Community Announcements - ZULA


Yaza Veda Herkes Tek Turnuvası Başlıyor!

15.000 TL Nakit, 50.000 TL oyun içi ödülleriyle Yaza Veda Turnuvasına hazır mısınız?

Bu Turnuvada herkes kazanıyor, Ödül kazanman için Turnuvaya başvurman ve maçlarına çıkman yeterli.

Turnuvanın detayları şöyle;

Turnuva kaç kişilik olacak?
Yaza Veda Herkes Tek Turnuvasında katılım 300 oyuncu ile sınırlı.

Turnuvada hangi haritalar oynanacak?
Turnuva karşılaşmaları Favela ve Safranbolu haritalarında yapılacak

Ödül Havuzu:
1- 3000 TL
2- 2550 TL
3- 2000 TL
4- 1850 TL
5- 1500 TL
6- 1250 TL
7- 1000 TL
8- 750 TL
9- 650 TL
10- 450 TL

Ayrıca maçlarını tamamlayan her oyuncumuza 3 adet İstila Kasası, 2 adet Yıkım Kasası, 1 adet Hanya Garantili Deste hediye!

Turnuvaya katılmak için bazı şartlarımız var;
- 30 seviye ve üstü olmalısın.
- Telefon ve e-posta doğrulamanı yapmış olmalısın.
- Türkiye bölgesi oyuncusu olmalısın.
- Mutlaka Discord hesabını doğru şekilde yazmalısın, tüm iletişimi sana göndereceğimiz bir Discord adresi üzerinden yapacağız.

Turnuvada maç programı ve bilgilendirmeleri nasıl alacağız?
Haberleşmek ve maç programını paylaşmak adına, başvurun onaylandığı takdirde cep telefonuna ve e posta adresine bir discord adresi gelecek. Bu bağlantı üzerinden tüm yönlendirmeleri takip edebileceksin.

Nasıl başvuru yaparım?
Buradan 24 Eylül 23.59'a kadar başvuru yapabilirsin.

Bileğine güvenen tüm neferleri bekliyoruz!
Wayward Strand - 🛳️ Jason ~ Wayward Strand
Hi everyone!

It’s incredible to think that it’s already been a year since we put Wayward Strand out into the world. We’ve been so chuffed with the response that you all have had to this experience we created together, and thought it’d be lovely to reminisce about what’s happened during Wayward Strand’s first year, as well as giving an update on where we, the people who made it, are at!

First things first, to celebrate Wayward Strand’s release anniversary, we’re doing a pretty big sale - our first 40% discount. If Wayward Strand sounds interesting to you, or you've had your eye on it for a while, but weren't entirely sure about it, now is a great time to get your copy and give it a try!

https://store.steampowered.com/app/1080450/Wayward_Strand/

One year ago...


The team on launch day! September 15, 2022



Our launch party a couple of weeks later.


After seven long years, we finally released Wayward Strand out into the world on September 15, 2022. We were so proud of getting it out there, and made sure to celebrate!

Right out of the gate were the AGDAs (Australian Game Development Awards), where we were nominated for storytelling and serious games, and the Golden Joystick Awards, with a nomination for best storytelling. We presented Wayward Strand at PAX Australia the next month, both with a booth at PAX Together, and a really wonderful panel where we discussed the game’s development.

It’s been so wonderful every time that we’ve gotten to show the game since it’s released, to have players come up to us and talk with us about their experiences with the game, and how it made them feel - PAX Together was the first moment where that happened, and it was incredibly lovely to hear from all of you, and to talk with you.

The press...

As the game was launching, we also started to see the reviews coming in. We didn’t really know what reviewers would think of the game - they play and write about so many games every year, so we had no idea whether they’d have time for our (honestly a bit strange) experience, where we ask quite a lot of the player - in a pretty much objective-less experience, it’s up to you to explore the game and discover things for yourself.

But we were really pleasantly surprised how many reviewers and journalists got what we were trying to do. We were covered a ton in international media, often with people talking about how Wayward Strand made them feel things that no other game had made them feel; how it’s a step in a new direction for story-focused games; or how it made them want to call their grandma.

We really appreciate how so many reviewers played and enjoyed the game on its own merit, instead of focusing on comparing it with other games, which doesn’t really make much sense to do with Wayward Strand, because it (and we) are trying to create such a different experience to so many other games.

The positivity was such that we ended up in several ‘best games of the year’ list, including the top Switch games on Metacritic for 2022, and the LA Times’ most memorable narratives of 2022.

2023



2023 has been a wonderful year so far - the biggest thing is that we’ve gotten to talk about Wayward Strand a lot more, now that it’s out and people can play it! After being interviewed by Alanah Pearce and appearing on the Eggplant Show, Georgia and Jason did a talk at GDC that focused on the narrative and NPC development of Wayward Strand, which is now on Youtube. (A clip from that talk recently got a lot of attention on TikTok!)



We were also nominated for the A MAZE awards, and Goldie and Jason got the chance to do a talk about why we love frustrating the player. (Thank you again to the audience for some lovely and thought-provoking questions!)

A few last things to note!

While we’re still progressing on an update to the game that would introduce within-day saving, due to Life Stuff (including some extended trips and one of the team’s family getting a new member), work on that version will be pausing for the next couple of months, and then after that there’s still quite a bit more work to go before it's done. So, we’re still hopeful that it’ll make it out there eventually, but wanted to bo honest in saying that we can’t make any promises on how soon.

Also, we’ve had quite a few people ask us about our next plans - we can't say too much just yet, except that we've got Some Stuff in the works, and that the team love each other and are excited to get to work together again! It's been an interesting year, as we've scattered a bit to work on different other projects and at different companies, but what we've been finding is that we're still committed and excited to get together again on more projects.

Thanks so much for your interest in Wayward Strand, and your support of one-of-a-kind experiences like this, made by independent game artists that are exploring new territories in interactive storytelling.

World of Warships - p_bogomolov


Ahoy, Captains!

Join us as we set sail on the high seas to celebrate the anniversary of World of Warships!

To commemorate this special day, we're hosting an exciting Community Event!

How to participate:

  1. Complete the first part of the Anniversary Flag combat mission (earn 8,888 Base XP; battle type: Random, Co-op, Ranked, Operations, Brawl; ship restrictions: Tier V–X and superships ).
  2. Then leave a comment—and that's it!

Rewards:
  • 5 random winners will receive an "On a Retro Wave" container.

🎉Congratulations to the winners:🎉
Thank you to everyone who took part, we really appreciate your support! 
 
Sep 15, 2023
LION The Last Homeland - GAL Ramirez
Small update with Several Fixes for the game, more coming in the following days.
Sep 15, 2023
BAMG2023 - 类子哥
修复了下
Primeval - Exhibyte
Player creature calls are now louder for the player making the calls.
Conflict FPS Playtest - Total Rush Games
  • CHANGED: The teammate player's health bars are now green.
  • CHANGED: The death camera screen now looks nicer and not all black.
  • CHANGED: Small UI change to the end of the match details screen.
Starship Troopers: Terran Command - Death
We now join our troopers live from the surface of what our brave colonists call “Gehenna”. It is here, on this unforgiving hellscape of molten lava and volcanic activity that the brave men and women of the Mobile Infantry beat back the Arachnid threat.

But why fight for this uninhabitable rock? Orbiting above lies the critically vital Vilon Station. A true feat of human ingenuity, the station provides the Federation with access to the vast fuel extraction and refining industry on the planet's surface. Thus, the station is a nexus of trade between Kwalasha, other Federation colonies and Earth.

Breaking News - The battle for surface is heating up, but worry not, as our reporter is embedded with the new and formidable “Engineering Biped”. As you can see, this machine was originally designed for heavy industrial labor, welding, drilling and the like. However, a combat redesign by security forces have turned this machine into an effective defense against the Arachnid aggressor.

It’s not just close quarters combat which is the Bipeds forte, as it possesses the elite ability to drop a trail of fire. Activating this ability gives the bipedal vehicle a speed boost, allowing it to quickly lay down a barrier of flames that can stop a Bug attack from reaching vulnerable positions.



What is that? It appears to be one of the recently discovered Immolator Bugs! Scientists have yet to fully understand this endemic-to-Gehenna Arachnid, but comprehension of the enemy is not a requirement for its destruction! The heavy armor of the Engineering Biped is more than a match for this flame-spewing monster. But be careful troopers, this Bug has been known to make suicidal charges in its last desperate moments.

Scientists recommend that you keep your distance!



Federal Engineering is truly something to behold, but don’t get complacent troopers. Disturbing reports of a new kind of flying bug have just recently arrived, and it’s a dangerous one. Nicknamed the “Bomberbee”, this ugly abomination carries a payload of deadly acid - released when it suicide bombs its victims.

Our mechanized units are particularly vulnerable, so be sure to shoot down these threats quickly troopers!



That’s all from our live reporting for now, but if you would like to know more, why not volunteer to serve in the Mobile Infantry? Nobody knows when the next wave will be drafted, but some say it will most likely be in the fall. You’ll have your chance to experience this action and excitement for yourself.

Keep a keen eye out, and you too could be a Citizen.
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

As always, we're buzzing with excitement, eager to unveil the fruits of another week's labor. Your constant feedback and encouragement have been instrumental in guiding the evolution of TFM: The First Men and we're truly grateful. Our dedication to refining and expanding the game's landscape remains unwavering. ːFistpumpː



This week's enhancements are a true testament to our commitment. We've taken significant strides in implementing the anticipated Tags system, ensuring a more intuitive and enriched gameplay experience. From the introduction of 13 new claimable faction constructions to comprehensive adjustments to gameplay dynamics, the game is now more dynamic and engaging than ever. But that's just the tip of the iceberg. There's a plethora of tweaks, new content, and improvements waiting for you. ːreexcitedː



Without further ado, let's dive right in and explore what we've been up to! ːmapː

Changelog
Total number of additions implemented this week: 23 ːhappyhfː
Changes made in response to community input and assistance are 30% and marked with ːhappyheartː

ːhappyhfː [Feature] New Tags system further implemented, refining current content with appropriate tags.
ːhappyhfː [Content] Added 13 brand-new claimable faction constructions.
ːhappyhfː [Content] Teleportation scroll now boasts a comprehensive effect description.
ːhappyhfː [Content] Introduced the Weaver's Ring - activates a Power-enhancing buff post-spell-casting.
ːhappyhfː [Content] Nature Totem skill updated to restore Stamina.
ːhappyhfː [Content] Jamuqa's Retreat updated, necessitating the defeat of a Kor Gatai character for claiming.
ːhappyhfː [Content] Memoria's "Carnip's Camp" faction now offers the "Carnip's Business Partner" profession, rewarding assigned characters with extensive trade goods options upon progression.
ːhappyhfː [Balance] Fire Totem weapon persists after the character's demise.
ːhappyhfː [Balance] Adjustments made to the Soul Shatterer weapon effects – no longer inflict injury traits.
ːhappyhfː [Balance] Comprehensive tag additions to various game elements: Family tags assigned to all races, "Rogue" tags to Rogue abilities, and Injury tags to specific debuffs.
ːhappyhfː [Balance] Debuff removal items restructured in line with the new tags system.
ːhappyheartː [Balance] Memoria's Carnip reward now generously includes 10 Pumpkin Fields.
ːhappyheartː [Balance] Arachnae Husbandry perk reward substituted with the immediate availability of Spider Husbandry in the BUILD menu for Memoria's Driftvale Spiders.
ːhappyhfː [UI/UX] Tag list received a complete overhaul.
ːhappyhfː [UI/UX] Notification added for new BUILD rewards.
ːhappyheartː [UI/UX] BUILD button now shows an upward text when map object rewards are added.
ːhappyheartː [Fix] Addressed the unassailable snake issue in Memoria due to terrain height.
ːhappyheartː [Fix] All Spider Cave tiles are made impassable.
ːhappyheartː [Fix] Settler trait now applies correctly to female elves equipped with Fae Feathers.
ːhappyheartː [Fix] Resolved faction perk description discrepancies for Scorpids' Aid and Breath of Winter.
ːhappyhfː [Fix] Memoria's Iron Gate Key drop is now linked to Jamuqa's Retreat.
ːhappyhfː [Fix] Adjusted Quilted Coif's equip trait and Bandit's Mask now grants the Energized effect under certain conditions.
ːhappyhfː [Internal] Series of back-end fixes and enhancements, improving database fields, localization entries, and more. This includes better tool-tip descriptions, claim reward adjustments, and proper database field functionality.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

Every update is a step closer to our vision of the perfect gaming experience. While we're incredibly proud of this week's achievements, rest assured, we've got even more in store. So, mark your calendars and prepare for more exhilarating updates next Friday. ːreimpressedː

Till then, happy gaming, and may your adventures in the worlds of TFM: The First Men be ever thrilling! ːgearthumbsupː
Tornado: Research and Rescue - Sam Kennedy
It's been a while since the last update! New in this one:

  • Improved camera/rendering system - this should prevent vegetation suddenly disappearing when outside of the vehicle and using the pause screen. Ghosting/aliasing artefacts are reduced as well (they still show up in certain situations, but visually they are massively reduced)
  • Probe battery - the probe now has a battery that will slowly discharge once deployed. When the battery runs out the probe stops sampling. To recharge put the probe back in the truck. Both the battery capacity and recharge time can be upgraded.
  • Main menu bugfix - after returning to the main menu there was a bug preventing loading back into the game (stuck with a random view of the terrain), this should now be fixed
  • New settings: MSAA level (this was previously automatically set to 8x, it now defaults to 2x and should result in an FPS increase), screen/window resolution, texture resolution (defaults to full resolution but can be set to 1/2, 1/4 or even 1/8 resolution to improve performance)
...