Updated the powerup system - Increased the chance for a powerup to spawn from 10% to 30% - HOPEFULLY fixed the bug where the speed boost powerup doesn't spawn
Remake the REDACTED Easter Egg - Removed all references to REDACTED - Remade the REDACTED
Fix all known bugs. Now you can also close the menu with a right-click of the mouse. Decrease the values for armor upgrades. Full English localization - switchable in the main interface. If you are interested, you can help proofread it.
We hope you're doing well! This update just has some final adjustments and bugfixes that we wanted to get out before shifting our focus towards the 1.0 release entirely. We may still ship a few hotfix-scale updates from time to time, especially if we find fixes for any major bugs.
Fixes
Fixed some typos in skill descriptions
Fixed issue with "The Slayer" vendor paying out the incorrect number of Chthonic Scraps for higher-level trinket interactions
Fixed issue with "The Slayer" vendor not returning higher-level trinkets upon interaction
Fixed audio issue with Flayed Narration
Fixed issue where Charmed Occultist's "Desert's Embrace" targeting bias didn't scale correctly (targeted Charmer significantly more in Veteran compared to Apprentice)
Charmed Occultist's Dune Reconstruction now offsets its target slightly, should make it a bit easier to see heal numbers on Sand Charmer
Fixed issue where Zarallis's Torso didn't extend to the bottom of the Town Event Panel
Changes
Hero Changes
Dredge's Calibrate Omnitool now only costs 2 Respite Points
Judicator's Crit Effect is now: +15% PROT if not Pagan, +15% DMG if not Religious
Veiled's Deathblow Chance debuffs on both Disfigure and Grave Grasp has been increased to a flat -14%
Philomath's Malevolent Pact Stress Received Debuff is now a flat +10%, Stress Heal to Philo is now a flat -8
Monster Changes
Levantine Janissary's SPD has been reduced to 13
Levantine Janissary's internal cooldown for Keep them Busy has been lowered to 10 turns (keeps it in line with the initiative reduction we made a while back)
Levantine Janissary can no longer target the same hero back to back with To the Death
The bleed caused by Wildlander Steelpath's Dissever is now guaranteed to land
Kvarotz Mekhrub's Dodge has been lowered to 3/13/23 (was 8/18/28), Max HP increased by ~25% (25->30 on Apprentice)
Kvarotz Nerazz Mekhrub's Dodge has been lowered to 0/10/20 (was 5/15/25), Max HP increased by ~17% (30->35 on Apprentice)
Wildlander Corvid's base Debuff/Mark Resist has been lowered to 25/50/75%
Trinket Changes
The Dredge's First Design and Ostvengr Rationed Knapsack trinkets now apply their buffs/debuffs on Friendly Skill instead of through the trinket directly. This prevents instances where the player can take off the trinket in order to gain the buffs from these trinkets, but not the debuffs.
Philomath's Edged Altercations Vol. II: +5 DODGE -> + 10 DODGE if in Pos 1 or 2
Fleet Florin has been reworked, renamed, and had its artwork adjusted: Corroded Florin: +3 SPD +33% Blight Amount Applied +10% CRT +15% Damage Received if not Acting First on your team
Misc Changes
Updated Inventory in Provision screen so that item grid appears above the backpack
Compressed a bunch of files from the Ship Events update and shaved about 300 MB off the mod's size
I will be working on releasing "Everyone Moves With You" to the Google Play Store. Both will get the same updates and one won't be different from the other. I will be focusing on Steam customers just as much as mobile once it releases. I hope you all have a great day.
Development of Deadfall continues and it is getting closer to release every day. In the month of August, it was practically not carried out due to certain life circumstances, but now the development of the game is entering an active phase!
During all this time, a colossal amount of work has been done. At the moment, work on the technical part of the game has been completed, all the mechanics and almost all the content that you will encounter during the game are ready. But there is also a huge part of work ahead of me, which will take a lot of time. I am a solo developer, so the entire project is entirely my responsibility. In development, I combine the roles of programmer, game designer, level designer, composer, sound designer, voice-over announcer, script author, partly artist and publisher.
With the core of the game ready, I can now focus on developing the story campaign. I still have to create at least 10 game levels, many of which will be impressive in their scale, write dialogues, missions and write a couple dozen more musical compositions. So far, the game's soundtrack consists of 13 tracks.
• In the game you will have access to various vehicles, ranging from inflatable boats with hummers with stationary weapons on board, ending even with a bulletproof tank! • About 15 types of firearms for various purposes will be presented. None of them will be useless: sometimes even a starting pistol will be more profitable than a Minigun. The effectiveness of a weapon depends on the situation. • I also finished work on the B4 squad command system. You can call for reinforcements and together storm enemy positions: both on foot and in vehicles. Yes, yes, your allies have rights too! True, the command will become available only after a certain stage of the plot. • The game will have many adventures and events that will raise the adrenaline in your blood to the maximum! What will it cost just one mission in the mines, where you will need to blow up a station supplying a defense complex, and then run away from a series of explosions until the very exit under heavy guitar cuts! • The game will often offer you several ways to solve a problem. You are free to either break into enemy territory in a humvee and shoot everyone with a machine gun, like Rambo, or kill everyone from a distance using a sniper rifle in stealth. • Completing almost every level will take you about an hour of real time! And much more.
In the very near future, a Demo version will be available for download, which will introduce you to the game better. It won't have a story campaign, but it will definitely offer you a lot of fun! The release date of the full version of the game will be announced later.
Thanks to everyone who is waiting for the game! Add it to your wishlist, friends! Colonel Paul Greenberg and Sergeant Roach Craig are waiting for you!
- Needed to revert a few changes as our solution for fixing rubber banding, though effective, broke achievements from being awarded - This will still have the fix for the "settings menu locking players" - Player knockback will have the patched version where you will YEET your fellow players in PvP enabled lobbies
We will look to address the rubber banding issue ASAP Thank you for your patience and we hope you enjoy the game :D
Release Dates Patreon: September 16th <--Now Available!! Steam: September 16th <--Now Available!!
Patch -Fixed Flowers FOR REAL this time -Fixed Tool animations not playing -Fixed Watering Can and Weed Whacker -Fixed particle effect for Watering Can