Sublime element - e7alves
Fairtravel Battle Playtest - Flaming Torch Games
Note: Since making a release is very time-consuming, from now on images will only be used in patch notes if strictly necessary.

Changes

  • Clarified Redan Thief rules text
  • Changed Necromancer's effect to return the chosen follower card to hand if it can't be placed on the field or costs more than 4
  • Changed Guard Patrol to 3-cost 2/2 (down from 4-cost 4/4)
  • Clarified Core artifact cards rules texts
  • Accessibility: Added support for looking at the original card when card styles are used in-game
  • Fixed Lireziel to no longer trigger himself on play
  • Changed Larial's level 3 activated ability to require resting 3 artifacts to draw 1 (compared to 2 for 2)
  • Changed Whispering Book to reduce the cost of all darkness cards instead of only followers
  • Changed Soaring Elemental's cost to 2 (up from 1)
  • Changed Varlari Trainee's attack to 2 (down from 3)
  • Changed Grove Prowler to 4/4 (down from 4/5)
  • Changed Master Golem and King of Beasts' summon ability to cost 1 (down from 2)
  • Changed Hon Sweetperson, the Painter's 3rd level up ability to require paying the cost of the revealed follower
  • Changed Back to Nature to destroy up to X artifacts or enchantments, where X is the life essence of the player playing the card
  • Changed Blacksmith's attack to 2 (up from 1)
  • Changed Lifestream Ritual to heal only when attacking
  • Changed Master Golem to no longer self buff and be in line with other cards that buff a tribe
  • Changed Reinforce the Guard's effects to be for each 2 Justice (instead of each Justice)
  • Changed Soulite Sword's 3rd choice to explore for equipment or spell instead of any card, and increased its attack to 2 (up from 1)
  • Added animations for Redan Fruit Merchant, Fire Ball/Draconic Fire Ball, Burn, Flames of Greed, and Bloom healing
Sep 16, 2023
Carestia - Haharo
- Japanese translation by: Anna Capuzzo
- Proofreading by: Momoka Saito
Swordai - castavernas
I'm working hard on incorporating all the feedback from the last round of alpha testing and I'm very excited to share all of the progress with the community. Sign ups for our next round of internal alpha testing are now available here.

Generally speaking I'll be accepting players on a first come first serve basis but I also will be looking for a variety of computer specifications. How many regions the alpha is available in will depend on player demand. I'm aiming to start the next alpha in late Q4.

I look forward to facing you all on the battlefield!
Sep 16, 2023
Number 8 - ArtTrace
Significantly improved lighting. (Lightmaps added) Now enemy targets are more visible.
Performance has been enhanced.
Added sound for block breaking.
Fortune's Run - Team Fortune Dev
Hey!

We're now a few weeks out from release, and, as explained before, we will be removing the demo from the store and merging it with the game content, meaning users who have not purchased the game will no longer be able to play the demo.

Why is that? The primary reason is that we only have one developer in charge of maintaining the code, on a two-person team, and maintaining two separate apps is a lot of work. We would prefer to merge them into a single app, that way we can make sure all bug-fixes and engine upgrades are up to date. Going forward we'd like to focus 100% of our resources on the game itself, and there's a long road ahead! We're already barely making our deadlines and need all the help we can get (┬┬﹏┬┬)

The demo will be taken down 24 hours before launch, on September 26th. The exact time will be around 4:20 PM PDT, but don't hold us to that - we've been known to be serially late to everything ; )

See you Stellar Rancheros,
-Team Fortune
Victim - Error_Esc
-Added to the Press Enter indicator to include Press Button in the animation

-Added Left & Right Indicator Arrows to the Control Layout Pages

-Updated the Sneak Peak Page

-Added to the second Chambers Trial Room

-Adjustments to the Audio when transferring from the Ashes to the Chambers

-plus a few minor audio adjustments
Fire of Life: New Day - danacraig78
When you hover over the Demon and Mage, it is giving the image of the Council. I thought I got everything when I built the original 38, but. However, I have added a hover image that is reflective of this chapter.
Rocky Mayhem - SepSlither


Hi guys, this will be the last ever announcement for Rocky Mayhem. I've been working on the remake for the past 8 months with a couple friends ready for a steam re-release as a free to play title with procedural map generation, voice-acted cutscenes and more, however we have decided as a group not to release this due to the controversy with Unity within the game industry. We've chosen to stand with the affected game developers and stop using Unity in total, moving onto Unreal Engine.

Along with this movement, we've decided to end complete development on Rocky Mayhem and ditch the project entirely. While we would like to remove this game from the steam store, our publisher would most likely not be happy with this so the game will be left as is. Whether we release our total progress of the 8 months is to be seen with what Unity executives decide to do.

I'm sorry for the false promises of getting a remaster out for you all within the last 3 years, just turned out to set extremely unrealistic goals. However I am now part of a new dev team for an unreal engine space game, so who knows! Might see ya'll around someday.

Thanks for the support!
Sep 16, 2023
Only UP - DeborgDesolation
Hello
I am pleased to announce that Girl UP is now published ːsteamhappyː

If you like challenges, Girl UP is waiting for you. If you like falling 9999-1 times, Girl Up is waiting for you. If you like the beach, Girl UP is waiting for you. If you like fashionable clothing, Girl UP is waiting for you.
If you like to learn anger control, Girl UP is waiting for you. If you like sweets, GIrl UP is waiting for you.

And you, what are you waiting for?

Come now
...