The Boogeyman Doll in Billy's bedroom doesn't activate hard-mode anymore. It now says "Coming Soon" instead. This is since the current version of hard-mode is very broken and we need to fix it.
The Sandman outfit's Night Star ability now deals 35-45 damage. (Was 70-90)
The Sandman outfit's Night Star ability doesn't bounce between enemies anymore.
The Sandman outfit's Falling Star ability now hits fewer enemies, so you can't clear the whole room with one attack.
The Grunt outfit's Grenade Launcher now deals 70-90 damage. (Was 105-135)
The Farmer outfit's Double-Barreled Shotgun ability now deals 168-216 damage. (Was 144-192)
The Chef outfit's Pepper Mill ability now deals 288-384 damage. (Was 216-264)
The Trooper outfit's Laser Rifle ability now deals 15-20 damage. (Was 20-25)
Fixes
Fixed a bug where the game would crash if an item or ability failed to spawn.
Fixed a bug where the Lost and Found basket in Tooth Fairy's shop wouldn't give you anything.
Fixed a bug where pet items you recieve for free didn't play a sound on pick up.
Fixed a bug where the Freeboy outfit's Coilgun ability wouldn't damage enemies, even when passing through them.
Thank you for all your support so far with Slender: The Arrival's 10th Anniversary Update, we are in the midst of bringing more news your way. We wanted to start off by updating you all on the game's price. As many of you know, the update will be arriving to existing Steam customers for free. In order to reflect the substantial effort re-imagining the title with completely revitalized visuals and a brand new chapter, in the next few days you can expect to see the Steam price increase from 9.99 USD to 19.99 USD. This price change will only affect new customers and will reflect the value of the game on other platforms.
Please be aware that the update is coming out October 18th and if you do purchase the game before then, you will still need to wait until the official update goes live.
We appreciate all the support so far and cannot wait to share even more with you soon!
The dungeon got an upgrade! We have reworked all the art with an improved style and new animations. From the first dice to the last enemy, everything got an upgrade!
New enemies and new relics bring more combinations and strategies for you to explore.
We also have made a new and improved event system with more options, rewards and curses.
And to top it all off, we introduce to you Lisver, a new character with their own weapons and story!
Go wishlist to be ready on October when the doors to the dungeon open!! đ¸ đŤ
Need a quick refresher on the games or not going to be able to come and say hi at the event? We got you covered - you can play the demos from the comfort of your own home
Gori: Cuddly Carnage is an ultra-violent âcat ân âslashâ action game where you play a cat on a hoverboard fighting hoards of mutated toys to a kickass soundtrack with stunning Unreal 5 visuals - if that sounds wild to you, youâre not alone - GamesRadar recently said it was âThe most fun they had at Gamescom this weekâ
Bulwark: Falconeer Chronicles is a city builder created by solo developer Tomas Sala- and called âBrilliantâ by Eurogamer! It combines a living breathing open world with unique 3d building controls that bring the tactile feel of creation back into the building genre, instead of selecting items from a menu - you carve your civilisations out of the very rock of the world itself!
PlateUp! Will be playable at WASD X IGN at the Truman Brewery in London! - To celebrate we are offering a 50% discount!
If you are at WASD X IGN feel free to drop by and say hello! If you cannot make it to London - we are offering a 50% discount until September 18th, so you can invite your friends and play some PlateUp!
If you missed our console announcement last week we are excited to announce that we will be launching on XBox One and Series X/S, PlayStation 4/5 and Nintendo Switch on November 2nd with physical copies and collectors editions being a few days later!
Need a quick refresher on the games or not going to be able to come and say hi at the event? We got you covered - you can play the demos from the comfort of your own home
Bulwark: Falconeer Chronicles is a city builder created by solo developer Tomas Sala- and called âBrilliantâ by Eurogamer! It combines a living breathing open world with unique 3d building controls that bring the tactile feel of creation back into the building genre, instead of selecting items from a menu - you carve your civilisations out of the very rock of the world itself!
Gori: Cuddly Carnage is an ultra-violent âcat ân âslashâ action game where you play a cat on a hoverboard fighting hoards of mutated toys to a kickass soundtrack with stunning Unreal 5 visuals - if that sounds wild to you, youâre not alone - GamesRadar recently said it was âThe most fun they had at Gamescom this weekâ
The Combat Controls Update is here! You can find the full changelog at the bottom of this post.
After years of solo dev, we have grown into a small team in the past few months and I'm thrilled to release our first Major Update! The Combat Controls Update aims to improve and expand some very fundamental parts of the game to set us up for the rest of Early Access. âď¸
Check out this overview video I made:
Third Person Mode - This is a brand new, game changing camera / controls setup. The original version is now "Classic Mode" and you can toggle dynamically between the two. We've added details to all arena's too so you can explore them from this new perspective.
TPM is more immersive, you don't have to manage the camera, and far easier to learn when starting out.
Controller Support We've added controller support! The combat is already very smooth, but note that non-combat controller support is still experimental. We will refine this in upcoming patches! Found a bug? Report them to us on Discord!
Didn't find a bug? join our community on discord anyway!. Follow progress updates, vote on polls, steer the design direction and/or just hang out with us!
Early Access v0.2 - Combat Controls Update
Full Changelog
MAJOR new features & content
New Third Person Mode
New Controller Support
New Throwing Overhaul
New Lionslayer difficulty (Hard Mode)
Visual upgrade to character proportions and poses (inside combat and out)
20+ new and reworked items for fleshed out Owakhan and Lophosi cultures
Smart Shop: shop overhaul that considers your needs more
New Dynamic volumetric fog on most maps
New weapons & shields pick-up system
A combat Item overlay to quickly scan for interesting items
Combat changes
Brand new updated bottom right 1h attack animation
Damage calculation has been heavily rebalanced as to be more reliable
Improved General combat feeling and Attack Direction responsiveness
Improved AI flanking and surrounding logic
Added Attack Lock, directional attacks are locked after a certain mouse pull distance
Movement speed is increased when unarmed
Added a simple parry system
Stuns are now slower or faster depending on playerâs stamina
Improved upper body movement on polearms and spears
Left side pole-arm 'stun' hits are now 1 animation, not 3
New Content
Reworked all Lophosi and Owakhan unit types
Added Lophosi Vanguard unit type
Added Owakhan Sentinel, Owakhan Maniac unit type
Added full new Lophosi Armor set (Lophosi leatherplate: chest, legs, arms, helm)
Added Lophosi Barbed Spear
Revamped existing 3 helms/hats to Lophosi style
Renamed / culture shifted several items to Lophosi
Added full new Owakhan Armor set (Owakhan Sentinel set, chest, legs, arms, helm)
Added new sword: Owakhan Bone Sword
Added new spear: Owakhan Bone Spear
Added new shield: Owakhan Woven Shield
Added new shield: Owakhan Round Woven Shield
Revamped the entire existing Owakhan Armor set
Revamped Owakhan Dome Helm
Revamped the Low and Mid tier Owakhan hats
Added Godly Ornate Cuirass
Added destructible Lute
Added destructible Stools
Added a new tattoo'd character skin
Balance changes & tweaks
Added more noticeable gear durability decay
Rework of all blood effects with new directional FX, UI FX and Sound FX
Added deadzone under player character for cursor registration
Added various combat sound effects (pan-clunks!)
Added new destructibles (Stones, stools, ...)
Changed rarity of some map variations
Small improvements to the item spawners and item pools
Run Investments are now paid out over a few weeks
Heirloom no longer includes masterwork and godly gear
Countless balancing tweaks to equipment. (and some name changes)
UI & Career changes
Addition of map images in career menu match options
Added colour customisation on backstory selection
Added two new music tracks
Updated the character platform in career menu
Camera angle, map, shop layout and stamina regeneration adjustments for career menu
Sped up animations on victory fame and favor panels
General UI/UX changes in career menu for better user experience (for Controller especially)
Revision of the Tutorial. Updated and revised dialogs and videos for controller and third person mode
Updated and expanded keybinds menu
Added camera sensitivity sliders to game options
Added game options to auto-show nearby items overlay when unarmed
Updated the credits!
Graphics changes
Map updates to suit Third Person Mode
New pit day-time variation
Small upgrades to the spectators
Added some stools for spectators to sit on in various maps
Bugfixes & other
Added basic anonymous telemetry to the game (opt out in Game Options any time)
Fixed bug where AI would run right into you when trying to flank
Fixed bug where throwing weapons would sometimes lose collission
Fixed bug where pick up decals were warped
Fixed bug where characters could get stuck in Stadium spikes variation map
Fixed a bug where shop fame unlocks were not permanent
Added the Bronze Gathaldaka correctly to the shop
Various minor Tutorial map, UI and audio fixes
Lowered the volume on spike traps in the Pit map
Corrected the fame cost for unlocking additional fights
Fixed a bug where gear took too much damage on each uninsured match
Fixed a bug where you got stuck in Terantia City Center map
Fixed (hopefully) issue where enemy got stuck outside bounds and was not teleporting
Cleaned up the buggy amount of items in Linolian Theatre and Stadium maps
Fixed various UI bugs on main menu options
Battlemenu skulls can now go up to 4 or more (Lionslayer)
Fixed the bug where the AutoCam setting was not correctly saved and loaded
Many many many more!
And probably some more stuff, its hard to keep track! If you made it this far, congrats! Let me know your thoughts in a comment.
And as always -we who are about to die salute you, Jordy
Today itâs The Land of Painâs 6th anniversary and Iâm celebrating with a huge discount and a sneak peek of my next gameâs work in progress!
I am using Unreal Engine 5 and its latest technologies that allow to build detailed environments and obtain realistic lighting. Vegetation has always been important in my projects and in my new game I am reaching new levels of realism that will make the player feel totally immersed.
This is going to be a horror adventure, so the beauty of nature will contrast the constant feeling of being watched and the increasing fear that the events trigger in the protagonist.
1. Optimize the logic of some adventure events 2. Block the AI that the player-turned-NPC will perform when changing equipment and changing skills. 3. After the Kungfu Contest is started, the interaction with surrounding interactive objects will be blocked. 4. The floating display on the inheritance interface displays the details of secret skills and internal skills. 5. The game settings interface adds the function of background mode settings related to the release of unique skills. 1. Added Traditional Chinese translation 1.Fix some land seam problems 2. Fixed the problem of being unable to talk to NPC before the Kungfu contest started. 3.Fixed the problem that skill can still be written though it is not Guru 4.Fixed the problem of incorrect description of the skill Turn the Stars 5.Fixed the problem of errors in flying pigeons passing messages in the Kungfu Contest 6. Fixed the problem of incorrect description in the message log of becoming the Champion 7. Fix the problem that the battle may get stuck. 8. Fixed the issue where animals may follow characters imprisoned in the Heavenly prison 9. Fixed the problem that the flower-transferring skills may not correctly remove the related status. 10. Fixed the problem that eats a Valve Egg, the size of the animal on character will become huge 11. Fix the problem that you may not be able to succeed when using the Neigong book to learn Neigong 12. Fixed the problem that after NPC obtains new equipment, the equipment may be changed repeatedly forever 13. Fixed the issue where killing innocent people did not unlock the Karma of Ill Fate
We have fixed the issue where, upon loading the game, a window sometimes pops up displaying "Load Error_0.133," causing the loading process to fail.
If you have encountered this problem before, please update to version 0.134 and attempt to load your game. If your base items are still missing, please email us the save files, and we will do our best to recover your saves at support@sunkenlandgame.com.
We sincerely apologize for any inconvenience this may have caused, and we will make every effort to prevent it in future development.
To find the save files:
1. Press Windows key + R 2. In the window that pops up enter %localappdata%low and click ok 3. There will be Vector3 Studio and the saves is the entire Sunkenland folder
We will need the entire Sunkenland folder archived.