Builders of Greece: Prologue - Blum
🏛️ Greetings Builders! 🏛️


After an extremely fruitful Playtest and tons of awesome feedback you gave us, it's time for more exciting news... 🥳 But prior to delving into the details, we want to express our heartfelt gratitude for the remarkable enthusiasm and unwavering support you have consistently shown us. Our entire team truly appreciates your enormous enthusiasm and dedication... know, that your positive attitude gives us with an extra kick to continue our work on the Builders of Greece project.

Getting back to the point 😁 We promised you that the gap between the Playtest and the official Prologue release would be brief... and we want to make good on this promise! Rejoice, Rulers, because...





The Prologue is coming on September 18th


Thanks to the above-mentioned Playtest (accessed by over 10,000 players from all over the world!) we managed to implement many of your suggestions and solved a few really important, bugging bugs 🐞 We believe that you will like the Prologue as much as (or even more!) the Playtest version in its latest form (i.e. after the introduction of important hotfixes).

As always, we remain at your disposal on our Social Media, Discord server and Steam Discussions channels! 📢





September 18th is just around the corner


The upcoming Monday marks the release date of the final major milestone before the full version of the game becomes available. We cannot emphasize enough how important this moment is to us, but as always, we look to the future with optimism 😉 and look forward to hearing your feedback on the Prologue. Speak to you soon, builders!




Add Builders of Greece to your Wishlist!
https://store.steampowered.com/app/1273100/Builders_of_Greece/



Have you heard about our other game - Gimle: The Broken Prophecy?
https://store.steampowered.com/news/app/1765920/view/3094530081460580414
Hide Time - SirGx3
Hey everyone! We have finally released the "Refresh Update" for "Hide Time Chapter 1". The page will be updates soon too. Hope you all enjoy it!

And now, what happened to Hide Time Chapter 2?
So the DLC page for it was canceled because we will make a new page and we don't want the chapter to be a DLC anymore. Now, the chapter should be released on Game Jolt these days but we are waiting for their approve so we can sell the game. On steam, it will be out somewhere at the end of this month or in OCT. because steam is much more harder and we will have to wait for their approves too. But no, the game is not canceled!

Thank you for reading! :)
Empire Takeover - winston
1. Added new content and gameplay.
2. Optimized the function experience.
3. Fixed some bugs.
Community Announcements - SAKURA


外观设计:相较于战将·卡奥斯设计上所传达给玩家沉稳的感觉,为了呼应卡奥斯“魔王”这一身份,在整体的颜色选择上,以黑色为主色调,辅以银色与灰色勾勒出一种金属感,以此彰显魔王应有的雄壮气势。同时也符合世界观暗黑风格的基调。

原画设计图展示:



为了表现卡奥斯的魔化状态,整体设计给人以死神降临之感。上身花纹图案如同盘根交错的枯木枝干,凌乱中凸显出沧桑感,这也暗示着卡奥斯所经历的沉重过往。头发如同触手般向上野蛮生长,体现出此时卡奥斯深陷魔身的状态。这样的发型蕴含着一丝疯狂,却也传达出摆脱过去束缚的洒脱感。北境之旅漫长而充满凶险,魔物的侵扰让其成为荒芜与恶魔栖息之地。黑色的金属甲胄,破损的披风,黝黑的战靴,这些元素无不彰显着卡奥斯在征服北境的过程中所经历的战斗和血与火的洗礼。每一道划痕都是他与命运搏斗的见证,也是他成为魔王的不朽徽章。在厮杀中,这位战士逐渐变得内敛而成熟,曾经的青涩在每一次斩杀魔物的过程中都得到了淬炼。如今,他已经不再是只凭勇气扑向战场的年轻人,而是一个以智慧和勇气共同驱动的魔王。


轻武器与重武器外观展示:





武器设计:镰刀斩断过去,也背负着过去。镰刀上的锯齿图案宛如死神的獠牙,散发出一股令人胆寒、夺人性命的攻击气息。同时,镰刀武器的设计灵感也汲取了乌鸦的鸟喙元素,象征着不祥与死亡的存在。
在此,镰刀有着双重寓意:其一,它象征着卡奥斯希望斩断过去的那个自己,迎来新生;其二,它承载着魔王的权威,统御狼城,号召魔物。因此,在镰刀的设计上,采用了一种可变化形态的镰刀来体现轻重武器的巧妙切换。轻武器形态下,镰刀宛如无形之刃,如同死神的降临,吐息间收割生灵性命,这种状态下,卡奥斯的动作敏捷而致命,犹如死神般的存在,令魔物胆寒;切换成重武器时,镰刀便会化身成一柄掌握生杀权力的巨刀,刀锋散发着毁灭的气息。在这种状态下,卡奥斯的攻击幅度和范围都会得到显著提升,每一次砍击都有着巨大的破坏性,轻松击溃敌人防御,给敌方一种独属于魔王的威慑与恐惧,令人联想到站在千万尸骸之上,凌驾于万众之上的霸主气息。以镰刀,断去昨日;以镰刀,征服未来。



▌更多福利请加入
官方微信:古魂
官方Q群:920125579
官方抖音:古魂-魂之刃2

▌关于游戏
《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。
游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。

继承者,诸神湮灭于黄昏——
你,就是最后的守护
Sep 14, 2023
Booze Masters: Freezing Moonshine - livia
What’s up.



You've been calling us and asking when the teaser will be released. We answer, "It's already here." So sit back on your couch and launch YouTube. That’s not it, we have a real cherry on top. Soon, you'll be able to experience the absurd adventure of a lifetime by playing the DEMO version of Booze Masters: Freezing Moonshine.


When will this happen? October 9th is the perfect day to take some time off, crack open a cold one, and taste the essence of Booze Masters: Freezing Moonshine. Exciting gameplay features, (very) unconventional mechanics, and special characters that you might have already met, are just the tip of the iceberg. Get ready for a range of emotions, from excitement and curiosity to a heavy breakdown.



While waiting for the demo, don't forget to join our Discord and add Booze Masters: Freezing Moonshine to your Steam wishlist. If you haven't done it yet, be sure to leave a follow on Quella’s Instagram. Our reporter will gladly guide you through this crazy, winter wonderland, flowing not with milk and honey, but with booze.

Let us know what you think of the new teaser, and see you next time.

Builders of Greece - Blum
Get ready, Builders! 🤓 Prologue is coming on Sep 18th!

The first chapter of your story is about to begin!

🏛️ Greetings Builders! 🏛️


After an extremely fruitful Playtest and tons of awesome feedback you gave us, it's time for more exciting news... 🥳 But prior to delving into the details, we want to express our heartfelt gratitude for the remarkable enthusiasm and unwavering support you have consistently shown us. Our entire team truly appreciates your enormous enthusiasm and dedication... know, that your positive attitude gives us with an extra kick to continue our work on the Builders of Greece project.

Getting back to the point 😁 We promised you that the gap between the Playtest and the official Prologue release would be brief... and we want to make good on this promise! Rejoice, Rulers, because...





The Prologue is coming on September 18th


Thanks to the above-mentioned Playtest (accessed by over 10,000 players from all over the world!) we managed to implement many of your suggestions and solved a few really important, bugging bugs 🐞 We believe that you will like the Prologue as much as (or even more!) the Playtest version in its latest form (i.e. after the introduction of important hotfixes).

As always, we remain at your disposal on our Social Media, Discord server and Steam Discussions channels! 📢





September 18th is just around the corner


The upcoming Monday marks the release date of the final major milestone before the full version of the game becomes available. We cannot emphasize enough how important this moment is to us, but as always, we look to the future with optimism 😉 and look forward to hearing your feedback on the Prologue. Speak to you soon, builders!




Add Builders of Greece to your Wishlist!
https://store.steampowered.com/app/1273100/Builders_of_Greece/



Have you heard about our other game - Gimle: The Broken Prophecy?
https://store.steampowered.com/news/app/1765920/view/3094530081460580414
Line War - Basantos
Hello everyone!

This is a followup with more information about the tournament. See original post here.

Start of the tournament is almost here! We need 5 more players to form a full 32p tournament. We want you to join the tournament, whether you are new to the game or a veteran from the past!

YOU HAVE 8 MORE HOURS UNTIL SIGNUP IS DUE! ːsteamhappyː

Registration will be open until September 14 6:00 PM (18:00) CEST.
Tournament will start in September 15 6:00 PM (18:00) CEST.
Check-in starts September 14 6:00 PM (18:00) CEST (DON'T FORGET!)

Stage 1:
Participants in group of 4 will play against each other 2 matches each (6 matches in total for 1 player, on 6 different maps). No one will be eliminated during 1st stage - instead N amount of players with most amount of loses will be placed in losers brackets right away in stage 2 of the tournament (They need to be eliminated only once - see it here https://linewar.challonge.com/23T2_1v1/bracket).
If there wont be enough participants to form a full group - they will be placed in reserves or in losing brackets in Stage 2 right away. More information on Stage 2 will be provided later to tournament participants.

Rules:
  1. DON'T FORGET TO CHECK IN! It will start in September 14 6:00 PM (18:00) CEST
  2. If you wont be able to play a match for long period of time - report it to tournament organisers through Discord. If player wont respond to organiser/opponent AND will not play straight for 2-3 days - that player will be disqualified.
  3. In chat: Act friendly, do not spam, no harsh language, respect your opponents.
  4. Don't intentionally prolong the match by "turtleling" or by building sneaky buildings. Resign when you are sure that you cant win.
  5. All strategies and units are allowed in matches (off-shore subpens/shipyards placement, sneaky barracks in small territory behind the line and so on)
  6. If player disconnects in middle of the match (power outage, connection problems, etc) - match can be replayed if both sides agree. Otherwise the one who disconnects loses automatically.
Scheduling and playing the matches:
  1. Open match details (click on magnifying glass, look at the picture below) to get name of your next opponent and map seed
  2. Agree with your opponent on the date and time when you will play your match in ⁠tournament-chat channel. NOTE: During group stage, it will be smart to contact all your opponents immediately at same time.
  3. On a set time, create or join a public lobby with your opponent. You can utilize password protection in a lobby to exclude other players. Play a match while following the rules. NOTE: If you encountered a problem (opponent is not showing up, cheating, badmouthing and etc) report it to ⁠tournament-problems channel
  4. Once match is played, report the score on Challonge (look at picture below) and send replay name in ⁠tournament-replays channel of LW Discord server
Prizes from Discord moderators:
1st place - Role Tournament Champion + Role icon of choice from list of LW emojis in discord.
2nd place - Role Tournament 2nd + Role icon of choice from list of LW emojis in discord.
3rd place - Role Tournament 3rd + Role icon of choice from list of LW emojis in discord.

Prizes from Studio Centurion:
1st place - 3 LW steam keys (to give to friends, cannot be sold)
2nd place - 2 LW steam keys (to give to friends, cannot be sold)
3rd place - 1 LW steam key (to give to friends, cannot be sold)

Media coverage:
Expect some full-length, narrated tournament matches to pop up in these places eventually
Unused Steam game keys will be revoked soon!
All unused game keys won during previous tournaments but still inactivated by September 28 will be revoked.
Sep 14, 2023
Deadeye Deepfake Simulacrum - nodayshalleraseyou
Howdy Agents! (◕‿◕✿)

Most of my dev time is focused on story and mission stuff for the final stackhunter update, so I don't have *too* much to share with you today. It's been a while since our last update though, so I wanted to deliver a few goodies.

Thank you to everyone who left a review this month! As always, be sure to join the discord! for updates and cute pictures of frogs.

The Notes
  • added the ability to toggle vsync from the options menu
  • optimized elements of the player's hud for a minor performance increase
  • added several new skeleton and grenade sprites
  • fixed an issue in the Bellagamba Grid mission where two neighboring computers had the same name
  • autocomplete backtracking is now done by holding control and pressing tab. Shift tab opened up the Steam overlay and no one liked that
  • enemies can now aim pick weapons properly
  • modified some code involving the initialization of melee weapons which should improve load times
  • fixed some dialogue typos
  • smoke grenades now generate with double duration

I was hoping I would have more time to dev once I finished up my degree and started my new job, but in reality I've had much less :< The current plan is to start staying up to 2:00am like I used to. October is just around the corner which will mark the 1 year anniversary of DDS! I'd like to finish Stackhunter by the end next month, which should leave a pretty straight shot to releasing 1.0. I'll be adding ~3 additional missions to serve as an alt-route to the main story, and the long awaited roguelike mode! DDS will receive some additional content past this, but only things I didn't originally imagine in the 1.0 release. It's been an amazing experience getting to this point and sharing DDS with all of you, and I hope these final content updates are worth the wait!

Some recent news regarding Unity's clown carnival revenue model has many devs seriously bummed out :< This recent decision (along with many others) feels deeply misguided at best, and many developers big and small are taking this opportunity to jump ship. I love working with Unity in large part because of the community and their support, but decisions like these put Unity's greatest asset at risk. I will not be porting DDS to Godot or anything as it would be a nightmarish amount of work, and because these changes shouldn't effect me personally. But I'll definitely be turning my eye towards Godot for my next major project.
Puppeteer : Control - elbaf45
Hello everyone!
So the release of the game Puppeteer: Control
This is a small and very simple game about master of puppets.
I decided that before the Witch 4, I need to talk a little about the game characters from past games. So you can find out where master of puppets came from. The game time is about 30 minutes, but after you give 6 souls to the scarecrow, you will receive a Barbie doll))) And you don’t have to leave the sublunary world, the game doesn’t end. If there are votes for development, it will be possible to expand the doll collection, expand the house and add rooms.
Well, there will be a couple more games ahead of Witch 4, about the Demon of Candles and Melissa (yes again)
It was great to hear and see you all again!

SEOIRYE - callmerat
Hello, this is Callmerat Games.
I will continue to make efforts to ensure passionate experiences for our players.

  • I've applied the 'Run in Background' feature in Unity. Now the game continues to run even when it's out of focus.
Thank you. I will strive to provide an enjoyable experience for our players.
...