Borderlands: The Pre-Sequel - crystal.2K
Weekly Golden Keys
Every Friday during the Month of Mayhem, we're making it rain Golden Keys with SHiFT codes that unlock 3 Golden Keys each in Borderlands: Game of the Year Edition, Borderlands 2, Borderlands: The Pre-Sequel, and Borderlands 3 for a total of 12 Golden Keys each week.

SHiFT Code:
FRRJT-FJ3BB-BBJB3-TJTBT-B9B65

Weekly Weapons
SHiFT Code:
CWK33-5K3C3-99BXJ-3TB3B-C5SWB

 
Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.

Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam.

If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.

https://store.steampowered.com/bundle/33369
Wizard101 - mbrown

The Grandfather Tree has taken root! 🌳🌌

For a limited time, grab the Bartleby Jumbo Plushie and get a free in-game housing item to go with it! Get
Your Bartleby Jumbo Plush >>
Sep 15, 2023
Karos - Julia


September 17 from 17:00 to 18:00 Moscow time, the Hour of the Killer will take place on all servers of the Karos game!

The three players who kill the most other players' characters during this time will be the winners and receive the following prizes:

💎Gacha-coins 10 pcs;
💎Lucky Cube Keys 10 pcs;
💎Platinum Concentration Potion (1 day) x1;
💎VIP status for 7 days;
💎Protective capsule 10 pcs;
💎Lucky stone x5

❗Attention: Players found guilty of fake murders will be removed from the list of winners.

Happy hunting, assassins!
Borderlands 3 - crystal.2K
Weekly Golden Keys
Every Friday during the Month of Mayhem, we're making it rain Golden Keys with SHiFT codes that unlock 3 Golden Keys each in Borderlands: Game of the Year Edition, Borderlands 2, Borderlands: The Pre-Sequel, and Borderlands 3 for a total of 12 Golden Keys each week.

SHiFT Code:
FRRJT-FJ3BB-BBJB3-TJTBT-B9B65

Weekly Weapons
SHiFT Code:
CS5TJ-HJXB6-WSTRC-Z3T3J-W5TTZ


Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.

Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam.

If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.

https://store.steampowered.com/bundle/33369
Pandemic Train - Nocturnily
Hello survivors!
As you probably already know very well, we take your comments and feedbacks to heart. So today we bring you information about two things that were suggested to us by you.

Map
The map on which we make choices about the train route has been improved. On the left there is a legend explaining the markings. And when we click on the location we want to go to, we see icons telling us what awaits us in that location.



Checkpoints
When your mission does not go as planned and the leaders die and all seems lost.... with new hope come checkpoints, which give us a second chance to carry out our mission to save humanity better, and hopefully with success. They are distributed in several places in each act of the game. Whether you take advantage of this solution, however, is up to you.



As Henry Ford said: "The only real mistake is the one from which we learn nothing".

See you next week!

https://store.steampowered.com/app/1379600/Pandemic_Train/




502's Arcade - foobraco
Hey all!

It's been a while since we posted some news, but we've been very active behind the curtain and will have some exciting news in the following weeks/months!

First of all, as you can see in most of our screenshots and gif in the description of our game, we relevead one more of the games to be included in the release.

High Seas Survivor is a fast paced brawler game with a mix of tower defense elements. You play as a pirate protecting you hard earned treasure against several cursed beings coming out of the sea. In order to protect youself and all your chests you will have the chance to get all sorts of aid when you finish a round of enemies, so that's another layer of strategy on top of everything else!

Demo Update

Besides from that we udpated and fixed some things in the game that have made its way to the demo as well! Here's a breakdown of the new things you can find in it:

  • Fixes display of usernames in other languages in the leaderboards.
  • Fixes Ghost Hunter Hana map activating while in another menu.
  • Adds new button images when you're using your Dualsense controller.
  • Adds new effects to Potions Panic when completing a recipe to have an easier time keeping track of them.
  • Fixes bug in some enemy behaviors in Ghost Hunter Hana.
  • Adds support for more gamepads.
  • Adds new images on the minimap for Ghost Hunter Hana.
  • Fixes title screen videos not displaying properly on Steam Deck.
  • Adds new details and background to Ghost Hunter Hana's levels.
  • Fixes navigation with gamepad in some UI
  • Fixes camera behavior bugs in Ghost Hunter Hana
  • Adds redesign for Potions Panic title screen
  • Adds new instructions format for both Potions Panic and Ghost Hunter Hana with new art.

All of these and a lot of small improvements are in already and we'll keep updating the demo through the coming weeks!

Again thank you for all the support you have given our small team and we can't wait to share even more news about the game's release once we're able to!
FOREWARNED - Dreambyte Games
A note from the developers:

Hello again everyone! As mentioned in our post a couple weeks ago, we have a ton of exciting content planned ahead for FOREWARNED. This first of these development updates has been released today, and includes an all new Challenge Board and the long-awaited Points Shop. Next month we'll be releasing another update with a brand new Halloween event, so stay posted for that!

Please share your feedback and suggestions in our official Discord!








The Challenge Board contains themed challenges corresponding to the seasons of Ancient Egypt. Completing a challenge will award extra gold, and completing all challenges presented in a week will allow you to earn a challenge point, which can be used in the Points Shop. The board refreshes weekly, so there will always be new challenges to pursue and rewards to seek!






Using the Points Shop, players can use prestige points and challenge points to redeem brand new unlockables. This includes special cosmetics, lobby decor, themed stickers you can apply to your tools, and even pets with special traits that follow you on your expeditions. The Points Shop includes over 30 unlockables, with more items in development to be added in future updates!


Player Customization

On top of new cosmetics that can equipped, players can now unlock full color customization of their clothes via the Points Shop.

Lobby Decor

The lobby has several new items that can be unlocked and used to decorate your lobby.

Tool Stickers

Personalize your tools even further with over a dozen unique stickers!

Pets

You can now unlock pets that will follow you wherever you go! You have the ability to name your pet and customize its appearance. Additionally, each pet type has a special trait that will benefit you during expeditions. For example, Chewy here grants its owner the ability to hold their breath underwater for a much longer duration. There are currently six pets available to unlock.




  • Items that have fallen into pits will now reposition to an accessible location
  • New radio music has been added. Players now also have the ability to change the radio's channel
  • The time it takes for sprinting mummies to burn has been halved, making solo ritual banishment more balanced
  • Added a front staircase to tomb variation #4's ritual room, so there are more paths the crocodiles can take towards the altar
  • Mummy player audio is now linked to the same microphone volume slider
  • When playing with PVP mode turned off, TNT will no longer damage other players
  • Tomb variation #3's spiders have grown more aggressive and can now bite nearby players, causing temporary vision impairment
  • If the PDA is opened during the "check your research notes" prompt while entering the inner tomb, it will open directly to the corresponding Mejai's research page
  • Added a gate to tomb variation #2's snake trap cage that opens when the snake is released
  • Added audio occlusion to the snake's audio, as well as increasing the audio distance to allow players more of a chance to avoid it
  • Talgor's night vision disturbance duration now scales by difficulty
  • The rotation of Marker Flags will now be synced between players
  • Replaced certain skeletons with bones to avoid confusion of past explorations
  • Rather than abruptly extinguishing, torches and fire stands will now fade out over the last several seconds of its life to help differentiate from the extinguished flames phenomenon. Note that when the extinguished flames phenomenon occurs, it will still be abrupt and accompanied by a gust of wind
  • Optimized character appearance syncing between players for smoother network performance
  • Flashlight intensity will now dynamically update depending on its proximity to an object. This is done subtly to prevent confusion with the electronic disturbance phenomenon




  • Fixed a network-related issue that could prevent the tomb variation from generating
  • Fixed a rare issue in which more than one Mejai could spawn in the same round
  • Fixed an issue during timed expeditions in which the tomb would seal before grabbing the relic, even with the Mejai guessed correctly
  • Fixed an issue related to relic collection when the inner tomb generated below the car in Cursed Sand Ruins
  • Fixed collision-related issues found within certain TNT rooms
  • Fixed an issue with VR global voice and push-to-talk swapping configurations before a setting was explicitly saved
  • Fixed issues related to the TNT maze in tomb variation #3
  • Fixed an issue with collectible placements in tomb variation #1's TNT room
  • Fixed an issue in which the Torch and Transmitter entries were missing from the PDA's Tools section
  • Fixed an issue with a lore page spawning below a table note in tomb variation #1
  • Fixed an issue with lighting not adjusting correctly after dying to TNT before the tomb's entrance is opened
  • Fixed an issue with shop item images appearing stretched out
  • Fixed network-related audio issues with tomb variation #1's swinging axe trap
  • Fixed an issue where cobras would not attack the ritual altar in tomb variation #2
  • Fixed an issue in which the Purchasing System would erroneously alert new items are available, when when all items in the shop have already been viewed
AploVVare Collection - Aplove
Hey gamers! The AploVVare Collection is out! It's free, go check it out now!

The collection currently has 16 games, each varying in length between 5-20 minutes. I plan on adding more in the future as I create game jam submissions or smaller projects in the future, so stay tuned for more to come!

There's 2 extra DLCs that are available as well:
  • Supporter DLC - A paid DLC that adds Developer Commentary & Launcher Skins!
  • 18+ DLC - A free DLC that lets you view adult content (you must be an adult to get this, obviously)
I should point out that I wasn't able to finish the Developer Commentary subtitles in time, so the commentary is still technically a work in progress...? But I'll have that finished soon!

If you run into any problems, best way to contact me is to dm me on Discord (@aplove) and I'll try to have the issues fixed ASAP

Thank you for playing! <3
Sep 15, 2023
Ancient Warfare 3 - JNI
Melee combat improvements
  • Players can now hold their shield instead of having to time it. This makes it possible to block incoming projectiles and melee combat is much easier.
  • Attacks can be started while defending and the player will automatically defend after the attack, if the defend key is pressed.
  • While defending without a shield, the weapon will be held while holding the defend key. In addition, the player will choose the correct defend direction automatically while looking at a unit.
  • Added a visual effect when the shield or weapon is hit while defending
  • Hitting the environment or other objects with a melee weapon will now stop the attack and play a sound
  • To balance the new defending, AI units can now break the player's defense by hitting the shield/weapon
    • The probability depends on the weapon: 0-10% chance based on weapon weight + 5% bonus for blunt weapons
    • Defending will not be possible for 1.0-1.25 seconds
  • The hit detection of shields and melee weapons in first person has been improved
  • Melee weapons will no longer register double hits due to incorrect hit detection

RTS mode changes
  • Removed the real time strategy button from the spectate HUD
  • It can now be started with the SetStrategyMode scripting node to create dedicated maps for it
  • The scripting node also allows you to select the strategy mode options and whether you want to show the spectate UI or not

New scripting nodes
  • Added SetSpectateCamPos/Rot and RestrictSpectateCam nodes to create custom camera logic or cutscenes with the spectate camera
  • Added LerpRot and SlerpRot nodes to help with interpolating rotations
  • Added ViewportPosToRay node to start raycasts from the camera
  • Added ActivateSpectateHUD node to toggle the visiblilty of the vanilla spectate UI
  • Custom info UI can now be enabled and used while spectating with the new SetCustomInfoSpectate node
  • Added Spectate and IsSpectating nodes
  • Added Input/DialogGraph, SetDialog, AddDialog, SetMessageHint and ShowMessageHint to modify unit dialoges and hints through scripting

Other features/improvements
  • Updated battle start, spectate, respawn and end UI to match the style of the battle editor
  • Added support for non square custom terrain shapes

Bug fixes
  • Fixed various problems related to prefab placement, object deletion and height changes in the battle editor
  • Fixed issues when trying to update workshop icons
  • Fixed a crash that was caused by certain undo operations
  • Fixed a crash when trying to deactivate large scripting walls which block AI units
  • Fixed a bug that caused placement problems for some custom items
  • Grenade launchers will now trigger the OnProjectileImpact node
  • Fixed that some of the scripting node descriptions were shifted
  • Fixed glass door material settings
  • Fixed incorrect animation behaviour for units which control weapons in vehicles
  • Fixed that using the color picker while choosing player equipment in the scripting view would break the editor UI
  • Fixed that hidden scripting objects could still be selected which resulted in various problems
  • Fixed a bug that could lead to incorrect camera behaviour after using a vehicle
MASKA - ^vu[O]ten~

...