Sep 13, 2023
Billy's Nightmare - TheBroman90
Changes
  • The Boogeyman Doll in Billy's bedroom doesn't activate hard-mode anymore. It now says "Coming Soon" instead. This is since the current version of hard-mode is very broken and we need to fix it.
  • The Sandman outfit's Night Star ability now deals 35-45 damage. (Was 70-90)
  • The Sandman outfit's Night Star ability doesn't bounce between enemies anymore.
  • The Sandman outfit's Falling Star ability now hits fewer enemies, so you can't clear the whole room with one attack.
  • The Grunt outfit's Grenade Launcher now deals 70-90 damage. (Was 105-135)
  • The Farmer outfit's Double-Barreled Shotgun ability now deals 168-216 damage. (Was 144-192)
  • The Chef outfit's Pepper Mill ability now deals 288-384 damage. (Was 216-264)
  • The Trooper outfit's Laser Rifle ability now deals 15-20 damage. (Was 20-25)


Fixes
  • Fixed a bug where the game would crash if an item or ability failed to spawn.
  • Fixed a bug where the Lost and Found basket in Tooth Fairy's shop wouldn't give you anything.
  • Fixed a bug where pet items you recieve for free didn't play a sound on pick up.
  • Fixed a bug where the Freeboy outfit's Coilgun ability wouldn't damage enemies, even when passing through them.
Slender: The Arrival - Laura
Hello everyone,

Thank you for all your support so far with Slender: The Arrival's 10th Anniversary Update, we are in the midst of bringing more news your way. We wanted to start off by updating you all on the game's price. As many of you know, the update will be arriving to existing Steam customers for free. In order to reflect the substantial effort re-imagining the title with completely revitalized visuals and a brand new chapter, in the next few days you can expect to see the Steam price increase from 9.99 USD to 19.99 USD. This price change will only affect new customers and will reflect the value of the game on other platforms.

Please be aware that the update is coming out October 18th and if you do purchase the game before then, you will still need to wait until the official update goes live.

We appreciate all the support so far and cannot wait to share even more with you soon!

From the Blue Isle Studios Team.
Die in the Dungeon - Aria Dis
It's finally time... The new free prologue
Die in the Dungeon: Origins
Steam page is finally here!




The dungeon got an upgrade!
We have reworked all the art with an improved style and new animations. From the first dice to the last enemy, everything got an upgrade!




New enemies and new relics bring more combinations and strategies for you to explore.




We also have made a new and improved event system with more options, rewards and curses.




And to top it all off, we introduce to you Lisver, a new character with their own weapons and story!




Go wishlist to be ready on October when the doors to the dungeon open!! 🐸 💫

https://store.steampowered.com/app/2428770/Die_in_the_Dungeon_Origins/
Sep 13, 2023
Gori: Cuddly Carnage - Steve
Hey folks,

Steve from the Wired Community team here.

What are you up to this week? Because Wired is at WASD, and we’re bringing our latest demos for you to come play!

From Thursday 14th - Saturday 16th of September you’ll be able to find us in London at the Truman Brewery where you can 

  • Play The Latest Demo’s from Bulwark and Gori
  • Give me a high-five
  • Let our Influencer Exec Steph know about your creative channels
  • Get some sweet Wired swag like wristbands and posters
  • And more!
Check out WASD.

Need a quick refresher on the games or not going to be able to come and say hi at the event? We got you covered - you can play the demos from the comfort of your own home

Gori: Cuddly Carnage is an ultra-violent ‘cat ’n ’slash’ action game where you play a cat on a hoverboard fighting hoards of mutated toys to a kickass soundtrack with stunning Unreal 5 visuals - if that sounds wild to you, you’re not alone - GamesRadar recently said it was “The most fun they had at Gamescom this week”

You can also play the demo on Steam now! Remember to Whiskerlist it.
https://store.steampowered.com/app/1299690/Gori_Cuddly_Carnage/

Bulwark: Falconeer Chronicles is a city builder created by solo developer Tomas Sala- and called ‘Brilliant’ by Eurogamer!  It combines a living breathing open world with unique 3d building controls that bring the tactile feel of creation back into the building genre, instead of selecting items from a menu - you carve your civilisations out of the very rock of the world itself!

You can also play the demo on steam and Build your Bulwark!
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/
PlateUp! - KarmaJunkie
Hello chefs!

PlateUp! Will be playable at WASD X IGN at the Truman Brewery in London! - To celebrate we are offering a 50% discount!

If you are at WASD X IGN feel free to drop by and say hello! If you cannot make it to London - we are offering a 50% discount until September 18th, so you can invite your friends and play some PlateUp!

If you missed our console announcement last week we are excited to announce that we will be launching on XBox One and Series X/S, PlayStation 4/5 and Nintendo Switch on November 2nd with physical copies and collectors editions being a few days later!

Check out the official ID@Xbox trailer here!

Bulwark: Falconeer Chronicles - Steve
Hey folks,

Steve from the Wired Community team here.

What are you up to this week? Because Wired is at WASD, and we’re bringing our latest demos for you to come play!

From Thursday 14th - Saturday 16th of September you’ll be able to find us in London at the Truman Brewery where you can 

  • Play The Latest Demo’s from Bulwark and Gori
  • Give me a high-five
  • Let our Influencer Exec Steph know about your creative channels
  • Get some sweet Wired swag like wristbands and posters
  • And more!
Check out WASD.

Need a quick refresher on the games or not going to be able to come and say hi at the event? We got you covered - you can play the demos from the comfort of your own home

Bulwark: Falconeer Chronicles is a city builder created by solo developer Tomas Sala- and called ‘Brilliant’ by Eurogamer!  It combines a living breathing open world with unique 3d building controls that bring the tactile feel of creation back into the building genre, instead of selecting items from a menu - you carve your civilisations out of the very rock of the world itself!

You can also play the demo on steam and Build your Bulwark!
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Gori: Cuddly Carnage is an ultra-violent ‘cat ’n ’slash’ action game where you play a cat on a hoverboard fighting hoards of mutated toys to a kickass soundtrack with stunning Unreal 5 visuals - if that sounds wild to you, you’re not alone - GamesRadar recently said it was “The most fun they had at Gamescom this week”

You can also play the demo on Steam now! Remember to Whiskerlist it.
https://store.steampowered.com/app/1299690/Gori_Cuddly_Carnage/
We Who Are About To Die - JordyL


Fellow Aspirants!
The Combat Controls Update is here! You can find the full changelog at the bottom of this post.

After years of solo dev, we have grown into a small team in the past few months and I'm thrilled to release our first Major Update! The Combat Controls Update aims to improve and expand some very fundamental parts of the game to set us up for the rest of Early Access. ⚔️

Check out this overview video I made:

Third Person Mode - This is a brand new, game changing camera / controls setup. The original version is now "Classic Mode" and you can toggle dynamically between the two. We've added details to all arena's too so you can explore them from this new perspective.
TPM is more immersive, you don't have to manage the camera, and far easier to learn when starting out.



Controller Support We've added controller support! The combat is already very smooth, but note that non-combat controller support is still experimental. We will refine this in upcoming patches!
Found a bug? Report them to us on Discord!

Didn't find a bug? join our community on discord anyway!. Follow progress updates, vote on polls, steer the design direction and/or just hang out with us!

Early Access v0.2 - Combat Controls Update
Full Changelog

MAJOR new features & content
  • New Third Person Mode
  • New Controller Support
  • New Throwing Overhaul
  • New Lionslayer difficulty (Hard Mode)
  • Visual upgrade to character proportions and poses (inside combat and out)
  • 20+ new and reworked items for fleshed out Owakhan and Lophosi cultures
  • Smart Shop: shop overhaul that considers your needs more
  • New Dynamic volumetric fog on most maps
  • New weapons & shields pick-up system
  • A combat Item overlay to quickly scan for interesting items

Combat changes
  • Brand new updated bottom right 1h attack animation
  • Damage calculation has been heavily rebalanced as to be more reliable
  • Improved General combat feeling and Attack Direction responsiveness
  • Improved AI flanking and surrounding logic
  • Added Attack Lock, directional attacks are locked after a certain mouse pull distance
  • Movement speed is increased when unarmed
  • Added a simple parry system
  • Stuns are now slower or faster depending on player’s stamina
  • Improved upper body movement on polearms and spears
  • Left side pole-arm 'stun' hits are now 1 animation, not 3

New Content
  • Reworked all Lophosi and Owakhan unit types
  • Added Lophosi Vanguard unit type
  • Added Owakhan Sentinel, Owakhan Maniac unit type

  • Added full new Lophosi Armor set (Lophosi leatherplate: chest, legs, arms, helm)
  • Added Lophosi Barbed Spear
  • Revamped existing 3 helms/hats to Lophosi style
  • Renamed / culture shifted several items to Lophosi

  • Added full new Owakhan Armor set (Owakhan Sentinel set, chest, legs, arms, helm)
  • Added new sword: Owakhan Bone Sword
  • Added new spear: Owakhan Bone Spear
  • Added new shield: Owakhan Woven Shield
  • Added new shield: Owakhan Round Woven Shield
  • Revamped the entire existing Owakhan Armor set
  • Revamped Owakhan Dome Helm
  • Revamped the Low and Mid tier Owakhan hats

  • Added Godly Ornate Cuirass
  • Added destructible Lute
  • Added destructible Stools

  • Added a new tattoo'd character skin

Balance changes & tweaks
  • Added more noticeable gear durability decay
  • Rework of all blood effects with new directional FX, UI FX and Sound FX
  • Added deadzone under player character for cursor registration
  • Added various combat sound effects (pan-clunks!)
  • Added new destructibles (Stones, stools, ...)
  • Changed rarity of some map variations
  • Small improvements to the item spawners and item pools
  • Run Investments are now paid out over a few weeks
  • Heirloom no longer includes masterwork and godly gear
  • Countless balancing tweaks to equipment. (and some name changes)
UI & Career changes
  • Addition of map images in career menu match options
  • Added colour customisation on backstory selection
  • Added two new music tracks
  • Updated the character platform in career menu
  • Camera angle, map, shop layout and stamina regeneration adjustments for career menu
  • Sped up animations on victory fame and favor panels
  • General UI/UX changes in career menu for better user experience (for Controller especially)
  • Revision of the Tutorial. Updated and revised dialogs and videos for controller and third person mode
  • Updated and expanded keybinds menu
  • Added camera sensitivity sliders to game options
  • Added game options to auto-show nearby items overlay when unarmed
  • Updated the credits!
Graphics changes
  • Map updates to suit Third Person Mode
  • New pit day-time variation
  • Small upgrades to the spectators
  • Added some stools for spectators to sit on in various maps
Bugfixes & other
  • Added basic anonymous telemetry to the game (opt out in Game Options any time)
  • Fixed bug where AI would run right into you when trying to flank
  • Fixed bug where throwing weapons would sometimes lose collission
  • Fixed bug where pick up decals were warped
  • Fixed bug where characters could get stuck in Stadium spikes variation map
  • Fixed a bug where shop fame unlocks were not permanent
  • Added the Bronze Gathaldaka correctly to the shop
  • Various minor Tutorial map, UI and audio fixes
  • Lowered the volume on spike traps in the Pit map
  • Corrected the fame cost for unlocking additional fights
  • Fixed a bug where gear took too much damage on each uninsured match
  • Fixed a bug where you got stuck in Terantia City Center map
  • Fixed (hopefully) issue where enemy got stuck outside bounds and was not teleporting
  • Cleaned up the buggy amount of items in Linolian Theatre and Stadium maps
  • Fixed various UI bugs on main menu options
  • Battlemenu skulls can now go up to 4 or more (Lionslayer)
  • Fixed the bug where the AutoCam setting was not correctly saved and loaded
  • Many many many more!

And probably some more stuff, its hard to keep track!
If you made it this far, congrats! Let me know your thoughts in a comment.

And as always -we who are about to die salute you,
Jordy
The Land of Pain - fradom92
Hey everyone!

Today it’s The Land of Pain’s 6th anniversary and I’m celebrating with a huge discount and a sneak peek of my next game’s work in progress!



I am using Unreal Engine 5 and its latest technologies that allow to build detailed environments and obtain realistic lighting.
Vegetation has always been important in my projects and in my new game I am reaching new levels of realism that will make the player feel totally immersed.



This is going to be a horror adventure, so the beauty of nature will contrast the constant feeling of being watched and the increasing fear that the events trigger in the protagonist.



https://store.steampowered.com/bundle/23128/Cosmic_Horror_Bundle/

To be up-to-date, don’t forget to follow me on my socials and on my Steam Developer Page!

Twitter

Instagram

Youtube


The Matchless Kungfu - ghoststreet614
1. Optimize the logic of some adventure events
2. Block the AI that the player-turned-NPC will perform when changing equipment and changing skills.
3. After the Kungfu Contest is started, the interaction with surrounding interactive objects will be blocked.
4. The floating display on the inheritance interface displays the details of secret skills and internal skills.
5. The game settings interface adds the function of background mode settings related to the release of unique skills.
1. Added Traditional Chinese translation
1.Fix some land seam problems
2. Fixed the problem of being unable to talk to NPC before the Kungfu contest started.
3.Fixed the problem that skill can still be written though it is not Guru
4.Fixed the problem of incorrect description of the skill Turn the Stars
5.Fixed the problem of errors in flying pigeons passing messages in the Kungfu Contest
6. Fixed the problem of incorrect description in the message log of becoming the Champion
7. Fix the problem that the battle may get stuck.
8. Fixed the issue where animals may follow characters imprisoned in the Heavenly prison
9. Fixed the problem that the flower-transferring skills may not correctly remove the related status.
10. Fixed the problem that eats a Valve Egg, the size of the animal on character will become huge
11. Fix the problem that you may not be able to succeed when using the Neigong book to learn Neigong
12. Fixed the problem that after NPC obtains new equipment, the equipment may be changed repeatedly forever
13. Fixed the issue where killing innocent people did not unlock the Karma of Ill Fate
Sunkenland - Sunkenland
We have fixed the issue where, upon loading the game, a window sometimes pops up displaying "Load Error_0.133," causing the loading process to fail.

If you have encountered this problem before, please update to version 0.134 and attempt to load your game. If your base items are still missing, please email us the save files, and we will do our best to recover your saves at support@sunkenlandgame.com.

We sincerely apologize for any inconvenience this may have caused, and we will make every effort to prevent it in future development.


To find the save files:

1. Press Windows key + R
2. In the window that pops up enter %localappdata%low and click ok
3. There will be Vector3 Studio and the saves is the entire Sunkenland folder

We will need the entire Sunkenland folder archived.
...