Kobayakawa is a simple, casino-style gambling card game. After you play your turn, bet your coins and try to predict whether or not the last card in your hand has the biggest number among all of the players. However, watch out for the tricky "Kobayakawa" card. This card is added to the lowest card's value, so even if you're holding the biggest number, a win is not guaranteed. Full of bluffing and bravery, this is a game exploding with excitement.
Supported Players: Offline 1 Player, Online 1-8 Players (Playable with CPU opponents)
This is a copy of our v016 release post for early adopters over on Itch.
Hello explorers! As the development team breathes a sigh of relief at the final build of v016 has been completed the task now turns to me to write this - what will likely be a massive - release post.
So three and a half months of development time, what exactly did we accomplish? The game you all knew as Sapphire Safari has drastically changed. Gone are the small islands, the core loop map building, and the tiny user flow. In its place is a fully-fledged open-world photography game!
The Island
Floating in a currently unannounced area of remote ocean is Sapphire Island, home to a whopping 6 surface-level biomes that the player can (in the entire completed version of the game that is) explore at their leisure. Our focus from now, until our Early Access launch on Steam is the first area—the Plains. Rolling green hills, broken up with a spattering of rocky cairns, home to 9 total species of Monster Girl. The Plains are roughly 1km x .5km in size, offering a decent variety of landscapes and backdrops for photo opportunities.
Some notable areas within the plains are:
The flower fields - primarily this will be a spawn location for Monster Girl known as the Bee (released in a future patch). Flowers dominate this area, offering a very colorful backdrop for photos and the like.
The marshlands - another primary area for a water-based predator known as the Crocodile (released in a future patch). The marsh offers a unique place for plains creatures of all sizes to play in the water and bathe.
The wading pools - tucked away in a corner of the Plains biome is the wading pools, a cool and relaxing place to offer a chance of relaxation for the locals.
With a lot more to discover, the basics for the Plains are all in. Future patches will see content growing out of what we’ve already built, and those looking closely at the environment will be able to spot some “exciting” developments for the game.
The Locals
As mentioned above the first biome will be home to a total of 9 species of Monster Girl, v016 however will only feature 6 with three more coming in future updates.
Fox (medium classification) A generally sly predator found within the plains biome, they are most active during the night where they use the night as a cover to find their targets.
Snake (medium classification) A predator known for devouring their Prey found within the plains biome. They are most active during the day when the sun's rays warm their blood making them more active.
Deer (medium classification) A species found plentiful in the plains biome of Sapphire Island, normally roaming around other deer, they are easy to startle but tend to be less weary of repeated human contact.
Sheep (medium classification) A unique species, which can be found sporting a large variety of fur designs and colors. They have a herd mentality, sticking close to other sheep to protect themselves from predators.
Bat (small classification) Found primarily at night feasting on fruits. The bat can be found all over the island, while winged, they cannot sustain flight.
Rabbit (small classification) A creature of boundless energy, curiosity, and lust. The rabbit can be seen in many varieties across the island.
The Systems
Photo Submission
This is our biggest change from the previous system, now you will need to submit your photos for judging as you fill-up the photo inventory. Just hit “X” at any time you’re within range of a Radio Beacon and the submission process will begin.
Each photo that qualifies for the Species Encyclopedia, Bounties, Main/Side Quests, or Events will be shown with the option to submit that photo once for whatever category it fits into. In some cases you’ll need to decide which result better suits your needs. This system will be expanded upon in the next coming patches with the Encyclopedia (formally known as Monpedia) upgrades.
Bounties
For this patch, the AI is quite limited and won’t offer many opportunities for cataloging their behaviors. So for this patch, we have turned off Monpedia and focused our energy on turning on V1 of the bounty system.
Found within one of the tents in the Campsite is the bounty computer which will offer the player a chance to find and take randomly generated photo quests. These can be submitted via the photo submission tool and the rewards claimed back at the same terminal.
Tutorials
A massively requested feature, we have taken the time to enable our tutorial system in Sapphire Safari. Hitting particular zones or doing things in the game will sometimes pop up tutorials. These can always be reread in the Escape Pause Menu.
Radio Beacons
Radio towers are our new gameplay system. The goal here is to extend a network to allow you to upload photos further and further away from your base Campsite. In future versions unmasking new areas of the map will also unveil activities and unexplored sites of interest you’ll be able to visit.
Sex and Observers
Currently, the only way to activate the sex system in Sapphire Safari is to throw the lust bomb into monster girls on the island. To do this, hit “Q” to equip the lust bomb (it looks like a pink ball) and use Mouse 1 to enter aiming mode.
Releasing the button will throw the bomb and instantly activate the sex mode on affected monster girls. Here the new system will be shown, It will take pairings of Futa x Female, Futa x Futa, and Female x Female along with allowing other monster girls to observe the sex happening in front of them. Participants can join and leave as they like, and observers once they are stimulated enough will throw themselves into the orgy happening before them.
The animation loops we are using currently are only a second or two long, and we have more Futa-enabled animations than Female ones, so please keep that in mind. For the best results, you will need to enable a good amount of Futa spawns in your game.
Day/Night Cycle
Sapphire Safari now has a fully functional day and night cycle on the island. The entire process takes 1 real-life hour to go from Dawn to Dusk, however, within the Campsite you will have a tool to help skip to your desired time of day.
Right now, the time has no effect on monster spawns or the events around the island. That will change in future patches.
Early Narrative Tools
There is now a brand new introduction and character selection cutscene, this intro shows the player being dropped off on the island and shows off the new hologram communication device that will feature in Sapphire Safar along with just a smidge of context for the reasons you’re here right now.
Naturally, more narrative is coming, in fact, the entire script for the first biome is 95% done!
The Fixes
There are so many changes and additions to v016 that it would be pointless to list them all, but for those who don’t wanna read the small novel above here is the TLDR.
Additions:
New island map: Content locked to plains biome.
Fox monster girl added
Sheep monster girl added
Snake monster girl added
Tutorial system added
Holowatch system added
Bounty system added
80+ general actions added to the plains biome.
Day/Night cycle added
Fog of War added
Map system added
GPS system added
Radio beacon towers added
Climbing system added
Futa physics and growth system added
Stealth system added
Sound and noise systems added
15+ monster girl reactions added
Hip-bound camera physics system added
Fast travel system added
Save system and respawn system enabled
Changes:
Rebindings menu bugs fixed
Throwing animations and camera control fixed
Player model blurry fov fixed
Camera ads stutter and shift fixed
Photo scoring adjusted
Photo submission v2 added
Doll system v5 added
Re-added player hat to 3rd person camera
Social buttons reconfigured
ADS screen adjusted
Research level and familiarity popups added
Camera autofocus adjusted to fix constant blurriness
Focus finder attached to monster girl head correctly
Known Issues
A massive patch like v016 won't be without its own issues, Here is a list of currently known bugs that will likely affect some players.
Player characters have bone alignment issues.
Monster girls will not react to the player, due to their sight tech being turned off for stability.
Monster girls will sometimes unload themselves from the world, they will basically pop out of existence.
The camera focus during sex scenes is hard to control.
Both issues will be fixed in the next few patches.
Conclusion
Man, what a massive patch this ended up being. Going forward we won’t be doing something so ‘intense’ anymore. The strain it put on us, and the wait time all our supporters had to endure was not something we wanted to take on. Since we are getting closer to our eventual Steam Early Access launch the next few patches will throw away the concept of “one a month” Instead we will be launching patches the moment new content is ready. So a lot of them will be small upgrades to things, and some might be the inclusion of one new system.
The results will bring more time to get feedback on the new stuff faster, and you all will get the content on a higher frequency.
Anyway, I hope you all enjoy v016. A lot of sleepless nights went into this one. Please be sure to send us your feedback! We are eager to know what everyone thinks!
Fixed a bug that saved Alex's data wrongly and loading it would reset Alex data to level 1. The data is not gone, just wrongly placed. The patch has a fix that will load previous saves and places the correct data, even if it was saved in the wrong spot before.
Fixed functionality of the counter ability that some items offer. Counters will take the place of a single reaction per turn by counter-attacking an attack.
It's patch build time! Thanks so much for all of your feedback from our Early Access Release. We read every comment, every forum post, and every feedback form. Your opinions directly impact the development of our game and we thank you!
Here's what you can expect in 0.62:
CHANGES/IMPROVEMENTS: - Added new music tracks. - Music is more randomized for variety. - Increased Pulse Laser damage. - Fixed Pulse Laser not damaging certain objects. - Mods give more VP bonuses across the board when activated. - Movement Speed mod effect reduced to 30% from 100%. - Changed The Hammer unlock requirement to: Kill 35 Stinger Scarabs. - Changed shotgun upgrades level 2 and 4 to reduce energy use instead of increase bullet speed. - Tweaked colors in Nexus Station for improved readability. - Added some toggleable accessibility options in the settings menu:
Disable camera shake.
Reduced game speed.
Reduced player damage.
(Please let us know what other options you'd like to see!) - Updated credits.
BUG FIXES: - Fixed all known issues with achievement unlocks and mod unlocks not working properly. - Crashing into enemies will no longer kill you if "Instant Death" mod is active. - Improved player-vs-environment collisions when you crash through objects. - Fixed issue where you could get stuck in tunnel ceiling in Nexus Station. - Fix for "Low Hull" mod wrongly reducing hull when entering portal. - Fixed Gatling gun auto-aim logic so it still has spread when auto-aimed. - Fixed "Stronger" mod not actually increasing enemy damage. - Fixed issue where controller buttons didn't update after customizing controls. - Fixed issue where character dialogs appeared on top of pause screen. - Fixed screen turning white at wrong time in Summit's Edge portal world. - Fixed issue where "unlock" screen showed wrong prices. - Fixed issue where XP bar had wrong value after going into portal world. - Fixed description for Pulse Laser. - Some punctuation/spelling fixes. - Fixed issue where some keys/buttons couldn't be bound in customization menu. - Fixed bug where tutorial plays in Kickstarter world. - Fixed incorrect spelling for Kickstarter character Deebee. - Fixed rare crash in tutorial.
The most attentive will have noticed that we have no longer released updates...
The reason is that since we are in the Alpha phase. We have decided to focus on finishing the alpha game and fixing all the current bugs currently in the game. More than an alpha, it was a global test to see how the game ran, and thanks to you and all the reports we got to work to fix everything!
If you want, you can write under this announcement what you would like to see in the game (e.g. a mode)
Hello everyone, thank you for playing! You are all helping us make this game better. We've just put out a hotfix that solves the most common crashes and softlock situations that we have been seeing - it should solve many of the issues you have been running into.
Hotfix [572836] Backed out a softlock fix that was causing unintended issues.
In the update on September 13, 2023, we have fixed a bug that caused the order of the problem list to become incorrect.
Furthermore, as a result of this fix, some problems that were already cleared and some problems that were already fused may revert to their pre-cleared state.
We deeply apologize for any inconvenience this may cause to users who have already cleared these problems.
We kindly ask for your continued support of Logiart Grimoire.
A beta build has been deployed for players stuck on step 2 of the Hephaes book Grand Library quest.
To opt into a beta, right click Cross of Auria from the games list Click Properties Click the Betas tab Enter, without the quotations: "coatest001glib" Press "Opt in" Let the update download.
From here, continue past this part of the quest, then save.
At this point, it's recommended to go back to the Betas tab and using the drop down menu select None from the beta builds list. This will put you on the retail branch of the game.
A significant number of planned but unreleased changes are included with this beta, and are therefore untested and unfinalized. Details below.
This will be launched to the Retail version of the game once the changes are tested and finalized. This beta exists as a temporary workaround for the potential Grand Library progress bug.
0.6.402 [Build #149, Release Date: September 13, 2023] Bug Reports: - The fastest way to report a bug is on Discord @ https://discord.gg/Ur4GdaKxPD. New: - Added a new armor type - Talisman - to control equipment per character. This item combines their ability to equip certain weapon and armor types from their Actor and default Class page and makes them permanent to the character. This armor, once equipped, can not be removed. It will be auto equipped to every character once they join the party or enter a new map with the Updates event. This code will stop trying to run once all seven base characters have their Talismans equipped. Equip controls have been removed from Actors and character-specific Classes. --- Ex: Ruby can always equip a Sword and Medium Armor regardless of what class she changes to. Eurus can always equip a Scythe, etc. Fixes: - Adjusted some non-comforming quest reward text to align with the general format. - Fixed a veil crystal that could be collected infinitely in the first map. - Potentially fixed an issue where the Hephaes book quest in the Grand Library could not be continued on the third step, resulting in a crash. Updates & Changes: - Quest Log add-on has been disabled and removed from the menu.. Many of the quest log prompts have been removed. Remaining prompts will be removed as found. - Alternate outfit Miles & Riley change and compensation is now conducted through the Updates event instead of in the Veil, and will happen anywhere the Update event is present. - Removed battle tower Armor from the game data. - Disabled ProfileStatusPage plugin and removed Profile Text data from Actors. - Paladin class renamed Stormchaser. - Arcanist class renamed Arcane Mage. - Wind Reaver class renamed Reaver. - Wind Warrior class renamed Zephyrite. DLC: Yuelslain's Village: - The Amaya and Eurus specific versions of the D-Frostslayer class are no longer available. - The NPCs in the area now tell Ruby what to do instead of relying on the Quest Log. - Scattered save points throughout the area. Frostslayer Class: - No longer adds an equippable weapon or armor type. - Allows the use of Skills and Magic. - Increases evasion by 3%, critical chance by 7%, and MP Regeneration by 5%. Has a default accuracy of 97%. - Learns new abilities at level 2, 4, 7, 10, 12, 15, 20, 25, 27, 40, 42, 50, 62. - Adds "Ice-Killer" element to normal attacks which does 200% damage against select ice-type enemies and regular damage to other enemies. Notes & Known Issues: - This was deployed as an emergency response to a bug report. Other issues may arise. - DLC area updates may not be pushed alongside, in spite of this patch's notes.