Sengoku Dynasty - SwordsOfTheSouth


What is Public Staging?

It is the modus operandi of working with a second version of the game, on which new patches and updates can be applied and tested before they are integrated into the regular live version of the game. This means that one or more updates can first be tested before they are made available to all players in Early Access.

How to join the public staging?
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Sengoku Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right click on Sengoku Dynasty.
  • Open properties.
  • Select the tab "BETAS".*
  • Enter this password into the field below the drop-down menu: 6RmK07O5em39LFLj1e4OvZGlrQ7OqI
  • Click on "CHECK CODE".
  • Use the drop-down menu and select “releasecandidate“. This is the public stage version.
  • Click on "Close".
  • Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR GAME ON THE LIVE VERSION AS A BACKUP COPY BEFORE ACCESSING THE PUBLIC STAGING BUILD!

This is merely a precautionary measure in the very unlikely event that anything goes wrong!
The saves can be found under this path:

%USERPROFILE%/AppData/Local/SengokuDynasty/Saved/

Copy the entire folder into a zip file or store a copy somewhere else on your hard drive.

*Steam labels all those builds as "betas” even if they are technically not betas, don’t let it confuse you!

Patch notes -- version 0.1.4.0
FIXES
  • Fixed the loss of control over the map zooming feature sometimes.
  • Fixed the lack of localization for corpse actions (looting / skinning).
  • Fixed Ul controls not changing back to mouse and keyboard when using LMB/RMB or dragging mouse wheel.
  • Fixed red flowers sometimes are stretched and do not disappear in winter.

UI
  • Improved how auto-assigning of handheld items to Quick Slots works – now when you break or throw a holdable, and craft a new one, it will automatically go to the Quick Slot that was used to keep the same item type. It will also auto-equip the replacement if you didn’t equip any other holdable in the meantime.
  • Improved how interactions with structures (like beds, containers, crafting, and production stations) work – now it is possible to use them while holding a hammer, so you can open a container or go to sleep while building, without the need to constantly unequip and equip the hammer back and forth. (Known issue - Keys F and T are transposed)
  • Added a new inventory interaction that allows you to bulk-transfer all compatible items to a Dynasty Storage.
  • Added a desaturation visual effect to all incompatible items in your inventory, when a dynasty storage is opened – it is much easier to determine, what can be stored, and what uses a different storage.
  • Reworked how a forced season change sequence works. Now it will NOT happen in many problematic situations, like during sleep, dialogues, cutscenes, or camera sequences. Additionally, the management screen will appear BEFORE the season changes, so that you can make some last-minute adjustments.
  • Added a respawn screen penalty message – the penalty itself isn’t new and was always there, but now you will be precisely informed what you lost when that wild hog mauled you.
  • Improved Special Project Workplace Popup by adding information on how long it will take to finish the project, what the rewards for completing it are, and by adding a “Manage Job” button in Population Details to open the popup.
  • Added a minor notification for discovered animal locations.
  • Limited character inputs in text input fields
  • Added Polish language.
  • Updated UI Localisations
  • Improved some information and visuals in Dynasty Management:
  • · Added a yellow dash if there is no happiness or effectiveness change predicted.
  • · Predicted effectiveness on season change now shows the bonus penalty value, instead of the total effectiveness value (which can be modified by other factors, like tools).
  • · All missing Storage Buildings will now be displayed in red in the workplace popup.
  • · Improved the looks of home/job assignment buttons in Population details.
  • · Improved labels of home/bed assignment lists.
  • · Added house icon to the home/bed assignment list.
  • · + many other minor improvements.

SETUP/BALANCE
  • Rebalanced how Stone and Iron deposits work - now medium and large ones will spawn a smaller version of the deposit when mined, so they are even more useful.
  • Simplified empty exterior segment setup and looks – now they are less intrusive when the hammer is equipped.
  • Improved setup of item replacement – now items like kama, shovel or hoe will auto re-equip if they break, and a spare is in the inventory.
  • Improved Tea Leaves and Tea Drink storage and need type to make more sense.

SFX
  • Improved audio positioning for Deer and Boar SFXs
  • Added Deer Nearby and Deer Alert SFXs

ART
  • Hare fur is now brighter and stands out in foliage more.
  • Adjusted NPC sitting animations.
  • Improved the ambient light to make the night brighter, especially during cloudy weather.

TECH
  • Implemented additional safeguards to prevent overwriting and corruption of saves.
  • Added a Pause during the Loading Screen. In-game time won’t pass when your game is loading.
NatureFly - John's Project
Just comment anything and I'll pick 5 random key winners in 24 hours!

Wishlist and follow me for more keys next week!

https://store.steampowered.com/app/796350/NatureFly
Pandemic: The Virus Outbreak - John's Project
Just comment anything and I'll pick 5 random key winners in 24 hours!

Wishlist and follow me for more keys next week!

https://store.steampowered.com/app/796350/NatureFly
Box: Boxing - John's Project
Just comment anything and I'll pick 5 random key winners in 24 hours!

Wishlist and follow me for more keys next week!

https://store.steampowered.com/app/796350/NatureFly
Champion Battlegrounds - John's Project
Just comment anything and I'll pick 5 random key winners in 24 hours!

Wishlist and follow me for more keys next week!

https://store.steampowered.com/app/796350/NatureFly
Galaxy Pass Station - Dmitrii (Galactic Workshop)
We are very pleased that many people enjoyed the game. We've collected a large amount of feedback from you.

Some bugs were found in the game, and we've worked hard to fix them as quickly as possible.

Critical Issue Fixes:
  1. Fixed a performance issue that occurred with a large number of visitors in one room.
  2. The game no longer lags when a large number of visitors arrive simultaneously.
  3. Fixed some critical bugs with the fire drone. Sometimes fires never stopped.
  4. The elevator now operates more efficiently and doesn't wait for a large number of visitors to start moving.
  5. Hired workers have become less lazy and now adhere more strictly to their schedules.
  6. Visitors no longer ignore signs that prohibit them from entering a room while they are sitting and waiting for their turn for a certain item at the station.

Gameplay Improvements and Balance
  • Clerks and bureaucrats no longer significantly increase the station's appeal.
  • The progression of the station's interest has been improved to prevent the game from becoming chaotic in the later stages.
  • Reduced frequent flight arrival notifications; there will now be fewer of them.
  • Couriers now only call during the initial days to avoid distracting the player. In the later stages, they may still occasionally call.

Minor Improvements and Fixes
  • Removed extra unnecessary text that occasionally appeared at the bottom of the station (in space).
  • Now when you click on a room, you can immediately see the levels of beauty, noise, and smell.
  • In the first contact event, the Flight Board now opens one in-game day earlier.
Sep 15, 2023
Ninja Fights: Puzzle Platformer Action - Johnny Ginard
Hello there fellow ninjas!

This is a message to inform you about the latest game update.

It basically includes:
  • Visual effects polish
  • Fixed some levels
  • Made controls smoother
  • Fixed several bugs

See you inside the notebook fighting!
Sep 15, 2023
Karos - Julia


Weekend rates in Karos:

🌿16.09.2023 - Pet EXP x2
🌿17.09.2023 - Pet EXP x2

Make the most of your weekend!
Contraband Police - --=] Stan [=--
Comrades,

We are happy to invite everyone to the final round of Endless Mode Playtest, which will take place on September 20, from 7:00 p.m. CET!

In addition to the new mechanics related to the Mode, the Game has undergone major changes to the loading of resources. We use our own system of streamed objects such as meshes, materials, textures, which significantly reduces the constant memory usage and game loading time.

Therefore, we also ask you to check whether the objects are loaded correctly: Do you see all the objects? Do they appear before your eyes? Do they have correct collisions/impact reactions? Do you experience performance drops as you navigate the world?

Moreover, due to ongoing work on translating the game, the test version only supports English - this is not an error and please do not report it.

To take part in the Playtest, we ask new players to register on the game Steam store page using the "Request Access" option.
All previously registered players will be able to take part in the tests and do not need to register again.

Please remember to report any errors or suggestions you encounter to our email address: crazyrocksbugreport@gmail.com


Glory to Acaristan!
Crazy Rocks Team
Spellmasons - Spellmasons
Spellmasons Update v1.19.1

balance: Increase difficulty of early levels
balance: Make Ancients cost more in the level budget for spawning
balance: Increased damage of poison spell from 10 to 15 damage per turn

content: Add Mage Classes
content: Revise per level upgrades to be stats points rather than perks
content: Add 2nd stage of Deathmason battle
content: Change to lvl up / experience system instead of scroll pickups

performance: Add perf option to disable emitters
Thanks to @XzeroAir on Discord

art: Fix target similar and connect lines
animating father than they should
UI: Make level up progress bar in tooltip
UI: Add victory stats to class selections

fix: Bug where ancients
spend mana per target instead of per cast
which caused their mana to go negative at times.
Thanks @Expresso Depresso for finding this bug!
fix: Undesirable smoke on pickups
fix: Priest should resurrect ANY dead unit into their faction
not just corpses of allies
...