Sep 14, 2023
Digital Diamond Baseball V11 - DDBBAdmin
This release consists of the following bug fixes:
  • Fixed an issue that prevented simulated BF vsLHB and vsRHB from getting recorded properly for pitchers.
  • Fixed the digital Statis Pro Advanced cards so that the "pitch" result is displayed in a bold green font, just like it appears on the physical cards.
  • Added a missing play by play call for infield singles that take place on a line drive to an infielder (e.g., "1B LD HARD F1").
  • The list of purchased digital Statis Pro Advanced import files that appear when importing cards is now sorted so that it is easier to find the file you are looking for.
  • Fixed a typo the Manager Profile page.

Another update is scheduled for late next week.

Play Ball!
Purrfectly Hidden Cats - Kittenwood - Gemcraft Games
Hey everyone, we're thrilled to bring you a major update that has been carefully crafted to enhance your gameplay experience. Here's what's new:

Final Challenge Revamped 🏆

• Stress-Free Gameplay: We've done away with the nerve-wracking countdown. Now, you can take on the final challenge at your own pace. But if you're up for a time challenge, we still track your best time!



• Unlimited Replays: You can now replay the final challenge as many times as you like. Just use the same summoning mechanic as you did the first time.
• Pause & Play: Taking a quick break? Pause the final challenge either through the options menu or by simply pressing 'P'.

Graphics & Layout Improvements 🎨

• Smooth Moves: We've made all camera movements smoother for an even more immersive experience.
• Main Menu Makeover: We've revamped our main menu layout, making it more intuitive and visually appealing.
• Surprise!: Keep an eye out for the clickable surprises we've hidden in the main menu. Can you find them all?

Quality of Life Enhancements ✨

• Readability Boost: We've refined some of the in-game texts for clarity.
• Bug Busters: As always, we've swatted a few minor bugs to make sure your gameplay remains smooth and glitch-free.

Thank you for your continuous support and feedback. Dive in, explore the updates, and let us know what you think.

Enjoy the game! 🎮🌟
Sep 14, 2023
Nova's Cube! - Nova
I'm sorry to the community for delays on the new update.
However following some recent events. I will be forced to an extent to remake the entire game on Godot, this action follows after unity released new polices and information, basically. Unity wants me to pay them every time someone downloads the game. And I mean every time someone installed the game. Say 1 person installs the game. Id have to pay 20 cents. Should they install it 5 times in a row. I'd pay a buck.

I have the full intention of remaking the game on Godot as soon as I learn how to use the game engine. Thank y'all for you patience. I'm sorry for the buggy mess the game is currently in but note we are working on it!
Albion Online - andreina.gennaro


This weekend is a significant one for Albion Online, as it sees the staging of the final Crystal League Championship. But it promises to be a thrilling tournament, as Albion’s 5v5 teams battle for the crown for the last time - and you can watch the drama unfold on AlbionTV!

From 10:00 UTC on Saturday 16 September, hosts Shozen, Lewpac, and Tazzik will bring you the Albion East championship. And then from 17:00 UTC on Sunday 17 September, you can watch all the action on Albion West. Along with the prestigious title, teams will be fighting for the very rare Saber Tiger Rex Swiftclaw skin as well as huge amounts of Gold. With so much to play for the combat will be fierce, so don’t miss the chance to see this tournament for the final time!


Twitch Drops
We’ll also be running Twitch Drop campaigns for the duration of the tournament. Details are as follows:

East CLC: Drops are active September 16, 10-16 UTC
West CLC: Drops are active September 17, 17-23 UTC

On both dates an Epic Community Chest is available after 30 minutes watchtime, and a Legendary Community Chest after a further two hours. Drops will be active only on the albiononline and mrslovely_ao channels.

For team breakdowns, rules, and the final schedule, check out this forum post. We hope you can join us for this momentous occasion, and help give the Crystal League Championship a memorable send-off - see you then!
Lovux - Chisenoa
A lot has changed since Lovux's release on July 7th. I worked hard to make the game even better. I focused on the feedback from players. I did a lot of research on puzzle games and understood player behavior. As a result of all this work, the v1.3 update, which I guess is the last update of the game, has become ready. You can check out everything that has changed since version 1.2 in the list below!

What did I do?

  • Lovux is now available on Play Store and https://mindlabor.itch.io/lovux!
  • A more playable difficulty curve was created and all levels in the game were redesigned according to this curve.
  • Camera movements were made more comfortable.

  • The store page has been updated with new game screenshots.
  • The waiting time between levels has been reduced to a minimum.
  • The time required to hold the glass has been increased from 0.2 seconds to 0.3 seconds.
  • The playing area in the levels has been enlarged.

  • Visual improvement for layered glass.
  • Visual problems with connected glasses have been fixed.
  • Fixed the distortions in the undo animation of the glasses.
  • Tutorial animations have been improved and the issue where the tutorial animation stays on top when the menu is opened has been fixed.
  • Fixed the bug where you could interact with breakers during level opening and closing animations.
  • Bugs that occurred when interacting with the buttons in the menu have been fixed.
  • Fixed the problem where the undo button did not undo layered glasses.
  • Fixed the game becoming blurry randomly while playing the game.
  • Fixed the bug where Moai achievement was not visible.
  • Fixed glitching in music and sound effects.
I'm also happy to announce my new game. The name of my new game will be "Pight". It's still in the prototype stage and doesn't look the way I want visually, but I'm still happy to share it with you.




Thank you very much for all the bugs you reported and all the feedback you gave. See you in the next games!
迷离诡夜 blurred weird night - QSN
I'm sorry。. Thank you for waiting!
Due to some difficulties and crises encountered by developers.
Forced to slow down the progress.
Part of the content has been reset and a lot of new content has been added.

With a responsible attitude, there is no release of EA version to deceive players.
But stick to the dream and try to finish the game.

At present, the game has been completed, the STEAM audit is under way,
and a small-scale internal trial is under way.
The specific release date will be announced soon.
I hope it will be before the National Day.
Please pay attention to the announcement date!
Go For A Punch! Saki Sanobashi - Solsticend
The names of the characters have been translated into Chinese in the dialogues.
Sep 14, 2023
Sven - Completely Screwed - PattyKorion


Hello you sheep in sheep's clothing,

Sven has been back for 5 weeks now! Plenty of time to gather feedback and take a hard look at the game. You've played, commented and streamed a lot since the release. So we sat down on our collective plushy hinds and put together a patch package that should bring a first batch of improvements into the game.

So naturally we want to give you a quick overview of the new features going live in the patch. In addition, we want to share some information about coming changes beyond this first patch, because it won't just be bug fixes.

But first on to the patch, more precisely:



One of the major criticisms by far was that the levels aren't really challenging. And that gameplay doesn't change too much once you've completed all levels. There already were difficulty modifiers, if you complete a run in World or Area mode and then continue playing. But many of you either perceived them as lacking in either difficulty or variation or didn't even discover them at all! In addition, they did not have any effect on high score values. That's why many of you were disappointed with the lackluster high score hunt.

To address these issues, the main focus of this first patch is a complete overhaul of the modifiers, on both the gameplay side and in the UI.



Starting off, in the new version you will immediately notice that there is now a display for the current level of difficulty on the world map. Difficulty levels will still be tied to repeated world or/area runs in world and area mode and will increase to the next level of difficulty after each run. In Level mode, however, the level of difficulty can now be freely selected.



ncrease to the next level of difficulty after each run. In Level mode, however, the level of difficulty can now be freely selected. 

Each difficulty level now activates a different set of difficulty modifiers for each level.
Each modifier has specific properties. They influence for example:

  • speed of opponents
  • the items that appear
  • The moodiness of the sheep

Here’s a small overview of all the different modifiers in game:


The impact on gameplay depends on the level of the modifier. The higher the level, the stronger the effect.

The difficulty level now also affects the score you receive on completing the level. Depending on the difficulty level a percentage bonus will be applied to the base score.

This makes the high score hunt a bit more demanding and should make chaining world and area runs significantly more challenging.



Of course, there are some additional adjustments that aren't related to difficulty. These are just the most significant ones, the exact list can be found in the changelog below.

Immunity on getting caught

If you were caught by Lars or Wotan, you could still be flattened by stones or cars. With this patch you become invulnerable for the duration of the fight (Lars or Wotan too). After that, however, you can be caught again directly.

Ka-Baa-Sutra Display in the Pause Menu

Don't remember if you have already unlocked the Ka-Baa-Sutra entry for the current level? Or what exactly you need to do to unlock it? Don't worry, because now you can take a quick peek in the pause menu and check the requirements and state right there.

Sheep Locator

All by yourself again? You can't find a partner again and company is few and far between? Never fear, for the sheep locator is here to show you the way to the last remaining sheep!



Of course, we also heard by far the biggest criticism, the dissatisfaction with the overall scope of the game. We can see very clearly that previous “Sven” titles in comparison offered more content in the form of levels, characters and items. However, that is well outside of what we can do as a small studio, when we have to individually rebuild, animate, texture and bring each character to a modern level of gameplay. In the early stages of development we took care to extensively play and analyze every “Sven” title. Looking through all previous features we decided that given the scope of the rework and design, “Sven - Completely Screwed" should be an homage to the first two “Sven” entries, concentrating on core elements that defined the series, expanding them to make proper use of the 3D environment.

We want this title to do justice to the series. That is why there will be at least one additional patch, the first in the next 2 months, which will expand the game by additional levels.

Patch 2 - Refocused Area design

Main theme of this patch will be a “rework” of the separate areas’ differing gameplay mechanics. There have been comments that some of the areas don't differ enough on the gameplay side. Existing unique gameplay elements will be expanded upon or supplemented to create more variety here. Each area will receive a brand new level, with everything that goes with it, meaning new unlockable content in the Ka-Baa-Sutra. Depending on the feedback received for Patch 1.1.0, balancing changes and/or new modifiers will also be considered.

Beyond patch 2

We are in talks with our publisher, to evaluate how we could continue to create additional content for the game. We still have ideas for additional areas and characters. But please bear in mind that at the current time we cannot say when that would happen or if it will happen at all. Release date and general feasibility depend heavily on the success of "Sven - Completely Screwed".

We don't want to raise false hopes in advance that we can't fulfill in the end. If there is any news, we will let you know.

Otherwise we wish you a lot of fun with the update!



New Features:
 
  • added icons for difficulty modifiers
  • added difficulty new difficulty modifiers
  • added difficulty level indicator/switcher on map screen, pause screen and ready screen
  • added tooltip showing current difficulty modifiers on map screen, pause screen and ready screen
  • added additional Ka-Baa-Sutra entries for modifiers
  • added score influence to difficulty levels
  • completely reworked difficulty modifier combinations for all levels
  • added indicator pointing in direction of last remaining sheep
  • adjusted item spawn frequency across all levels to better match level sizes
  • Wotan and Lars now get briefly incapacitated on being hit by something
  • added unlock hint to pause screen to show current Ka-Baa-Sutra unlock state and condition
  • Baa?

Bugfixes:
  • fixed an issue where Lars and Wotan would move around after being hit by something
  • fixed an issue where Sven model would not stay in incapacitated mode after losing all lives
  • fixed an issue where multiple enemies could pick up the same item
  • fixed an issue where both players and enemies could still be damaged during brawl
  • fixed an issue where player could be damaged by hazards while still being in an incapacitated state
  • fixed an issue where Wotan & Lars reacted too quickly after getting distracted by an item
  • fixed an issue where Sven could be beaten up while hidden
  • fixed an issue where Sven could enter a hiding place or puddle during a brawl
  • fixed an issue where status effects would not be properly reapplied if activating an item while its effects were still active
  • fixed Wotan and Lars diving head first into poison rivers
  • fixed an issue where player lives could fall below 0
  • fixed an issue where player could move out of bounds in Vineyard 03
  • fixed an issue where Lars and Wotan sometimes would not lose aggression if vanishing during their bark/yell phase
  • fixed an issue where players would sometimes still be penalized if UFO had already locked onto a sheep that the player then still managed to mate with
  • fixed an issue where player score would be calculated and shown twice when dying in versus mode
  • fixed an issue where ui interaction was still possible during rebinding
  • fixed Sven map indicator not showing particles + animations
  • fixed game mode selected on map not being restored after leaving game
  • quitting the game via the pause screen now quits back to the map screen instead of main menu
  • fixed orientation of Sven indicator on map
  • fixed an issue where PS4/PS5/Switch Pro Controllers would not be recognized
SYNCED - mchapman
Shortly after launch, multiple players reported being unable to claim their expected rewards from previous events and playtests from the Rewards Center. This is an issue we take very seriously, and we have been working over the past few days to identify why this has happened and rectify the problem.

We have now rolled out an update to the Reward Center and are applying missing rewards to affected players. Those players should check their in-game mailbox as soon as possible.

We hope this fix helps to address the issue of missing rewards. Please feel free to contact us with any feedback or updates regarding this issue.
Classic Sport Driving - Classic Sport Driving
Here are the results for yesterday's mountain race!🏆

Arcade:
Dave Mayo with a big lead, but then really tight between P2 & P3!😀

🇬🇧🥇
🇩🇪🥈
🇬🇧🥉



Pro:
🇩🇪🥇
🇪🇸🥈
🇫🇷🥉




Let's race in the evening in Lost Land!
I always like this track in the evening. It's great to watch the stars appearing. Ok you'll need a straight line for that!😅
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