Axon TD: Uprising - Tower Defense - WindStrike
Open Beta Details
In a few weeks, we're aiming to release Version 0.2.0! Included in it is Endless Survival, the Meta Tech Tree, new Quickplay & Co-op Maps, a boatload of balance changes, and of course, QoL updates and bug fixes.

And right now, you can try it out early! Version 0.2.0.preview is available this weekend! To do so:
  • Right-click Axon TD: Uprising in your library
  • Select Properties
  • Go to the Betas tab
  • In the Private Betas textbox, enter ReachTheEndless
  • Click Check Code
  • Click Opt into: endless
This beta will remain open until Monday, September 18th, @ 3pm CST. This won't include any of the new maps, but it will include everything else.

Below is an overview of the changes and features in this version. Check it out below!



Endless Survival
Survival is going Endless! Instead of ending on Wave 30, it will now go on... forever! Starting from Wave 31 onwards, the waves will get even longer, and the Axons will get increasingly tougher! This is somewhat exponential.

While you are intended to be able to hit the 40s and 50s, eventually, even with the Meta Tech Tree, you're intended to die somewhere around Wave 60 to 70.

Though, if you do get further than that, then congratulations! Speaking of that new Tech Tree...

Survival Meta Tech Tree
You know that useless Meta Progression Tree that reduces your Score Multiplier? We've thrown it out the window and replaced it with something way better and more thought out:

Icons are a bit placeholder, but it should communicate the point!

As seen above, you have two choices at any given junction, and you get to select one of them at a time. You get points to unlock Meta Techs after each Survival run. By the time you unlock everything, you'll have a max of 18 Upgrades out of a total of 33 Possible Upgrades. Oh, and these don't ruin your Score Multiplier.

Some of these increase your starting resources. Some affect your Lives. Some buff the damage of your Towers, with some caveats. Some give you benefits when you inevitably leak. There's a ton of possibilities. Choose what fits your playstyle!



New Maps
We also have new maps incoming as well! This includes 3 Quickplay Maps & 3 Co-op Maps! All of these maps will include more waves than the existing maps, offering a longer gameplay experience.

There's some pretty wild maps coming...



Score Multipliers
The idea behind the Path Multiplier is to reward you for making a long maze. That's fine, but also, it's cranked way too high. Going foward, it'll have diminishing returns, so instead of hitting upwards of a x10 Multiplier, you're getting more like x1.5, and upwards of x2 at the absolute cap.

The Speed Multiplier is also higher than intended. While you should be rewarded for clearing out the wave quickly and efficiently, it shouldn't be as much as x2. We've dialed down the cap to x1.25, and it decays at a slower rate, giving more leeway time to clear the wave with a max multiplier. This should let slower killing builds have a chance at getting a decent score still.

Up next, we're getting rid of the Lives Multiplier for a few reasons:
  • If you make a mistake, it penalizes you for the whole game.
  • It gives Life Recovery, or worse yet, anything that gives you lives over the cap too much value.
In its place, you'll get a Perfection Bonus. Should you clear the wave without losing any lives, you'll gain a score bonus equal to 10% of the score you got that wave.

There's also Difficulty Options, which are as follows:
  • Easy: 150 Lives. 80% HP. Score Multiplier x0.5
  • Normal: 100 Lives. 100% HP. Score Multiplier x1
  • Hard: 100 Lives. 120% HP. Score Mutliplier x1.5
Extending off this, Easy will become available for the Campaign, and Hard will become available in all other modes.

How long of a maze can you make on this map?



Balance

Stacking Effects
When it comes to individual effects, like Slows and Damage Amps, having just one of each is pretty good, but nothing more than that. But when you start stacking these effects, they start getting out of control. For Slows, it's not as big of a problem, because so many effects in the game counter Slows. Which, in of itself, might be considered a problem, but we'll revisit that in a later version.

Damage Amps & Damage Buffs, however, if stacked, can result in upwards of a x3 Damage Multiplier, possibly higher. So to fix that, we're adjusting them to be Additive instead of Multiplicative. For example, if you had 20%, 25%, and 30% Damage Amps...
  • Before: 1.2 * 1.25 * 1.3 = 1.95 = 95% Damage Amp
  • After: 1 + 0.2 + 0.25 + 0.3 = 1.75 = 75% Damage Amp
With them stacking additively, we can safely buff weaker ones without them stacking together so dangerously.



Mines
Mines will no longer have limited charges! This means, especially in longer waves, they'll no longer fizzle out well before everything else. Any Upgrade or Tech that previously increased charges will instead buff something else.

Towers & Traps
A lot of towers have received buffs, like Pulseray, Blast Cannon, & Sniper. Numerous bad, boring, or redundant Upgrades & Tower Techs have been adjusted or replaced outright.

On the flipside, many outliers have been dialed back, like Plasma Vent U2's Damage Amp, which was mistakenly way higher than intended.

Overall, there are more buffs than nerfs, and build variety should be improved.

Axons
The early game was already at a fair balance, and we don't want to make that easier. In order to maintain relative early game balance, we're also buffing the HP of most early game Axons, including Scout, Sentinel, Juggernaut, Berserker, and a few more.

A few Axons in particular are receiving nerfs, namely Colossus, and the cursed Hoverjet. It will be moving considerably slower when jumping over Towers.

Other Balance
Lastly, several underwhelming Overloads (like Boost Range) and Techs (like Tower Initial Bonus Damage and Attack Rate on Leak) are receiving buffs. This should help reduce the chance of frustratingly bad choices when they appear as choices in-game.

For the record, that wave number and those resources are no longer possible to reach.



Release
Since this update includes more than we initially anticipated, it will take a little longer to actually release. Instead of releasing late this month, it should instead release within the first two weeks of October. Overall, it's roughly a two to three week delay from what was originally planned.

If you want to see patch notes of every change so far, we have a Changelog available on our Discord). We'll post full patch notes to here on Steam when Version 0.2.0 releases officially and things are finalized.



Known Issues
First up, Replays on the Quick Play & Co-op Leaderboards will not display correctly. This is due to the large number of balance and mechanics changes between the main and beta versions. Survival Leaderboards will temporarily make use of new leaderboards.

Next up, we have a list of issues we're aware of. We're working on fixing them, but in the meantime, the game is still fully playable. Here they are:
  • We're aware that unlocking Starting Towers/Overloads in Survival "costs 0 Points". This is temporary; later, we'll remove the need to unlock them at all.
  • Sniper's range indicator is incorrect.
  • Pressing "Space" no longer starts the next wave.
  • Gravity Generator U1 does not consistently EMP targets within range.
  • The Meta Tech "Life Insurance" also prevent you from dying to a Boss when leaked above 50 life.
  • The "Marked Tile" tech can result in a Null Reference Exception, and is currently disabled from Survival.
  • "No Adjacent Tower" bonus damage tech also applies to Mines and Traps.
  • In replays, once you've closed down the "Active Techs" menu, it won't come back. This can be fixed by jumping to a different wave.
  • In replays, spawned Obstacles often appear in the wrong tile, leading to towers seemingly being placed on top of Obstacles, or the path being erroneously blocked.
  • In replays, Credits and Power will sometimes display negative values.
  • Hiding the UI does not hide the Damage Graphs or Paths.
  • Replicants (Replicator spawns) still give 1 score. Spawned units should no longer give score.
  • If you Hide the UI when the level is completed, it cannot be turned back on.
  • n the off chance you reach and beat Wave 120 in Endless Survival, the game will break. This is a temporary limitation that we'll be addressing by release.
  • Command Link can connect to a Blocker.

Sadly, this does absolutely nothing.
Borderlands Game of the Year Enhanced - crystal.2K
Weekly Golden Keys
Every Friday during the Month of Mayhem, we're making it rain Golden Keys with SHiFT codes that unlock 3 Golden Keys each in Borderlands: Game of the Year Edition, Borderlands 2, Borderlands: The Pre-Sequel, and Borderlands 3 for a total of 12 Golden Keys each week.

SHiFT Code:
FRRJT-FJ3BB-BBJB3-TJTBT-B9B65

Weekly Weapons
SHiFT Code:
CTKJB-KFTJ9-CJXJS-3TB3J-3ZC6C

When redeeming rewards in Borderlands: GOTY Edition, make sure to trigger an autosave (indicated by a Vault icon in the corner of your screen) to avoid losing your redeemed rewards after exiting the game. You can trigger an autosave by approaching a checkpoint, using Fast Travel, or entering a new map!

Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.

Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam.

If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.

https://store.steampowered.com/bundle/33369
Gas Station Simulator - Sewek
Hey, Gas Jockeys! ⛽

In our last announcement I’ve shared some important information with you about why we’ve decided to move some tools from the Gas Station Simulator: Can Touch This DLC to the base game. If you somehow haven’t seen it yet, make sure to check it out by clicking this link.

In today’s devlog I'd like to delve into the genesis of the Employee Update. So, what are you waitin’ for? Grab your favorite drink and let’s roll!



Genesis of the Employee Update💼

First and foremost, it all started with an analysis of a plethora of your comments. After that we’ve realized that sooner or later some additional employees, as well as the ability to schedule their work time and tasks, will be required.

After the release of the Airstrip DLC, we’ve noticed that there are even more comments stating there is simply so much stuff to do at the same time. This was a crucial moment for our team, as we’ve decided to put the emphasis on that matter and bring you guys the much anticipated employee update.

With that being said, we just wanted to let you know that we’re here for you and we’re constantly checking your comments whether it is on Steam, social media channels, or our discord server. In fact, after the release of the employee update, we’ll be focusing on some other major fixes that were requested. Stay tuned for more information!

We’ll be live streaming🎮

Before we proceed to the end of this announcement, I just wanted to let you know that we’ll be live streaming on September 18th, 2023 at 6 p.m. CEST time. Come and visit us at Gas Station Simulator Steam page. We’ll be showcasing the new Employee Update, answering your comments, and giving away some keys for ya! – How cool is that? Don’t hesitate and mark that date in your calendars, folks!

https://store.steampowered.com/app/1149620/Gas_Station_Simulator/

Stay up-to-date📰

And that’s it for today, gas jockeys! I cannot wait to see you on Monday, when we’ll reveal more about the Gas Station Simulator and its plans for the future. Hope to see you there!

Your humble marketing guy – Sewek

P.S Today marks the 2nd anniversary of Gas Station Simulator, so here is to another wonderful years to come 🥳
Sep 15, 2023
Moonstone Island - Animat3dM3
Hello, Alchemists!

Temples! They're the bits on the side of your face that you rub in frustration when someone tells you that they can't take the bins out because they hurt their wrists playing 6 hours of Fortnite. Grrrr.

Wait... no. Wrong temples. Today we're talking about Temples-with-a-capital-T, in the game Moonstone Island! These structures are NOT on the side of your face – they're hidden throughout the 100+ floating islands that surround Moonstone Island itself, and they're extremely important.

While adventuring, you may come across plenty of dungeons, each of which has treasures, traps, secrets, monsters, and a final boss, and Temples are very similar. But unlike dungeons, which are made up of lots of different pre-made rooms chosen at random, Temples are custom-built and unique. There are four of them in the world – one for each season – and each one contains a Magic Seal.

I won't tell you what those seals do... but they're very important.

Our Temples are all gigantic and very beautiful, but they're also a little hard to find. The Spring Temple will probably be your first one because it's veeeery close to the starting island...so you'll probably get to meet the Big Boss of the Spring Temple first. Again, I'm not tellin' ya nothin', but I'll give you a hint: Prepare for Earth-types!

Our Temples are really exciting, cool, gorgeous, and maybe even challenging! Challenging enough to start rubbing your face temples? Maybe...

~Kate, Community Manager, and Proud Owner Of Face-Temples
Borderlands: The Pre-Sequel - crystal.2K
Weekly Golden Keys
Every Friday during the Month of Mayhem, we're making it rain Golden Keys with SHiFT codes that unlock 3 Golden Keys each in Borderlands: Game of the Year Edition, Borderlands 2, Borderlands: The Pre-Sequel, and Borderlands 3 for a total of 12 Golden Keys each week.

SHiFT Code:
FRRJT-FJ3BB-BBJB3-TJTBT-B9B65

Weekly Weapons
SHiFT Code:
CWK33-5K3C3-99BXJ-3TB3B-C5SWB

 
Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.

Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam.

If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.

https://store.steampowered.com/bundle/33369
Wizard101 - mbrown

The Grandfather Tree has taken root! 🌳🌌

For a limited time, grab the Bartleby Jumbo Plushie and get a free in-game housing item to go with it! Get
Your Bartleby Jumbo Plush >>
Sep 15, 2023
Karos - Julia


September 17 from 17:00 to 18:00 Moscow time, the Hour of the Killer will take place on all servers of the Karos game!

The three players who kill the most other players' characters during this time will be the winners and receive the following prizes:

💎Gacha-coins 10 pcs;
💎Lucky Cube Keys 10 pcs;
💎Platinum Concentration Potion (1 day) x1;
💎VIP status for 7 days;
💎Protective capsule 10 pcs;
💎Lucky stone x5

❗Attention: Players found guilty of fake murders will be removed from the list of winners.

Happy hunting, assassins!
Borderlands 3 - crystal.2K
Weekly Golden Keys
Every Friday during the Month of Mayhem, we're making it rain Golden Keys with SHiFT codes that unlock 3 Golden Keys each in Borderlands: Game of the Year Edition, Borderlands 2, Borderlands: The Pre-Sequel, and Borderlands 3 for a total of 12 Golden Keys each week.

SHiFT Code:
FRRJT-FJ3BB-BBJB3-TJTBT-B9B65

Weekly Weapons
SHiFT Code:
CS5TJ-HJXB6-WSTRC-Z3T3J-W5TTZ


Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.

Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam.

If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.

https://store.steampowered.com/bundle/33369
Pandemic Train - Nocturnily
Hello survivors!
As you probably already know very well, we take your comments and feedbacks to heart. So today we bring you information about two things that were suggested to us by you.

Map
The map on which we make choices about the train route has been improved. On the left there is a legend explaining the markings. And when we click on the location we want to go to, we see icons telling us what awaits us in that location.



Checkpoints
When your mission does not go as planned and the leaders die and all seems lost.... with new hope come checkpoints, which give us a second chance to carry out our mission to save humanity better, and hopefully with success. They are distributed in several places in each act of the game. Whether you take advantage of this solution, however, is up to you.



As Henry Ford said: "The only real mistake is the one from which we learn nothing".

See you next week!

https://store.steampowered.com/app/1379600/Pandemic_Train/




502's Arcade - foobraco
Hey all!

It's been a while since we posted some news, but we've been very active behind the curtain and will have some exciting news in the following weeks/months!

First of all, as you can see in most of our screenshots and gif in the description of our game, we relevead one more of the games to be included in the release.

High Seas Survivor is a fast paced brawler game with a mix of tower defense elements. You play as a pirate protecting you hard earned treasure against several cursed beings coming out of the sea. In order to protect youself and all your chests you will have the chance to get all sorts of aid when you finish a round of enemies, so that's another layer of strategy on top of everything else!

Demo Update

Besides from that we udpated and fixed some things in the game that have made its way to the demo as well! Here's a breakdown of the new things you can find in it:

  • Fixes display of usernames in other languages in the leaderboards.
  • Fixes Ghost Hunter Hana map activating while in another menu.
  • Adds new button images when you're using your Dualsense controller.
  • Adds new effects to Potions Panic when completing a recipe to have an easier time keeping track of them.
  • Fixes bug in some enemy behaviors in Ghost Hunter Hana.
  • Adds support for more gamepads.
  • Adds new images on the minimap for Ghost Hunter Hana.
  • Fixes title screen videos not displaying properly on Steam Deck.
  • Adds new details and background to Ghost Hunter Hana's levels.
  • Fixes navigation with gamepad in some UI
  • Fixes camera behavior bugs in Ghost Hunter Hana
  • Adds redesign for Potions Panic title screen
  • Adds new instructions format for both Potions Panic and Ghost Hunter Hana with new art.

All of these and a lot of small improvements are in already and we'll keep updating the demo through the coming weeks!

Again thank you for all the support you have given our small team and we can't wait to share even more news about the game's release once we're able to!
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