After finishing Max Payne with a final shot, improving the lives of all peasants in Stronghold, and distributing advertising flyers in GTA Vice City, I, a twelve-year-old (I can't recall for sure, but I think I was 12 at the time), had an epiphany - I would become a game developer; my time had come. According to articles in gaming magazines, I needed a program called 3D MAX. After multiple trips to various stores in my city, I finally found the coveted CD with the necessary software - Discreet 3ds max 6 SP1 (it may be hard to believe now, but finding licensed software in the CIS region in the early 2000s was practically impossible). Now, all that remained was to ask my dad to install the program and start making my game. While the first step went smoothly, the second one, how shall I say it... well, I couldn't transfer the game level and monsters from my head to the computer via USB, and the most challenging thing I could do in 3ds max was a teapot (if you know what I mean). It all starts with a dream, which sprouts as a seed in your head
Time passed, besides being a gaming nerd, I devoted a lot of time to game editors: the first Far Cry, Titan Quest, TES 4: Oblivion, but most of all, I spent my time modifying GTA San Andreas. I even used my limited knowledge of 3ds max to add my own buildings to the game. I even managed how to write the simplest mission for the game, after 1,000,000 trials and errors. It's worth noting that 95% of what I did was junk, such as changing the car's physics value in Notepad (for GTA) from 15 to 25, which seemed like an unreal modification that made me a developer worthy of Rockstar Games. Scatter the pearls of time into the sea of emptiness
From your bag sewn with threads of seconds
No matter how hard you try, with both hands
You won't reach the bottom... yet
I hated school, my grades were mediocre, but at the end of each year I would use all my skills to bump up my C's to B's and B's to A's, and somehow it always worked. My whole problem with school was that I didn't understand why it was necessary, why all these cosines and values of x, it is total nonsense. School would be a great place if it weren't for all these stupid lessons
Despite the fact that my goal was freelancing, I decided to look for work in my city in order to understand how things worked and not make mistakes in the future. After a lot of searching, I found something remotely similar to what I needed - a company specializing in iron forging and sidewalk tile manufacturing. I went for a job interview. There was a guy who said that they need a person who will visualize working objects and issue an estimate for how much tile needs to be manufactured. I asked, "I will prepare the estimate?" and was told, "Yes; and if you miscalculate, you pay out of your own pocket." After a moment of shock, I thought that this shouldn't be too much of a problem and that AutoCAD could do it in no time. Towards the end of the conversation, the guy's phone rang and he "surprised" me by saying that we were going to a site visit, and this would already be my first project. The task was to photograph the front of a private house, create new 3D entrance gates, and embed them in the photo. When I got home, I immediately started working on this task, thinking to myself, "I will have to pay out of my own pocket for mistakes in the estimate? Why do I even need this? I want to visualize cool cottages in Miami, not go to sites and stand there like an idiot with a piece of paper and a pen drawing some gates!" In the end, after doing what was required of me (which didn't take much time) and not even asking for payment, I said that I wasn't going to work for him and left. Wanderer, your footsteps are the road, and nothing more; wanderer, there is no road, the road is made by walking
As you can understand without unnecessary words and emotions, I thanked 3D visualization for everything, hugged it goodbye and left it in my past life. Just when the caterpillar thought the world was over, it became a butterfly