⚠️ This report is not an exhaustive list of V1034 features!For the most up-to-date list of expected V1034 and later features, see our {LINK REMOVED} . You may also want to check out our Intel Reports for June (#015), July (#016) and and August (#017).
💡 The first pass on the AI light detection system currently in V1033 is a good example of the above.Getting 180-no-scoped by a bot 200 meters away has a similar root cause: once you tell the bot to point and shoot at the player, it'll act like a sentry laser cannon until you add further programming to nerf it to a human level. Though the current release of GROUND BRANCH (V1033) has a configurable period where bots will intentionally miss shots as a way to give players a better chance to react (the Deliberate Miss Time, which varies with difficulty level), once that period is over they're very unlikely to miss.
GB PLAYER: pls improve AI?V1034 will also give the enemy AI the ability to contextually look and shoot out of windows.
GB TANGO: *throws frag*
GB PLAYER: not like th--🪦
🪟 Window usage by the AI will present a unique challenge once bullets start flying, as any window might be hosting an enemy ready to take you down.
💡 As with most AI settings, the use of tracers will be player-configurable.Charles is also updating the bullet impact VFX for various surface types, as seen in the video below:
❓ Should the rear velcro of the Ball Cap also host a callsign patch? How about the big velcro on the Ball Cap (Reverse), since it's worn backwards? Useful? Goofy? Let us know what you think in the comments or anywhere in the community.While we're talking patches, we're happy to announce that the normal maps for the arm and chest patches are getting fixed. They're still decals, but the normals help add a little bit of depth as currently seen on the headgear.
💡 In other map-related news, Hideout has been pushed back to V1035 to be better fleshed out, while new map Ranch (also V1035) continues to be carefully crafted by Elliot.