Pathfinder: Gallowspire Survivors will be available in Early Access tomorrow and we see a lot of excitement from the community. We have fantastic content creators to thank for that! Those talented Youtubers and Twitchers have been showcasing what makes our game truly special. We are incredibly grateful for their support and are excited to celebrate their contributions. To give the spotlight they deserve, we’ve compiled a list of outstanding creators who’ve covered our game on Youtube and Twitch.
We are sharing a first list today, and we will share more on a regular basis. Take a look at their video to know more about Pathfinder: Gallowspire Survivors and maybe find your next favorite content creator!
Please note: as always, some of the changes here may require users to update their mods!
Scoring has changed very slightly! We added new code that should make it much easier to play short, fast notes without "missing the gap." However, this means that a lot of tracks will suddenly get a bit easier, so we adjusted a few other variables very slightly in order to balance things out.
Full changelog:
New track: "Down by the Riverside!"
Scoring tweak: The game is more lenient in regards to "missing the gap" between notes. This change should be very noticeable in some tracks, such as "Hava Nagila."
Scoring tweak: Each frame you miss a note now counts slightly more (value raised from 0.20 to 0.22), making gameplay slightly more difficult.
Scoring tweak: Threshold to achieve any rank above F has been raised 1.5%, making achieving an S slightly more difficult. Getting an "S" shouldn't be that easy!
New Settings: In the Settings menu, you can now configure which keyboard keys play the trombone. We recommend turning off all of the keys you don't use!
New Settings: In the Settings menu, you can now adjust backing track volume.
New Settings: In the Settings menu, you can now disable mouse clicks for tooting the trombone (this was in the last version but we forgot to add it to the announcement).
Two new patterns added to Trombone Customizer, including the checkerboard ska thing.
Adjusted input code so that a "gap" will be registered when switching between two keyboard keys during 1 frame. Previously, if you alternated keys quickly, there was a chance that a gap would not register.
Don't forget... if this update breaks your game for any reason, you can roll back to previous versions by right clicking the game in Steam, choosing "Properties," and going to the "Betas" tab.
Default: The main branch, using the newest version. Please use this if you can!
*Last_Update (NEW BRANCH): Use the LAST update rather than the newest one. Currently, this means you will get 1.13 instead of 1.14.
Previous_Version: Uses a significantly older version of the game, currently 1.096A.
Stay tuned for more updates, and thank you for your patience!
The English translation is currently under development and is expected to be finalized within approximately two weeks. We appreciate your patience and understanding during this time.
Let's go karting! We are delighted to announce that Karting Superstars is OUT NOW on Steam Early Access!
Karting Superstars is a charming racing game that captures the exciting and competitive world of karting. Inspired to condense the thrill and beauty of racing, we've dedicated our love, time, and craft into this new game that builds on the celebrated taste of Circuit Superstars.
[Trailer Youtube]
Karting Superstars is on Early Access because we want to make this game the best it can be: that takes time, effort, and collaboration. Karting Superstars currently offers a lot of fun to players through time trial leaderboards, multiplayer Custom Lobbies, and our single-player Kartcade mode with cosmetic rewards. It's already a rich experience ready for players to have fun with, but we yearn to expand it! We plan to deepen and refine the game's existing features, add more tracks for players to enjoy, and pay attention to the way the game is being played to understand how to improve the experience as much as we can. We hope you join us on the journey to build an ode to the purest form of racing!
Join our Discord to meet the motorsport-loving community we have been building since Circuit Superstars. This is the place to discuss, share excitement, ideas and meet friends to race with.
You can also read this post to learn more about our design intentions behind Karting Superstars.
Added: "Show/Hide All Bones" keybinding and option in Scene dropdown menu. To add binding go to Edit > Buttons > General > Hide/Show All Bones. Nested instances that are children of bones will still render.
Added: A setting to control whether the alpha value gets sampled when eyedropping colors from the tileset. This can be toggled in the Edit > Settings > Tileset section, or by selecting the Eyedropper tool and clicking the corresponding button at the top of the Painting panel.
Added: Keybinding and context-menu option for automatically checkmarking objects in the export objects panel that are currently selected. Go to Edit > Buttons > General > Export Selected Objects, to set a keybinding, or right-click a selected object in the 3d scene and choose Export Selected Objects.
Improved: Some inputs in Transform panel wouldn't apply if left blank. They now get set to 0 when the input box loses focus.
Improved: Removed the darkening effect behind light properties panel so that changes to the light can be seen clearly.
Fixed: Setting the Primitive brush to a Cylinder shape with a Y size of 0 would cause errors and prevent placing them into the scene.
Fixed: Loading color palettes would sometimes fail due to not correctly parsing the data.
Fixed: Importing .obj models would fail to load textures if the mtl file was named differently from the obj.
Fixed: Importing some .obj models with quads would fail to detect quads due to parsing the paths incorrectly.
Fixed: If Toggle Camera mode was enabled, keybindings "cardinal rotate left/right/etc" didn't work.
Fixed: Invalid filename characters such as / in object names would cause issues when exporting. These will be replaced with _ characters.
*The information on this page is not finalized. For actual item images, names, the lineup, etc., please check the in-game Prize List after the Scratch Ticket has been released.
*Not all items included in the Scratch Ticket lineup may be listed.
Hi everybody! This last months we’ve been working very hard in making Multiverse Designer even more powerful as a creative tool – new features such as lyp-sinch and fog of war with dinamic lightning. We’ll go into more detail about all the new things we’re working in very soon; but in the meantime, we wanted to take the opportunity to invite you to our newsletter (subscribe here!).
As you know, we plan to come to Kickstarter in the near future (we’ll announce the date of the campaign very soon). We’ve been pulling ourselves from our bootstraps for a while, and now we’ve got a working prototype that, while being far from the finished product, it shows the massive potential of Multiverse Designer as a creative tool and virtual tabletop. But there’s a lot to do yet, and we need a strong community to support us if we are to make it.
Kickstarter is a part of it – but it’s not all about funding the development. You know how it is today, with so many products being released on a daily basis and so many things going on on social media at the same time: creating something good might not be enough; you need a minute under the spotlight to have a crack at success. We’re a small team from Brazil – we just don’t have the means to create that buzz all by ourselves. We can only work hard to create the best VTT and creative tool – but with your help, we know we can do it.
Here are some specific ways you can help us. To begin with, as we’ve said, you can subscribe to our newsletter, where we will keep you up to date about our Kickstarter campaign (and discuss tabletop rpgs at large, because that’s what we love the most after all). You can join our Discord server, where you can share your feedback and suggestions with us and meet other fellow players from all over the world. You can follow us on Twitter and wishlist Multiverse Designer on Steam, so their algorithms puts us in front of more people. You can subscribe to our campaign on Kickstarter, so you get notified when it goes live. And of course, now that you have subscribed to our newsletter (because you have subscribed, right?), you can let your friends know about it so they can join too – just send them the link to our subscription page so they can subscribe!
Thanks a lot for your help, from the bottom of our hearts. See you soon!