WARMAP.

TRAIN ASSAULT - Both independent and Confederacy held planetary nodes have a train track that supports a scenario where a train will enter the sector enroute to a location to delivery supplies or sensitive equipment. Your objective is intercept and destroy the train.

PROPAGANDA SATS - Both Independent and Republic held space nodes have propaganda satellites that are heavily armed and armored that play an audible message on loop. You're objective to search for and destroy them.

Last but not least this update brings a couple of small fixes.
- fixed a bug where some particle effects were blown out.
- fixed a bug that could stop the player from respawning.
Sep 17, 2023
Countess in Crimson - Digital Seductions
Hi

We just wanted to give you a heads up about the big content patch (v0.9) coming to the game soon, possibly next week depending on how well testing goes.

As I assume most of you have Steam auto-update enabled, we're making this announcement now to give you enough time to finish your existing playthroughs or hold off starting a new game until the new content patch hits. Because many fundamantal things about the game will be modified, saved games from previous version will not be compatible.

Of course we will provide means to revert back to legacy version for anyone who needs it, but this will require some tinkering on your part.

Patch 0.9 will introduce:
- a new girl, Magdalena, with corresponding storyline, sex scenes and stills
- new locations
- new achievements
- other minor tweaks

Till next time!

Digital Seductions Team
Community Announcements - 零格林
1.在角色选择界面新增CG风格切换功能,玩家可根据需求切换CG风格

2.修复CG跳过时音效重叠BUG

3.修复“九莲宝灯”役型判断逻辑BUG
Reincarnated As A Monster - SpiritWing
Hi everyone,

We regret to inform you that we will be delaying the next update by one more month, shifting it from mid-October to mid-November. The primary reason for this delay is that our main programmer is facing some health issues, and we are prioritizing his recovery.

Additionally, our new mini-game requires more time for polishing. We anticipate having a demo available in November as well.

We appreciate your unwavering support and understanding during this time.

Thank you.
Swirl W@tch - sleeper_games
1.121 (Resistance Supplies)
-Melee now auto-targets disabled ships again if there are only disabled ships in range.
-Fixed some instances of objective texts not scaling correctly.
-Some title holo text is now affected by UI scale.
-Fixed comms speech not being affected by SFX volume option.

1.122 (Resistance Supplies)
-Slightly reduced enemy spawns on higher mission lvls.
-Prisoner UI should now correctly support up to 5 lines.
-Beam-barge attack rate reduced.
-WRNCH ARM can no also sabotage pipeline elements.
-Fixed a problem with item unlock tracking.
-Fixed a problem with vertical pipe generation (?).
-Fixed a some situation in which guards would still be able to assist hidden disabled ships.
-Fixed guards sometimes attempting to wake up inactive reinforcements when assisting nearby disabled ships.
-Fixed some objectives causing other objective to show unintended location tags.
-Fixed superfluous brackets on evac objective.
Reach the light - todist.dev
  • Platform fixes
  • Sound effects volume bug fixed
Farmer Toon - thetechinox
Update 64 :
Music changes :
  • A new music will be played to replace the old one, hope you like it :)
  • A new music set will also be played to replace the downtown music.

Seed vehicle redesign :
  • The seed vehicle no longer plants seeds automatically, but manually by the player.
  • The seed vehicle no longer plants one seed at a time, but four at a time (aligned so that they can be used in combo with the tractor's ploughed land).

Improvements :
  • Change of display when winning or losing an item or Nox or Stars for greater visibility for the player.
  • Small change to some Steam artwork and logo adjustment.
...