After an extremely fruitful Playtest and tons of awesome feedback you gave us, it's time for more exciting news... 🥳 But prior to delving into the details, we want to express our heartfelt gratitude for the remarkable enthusiasm and unwavering support you have consistently shown us. Our entire team truly appreciates your enormous enthusiasm and dedication... know, that your positive attitude gives us with an extra kick to continue our work on the Builders of Greece project.
Getting back to the point 😁 We promised you that the gap between the Playtest and the official Prologue release would be brief... and we want to make good on this promise! Rejoice, Rulers, because...
The Prologue is coming on September 18th
Thanks to the above-mentioned Playtest (accessed by over 10,000 players from all over the world!) we managed to implement many of your suggestions and solved a few really important, bugging bugs 🐞 We believe that you will like the Prologue as much as (or even more!) the Playtest version in its latest form (i.e. after the introduction of important hotfixes).
As always, we remain at your disposal on our Social Media, Discord server and Steam Discussions channels! 📢
September 18th is just around the corner
The upcoming Monday marks the release date of the final major milestone before the full version of the game becomes available. We cannot emphasize enough how important this moment is to us, but as always, we look to the future with optimism 😉 and look forward to hearing your feedback on the Prologue. Speak to you soon, builders!
Hey everyone! We have finally released the "Refresh Update" for "Hide Time Chapter 1". The page will be updates soon too. Hope you all enjoy it!
And now, what happened to Hide Time Chapter 2? So the DLC page for it was canceled because we will make a new page and we don't want the chapter to be a DLC anymore. Now, the chapter should be released on Game Jolt these days but we are waiting for their approve so we can sell the game. On steam, it will be out somewhere at the end of this month or in OCT. because steam is much more harder and we will have to wait for their approves too. But no, the game is not canceled!
You've been calling us and asking when the teaser will be released. We answer, "It's already here." So sit back on your couch and launch YouTube. That’s not it, we have a real cherry on top. Soon, you'll be able to experience the absurd adventure of a lifetime by playing the DEMO version of Booze Masters: Freezing Moonshine.
When will this happen? October 9th is the perfect day to take some time off, crack open a cold one, and taste the essence of Booze Masters: Freezing Moonshine. Exciting gameplay features, (very) unconventional mechanics, and special characters that you might have already met, are just the tip of the iceberg. Get ready for a range of emotions, from excitement and curiosity to a heavy breakdown.
While waiting for the demo, don't forget to join our Discord and add Booze Masters: Freezing Moonshine to your Steam wishlist. If you haven't done it yet, be sure to leave a follow on Quella’s Instagram. Our reporter will gladly guide you through this crazy, winter wonderland, flowing not with milk and honey, but with booze.
Let us know what you think of the new teaser, and see you next time.
Get ready, Builders! 🤓 Prologue is coming on Sep 18th!
The first chapter of your story is about to begin!
🏛️ Greetings Builders! 🏛️
After an extremely fruitful Playtest and tons of awesome feedback you gave us, it's time for more exciting news... 🥳 But prior to delving into the details, we want to express our heartfelt gratitude for the remarkable enthusiasm and unwavering support you have consistently shown us. Our entire team truly appreciates your enormous enthusiasm and dedication... know, that your positive attitude gives us with an extra kick to continue our work on the Builders of Greece project.
Getting back to the point 😁 We promised you that the gap between the Playtest and the official Prologue release would be brief... and we want to make good on this promise! Rejoice, Rulers, because...
The Prologue is coming on September 18th
Thanks to the above-mentioned Playtest (accessed by over 10,000 players from all over the world!) we managed to implement many of your suggestions and solved a few really important, bugging bugs 🐞 We believe that you will like the Prologue as much as (or even more!) the Playtest version in its latest form (i.e. after the introduction of important hotfixes).
As always, we remain at your disposal on our Social Media, Discord server and Steam Discussions channels! 📢
September 18th is just around the corner
The upcoming Monday marks the release date of the final major milestone before the full version of the game becomes available. We cannot emphasize enough how important this moment is to us, but as always, we look to the future with optimism 😉 and look forward to hearing your feedback on the Prologue. Speak to you soon, builders!
This is a followup with more information about the tournament. See original post here.
Start of the tournament is almost here! We need 5 more players to form a full 32p tournament. We want you to join the tournament, whether you are new to the game or a veteran from the past!
YOU HAVE 8 MORE HOURS UNTIL SIGNUP IS DUE! ːsteamhappyː
Registration will be open until September 14 6:00 PM (18:00) CEST. Tournament will start in September 15 6:00 PM (18:00) CEST. Check-in starts September 14 6:00 PM (18:00) CEST (DON'T FORGET!)
Stage 1: Participants in group of 4 will play against each other 2 matches each (6 matches in total for 1 player, on 6 different maps). No one will be eliminated during 1st stage - instead N amount of players with most amount of loses will be placed in losers brackets right away in stage 2 of the tournament (They need to be eliminated only once - see it here https://linewar.challonge.com/23T2_1v1/bracket). If there wont be enough participants to form a full group - they will be placed in reserves or in losing brackets in Stage 2 right away. More information on Stage 2 will be provided later to tournament participants.
Rules:
DON'T FORGET TO CHECK IN! It will start in September 14 6:00 PM (18:00) CEST
If you wont be able to play a match for long period of time - report it to tournament organisers through Discord. If player wont respond to organiser/opponent AND will not play straight for 2-3 days - that player will be disqualified.
In chat: Act friendly, do not spam, no harsh language, respect your opponents.
Don't intentionally prolong the match by "turtleling" or by building sneaky buildings. Resign when you are sure that you cant win.
All strategies and units are allowed in matches (off-shore subpens/shipyards placement, sneaky barracks in small territory behind the line and so on)
If player disconnects in middle of the match (power outage, connection problems, etc) - match can be replayed if both sides agree. Otherwise the one who disconnects loses automatically.
Scheduling and playing the matches:
Open match details (click on magnifying glass, look at the picture below) to get name of your next opponent and map seed
Agree with your opponent on the date and time when you will play your match in tournament-chat channel. NOTE: During group stage, it will be smart to contact all your opponents immediately at same time.
On a set time, create or join a public lobby with your opponent. You can utilize password protection in a lobby to exclude other players. Play a match while following the rules. NOTE: If you encountered a problem (opponent is not showing up, cheating, badmouthing and etc) report it to tournament-problems channel
Once match is played, report the score on Challonge (look at picture below) and send replay name in tournament-replays channel of LW Discord server
Prizes from Discord moderators: 1st place - Role Tournament Champion + Role icon of choice from list of LW emojis in discord. 2nd place - Role Tournament 2nd + Role icon of choice from list of LW emojis in discord. 3rd place - Role Tournament 3rd + Role icon of choice from list of LW emojis in discord.
Prizes from Studio Centurion: 1st place - 3 LW steam keys (to give to friends, cannot be sold) 2nd place - 2 LW steam keys (to give to friends, cannot be sold) 3rd place - 1 LW steam key (to give to friends, cannot be sold)
Media coverage: Expect some full-length, narrated tournament matches to pop up in these places eventually
Unused Steam game keys will be revoked soon! All unused game keys won during previous tournaments but still inactivated by September 28 will be revoked.
Most of my dev time is focused on story and mission stuff for the final stackhunter update, so I don't have *too* much to share with you today. It's been a while since our last update though, so I wanted to deliver a few goodies.
Thank you to everyone who left a review this month! As always, be sure to join the discord! for updates and cute pictures of frogs.
The Notes
added the ability to toggle vsync from the options menu
optimized elements of the player's hud for a minor performance increase
added several new skeleton and grenade sprites
fixed an issue in the Bellagamba Grid mission where two neighboring computers had the same name
autocomplete backtracking is now done by holding control and pressing tab. Shift tab opened up the Steam overlay and no one liked that
enemies can now aim pick weapons properly
modified some code involving the initialization of melee weapons which should improve load times
fixed some dialogue typos
smoke grenades now generate with double duration
I was hoping I would have more time to dev once I finished up my degree and started my new job, but in reality I've had much less :< The current plan is to start staying up to 2:00am like I used to. October is just around the corner which will mark the 1 year anniversary of DDS! I'd like to finish Stackhunter by the end next month, which should leave a pretty straight shot to releasing 1.0. I'll be adding ~3 additional missions to serve as an alt-route to the main story, and the long awaited roguelike mode! DDS will receive some additional content past this, but only things I didn't originally imagine in the 1.0 release. It's been an amazing experience getting to this point and sharing DDS with all of you, and I hope these final content updates are worth the wait!
Some recent news regarding Unity's clown carnival revenue model has many devs seriously bummed out :< This recent decision (along with many others) feels deeply misguided at best, and many developers big and small are taking this opportunity to jump ship. I love working with Unity in large part because of the community and their support, but decisions like these put Unity's greatest asset at risk. I will not be porting DDS to Godot or anything as it would be a nightmarish amount of work, and because these changes shouldn't effect me personally. But I'll definitely be turning my eye towards Godot for my next major project.
Hello everyone! So the release of the game Puppeteer: Control This is a small and very simple game about master of puppets. I decided that before the Witch 4, I need to talk a little about the game characters from past games. So you can find out where master of puppets came from. The game time is about 30 minutes, but after you give 6 souls to the scarecrow, you will receive a Barbie doll))) And you don’t have to leave the sublunary world, the game doesn’t end. If there are votes for development, it will be possible to expand the doll collection, expand the house and add rooms. Well, there will be a couple more games ahead of Witch 4, about the Demon of Candles and Melissa (yes again) It was great to hear and see you all again!