Rushdown Revolt - Rushdown Revolt

Mods are now officially supported in Rushdown Revolt!
Wanna play with a Timbs-wearing Urdah? 🥾
What about RGB Chroma Raymer? 🌈
Now you can!

Shoutouts to NormallySilent & Goofed for their tremendous work!

What will the community do next?
Access the official Overwolf Mod Menu from in-game!


There are no limits to YOUR imagination!
Looking to learn more about how to create your OWN skins in Rushdown Revolt? Join our Discord and check out the #modding channel!
https://discord.gg/rushdownrevolt

We need your help!
Please support the official Overwolf Mod Announcement on Twitter!
https://twitter.com/RushdownRevolt/status/1702033133263085587

Thank you!

P.S. We are officially announcing our Pool Party update tomorrow, but the Pool Party Glow Up, Pool Party Diamond Edition skins, and ✨ Visual Updates✨ are now live in this patch, too!
Land Above Sea Below Prologue - Vulpecula
https://store.steampowered.com/app/1922020/Land_Above_Sea_Below/

Greetings Everyone!

It's time to enter Eternal Autumn!

Thanks for all your support and feedback over the last few months as we’ve been hard at work on Land Above Sea Below.

As you can tell…we are now 1.0!!!

Full release is a huge milestone for us and we look forward to working with everyone in the community with their continued feedback.



There's a bundle going as well, so if you're looking for even more, check it out! https://store.steampowered.com/bundle/34900/LASB_x_ISLANDERS/

We'll have more news, content, and videos coming later throughout the week, so stay tuned!

Join us and your fellow players in Discord for the latest discussions and updates!

https://discord.gg/gNhjNWxqnx

For Content Creators: If you're interested in a review key for LASB, please reach out to info@glasscannonstudio.com with your channel(s) and we'll get back to you as soon as we can!
Scare Girl 2 - Carl Wheezer
I got to add more stuff to the maps. There will be horror maps and zombies two different game modes in this game. But I'm still working on the game. This game is still not out yet. Welcome to the Scare Girl 2 News steam page. Have a good day.
Sep 13, 2023
Caliber - mr.somick


Today we released an update 0.21.1 for Caliber.

The update features the Heavy Metal Battle Pass with Legendary Outfits for Jiaolong, a major operator rebalance, a new mission for the Palm Road map and a rebalance of its PvP version, partial gamepad support, bug fixes and more.

Also, we lowered the prices for the majority of items both on the website and in the game client. On Steam, Coins became cheaper as well.

You can find the complete list of changes in our patch note. See you on the battlefield!

PATCH NOTE
Land Above Sea Below - Vulpecula
Greetings Everyone!

It's time to enter Eternal Autumn!

Thanks for all your support and feedback over the last few months as we’ve been hard at work on Land Above Sea Below.

As you can tell…we are now 1.0!!!

Full release is a huge milestone for us and we look forward to working with everyone in the community with their continued feedback.

There's a bundle going as well, so if you're looking for even more, check it out! https://store.steampowered.com/bundle/34900/LASB_x_ISLANDERS/

We'll have more news, content, and videos coming later throughout the week, so stay tuned!

Join us and your fellow players in Discord for the latest discussions and updates!

https://discord.gg/gNhjNWxqnx

For Content Creators: If you're interested in a review key for LASB, please reach out to info@glasscannonstudio.com with your channel(s) and we'll get back to you as soon as we can!

Sep 13, 2023
The Pit Arcade - Hojnost_888
- Ladder in chapter 2 level 4 wasn't climbable. Now it's fixed.
Rotwood - Klei-JoeW
Hello everybody.

The multiplayer playtest starts now!

This is a bit of a surprise, but we're trying to keep things relatively quiet because this is the very first external multiplayer playtest.

We're gearing up to hopefully participate in the upcoming Steam Next Fest so we want to make sure we're in good shape.

The previous playtest was an entirely unnetworked game. This version is almost the same as before, but now entirely playable online. There is no new content in this version and contains the same two stages as the last playtest.

We have plenty of future content we've been working on, but this playtest we're focused on getting these two stages polished for the Next Fest Demo, so that's where we are focusing at this time.

-Warning-
We have been testing multiplayer for a long time time, since well before the combat playtest. However we can only catch so many edge cases so we do expect some issues. There will be bugs. You may lose your progress, it may be frustrating. But we hope not.

If you find yourself frustrated by early testing issues, you might want to wait for Next Fest.

FAQ
What's different?
The content at this time is essentially the same, but now with network and local multiplayer. We're keeping our tests focused on the multiplayer experience so new content will not be in the playtest.

How long is the test?
We are aiming for one week. However we may run longer if we see value in running it longer. The longer we run the test the longer we're focused on feedback so we want to get things resolved pretty quickly.

Who can play?
Everybody in the last playtest will be able to play immediately and we will be letting in new signups as we progress through the week.

Can I stream or make videos?
Go ahead. But please note that this is very much a test and we do expect issues. We're testing our networking code here, there will be issues.

How do I find people to play with?
While we are in closed beta, it's going to be a bit harder to find people to play with.

You can look for people that want to play in the official discord here: https://klei.gg/discord
And you can also use the Looking for Group Steam forum here. https://steamcommunity.com/app/2451740/discussions/1/

How do I report bugs or submit feedback?
F8 is the very best way. But you can also report bugs over here. And you can participate on our forums here. You can also report stuff on the steam forums, we gather feedback from everywhere, but our focus will be on F8 reports.


Sep 13, 2023
Neighbor Fight Playtest - LijpeLynn
  • fixed alien ragdoll on client
  • fixed alien doing damage remotely
Graveyard Architect - LUXO Interactive
Attention graveyard managers! We're thrilled to introduce the Graveyard Architect v1.1 update, packed with new content and quality-of-life improvements to enhance your cemetery-building experience.



🌙 New Content Awaits:
  • Meet the Warrior: Our newest champion is ready to help you maintain order in your graveyard. But will he be enough to keep the restless undead in check?
  • Haunted Meadow Map: Expand your necropolis into a brand new hauntingly beautiful terrain. Can you tame this eerie wilderness and make it the perfect resting place?


⚒️ Gameplay Enhancements:
  • Health Regeneration: Players will now recover HP when critically low, giving you a fighting chance against those pesky undead revolts.
  • Improved Building Mode: Now, quickly exit the build mode with the 'Esc' key, making construction even more seamless.
  • Unlock New Achievements: New challenges on Steam for you to conquer and show off your graveyard mastery.

Dive back into Graveyard Architect and discover what the v1.1 update has in store for you. Remember, creating the perfect cemetery isn’t just about laying down headstones; it's about keeping those beneath them... at rest. For a full list of changes and details, visit our update notes on Steam.

Keep those undead in line and happy building! 🪦🌌
Sunwave Hotel - gladiuswriting
Early Access is a few weeks away. This is crazy! I am thrilled to thank each and every one of you who has supported this game and all of the new people wishlisting it. I think we're actually now visible on STEAM's
Popular Upcoming list, which is a huge feat for me.

Anyhow, onto the nitty-gritty of the post.

Been working on polishing up systems and figuring out the essential list for Early Access. For any who don't know, the story will not be completed upon Early Access, but the story will take you to the final island of the game, essentially the third act. The story and where it goes are all plotted out; it's just a matter of forging it and making sure the conclusion and endings have the punch I want it to have.

Taking the time with the ending has allowed me to spend some time cleaning up earlier parts of the game, like Island 1. My style of production / scripting and just everything has changed a lot so Island 1 definitely has many areas to fix up. One of those points has been the background art. With such a small team and limited resources, I just made basic art for the backgrounds when we started. You can see an example above.

Thankfully, now with grit and support, we have some really amazing hand-drawn backgrounds for players to enjoy and make the world of Sunwave Hotel pop with much more vibrancy. I'll always enjoy the old basic ones, but when SH is complete, all the backgrounds will have a much more polished state.

Gallery

For anyone who has already played one of the free versions, you know that the gallery is in a not-so-secret place just off the main town. Obviously, that is not going to be a permanent thing going forward. I have just sent word to the coder to set to work on making the Gallery part of the Main Menu. At some point during Early Access, the gallery will also work like a normal game gallery, with the content unlocking as you unlock scenes in game.

For the moment, all the scenes will be available for people to check out and enjoy all the scenes. I made this call early on so that in case there is a bug/broken path, players can still always see the juicy scenes if they want.

And I think that's all I have for today. Thanks for reading.

TLDR
Old Background Art is being vastly improved upon and work has started on turning the not-so-secret Gallery into a proper H-Game Gallery.

Enjoy the rest of your week.



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