We are excited to announce that SpaceBourne 2 has made it to the finals in the 'Best Action Game' category of The Game Development World Championship (GDWC)! The award ceremony will be held live on YouTube on September 21. Thank you so much for your continued support
Available now from acclaimed developer Thomson Interactive, this new Scottish route brings an array of new features and unique driving experience.
Originally opened in 1848 the Glasgow to Dunblane line is a key transportation route for Scotland, serving commuters and travellers for over a century. Electrification of the 35-mile route from Glasgow Queen Street to Dunblane was completed in 2019, and the 7-mile branch from Stirling to Alloa was also electrified as part of the Edinburgh Glasgow Improvement Programme (EGIP). As part of this route you can enjoy new ‘Series 2’ overhead catenary which has been built with realistic detail. The signalling system has also been enhanced with “high speed approach control with aspect release” and “approach control from red” at key diverging junctions.
Start out your journey at the urban hub of Glasgow Queen Street, this iconic station has been authentically recreated for the route. As you leave Glasgow you will pass through suburban neighbourhoods, picturesque countryside and rolling hills whilst passing 70+ unique bridges and many famous landmarks like the National Wallace Monument, Stirling Castle and the Falkirk Wheel. At Stirling the line splits to both Dunblane and Alloa where your journey ends.
Today Class 385 Electric Multiple Units provide service on Glasgow to Dunblane. First used in 2018 on the route these 100 mph EMUs were built by Hitachi for ScotRail, with a total of 70 units ordered consisting of three and four car sets. This feature filled EMU includes a detailed driver cabin fitted with the latest Train Protection and Warning System (TPWS) panel that differentiates between “AWS Fail to Cancel”, Overspeed and SPAD emergency events. An operational Train Management System (TMS) is also provided. The TMS includes dynamic graphics, train information, lighting control, destination selection, driver advisory system, safety prompts and more.
To add to the driving challenge “car stop” boards have been integrated at stations that dynamically provide “accuracy bonus” points based on where you stop your train.
The Class 385 and the stations on the route also include a new custom-built dynamic Passenger Information System (PIS). Once your destination is set, displays in the passenger cabins and on-board announcements will update based on your current location. On station platforms the PIS will display destination, calling stops and announcements will update passengers. These also include late running visuals and announcements if you’re not keeping to time! The manual for this route includes a detailed guide on how to implement this new PIS system in your own scenarios.
Discover Glasgow to Dunblane and Alloa for Train Simulator, boarding now on the Steam Store.
It’s here! The moment we’ve all been waiting for. PokerStars VR is now officially Vegas Infinite! To catch all the fun, check out our brand-new trailer!
Celebrate the launch of Vegas Infinite!
Celebrate in timeless style and with a huge stack of 500k Chips! Introducing the Vegas Infinite Launch Pack, featuring premium Vegas Infinite items, from a stunning watch to unique sunglasses and the Mobius Strip Halo!
Launch Rewards!
From September 10th to Wednesday, September 20th, log in to Vegas Infinite (formerly PokerStars VR) and receive your selection of free Vegas Infinite rewards!
Finally, we wanted to say thank you again, from all of us at Lucky VR. This has been an incredible 5-year long journey and we wouldn’t be where we are today if it weren’t for our amazing community of players! We hope you enjoy all of the changes from today in Vegas Infinite, with plenty more to come in the future.
Due to recent changes in Unity's terms of service I will not be continuing Keylogger: a sci-fi visual novel. Some time in 2021 I decided to change my engine from Tyranobuilder to Unity for my visual novel, but I could not have foreseen they would change their terms and services so drastically.
That means I have to scrap my Unity project which I worked on for a year and either go back to Tyranobuilder, or find a different engine with more acceptable ToS.
The game's Unity engine build will be released for free as "early access" on this page, so you will be able to see the story (almost all of it). It's a very barebones early access release, but it's also a free year of effort, so... enjoy!
The future of Keylogger: a sci-fi visual novel is even more uncertain with Unity's decision-making, but I'll find a way. :)
Thanks for reading and I hope you check out the basic Unity slideshow when Steam accepts the public build.
That with this blog we have arguably done one of our biggest announcements yet, this does not mean we’ll be sitting still. Check our socials and Discord regularly to stay up to date. In the meantime, see you at WASD X IGN and online!
Our biggest patch of the year is live now! Patch 128 covers everything you need as PokerStars VR transforms into Vegas Infinite. Remember to log in this Sunday, September 10th to witness Vegas Infinite come to life. But don’t take our word for it, let’s see what Lucky VR’s own CEO, Jeff, has to say about the future of our game!
New Features
- NEW Loading Screen Transition - NEW Vegas Infinite Content - NEW Vegas Infinite Website
Existing Features / Modifications
- Removal of PokerStars VR logos/references - Revamped props: Pearl Stud Earrings, Diamond Stud Earrings, Evil Drone, Paper Hat
Bug Fixes
- Fixed Poker Game invites no longer showing the table stake - Fixed the Watch Menu becoming unresponsive after the user is prompted to review the game - Fixed Sizzlin’ Sunnies and Angelic Wings causing crash upon entering the Dressing Room - Fixed Quest users seeing scrolling textures as choppy - Potential fix for Sit n’ Go Disconnection Protection - Fixed Solar System Card Protector stars not resizing when moving the prop closer or farther from the player - Fixed Spin n’ Go numbers bleeding out of the boundaries of the spinner - Fixed the Neon Anniversary Wings having a blurry glow texture - Fixed Sizzlin’ Sunnies reverting to the default color upon entering a new room - Improved volume for The Club Box opening music - Various other fixes
Dear players and adventurers, we have good news for you!
We're nearing our departure from the Early Access phase! Throughout the past three months, our dedicated team has poured their efforts into enhancing Rooms of Realities, transforming it into a more expansive and improved gaming experience. Thanks to the support of the community and the progress of our development team, we can now announce that our next update will be an update to version 1.00. We're very excited about this and are working on polishing every aspect of the game so far.
Before we delve into what lies ahead, let's first explore the additions in the Comfort Pack Update. These features are designed to elevate your gaming comfort:
🎉 Victory Rooms - unique rooms where you can celebrate completing scenarios and take photos as souvenirs! 🎉 Free movement (without teleportation) 🎉 Free rotation 🎉 Vignette options 🎉 Minor bug fixes and improvements
🍪Naturally, the conclusion of the Early Access phase marks just the initial step on the journey ahead. You will learn about what we plan and how we will deliver it in our next announcements soon. Stay with us!
Now it is worth taking a look at the scenarios that make up Rooms of Realities again:
🔎 In the Shadow of the Pyramids scenario:
🔎 The Forsaken Asylum scenario:
🔎 Nemo’s Mysterious Formula scenario:
We hope you had a lot of fun with these Escape Rooms and that you managed to complete all the puzzles, especially with friends!
We are honored to have you with us during Early Access, which is a big challenge for us. We will provide you with more information about Rooms of Realities soon! 😉
Yupitergrad 2: The Lost Station - Gamedust_Amarant
Dear players and adventurers, we have good news for you!
We're nearing our departure from the Early Access phase! Throughout the past three months, our dedicated team has poured their efforts into enhancing Rooms of Realities, transforming it into a more expansive and improved gaming experience. Thanks to the support of the community and the progress of our development team, we can now announce that our next update will be an update to version 1.00. We're very excited about this and are working on polishing every aspect of the game so far.
Before we delve into what lies ahead, let's first explore the additions in the Comfort Pack Update. These features are designed to elevate your gaming comfort:
🎉 Victory Rooms - unique rooms where you can celebrate completing scenarios and take photos as souvenirs! 🎉 Free movement (without teleportation) 🎉 Free rotation 🎉 Vignette options 🎉 Minor bug fixes and improvements
🍪Naturally, the conclusion of the Early Access phase marks just the initial step on the journey ahead. You will learn about what we plan and how we will deliver it in our next announcements soon. Stay with us!
Now it is worth taking a look at the scenarios that make up Rooms of Realities again:
🔎 In the Shadow of the Pyramids scenario:
🔎 The Forsaken Asylum scenario:
🔎 Nemo’s Mysterious Formula scenario:
We hope you had a lot of fun with these Escape Rooms and that you managed to complete all the puzzles, especially with friends!
We are honored to have you with us during Early Access, which is a big challenge for us. We will provide you with more information about Rooms of Realities soon! 😉