-Skills now get more damage from the base attack damage stat. -Assassin's Hemorrhage skill now only does non-critic damage and the damage is now x2 of the base attack damage instead of x3. -Fixed the problem where second weapon slot upgrade of Assassin was giving 0.01 critic damage per upgrade, instead of 0.005. -Assassin's Illusive Drain passive now heals for 1.5% instead of 3%. -Weapon and relic calculation is changed. After that, the stats of relics and set bonuses got increased. -Fixed the problem where Champion Bosses couldn't hit melee. -Fixed the loot drop system on Champion Bosses. -Increase the loot count from Champion Bosses. -Increase the damage, defence and action speed of Champion Bosses. -Increase the damage and defence of The Witch on Conquer. -Fixed the problem where some Conquer Objectives were not registering after Mayhem 10. -Removed Mayhem traps from Labyrinth. -Fixed the problem where timed challenges were starting while in safe zone. -Fixed the problem where the map challenge window were getting stuck on the screen. -Fixed the problem where Outskirts map scroll wasn't dropping.
I am thrilled to announce Severed Steel content updates are back on the menu!
This patch is all about new Rogue Steel levels, Rogue Steel improvements, and some long requested features!
20 new Rogue Steel exclusive levels
New Rogue Steel customization option: play only special Rogue Steel levels
You can now leave a Rogue run in the middle, and resume it later!
Reduced unlock requirements for the highest Rogue unlocks (less grind)
Can select no card if you want in Rogue Steel
New graphics option: multi-threaded voxel destruction. By default this was on, but I've added an option to disable it for people who want to reduce CPU usage.
I would also like to announce that Severed Steel is now self published by the developer, Greylock Games Studio. It was a pleasure working with our last publisher Digerati, but now that we have full ownership our love for Severed Steel is refreshed! For you that means more updates to look forward to!
Some play Hunt for the old-school Western gun fights. Some play it for the breathtaking immersion of industry-leading atmosphere and sound. And some play it just so they can lob a well-timed sledgehammer through the air to demolish an enemy Hunter who never saw it coming.🔨
🪓Pick up the brand-new Tomahawk Trait merch if you are one of the true savants of Hunt: Showdown.😉
Crow Fores: New World" is advancing through its development stages while considering player input. We invite you to influence the game's direction, aiming to offer the most enjoyable experience possible and align with your expectations. We are committed to earnestly incorporating all recommendations we receive. If you decide what should be in a survival game and provide us with feedback, we will do our best, and this will bring us together on common ground. If you've tried our game, you might have noticed that it's still in an early stage. Our primary aim is to enhance and progress it according to your preferences. In simpler terms, as players joining us on this journey, you can assist us in refining the game to its fullest potential. We'll review all the ideas and suggestions you send our way, develop a plan, and share it with you, making every effort to put them into action with the resources we have. So, please feel free to share your suggestions with us; we're eager to hear from you.
If our major updates so far were whales, this one is clearly a kraken. No worries, though - he’s usually friendly.
Most importantly, we bring you Astra - a magical world full of mysterious creatures and unique crafting ingredients. But that’s not all - a plethora of new features, updates and bug fixes awaits you. At this point, our game is at least three times as big as it was when we initially released it! And the best part is, we are still not done.
The full patch notes are as follows:
Bugfixes:
All mining nodes should now respawn correctly
Items obtained from Paffti shrines no longer disappear from inventory
Photography mode no longer breaks cutscenes
Audio now correctly resumes after a cutscene ends
All ladders can now be climbed correctly
Fixed an exploit that could allow players with full inventory to only pick up best quality of herbs and plants
Furnace now correctly displays how many items we receive after finishing craft
Garlic Bread recipe will no longer disappear
Picking up a Charisma Potion no longer automatically adds its recipe
You can no longer accidentally prevent yourself from giving a gift to an NPC by pressing and holding RMB
Hanging Herbs can now be correctly.. hanged.. upstairs
Flowers in Siemibor’s house are no longer affected by air currents
Adjusted pathing for stairs in front of Tulok’s house
Desert VFX now correctly begin even if Abrill is riding a mount, or is transformed into a cat
All letters now have a title
Removed old, deprecated markers from the compass
Drinking a potion while its effect is already active will now correctly increase its expiration time
Fixed Titanium Ore discovery progress
Cheese now has a correct item when you hold it in your hand
Removed an incorrect “unusable” prompt while interacting with some altars
Fixed controller navigation in the recycler
Fixed climbing on a controller
Fixed excessive respawn of driftwood, sea urchin and tulip shell on the beach
All Beehives now respawn correctly
Surfinia Flowers no longer levitate
You can no longer harvest vegetables or plants with full inventory
Zoom settings on the map are now correctly saved
Texture quality no longer affects icons
Camera commissions will no longer appear before you complete the camera quest
Fainting as a cat in the water no longer causes issues with respawn
Scales are now correctly added to the Compendium after you pick them up
Foxes no longer occasionally clip heavily into textures
Fixed interaction with Scorpion Statue on the desert
Artisan table is no longer covered in snow while inside the house
Mushrooms on the shipwreck can now be picked up correctly
The cat will no longer bug out when he appears near Frita’s house as a part of a quest
Adding an egg that cannot hatch to the incubator now displays an information prompt
Fixed compass navigation for Charna, Tesha and Malbi
Removed excessive snow that could appear on the desert during the winter
Resolved an issue with disappearing scorpions
Fixed rain weather ritual
Major features and improvements:
Enter Astra, a magical world! (can be entered through Paffti gates found around the island) Note that this world wasn’t meant to be explorable for humans, and you need certain magic to survive.
Added a protective potion that prevents fainting when exploring Astra
Added Profiles; now you can have multiple saves!
New Main Menu interface
Added Tool Stand, purchasable from Rogost; clicking on it filters/displays all tools we have in all of our chests
You can now research crystals and gems in the compendium
New level of witch exam is unlocked
You can find Fortune Telling ritual that discovers our luck on a given day
Added an Enchanted Scarecrow to be found, a magical helper for your farm
Added a basement to Abrill’s house
Introducing a new citizen NPC: Omari, who can be found in the Desert area
Wild Cuflow will now respawn
Added a new quest path for Yutu
Added a new quest for Patrice
Added a new questline for the cat familiar (requires completing the first quest from the beginning of the game)
Added random events, with can have either negative (eg. snail invasion) or positive (eg. improved quality of crafted potions and rituals) effects
UI improvements (new animations, scale, font size)
After unlocking the Mill, you now receive a few starter recipes
Added more slots to Witch Stall
Added a new upgrade level for Witch Stall
Added some improved SFX effects for Abrill
Bookcases now have slots for items
Cassandra’s shop UI now displays which blueprints you have already learned
You can now have your very own Greenhouse by purchasing blueprints from Rogost’s store; there, you can grow plants regardless of their usual season!
Desert riddles now have better rewards
Home Altar can now be moved
Added checkbox for auto-sprint in Options
Multiple improvements to the building interiors
Improved effect icons to provide greater clarity (it will start fading when about to expire)
Wild Altars can now be used to teleport home
Minor features and improvements:
You can now pick up and throw Pinecones
It is now easier to obtain a note in “Proof of existence” quest
Added a special tourist, Kickstarter NPC
Changed Carpentry Witch Exam reward
Implemented Radar animation
Level art improvements for areas close to Paffti gates
Adjusted Honey price, it’s also now available in Cassandra’s store
Improved Essence Extractor UI
Improved noticeboard UI
Added a few SFX effects for the cat
Furniture store now has a signboard
Added new map markers (spiders, scorpions, astra gate)
Added a new Wild Altar in the Upper City
Added new icons for some mixtures to prevent dupes
Optimized map markers
Added a new icon for Cuflow in the breeder
Improved spawn points for tourists
Seaweed is now an acceptable gift in Paffti shrines
Crabs can now be sacrificed in Paffti shrines (don’t tell the Crab People)
Emerald and Sulfur now have compendium entries
Added a new recipe for Sulfur discovery
Added exclamation marks to some services in the town
Added a new animation that informs the player that their Stamina is low
The smallest Cuflow are now a little bigger
Empty Cuflow Coop and Breeder can now be torn apart
Added new SFX for building and moving objects
Added a prompt that is displayed when the player attempts to destroy a Quern with items inside
Improved Wall Fountain model
The Well can now be moved
Added a Storage Rack with shelves for all your storage needs (you can place chests horizontally on it)
Improved visibility in the forest; the leaves will now fade when close to the player’s camera
Added new Paints
Added new Wallpapers
Added 3 new fish
Getting up from a bench now has a shorter animation
Added “Popular Objects” to Witch Stall; these sell quickly and for an increased price
You can now see blueprint recipe before purchasing it
The library now has a book about Cuflow breeding
The camera now correctly detects mushrooms growing on mushroom logs
We hope these changes will make your stay on the Fern Island more comfortable. Rest assured that your feedback is always heard, and is an important part of our workflow for future updates. Thank you for all activity so far, reporting issues and hanging out with us in Discord. We couldn’t have done this without you!
- Emojis added for use in chat. - Large-screen devices running the game in landscape can keep chat windows up. - Items that come out of mail can no longer be picked-up by other wizards. - Flinging dozens of items to a building site should complete faster. - Fix bugs with filling-in more pieces in Heartwood Harvests. - Village Hattery chest is now for hats, not robes.
Changes: + Added changelog + Add option to keep playing after you win + Shop now shows subsequent upgrades after you purchase something + Tower buy buttons' stat cards now takes tower upgrades into account + Tower placer now takes purchased upgrades into account when showing new tower stats + Buying a higher level version of a tower in the shop will no longer replace its lower level counterpart + First upgrade to a new tower level is now free + Tower inspector upgrade icons now display the upgrade image, and show their info on hover + Add ability to click on enemies and view their stats + Added option to set tower targeting priority + Show term definition tooltips in all relevant places + Buff range areas are now calculated as squares + Clicking on a tower will now show the squares it is buffing + Improve Wisp visibility + Change wave count to 12 + Increased the speed of enemies + Rebalanced The Undertaker to be more fair with Zombie spawning + Fixed issue where "Open Shop" button appeared after game was over + Fixed issue with tower upgrade button that allowed you to purchase upgrades you could not actually afford + Fixed issue where shop upgrades for higher level towers were not being shown + Fixed issue where one-time shop items were being shown again after purchase + Made major performance improvements to improve issues with low frame rates + Various balancing tweaks + Various bug fixes + Added more bugs