Hey CyberSurfers, Roc Game Fest was a great time! We learned so much from everyone and thank you for stopping by!
Updated Detected Level
We've removed two levels, but updated one level to use our new level generation system allowing us to create more dynamic and fun levels. The idea of CyberSurfer is to move throughout space and time, meaning we want our players to move fast and have more variety than previous levels. We hope you like it and please give us feedback in our playtest form or discord. It really helps us find out what works and what doesn't. Don't get detected...
Controller Support!
To extend the reach of CyberSurfer and give existing players more ways to play. We added controller support, specially DualSense controllers (PS4/PS5). You control the hoverboard the exact same way and regular controller input works to perform abilities. If you got a controller, check it out and lets us know how it feels! (We recommend connecting your controller through USB)
New Art Style
The old art style was okay, but it could be a lot better. We decided on cel-shading and object outlines to really bring out objects, and still give use the opportunity to create more intricate and dynamic levels.
Cast To Game Menu
When you open the game, you will now see a simple Cast to Game Menu. It helps players understand the startup connection process, before the main menu. We want all players to understand how to use the game and now get lost before they enjoy the game.
Other Patch Notes:
End of Level Results for the Tutorial level and Local Leaderboard for the Detected level will be displayed
We removed Simulation and CyberCity to revamp our system, but feel confident we can start adding more levels very soon!
Revamped the Settings Menu, and it explains input/controls much better
The game now has a straight forward Tutorial that explains basic movement and abilities
Rotating the hoverboard feels much smoother (Movement Update)
CyberPhone (Phone App) UI now has a How To Play Menu
πDear Travelers, before Dragonheir's global launch, we noticed that many Travelers still had some questions about the new version. We've collected some FAQ that you may have and provided you with answers to them. We sincerely hope it will address your questions. And for detailed information, please check our Discord channel. π«Dragonheir: Silent Gods will be globally launched on September 19th! Pre-register NOW: https://dragonheir.nvsgames.com/dragonheir-pre-order
>>>>>>>>>>>>>>>>>>>>>>>>>>>>Check for more details>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Server Maintenance Notification
Thank you for continuing to support our game! We value every Traveler's feedback and suggestions, and are pleased to hereby announce: For a fair and ordered game environment, we plan to commence the [S0] settlement on September 15th, 2023 at 02:00 (UTC+0) for all 24 servers launched during the paid-content-retained Closed Beta.
Since this is the first-ever season settlement during the test phase of Dragonheir: Silent Gods, service will be suspended from September 15th, 2023 at 02:00 to September 16th, 2023 at 01:59 (UTC+0) due to the complexity of the settlement process. Travelers will not be able to log in to the game during this maintenance period.
We are aware this may cause Travelers some inconvenience, but the simultaneous [S0] settlement aims to deliver more new content and a better gaming experience as soon as possible. We believe this move will make for an even more rewarding, fun game.
γ Notes γ After the [S0] settlement is completed, all Travelers who participated in this paid-content-retained Closed Beta can choose to experience the new [S1] content from September 16th, 2023 at 02:00 to September 18th, 2023 at 23:59 (UTC+0). At that time, one server will be opened in advance for Travelers with existing characters to decide whether or not to start experiencing [S1] immediately.
Overview - Dragonheir: Silent Gods Global Launch Updates and Optimizations
Hello, fellow Travelers! Dragonheir: Silent Gods will be holding its global Global Launch soon, and servers will go online on September 19, at 00:05 (UTC+0). But before that, we are here to tell you all about our Global Launch's content updates and optimizations. We hope this will introduce our game at its finest to every new visitor in Adenthia!
New Heroes To Boost Your Adventurer Lineup!
After this update, you will see numerous new Heroes available for your choosing, including King of Desolation - lrzillas and Wings of Dawn - Lucien. There are a total of 80 Heroes. Among them, 17 are Legendary Heroes and 36 are Epic Heroes. There will also be new skill mechanics and stunning character models. These Heroes are at your disposal and ready to follow you on your adventure! Also, there is a seasonal exclusive Hero, Empire's Shadow - Utior, the humanoid form of a Violet Dragon. This Hero will be available for you to obtain in the mid-season event, Imperial Shadow Recast. By playing the game, you can earn Shadow Amethysts, which you can use to exchange for the Legendary Hero, Utior.
Server Invitation - Explore Adenthia Together
The Alliance feature has to do with many game modes in Dragonheir: Silent Gods. It is every Traveler's wish to find their favorite Alliance, and we would like to make that easier for our players. After this update, you'll see the new Alliance Invitation feature. Each Alliance Leader will see a Server Invitation icon in the Alliance main menu. Tap that icon to access a new page, and you can generate a server invitation code that is valid for 7 days. When another player joins your server, they can go to the Server Invitation tab and enter your invitation code when they create a new character. This way, they will be taken to the server where your Alliance is. Notes:
Your Alliance must be Lv.2 to unlock this feature.
An invitation code can be used for an unlimited number of times. Once it expires, the Alliance Leader can simply generate a new one.
The Server Invitation feature will only be available during Season 1.
Players who get invited must first link to a third-party account. Also, the target server must still have room for more players for you to enter the invitation code and create a character there.
Elf Rose, Your In-game Helper
Once you have completed the first stage of the storyline and arrived at Fog Town, you'll automatically unlock the Elf feature. Along your adventure, should you have any questions, you can ask our Elf. Also, once this Elf senses that you are stuck, she'll help you come up with a solution. The first time you play a stage and fail, you'll receive a notification from the Elf feature that helps you adjust your strategies. β Tap UNFOLD in the upper right to unfold the bottom left section of the screen where you'll see the icon to access the Elf feature. β We encourage you to explore the game by yourself first. This is how you can fully enjoy and immerse yourself in the fun of this game. We also hope the Elf feature will never fail to answer your questions. In the updates that follow, we'll continue to improve the Elf feature so it becomes an encyclopedia for you.
Walker's Trails - It Helps Every Adenthia Traveler
Have you been low on resources and progressing through the journey a bit too slowly? After this update, there will be a Battle Pass system called Walker's Trails. We hope this will provide you with more battle resources and make your journey in Adenthia easier! β Each season will have 3 sessions of Walker's Trails, each lasting 28 days. β By completing Daily Quests and Weekly Quests, you can earn Travel EXP to level up your Walker's Trails and obtain more rewards. β Other than the free basic rewards, you may also buy Walker's Selection to unlock more rewards. This one is really worth the price!
New GvG Gameplay; Fight To Become The Greatest Alliance!
In this update, we will add the new Alliance Battle mode called Golden Wing Points Match. β Schedule: Every Tuesday and Wednesday, with each round lasting 2 days. β During a match, Alliance members can earn points for their Alliance by completing dungeon stages, playing temporal vortex, or winning in Grand Gladiator Arena. When an Alliance has enough points, it will unlock milestone rewards. Eventually, the Alliance that has earned the most points wins the match. Notes:
Golden Wing Points Match and Sparkle Tournament are both available once per week, and they take turns to become available. Their participation requirements are the same: your Alliance must have at least 15 active members over the past three days.
During Alliance Battle, new members will not be able to participate in this event. For those who have left their Alliance, the points they earned with their previous Alliance will stay with their previous Alliance, but they won't be eligible to receive follow-up rewards.
Answer The Call Of Your Alliance To Earn Challenge Rewards!
After this update, you can directly play the temporal vortex challenge in the Alliance Rally menu, and more difficulty levels will be available for you to choose from. As you can expect, the rewards associated with each difficulty may vary. Additionally, we have made some adjustments to how points are tallied and how the reward mechanic works. β Previously, this game mode keeps track of the damage you have dealt, but now it keeps track of the points you have earned and offers Alliance rewards based on those points. β Players will receive Alliance Challenge points based on the amount of damage dealt to the boss. When an Alliance has enough points, it will unlock rewards for everyone. *The points and reward progress are refreshed daily. Unclaimed rewards will be mailed to players instead. *Alliance members who have not participated in the event on a day will not be eligible to receive the rewards that day. *By fighting a boss on a higher difficulty, you will earn more points. On the same difficulty, you earn more points if you deal more damage.
Team Arena Now Available; Gameplay Just Got More Strategic
After this update, the Grand Arena will introduce a 3v3 team-based mode called Team Arena. Many Travelers thought the gameplay was too limited in the single-team Competitive Mode, and to ensure the power of their lineups, players would often have to give up on their chance to experiment with more interesting builds. However, that will change with this new mode where the increased number of teams will surely make the game more unpredictable and exciting. It is time to get creative! β Format: In this mode, the participants must create three teams of 5 and take turns to fight. β Participation Cost: Team Invitations (which is replenished by 1 every 2 hours, up to 10). β Gameplay Rules: In this mode, players must set up their own defensive lineup and fend off other players or take the fight to them instead. *Team Arena becomes available on the 22nd day of a season. *What sets this apart from the Grand Gladiator Arena is that players must set up 3 teams for offense or defense. In a game, the result of each battle will affect your points and rewards. Whether you are on the offensive or defensive, upon victory, you'll get to raise your ranking and earn additional rewards. *In Team Arena, the effect of Ultimate Energy Reduction is reduced to 50%.
Optimized Competitive Mode For Better Combat Experience
In this update, we have optimized the Grand Arena in many ways based on the feedback from our players. β Hero Resonance: In the Grand Arena, the level of all your Heroes will be synced to match that of your highest-level Hero. This way, even your underdeveloped Heroes can become as powerful as they would be at high levels in this mode, which means it is more flexible for you to build your lineup. β Exclusive Equipment Plan: In the Grand Arena, participants can set a separate Equipment Plan for this mode for all their Heroes so they won't have to keep switching equipment when accessing a different mode. *After this update, when you play Competitive Mode for the first time, you will still have to configure your equipment again. *The Equipment Plan of each Hero will be available either in Adventure Mode or Competitive Mode. *You cannot upgrade or improve your Heroes in Competitive Mode.
Lineup Feature Now Available; Improved Hero Skill AI
We have always been thinking about how to improve the combat experience for our players, and in this update, we will add some new features for that and make the in-game combat more convenient and satisfying. β The Lineup Feature: Now, you can edit and save your lineup before you start playing. This feature is available in every dungeon. *Currently, you can save up to 6 lineups. β Customize The Timing For Hero Skills: Now, when Auto-combat is enabled, you can preset the timing of ultimate skills for your active Heroes. *This feature is unavailable in all types of game modes in the Grand Gladiator Arena and some battles in the Sparkle Tournament (i.e. the Sharpteeth Gate, Heatwave Outpost, and the Eternal Three Ears).
More New Content And Optimizations
Poetry Collect and Exchange
After this update, there will be a Poetry Collect and Exchange Shop. By playing Reunion dungeons, you can get Pages of Legendary Poems and exchange them for various rewards.
Avatar Frames
In this update, we added more Avatar Frames for our Travelers to obtain and use.
Combat Video Replay & Clear
In this update, we added the Combat Video feature. You can replay combat videos on the lineup recommendation page and the result page of Grand Gladiator Arena and Team Arena. This allows you to reminisce the highlight moments of a previous battle and learn from experience. *In Competitive Mode, you can only replay the combat videos where you are the defender. *You can go to Settings -> Battle to clear the download cache of your combat videos.
Other Updates
Added five languages, including Spanish, Portuguese, Thai, Indonesian, and Arabic.
Optimized some interactive UI designs to better match the overall style and improve the playing experience.
Optimized the reverberation SFX of some indoor scenes and the SFX of some menus.
Optimized the graphics of some scenes.
Optimized the visuals and quest logic of some events.
Other in-game features and accessibility adjustments.
Updated the powerup system - Increased the chance for a powerup to spawn from 10% to 30% - HOPEFULLY fixed the bug where the speed boost powerup doesn't spawn
Remake the REDACTED Easter Egg - Removed all references to REDACTED - Remade the REDACTED
Fix all known bugs. Now you can also close the menu with a right-click of the mouse. Decrease the values for armor upgrades. Full English localization - switchable in the main interface. If you are interested, you can help proofread it.
We hope you're doing well! This update just has some final adjustments and bugfixes that we wanted to get out before shifting our focus towards the 1.0 release entirely. We may still ship a few hotfix-scale updates from time to time, especially if we find fixes for any major bugs.
Fixes
Fixed some typos in skill descriptions
Fixed issue with "The Slayer" vendor paying out the incorrect number of Chthonic Scraps for higher-level trinket interactions
Fixed issue with "The Slayer" vendor not returning higher-level trinkets upon interaction
Fixed audio issue with Flayed Narration
Fixed issue where Charmed Occultist's "Desert's Embrace" targeting bias didn't scale correctly (targeted Charmer significantly more in Veteran compared to Apprentice)
Charmed Occultist's Dune Reconstruction now offsets its target slightly, should make it a bit easier to see heal numbers on Sand Charmer
Fixed issue where Zarallis's Torso didn't extend to the bottom of the Town Event Panel
Changes
Hero Changes
Dredge's Calibrate Omnitool now only costs 2 Respite Points
Judicator's Crit Effect is now: +15% PROT if not Pagan, +15% DMG if not Religious
Veiled's Deathblow Chance debuffs on both Disfigure and Grave Grasp has been increased to a flat -14%
Philomath's Malevolent Pact Stress Received Debuff is now a flat +10%, Stress Heal to Philo is now a flat -8
Monster Changes
Levantine Janissary's SPD has been reduced to 13
Levantine Janissary's internal cooldown for Keep them Busy has been lowered to 10 turns (keeps it in line with the initiative reduction we made a while back)
Levantine Janissary can no longer target the same hero back to back with To the Death
The bleed caused by Wildlander Steelpath's Dissever is now guaranteed to land
Kvarotz Mekhrub's Dodge has been lowered to 3/13/23 (was 8/18/28), Max HP increased by ~25% (25->30 on Apprentice)
Kvarotz Nerazz Mekhrub's Dodge has been lowered to 0/10/20 (was 5/15/25), Max HP increased by ~17% (30->35 on Apprentice)
Wildlander Corvid's base Debuff/Mark Resist has been lowered to 25/50/75%
Trinket Changes
The Dredge's First Design and Ostvengr Rationed Knapsack trinkets now apply their buffs/debuffs on Friendly Skill instead of through the trinket directly. This prevents instances where the player can take off the trinket in order to gain the buffs from these trinkets, but not the debuffs.
Philomath's Edged Altercations Vol. II: +5 DODGE -> + 10 DODGE if in Pos 1 or 2
Fleet Florin has been reworked, renamed, and had its artwork adjusted: Corroded Florin: +3 SPD +33% Blight Amount Applied +10% CRT +15% Damage Received if not Acting First on your team
Misc Changes
Updated Inventory in Provision screen so that item grid appears above the backpack
Compressed a bunch of files from the Ship Events update and shaved about 300 MB off the mod's size
I will be working on releasing "Everyone Moves With You" to the Google Play Store. Both will get the same updates and one won't be different from the other. I will be focusing on Steam customers just as much as mobile once it releases. I hope you all have a great day.