When redeeming rewards in Borderlands: GOTY Edition, make sure to trigger an autosave (indicated by a Vault icon in the corner of your screen) to avoid losing your redeemed rewards after exiting the game. You can trigger an autosave by approaching a checkpoint, using Fast Travel, or entering a new map!
Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.
Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam.
If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.
In our last announcement I’ve shared some important information with you about why we’ve decided to move some tools from the Gas Station Simulator: Can Touch This DLC to the base game. If you somehow haven’t seen it yet, make sure to check it out by clicking this link.
In today’s devlog I'd like to delve into the genesis of the Employee Update. So, what are you waitin’ for? Grab your favorite drink and let’s roll!
Genesis of the Employee Update💼
First and foremost, it all started with an analysis of a plethora of your comments. After that we’ve realized that sooner or later some additional employees, as well as the ability to schedule their work time and tasks, will be required.
After the release of the Airstrip DLC, we’ve noticed that there are even more comments stating there is simply so much stuff to do at the same time. This was a crucial moment for our team, as we’ve decided to put the emphasis on that matter and bring you guys the much anticipated employee update.
With that being said, we just wanted to let you know that we’re here for you and we’re constantly checking your comments whether it is on Steam, social media channels, or our discord server. In fact, after the release of the employee update, we’ll be focusing on some other major fixes that were requested. Stay tuned for more information!
We’ll be live streaming🎮
Before we proceed to the end of this announcement, I just wanted to let you know that we’ll be live streaming on September 18th, 2023 at 6 p.m. CEST time. Come and visit us at Gas Station Simulator Steam page. We’ll be showcasing the new Employee Update, answering your comments, and giving away some keys for ya! – How cool is that? Don’t hesitate and mark that date in your calendars, folks!
And that’s it for today, gas jockeys! I cannot wait to see you on Monday, when we’ll reveal more about the Gas Station Simulator and its plans for the future. Hope to see you there!
Your humble marketing guy – Sewek
P.S Today marks the 2nd anniversary of Gas Station Simulator, so here is to another wonderful years to come 🥳
Temples! They're the bits on the side of your face that you rub in frustration when someone tells you that they can't take the bins out because they hurt their wrists playing 6 hours of Fortnite. Grrrr.
Wait... no. Wrong temples. Today we're talking about Temples-with-a-capital-T, in the game Moonstone Island! These structures are NOT on the side of your face – they're hidden throughout the 100+ floating islands that surround Moonstone Island itself, and they're extremely important.
While adventuring, you may come across plenty of dungeons, each of which has treasures, traps, secrets, monsters, and a final boss, and Temples are very similar. But unlike dungeons, which are made up of lots of different pre-made rooms chosen at random, Temples are custom-built and unique. There are four of them in the world – one for each season – and each one contains a Magic Seal.
I won't tell you what those seals do... but they're very important.
Our Temples are all gigantic and very beautiful, but they're also a little hard to find. The Spring Temple will probably be your first one because it's veeeery close to the starting island...so you'll probably get to meet the Big Boss of the Spring Temple first. Again, I'm not tellin' ya nothin', but I'll give you a hint: Prepare for Earth-types!
Our Temples are really exciting, cool, gorgeous, and maybe even challenging! Challenging enough to start rubbing your face temples? Maybe...
~Kate, Community Manager, and Proud Owner Of Face-Temples
Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.
Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam.
If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.
Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.
Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam.
If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.
As you probably already know very well, we take your comments and feedbacks to heart. So today we bring you information about two things that were suggested to us by you.
Map
The map on which we make choices about the train route has been improved. On the left there is a legend explaining the markings. And when we click on the location we want to go to, we see icons telling us what awaits us in that location.
Checkpoints
When your mission does not go as planned and the leaders die and all seems lost.... with new hope come checkpoints, which give us a second chance to carry out our mission to save humanity better, and hopefully with success. They are distributed in several places in each act of the game. Whether you take advantage of this solution, however, is up to you.
As Henry Ford said: "The only real mistake is the one from which we learn nothing".
It's been a while since we posted some news, but we've been very active behind the curtain and will have some exciting news in the following weeks/months!
First of all, as you can see in most of our screenshots and gif in the description of our game, we relevead one more of the games to be included in the release.
High Seas Survivor is a fast paced brawler game with a mix of tower defense elements. You play as a pirate protecting you hard earned treasure against several cursed beings coming out of the sea. In order to protect youself and all your chests you will have the chance to get all sorts of aid when you finish a round of enemies, so that's another layer of strategy on top of everything else!
Demo Update
Besides from that we udpated and fixed some things in the game that have made its way to the demo as well! Here's a breakdown of the new things you can find in it:
Fixes display of usernames in other languages in the leaderboards.
Fixes Ghost Hunter Hana map activating while in another menu.
Adds new button images when you're using your Dualsense controller.
Adds new effects to Potions Panic when completing a recipe to have an easier time keeping track of them.
Fixes bug in some enemy behaviors in Ghost Hunter Hana.
Adds support for more gamepads.
Adds new images on the minimap for Ghost Hunter Hana.
Fixes title screen videos not displaying properly on Steam Deck.
Adds new details and background to Ghost Hunter Hana's levels.
Fixes navigation with gamepad in some UI
Fixes camera behavior bugs in Ghost Hunter Hana
Adds redesign for Potions Panic title screen
Adds new instructions format for both Potions Panic and Ghost Hunter Hana with new art.
All of these and a lot of small improvements are in already and we'll keep updating the demo through the coming weeks!
Again thank you for all the support you have given our small team and we can't wait to share even more news about the game's release once we're able to!
Hello again everyone! As mentioned in our post a couple weeks ago, we have a ton of exciting content planned ahead for FOREWARNED. This first of these development updates has been released today, and includes an all new Challenge Board and the long-awaited Points Shop. Next month we'll be releasing another update with a brand new Halloween event, so stay posted for that!
Please share your feedback and suggestions in our official Discord!
The Challenge Board contains themed challenges corresponding to the seasons of Ancient Egypt. Completing a challenge will award extra gold, and completing all challenges presented in a week will allow you to earn a challenge point, which can be used in the Points Shop. The board refreshes weekly, so there will always be new challenges to pursue and rewards to seek!
Using the Points Shop, players can use prestige points and challenge points to redeem brand new unlockables. This includes special cosmetics, lobby decor, themed stickers you can apply to your tools, and even pets with special traits that follow you on your expeditions. The Points Shop includes over 30 unlockables, with more items in development to be added in future updates!
Player Customization
On top of new cosmetics that can equipped, players can now unlock full color customization of their clothes via the Points Shop.
Lobby Decor
The lobby has several new items that can be unlocked and used to decorate your lobby.
Tool Stickers
Personalize your tools even further with over a dozen unique stickers!
Pets
You can now unlock pets that will follow you wherever you go! You have the ability to name your pet and customize its appearance. Additionally, each pet type has a special trait that will benefit you during expeditions. For example, Chewy here grants its owner the ability to hold their breath underwater for a much longer duration. There are currently six pets available to unlock.
Items that have fallen into pits will now reposition to an accessible location
New radio music has been added. Players now also have the ability to change the radio's channel
The time it takes for sprinting mummies to burn has been halved, making solo ritual banishment more balanced
Added a front staircase to tomb variation #4's ritual room, so there are more paths the crocodiles can take towards the altar
Mummy player audio is now linked to the same microphone volume slider
When playing with PVP mode turned off, TNT will no longer damage other players
Tomb variation #3's spiders have grown more aggressive and can now bite nearby players, causing temporary vision impairment
If the PDA is opened during the "check your research notes" prompt while entering the inner tomb, it will open directly to the corresponding Mejai's research page
Added a gate to tomb variation #2's snake trap cage that opens when the snake is released
Added audio occlusion to the snake's audio, as well as increasing the audio distance to allow players more of a chance to avoid it
Talgor's night vision disturbance duration now scales by difficulty
The rotation of Marker Flags will now be synced between players
Replaced certain skeletons with bones to avoid confusion of past explorations
Rather than abruptly extinguishing, torches and fire stands will now fade out over the last several seconds of its life to help differentiate from the extinguished flames phenomenon. Note that when the extinguished flames phenomenon occurs, it will still be abrupt and accompanied by a gust of wind
Optimized character appearance syncing between players for smoother network performance
Flashlight intensity will now dynamically update depending on its proximity to an object. This is done subtly to prevent confusion with the electronic disturbance phenomenon
Fixed a network-related issue that could prevent the tomb variation from generating
Fixed a rare issue in which more than one Mejai could spawn in the same round
Fixed an issue during timed expeditions in which the tomb would seal before grabbing the relic, even with the Mejai guessed correctly
Fixed an issue related to relic collection when the inner tomb generated below the car in Cursed Sand Ruins
Fixed collision-related issues found within certain TNT rooms
Fixed an issue with VR global voice and push-to-talk swapping configurations before a setting was explicitly saved
Fixed issues related to the TNT maze in tomb variation #3
Fixed an issue with collectible placements in tomb variation #1's TNT room
Fixed an issue in which the Torch and Transmitter entries were missing from the PDA's Tools section
Fixed an issue with a lore page spawning below a table note in tomb variation #1
Fixed an issue with lighting not adjusting correctly after dying to TNT before the tomb's entrance is opened
Fixed an issue with shop item images appearing stretched out
Fixed an issue where cobras would not attack the ritual altar in tomb variation #2
Fixed an issue in which the Purchasing System would erroneously alert new items are available, when when all items in the shop have already been viewed