Sep 14, 2023
Deadeye Deepfake Simulacrum - nodayshalleraseyou
Howdy Agents! (◕‿◕✿)

Most of my dev time is focused on story and mission stuff for the final stackhunter update, so I don't have *too* much to share with you today. It's been a while since our last update though, so I wanted to deliver a few goodies.

Thank you to everyone who left a review this month! As always, be sure to join the discord! for updates and cute pictures of frogs.

The Notes
  • added the ability to toggle vsync from the options menu
  • optimized elements of the player's hud for a minor performance increase
  • added several new skeleton and grenade sprites
  • fixed an issue in the Bellagamba Grid mission where two neighboring computers had the same name
  • autocomplete backtracking is now done by holding control and pressing tab. Shift tab opened up the Steam overlay and no one liked that
  • enemies can now aim pick weapons properly
  • modified some code involving the initialization of melee weapons which should improve load times
  • fixed some dialogue typos
  • smoke grenades now generate with double duration

I was hoping I would have more time to dev once I finished up my degree and started my new job, but in reality I've had much less :< The current plan is to start staying up to 2:00am like I used to. October is just around the corner which will mark the 1 year anniversary of DDS! I'd like to finish Stackhunter by the end next month, which should leave a pretty straight shot to releasing 1.0. I'll be adding ~3 additional missions to serve as an alt-route to the main story, and the long awaited roguelike mode! DDS will receive some additional content past this, but only things I didn't originally imagine in the 1.0 release. It's been an amazing experience getting to this point and sharing DDS with all of you, and I hope these final content updates are worth the wait!

Some recent news regarding Unity's clown carnival revenue model has many devs seriously bummed out :< This recent decision (along with many others) feels deeply misguided at best, and many developers big and small are taking this opportunity to jump ship. I love working with Unity in large part because of the community and their support, but decisions like these put Unity's greatest asset at risk. I will not be porting DDS to Godot or anything as it would be a nightmarish amount of work, and because these changes shouldn't effect me personally. But I'll definitely be turning my eye towards Godot for my next major project.
Puppeteer : Control - elbaf45
Hello everyone!
So the release of the game Puppeteer: Control
This is a small and very simple game about master of puppets.
I decided that before the Witch 4, I need to talk a little about the game characters from past games. So you can find out where master of puppets came from. The game time is about 30 minutes, but after you give 6 souls to the scarecrow, you will receive a Barbie doll))) And you don’t have to leave the sublunary world, the game doesn’t end. If there are votes for development, it will be possible to expand the doll collection, expand the house and add rooms.
Well, there will be a couple more games ahead of Witch 4, about the Demon of Candles and Melissa (yes again)
It was great to hear and see you all again!

SEOIRYE - callmerat
Hello, this is Callmerat Games.
I will continue to make efforts to ensure passionate experiences for our players.

  • I've applied the 'Run in Background' feature in Unity. Now the game continues to run even when it's out of focus.
Thank you. I will strive to provide an enjoyable experience for our players.
DNF Duel - DNF Duel

An unstoppable thug who will do anything to win a fight
There was always fighting for sport in the alleys of a gutter. No-holds-barred fighting. Ruthless competition in which the loser usually pays with his life; or an arm or leg, if they're lucky...

Although it was clearly illegal, alley fighting became more popular as the world became more chaotic.
Eventually, it became so widespread that even the government could not interfere.

A male fighter who is known as Brawler had his beginning as a wagering fighter in the very same alley.
And it didn't take him long to become the ultimate survivor of the game.

Brawler is extremely cunning, nasty, and just cruel and he'd just do whatever he can to fight and win.
Not only is he used to no-holds-barred fighting, he enjoys it.
The only thing you can do when you run into him is to run for your life.


The wait is over, Adventurers! 🎉
Brawler steps into the fray.
Embrace the chaos and dominate the backstreets.

Brawler is accessible through the Season Pass or individual DLC purchase.
https://store.steampowered.com/app/2430130/DNF_Duel__Season_Pass/

https://store.steampowered.com/app/2463770/DNF_Duel__DLC_2/

Community Announcements - SAKURA
继承者们好呀,本次小古为大家带来的是【轮回远征】的玩法以及攻略~作为新版本中推出的最新活动,内含大量魂石和古币等资源,绝对不容错过哦~

一、玩法入口
一、本次活动的入口:薪火狼魂-轮回远征
在新版本当中,原极夜霜星版本已经替换成了薪火狼魂版本,同样应对最新火属性版本的图标



来到薪火狼魂界面,就可以在左侧系统界面当中看到轮回远征的入口啦~



二、玩法介绍
开启时间:每天,赛季制
人数:单人活动
次数:不限次数
参与条件:继承者们达到38级之后,即可参与【轮回远征】



在轮回远征当中,继承者们要面对三个不同的BOSS,分别来进行BOSS战,需要大家装备3种不同的技能和魂核方案。在这里为继承者们准备了一键配置的系统选项,便于快速的进入战斗哦~





三、玩法配置
每个赛季中,三个阶段敌人的属性不会完全一样。继承者们可以运用冰火互克、雷毒互克的机制来应对,提升伤害倍率。
在搭配不同阶段阵容时,允许重复使用技能链,但无法重复使用同名魂核(包含同名的至臻魂核)。在征讨的不同阶段,继承者们会使用已经预设好的阶段搭配来进行征讨。
在【轮回远征】内的阶段搭配不会影响在主城内的技能搭配,继承者们可以大胆尝试哦~



进入到活动玩法后有三个阶段,每个阶段都有50秒时间来供给继承者们输出伤害,在这50秒当中,各阶段的输出都会累计在对应的阶段当中。



在玩法结算的时候,三个阶段的伤害都会进行累计,累积的伤害关系到最后的奖励,以及排名和排名奖励哦~



四、玩法攻略

1. 尝试使用破招来应对BOSS的蓝光技能
在轮回远征中,BOSS的耐力极高,常规技能难以削减BOSS的耐力,而破招则可以大量削减boss的耐力值。清空BOSS的耐力槽后,BOSS将进入倒地状态,继承者们可以在此时释放强力技能以造成大量的伤害。

2. 尝试运用属性克制
每个赛季中,三个阶段的敌人的属性不会完全一样。继承者们可以运用冰火互克、雷毒互克的机制来应对,提升伤害倍率。
例如本赛季所征讨的boss为:
阶段1:剑圣.沙赫利姆尼尔(火属性)
阶段2:霸王.卡西亚斯 (冰属性)
阶段3:霜龙.克希拉 (无属性)

五、玩法奖励
每日目标伤害奖励,可获取古魂碎片并兑换魂核
继承者们在完成了激烈的征讨后,即可领取丰厚奖励。
在不断挑战后,如果达到每日目标伤害,可领取奖励。需要注意的是,每日目标伤害不会累计,仅记录当天每次讨伐的最高伤害。



每日目标伤害奖励分为5档,本赛季奖励为:
第1档:古币*50000
第2档:觉醒·命之楔*5
第3档:古魂碎片*1
第4档:魂石*100
第5档:古魂碎片*1

赛季排行榜奖励
为了奖励在征讨中贡献突出的继承者,远征团队还设置了每个赛季的排行榜。排行榜根据继承者在本赛季内的单次挑战最大伤害进行排名。
排行榜奖励丰厚的魂石,成绩前三名的继承者还可以获得独特的头像框奖励,大家有没有心动呢?


(当前展示信息为测试服,不计入到正式服当中)
ps:排名奖励说明
第1名 :《远征王者》头像框,X1200魂石
第2名 :《远征英雄》头像框,X1100魂石
第3名 :《远征勇士》头像框,X1000魂石
第4名-第10名: X900魂石
第11名-第30名: X800魂石
第31名-第50名 :X600魂石
第51名-第500名 :X400魂石
第501名-第1000名:X400魂石
第1001名-第3000名:X250魂石
第3001名-第5000名:X200魂石
注意事项:排行奖励为赛季刷新后,邮件当中领取

以上便是小古介绍的《轮回远征》的全部玩法介绍以及攻略啦~让我们一起期待后续的玩法拓新,希望本次的攻略和介绍会对继承者们有所帮助,大家如果有更好的建议和攻略,欢迎在评论区留言或是在社区开贴交流哦~


▌更多福利请加入
官方微信:古魂
官方Q群:920125579
官方抖音:古魂-魂之刃2

▌关于游戏
《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。
游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。

继承者,诸神湮灭于黄昏——
你,就是最后的守护
Sep 14, 2023
只管战斗 Unorthodox game - 鸭脑壳六元丶3
更新说明:
部分玩家出现闪避率为负数的问题,现在土桥村左上方添加了新的NPC,可以在新的NPC处修复这个问题!
有任何疑问/BUG反馈/体验不佳请添加官方交流群:327097494
Orten Was The Case - lkchege1
Heyya Ziggys, How is it going?

We have a few updates we would like to share with you as we continue to refine and improve your Orten Was The Case experience.

First up, we've got "Arachnophobia mode" as an option, which reduces the spider's legs from eight to two. This option also equips them with boxing gloves for some entertaining encounters with the creature.



Next on the list is "Strobe Sensitivity." We understand that strobe lights in the disco room can be a bit overwhelming for some players. That's why we're introducing an option to turn off the strobe lights, ensuring a smoother and more comfortable gaming environment for everyone.



We're also taking steps to cater to the hard of hearing with our "Hearing Impaired" option. This addition provides a visual clue alongside an audio hint, making sure that no one misses out on critical game information, regardless of their hearing abilities.

New Skill levels have also been added. Building on earlier updates, we've expanded the range of difficulty levels for hints and combat. You can now customize your gaming experience to suit your skill level perfectly. Whether you prefer an easier experience following the story or a more challenging one, you can enjoy the game at your own pace and leisure.

Another essential option we had previously introduced included an "Automatic Edge Stop" option to prevent accidental falls or missteps in the game by automatically stopping your character at the edges.

We hope you're as excited as we are about these new additions to the game. Happy gaming, and keep an eye out for more exciting updates in the future!

See yah soon!

Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


9월 14일(목) 오후 4시 9분, 게임 수정을 위한 패치가 진행되었습니다.
별도의 패치 다운로드 절차 없이 즉시 게임에 적용되었으니, 이 점 참고하여 주시길 바랍니다.



[h5]【수정 내용】[/h5]
  • 익스플로전 스킬이 아이스 월 스킬에 적용되지 않도록 수정됩니다.
  • 약물중독(아우뢸루스의 은총 옵션) 효과가 정상적으로 발동되지 않는 현상


감사합니다.
Sep 14, 2023
DNF Duel - DNF Duel


Greetings, Adventurers!

Ver 1.50 patch has been released with the following updates:

■ General
New DLC character - Brawler has been added.

■ Bug Fixes
【Training Mode】
・Fixed the bug in which the action recorded in the Reversal Record was played before the recovery upon staggering.
・Fixed the bug in which controller button settings were not properly applied when setting the Opponent Status to Controller.

【Online Mode】
・Fixed the bug in which cancel/select menus could be triggered with keys other than 'Enter' and 'Backspace.'
・Fixed the bug in which the avatar in the player match room could not be moved when multiple controllers were connected.

【General Enhancements】
・Minor adjustments were made to effect displays during battles.
・Addressed minor text and window display issues.
・Minor text corrections were made.

Thank you for your continued support for DNF Duel.
绛河之上 Under Supernova - UnderSupernovaGroup
We hope to find a place to post relatively scattered updates, and we have always wanted to quickly incorporate our new updates so that players can play with them. So we have made adjustments to our workflow.

In the beta version, we will update and publish update announcements from time to time and possibly more frequently. The version will also be relatively unstable.

After a relatively long cycle, a relatively stable version will summarize and update the content and publish it within the main project.

Players with the main project can obtain beta permissions if needed.

The beta version is temporary and may be opened and closed irregularly. At the same time, there may be restrictions on quotas, and our future workflow may also be further adjusted. But sometimes we have operation activities and challenge activities that give away the key to the main project. Welcome to add the main project to wish list and follow!
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