We are happy to invite everyone to the final round of Endless Mode Playtest, which will take place on September 20, from 7:00 p.m. CET!
In addition to the new mechanics related to the Mode, the Game has undergone major changes to the loading of resources. We use our own system of streamed objects such as meshes, materials, textures, which significantly reduces the constant memory usage and game loading time.
Therefore, we also ask you to check whether the objects are loaded correctly: Do you see all the objects? Do they appear before your eyes? Do they have correct collisions/impact reactions? Do you experience performance drops as you navigate the world?
Moreover, due to ongoing work on translating the game, the test version only supports English - this is not an error and please do not report it.
To take part in the Playtest, we ask new players to register on the game Steam store page using the "Request Access" option. All previously registered players will be able to take part in the tests and do not need to register again.
Please remember to report any errors or suggestions you encounter to our email address: crazyrocksbugreport@gmail.com
balance: Increase difficulty of early levels balance: Make Ancients cost more in the level budget for spawning balance: Increased damage of poison spell from 10 to 15 damage per turn
content: Add Mage Classes content: Revise per level upgrades to be stats points rather than perks content: Add 2nd stage of Deathmason battle content: Change to lvl up / experience system instead of scroll pickups
performance: Add perf option to disable emitters Thanks to @XzeroAir on Discord
art: Fix target similar and connect lines animating father than they should UI: Make level up progress bar in tooltip UI: Add victory stats to class selections
fix: Bug where ancients spend mana per target instead of per cast which caused their mana to go negative at times. Thanks @Expresso Depresso for finding this bug! fix: Undesirable smoke on pickups fix: Priest should resurrect ANY dead unit into their faction not just corpses of allies
As we enter the final days of the ZeroSpace Kickstarter, we’re excited to introduce the fourth playable faction in ZeroSpace: The Legion.
The Legion offers a unique blend of gameplay mechanics focused on three versatile heroes, powerful customizable tanks, and basic units called Thralls. Players must carefully manage how they spend flux, as upgrading heroes and tanks to their maximum potential requires significant flux investment.
Watch Grant’s gameplay video for details on the Legion:
Lore
“The Imperion sat in his iron chair, a remnant of old age molted brown and red, symbolizing the strength of their heritage. It was the Idals who led them through conflict after conflict as the victors of history, and they must be revered. The Imperion closed his eyes and recited the first verse of the Idals, sharpening his mind and allowing him to think more clearly. There were 367 verses in total, and he recited one each day, resting for one day after reciting them all. He did not know why there were 367 verses, but that was how it had always been.
The galaxy had almost been cleansed, with all species that could be uplifted already uplifted. Those that were incompatible with the Idals were redone. Only a few synthetics remained. They needed to be eradicated as they had no essence, only capable of what they were programmed to do.
The Danrubics posed the final threat to the Imperion, as they held ancient knowledge, possibly of the Idals' weakness. They had already committed the worst atrocity a synthetic could achieve by overthrowing their masters and participating in mass genocide.
Those masters were once a proud race with knowledge beyond even the Imperion's understanding, but their ways led to the arrival of the Danrubics, whom the Imperion had warned would be their downfall. Now, it was his responsibility to clean up the mess.”
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There’s only a few days to go to back ZeroSpace on Kickstarter. If you haven’t already, we hope you’ll consider, and if you have, we’d love if you shared the news with your friends. Every dollar that you put into the project helps us achieve our vision of delivering the incredible, next-gen RTS the community deserves.
If you haven't already, add ZeroSpace to your wishlist and join us on Discord!
I hope that you have had the chance to try the demo for Bahnsen Knights. If you haven’t, what are you waiting for? If you have, you’ll be pleased to hear we will have an updated demo soon with new content. This will be part of the upcoming Steam Next Fest that we are incredibly excited to be taking part in!
[Insert Trailer]
In the meantime, I thought you would be interested to get an insight into why we make the games we do and what we think of the genre too. You may have seen some of this touched on in the lovely recent Eurogamer article about visual novels (see here), but we thought you might be interested to find out more!
Why create the ‘Pixel Pulps’ interactive fiction games?
Fernando Martínez Ruppel and I, Nico Saraintaris, come from a background of twenty years of storytelling (we are both 39 years old and will turn 40 this year… ancient!). We have experience writing novels, short stories, illustrated stories, comics, storyboards, and scripts. But we've also made lots of games in the past! In recent years we have created many games under another label, games in which exploring innovative mechanics was a key part of the designing process. Just to give you an example, we've made Moveless Chess, a variant of chess in which the player cannot move the pieces. So LCB's games are a combination of these two aspects, our passion for storytelling and our love of designing mechanics that generate new and interesting gameplay systems.
What do you think players enjoy about this genre of game?
I believe that what makes visual novel games so popular is their ability to ignite players' imagination by leaving things unseen. With their static images, transitions, and scene jumps, visual novels seem to create something similar to what a comic does, almost like a movie that skips frames and allows the audience to fill in the gaps. In this type of fiction, the player's imagination is enhanced as they fill in the blanks while being carried away by a narrative with a defined thread (beyond concepts such as branching or multi-threading). Additionally, there is no urgency in a visual novel. Like a book, each player can take as much time as they want to enjoy it.
Where do you think visual novels will go in the future?
I think that visual novels (and I would refer to them as interactive fiction) are more of a meta-genre than a genre, a framework that encompasses multiple gameplay systems. Just as there are infinite numbers between 1 and 2 (the principle of discrete infinity), there are infinite possibilities within the bounds of interactive fiction. In this sense, interactive fiction is pure potential, capable of incorporating elements of resource management, strategy, board gaming, RPG, roguelikes, etc. I believe that these elements (cleverly used within the context of each game's fictional universe) open up possibilities for a future - or rather, a present - full of exploration.
What do you like about this genre of games?
Visual novels (and interactive fiction, once again) have the potential to work as a trap. You are aware that you will be reading extensively, have control over your time, and can submerge yourself in a new world. The familiarity that it offers can be deceptive, as interactive fiction has the ability to surprise you from within, being both familiar in concept and surprising in execution.
I hope you have enjoyed finding out a little bit more about where we came from and why we have really enjoyed creating the Pixel Pulps adventures. Don’t forget to play the demo for Bahnsen Knights and wishlist the game!
It's time for another Core Keeper community wrap-up! Let's jump right in with a summary of what we've been up to...
Our Mod SDK is coming on September 20th!
We announced the date for Core Keeper's upcoming Mod SDK, and you can expect this on September 20th! We've got an amazing modding community and we're very excited to be able to support them with our software development kit. You can find out more about this here.
Anyone Else Experiencing a Heatwave?
Our publishing team is based in the UK where the sun has been blazing these past few weeks. So much so that our community manager whipped up this little GIF of them in the Molten Quarry to represent how they felt at their desk! Let's hope it cools down soon...
We Won "Best Debut" at the Swedish Game Awards
That's right, we're feeling pretty honoured right now! We were up against some awesome titles too, so this really means a lot to us. Now it's time to work out how we're all going to share custody of this shiny new award.
Let There Be Light!
Here's another community request that we've been working on for the Crystal update. This handy little gadget can punch holes in the ceiling and repair roof tiles to let in or shut out light from above. Enjoy playing with natural lighting, we can't wait to see how you use this in-game.
Exploring in Spanish
Some of our Spanish-speaking community members have been sharing their Core Keeper screenshots over on Twitter in celebration of the new language update! We can see Twitter user Hugh Belmont has chosen the Fighter or "Luchador" background here.
Poly Powered Automation?
A member of our Japanese-speaking community shared this picture on Twitter, showcasing their automated woodfarm. We like to think the Strolly Poly is the foreman, overseeing the automation output!
3D Glow Tulip by Awkward Comrade
Discord user, Awkward Comrade, shared this amazing 3D Glow Tulip with us! We think this looks super impressive and we really wish we could have a couple of these dotted around our office spaces.
You there! Got a need for this game on your shelf? Or the Soundtrack on vinyl?
Regular retail versions (Switch/Xbox/PS5) will hit NA and EU stores December 5. (Japan stores next year) And each box comes with this fancy set of 6 graffiti stickers:
Okay, but what if you don't want just any regular old retail version? We got you. There are exclusive physical editions that come with a few more extras on top of the sticker set:
different cover art from Kudaman
a slipcase of the original cover art
a booklet of all the in game graffiti pieces
Base and Jay DLC download code (NA only)
and also available as a PS4 version (unlike the retail ones)
Join us as Rocket League celebrates ¡Fiesta Latina! This in-game event honors Hispanic + Latin American Heritage Month, while also commemorating the Independence Days of many countries across the Americas, including Costa Rica, El Salvador, Guatemala, Honduras, Nicaragua, Mexico, and Chile.
We’re releasing five free items for this year's festivities that any player can claim in the Item Shop. First up, you’ll get the Papel Picado, Quetzalcoatl, and Sarape Player Banners to decorate your screen.
Since this is a competitive game, we’re also tapping into a bit of football history. Get a taste of sporting tradition with an amped-up Player Anthem that brings the famous scoring call to life whenever you make a gooooooal!
You can claim all five items in the Item Shop starting today.
Fiesta Latina 2023
Papel Picado Player Banner
Quetzalcoatl Player Banner
Sarape Player Banner
"Gooooal!" Player Title
"Soccar Broadcaster" Player Anthem
[/b] [/list] Celebrate Fiesta Latina from September 15 to October 16.
It's finally time to welcome our new boys in the family, as well as say hi to your deeply loved couple! Find lots of new ways to entertain a smoking hot boy at work and pick the boss' attention, visit Italian winery with a chance of getting something more than just photos, take care of the back pain (hot masseur included!), choose a love nest with your all-time favorites and spend the last summer day and night in the scout camp.
THE LOVE POTION OF STORIES AND PUZZLES!
Third time is the charm - hotter, bigger, louder! The stories are now partially voiced, they have become longer and funnier to explore. And the cherry on top - drop dead hot animations of all the hot boys making love! What more to wish for? There's nothing like a good old challenge of Match-3 - we took all the best from the previous games and made it better for you! Solve the puzzles and have fun!
SO WHAT ARE YOU WAITING FOR?
No matter if you're an old fan or just got here - we've got everything you need to start and continue your journey into the sweet paradise of love, lust and hottest boys in the area!
We're so happy to finally bring you our new game, it's such a pleasure to see you all gather for our releases, we appreciate your support and endless love. Each of us worked hard for this one, and I'm sure you'll like Furry Shades Of Gay 3 as much, as previous parts.