Sep 15, 2023
Waven - Tyranea
1. Fixes Applied


The companion skill for Dark Vlad fixed.

Death : 20% chance of summoning GOULTARD a round.

Wakfu Loot from the Galvala Brooch has been fixed.

Sep 15, 2023
BOKURA - STREAM
Hello everyone! This is tokoronyori.
Thank you for playing Bokura.
We have addressed the following bugs in this update.

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ver1.1.1
○Bug fixes
・Fixed the issue of the dog gimmick not syncing
・Fixed the issue of an event scene being skipped unintentionally
・Fixed other minor bugs

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Due to how the game is built, the game has to be played between the same versions.
If two different versions are connected, the host will receive an error message,
“App version mismatch. Update to latest version”
If this appears, please enable Steam auto-update and restart Steam before playing the game.

I hope you continue to enjoy the game.
Sep 15, 2023
Karos - Julia

A weekly gift for our most active players!

Like this post ❤, copy the promo code into a special window in your account on the website of the desired game, and the gift will be in your GXP backpack!

YOUR PROMO CODE (copy in full and without extra characters):

c0fa71e670e67416cf745c7f0860e7

❗The gift is available until 20 September, hurry up!
Conqueror's Blade - Kaeden
Since its inception, Conqueror's Blade has been committed to delivering new Seasons of content regularly. This focus is not inherently misguided, but our journey thus far has been marred by a lack of refinement and polish, resulting in crashes and frustrating lag that overshadows the launch of new Seasons, and our aspirations have been gradually losing their luster due to technical setbacks.

The Players

Conqueror's Blade thrives on the passion of our dedicated players. Your invaluable feedback has shown us the areas where we fall short. We acknowledge that we have lacked self-reflection, and this has caused discord among our cherished player base.

We are especially grateful to those who shared their insights during the China Joy Shanghai 2023 Players Meetup held in late July. It was one of the key elements that helped point us in the right direction. 

Following this period of introspection, we have fulfilled our promise by forming a new, fully dedicated Optimisation Team. This endeavor is named "Project Nirvana" and will launch alongside the new Season. Our goal is clear: we aim to rectify past mistakes and make Conqueror's Blade the best it can be!

A Wave Of Optimisations

In our pursuit of excellence, we have undertaken several significant optimisations:

PvE Content Revamped

We've heeded your concerns about the overwhelming volume of PvE content and its detrimental effect on your gaming experience. To address this, our designers have immersed themselves in a month-long PvE marathon to better understand your perspective. With the Knightfall Season, we will integrate and enhance daily and weekly quests, streamlining the rewards and objectives. Unique PvE drops will be replaced with daily/weekly quest rewards, featuring the versatile Supply Tokens that can be exchanged for various items.

Performance Enhancement

Our programmers have rigorously tested the game on various gaming rigs to pinpoint performance bottlenecks. This has led to improvements in art assets, resulting in reduced VRAM usage and a more streamlined game client. We're committed to enhancing stability and reducing crashes.

Unit Balancing

Unit stat values will continue to undergo refinements, with regular changes planned to enrich gameplay and strategic depth.

Our Pledge To You

The Conqueror's Blade team pledges the following:

Performance Optimisation

We will diligently work on improving frame rates, reducing VRAM and RAM usage, enhancing stability, and minimising crashes. We will enhance network connections and frame rates for a clearer gaming experience. Our focus includes ensuring smooth gameplay on lower-end systems and laptops.

More Exciting Changes Await

Beyond these optimisations, we have exciting plans:
  • Changes to Territory War
  • Unit & Hero Balance Adjustments
  • Progression Difficulty Decrease for New Accounts
  • And much more!
Join Us On The Journey

The Conqueror's Blade development team will share more details with the community soon about our optimisation plans. Our programmers and designers will also embark on online and offline meetups with the community in the near future to hear feedback and share information. Stay tuned for details!

Thank you for your support and love for this game,

The Conqueror's Blade Development Team
Infinity Strash: DRAGON QUEST The Adventure of Dai - naktomom

Learn more about the Disciples of Avan - Dai, Popp, Maam and Hyunckel - and the unique gameplay features for Infinity Strash: DRAGON QUEST The Adventure of Dai!

Pre-order now to receive the DRAGON QUEST III Legendary Hero Outfit for Dai & The Hero’s Tutor Bond Memory.
Void Crew - Kinnadelth ✨ CM
Special thanks to the Void Crew community who has already helped us improve the game with invaluable feedback!



Strike Objective
Due to an anomaly in the Void, some objectives were statistically under-represented - this has been remedied and now one of our favourite objectives - Strike- will show up with the intended frequency! Strike comes in two variants - one being against the REMNANT faction and their reinforcement-calling comm-relays, the other against the massive HOLLOW Prism.



Power Management
Power management has seen a bump - now the circuit breakers will pop faster the more strain you add to the power grid - it’s no longer feasible to play Whack-a-Mole with a power overdraw of 400%!



Arc Shield - Part 1 (Part 2 scheduled for later update)
Players brought to our attention that the Arc Shield modules were not performing as expected. After consulting the METEM Engineering staff, we can confirm that they were, in fact, not good. So we bumped them up - Shield-usage should now provide a significant increase in survivability. We also rebalanced the Power Cell effect and did a simple update to the shield UI gizmos. Note - this is part 1 of 2, as we intend to do a UX pass on the shield visualization so it’s easier to see the outcome of stacking shields. Stay tuned!

Accessibility
Thanks again to the community for pointing out some usability issues:

  • Added an option to rebind (i) Invite and (p) Logbook (for left handed players)
  • Added an option to disable head bobbing
  • Added quality settings presets: Players can now choose between the quality settings presets
  • Added raised maximum mouse speed (this should not change your current setting)
Ectype Portrait Gizmo and Rank widget
Animated Face Projections will now be animated in the Main HUD. METEM Rank will also be shown in the UI - so you know that a lowbie Ectype has joined, and you need to take extra special care to not blow them out the airlock..


General Balancing
Balancing is an ongoing process, and thanks to players we found a bunch of issues. A few noteworthy changes:
  • HOLLOW Fighters and Heavy Fighters have had their “Red Laser” nerfed - this attack is meant to do consistent trickle-damage, but was really doing just a ton of damage.
  • Hollow Heavy Fighters had their primary missiles attack tweaked - it now shoots two rockets instead of one, but their damage has been lowered - a good case for showing off your piloting dodging skills… or just let the KPD deal with them.
  • Arc Shields Mk I-III have been boosted (see above)
  • The summoned METEM Escort Ship has had its alloy cost increased to 6. The summoned Escorts are very powerful, and while it’s super-cool to summon a fleet of them, they negatively affect the co-op nature of the game (Since they basically play the game for you). We scaled their cost to reflect that they’re an expensive boost for a single objective - and you should feel glad about finding the Shards as loot.
  • The max number of HOLLOW Assembler Cores has been reduced to 3 when in a 4-player crew. The assemblers were basically flooding the sector with enemies.

We’ll evaluate these balancing tweaks and continue to fiddle with the numbers.

We're fixing bugs as quickly as you guys can report them (We wish). Keep those bug reports coming, and we'll keep the fixes flowing:

  • Fixed a bug where loot from destroyed Fuel Tanks would spawn underneath space station
  • Fixed pilot camera rotation when transitioning from 3rd person view
  • Fixed REMNANT Freighter shooting too many missiles
  • Fixed Wreck and Space Base walls turning invisible (occlusion issue)
  • Fixed remote players not being “safe” from being “Person Locked” when inside wrecks and stations. The HOLLOW can no longer target you through walls.
  • Fixed curly brackets on player names causing problems
  • Fixed Vivox hearing previous group after you join another
  • Fixed a bug in Awakening tutorial that showed incorrect amount of Nano Alloys when recycling
  • Fixed a bug where players would be able to interact with the matchmaking terminal after leaving it
  • Fixed a bug where enemy pings would be stuck during Void Jump
  • Fixed various collision bugs on space wrecks and bases
  • Fixed a bug causing new host during migration not to be able to kick players
  • Fixed various texture bugs on raid structures
  • Fixed z-fighting issues in the destroyer
  • Fixed a ping error on enemy ship components
  • Fixed REMNANT Frigate collision
  • Fixed text on Void Jump lever
  • Fixed Engine Trim Hover text displaying “--”
  • Bumped up light in the METEM Hub
  • Fixed Gravity Scoop see-through issue
  • Fixed some module parts sticking out during deconstruction
  • Fixed extra negative in descriptions
  • Fixed floating Hull Breaches on Destroyer
  • Fixed various sounds not releasing properly
  • Fixed weak spots on HOLLOW Prism turret nodes
  • Fixed (decreased) power debuff for Vigilance/Bravery
  • Updated the Reclaimer model. (Codex included)
  • Fixed patrol points for a Sector in the Vigilance System
  • Fixed a specific crash when trying to close the game


Thanks for your time, and we can’t wait to continue this journey with you. Do join Void Crew Discord for more news and good times!

Limbus Company - ProjectMoon
Omega Crafter - Omega Crafter
Hi everyone, this is the Omega Crafter dev-team.
Today’s post Devlog#3 delivers the recent developmental update on the city building in Omega Crafter - “marker” object.

As we received many requests saying “we would like to designate the route on which a Grammi travels” or “we would love to watch Grammis running in a race” from open alpha test players, we have implemented two objects, “marker” and “directed marker” object!



A marker object is so small a building object that Grammis would not stumble on it. You can let Grammis wherever you designate to go with the marker object and a “Move” coding block.
A directed marker object is a marker object with an effect indicating its direction. You can let a Grammi go to a specific point and turn to a specific direction with certain blocks.

In the alpha test, many players may have encountered the situation that Grammis was pushing and shoving. This can be helped by marker objects introduced in this article!




One possible usage of marker objects is to guide or line-up Grammis.

It would be good to introduce marker objects if you want to build an efficient workplace for Grammis. Grammis are pretty smart to select their routes by themselves, but sometimes they fail to for some reasons. In such a case, we recommend you to use marker objects to guide Grammis to make things better.

Marker objects are very convenient when you want to take a game-play snapshot for social media. You can take a lovely photo by using marker objects as spots for actors in the scene.

The marker and directed marker objects (with the “Move” coding block) help you to control how Grammis move in the world. Enjoy your city-building with marker objects when a playable version of Omega Crafter is out!

That’s all for today’s news from the Omega Crafter dev-team. Thank you!

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Omega Crafter
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https://store.steampowered.com/app/2262080/Omega_Crafter/
Sep 15, 2023
Global City - Manager5056
Mayor, Transport Contests are about to start in Global City! Take a place in the top three winners and receive a reward! Don’t miss it!

During the contests the seasonal event will be available for you.

The event will start on September 15th.

Sep 15, 2023
Compass of Destiny: Istanbul - 5 Deniz
After long efforts and hard work, we have finally released Compass of the Destiny: Istanbul, which we developed with great care!

You can now access the game on Steam and get it with a special 20% discount for the launch! We are looking forward to your valuable reviews!
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