Hey, everyone! Here is our devlog #3. We’ve been developing “ExTime: Primal Menace” for quite a long time and are ready to show you some new stuff.
THE OFFICE
Not exactly what you might have thought, but this is where “ARROW” employees used to work. What is “ARROW”, and what kind of work did they use to do? To find out, you should subscribe to our social media! We’ll uncover this secret when we get 500 followers on our Twitter @vega_horizon. However, as you can see in these screenshots, we’re developing a dark horror game where fear and curiosity are your main companions.
MODELING A FEMALE CHARACTER
This has to be a real surprise for you, guys, as we’re announcing only for the first time that this supermodel will become one of the main characters in our game. You’ll get to know her closer in a few months, but currently, we’re still working on her appearance, mimics, and movements. Anyone likes to play for a girl in action-adventure games, right?
DETAILS MATTER MOST
We want to make our game accurate and high-quality, so we can’t use just some default boxes and electronic devices. Our designers put a lot of effort into creating authentic pieces of art. Let’s show you some of them.
We got to go, as there’s still much work for us to do. Stay tuned!
Fixed a bug on Hell's Island where team AI could get stuck out of bounds
Fixed a bug where "Buy all assets" in mission briefing no longer lets you buy all assets if you do not have enough cash
Fixed an issue on Diamond Heist where a guard would get stuck in a certain position
Gameplay changes
Special enemies are now being tagged to register as special enemies. This means
Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.
Medic dozer also counts as a medic spawn
Marshal shields counts in the spawn shield cap
Marshal shields and marksmen now counts as special enemies for skills & achievements
Fixed a bug with the enemy accuracy being too accurate at times
Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer
Adjusted the fire mode tables for enemy AI to function more towards it's intended functionality
UI
Adjusted so that weapon skins of same quality & bonus now stacks.
Adjusted so that "equipped to weapon" icon can be seen in weapon skin of the steam inventory menu.
Doubled the amounts of skill loadouts along with new requirements for some of the new ones.
Doubled the amount of mask & weapon inventory slots
Doubled the amounts of profile loadouts
Client players can now access sidejobs in lobbies
Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys
Added a search box functionality for
Store- Masks
Store- Weapons
Outfits
Gloves
Near damage bonuses are now displayed in the optimal range stat with a "+"
Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.
Fixed a couple of bugs regarding UI-elements
renaming weapon/skill no longer opens lobby chat when pressing t
lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill
Fixed scroll bar visibility issues in hud chat
Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo
Weapons & mods
Fixed a bug with weapon reload stop not working when it's meant to be interrupted
Allow weapon mods that add falloff to display it on a weapon in the inventory
Optimal range stat in the inventory will now be able to display how mods have an effect on it
Fixed a crash with updating weapon charms
Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG
Fixed a crash when syncing under-barrel switch
Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.
Total Ammo (+4) for the IZHMA 12G Shotgun.
Damage (+1) for the MA-17 Flamethrower.
Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.
Gamemode
Special events will now be re-enabled on specific time & dates
Achievements & Side jobs
Daily side job "Target Practice: Sentry Practice" now counts kills from suppressed sentry gun
Daily side job "Bulldozer" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Daily side job "Build a raft of shields" now counts kills of marshal shield
Daily side job "A Trip Down Memory Lane" now counts No Mercy as a classic heist
Event side job "Dozers killed" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Event side job "Special Enemies Killed" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
Achievement "Close Shave" now counts kills of marshal shield and sniper
Achievement "Precision Aiming" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Achievement "Bang for the Buck" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Achievement "Are You Kidding Me" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Achievement "The Man With the Golden Gun" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Achievement "Surprise Motherfucker" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Achievement "Knockout!" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Achievement "Knock, Knock" now counts kills of marshal shield
Achievement "Police Brutality" now counts kills of marshal shield
Achievement "Fool Me Once, Shame on..." now counts kills of marshal shield
Achievement "UMP for Me, UMP for You" now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)
Achievement "A Trip Down Memory Lane" now counts No Mercy as a classic heist
Achievement "Maximum Penetration" now counts kills of marshal shield
Achievement "Hedgehog" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Safehouse trophy "Medic" now counts kills of medic bulldozer
Safehouse trophy "Dozer" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
Safehouse trophy "Big Daddy" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Others
Fixed an issue where some platform players had a loud sound at the start of the intro video
Updated the translator plauqe in the safehouse
Fixed a crash in civilian damage if the unit was missing some features
Fixed a crash when civilians are damaged by fire
Fixed an issue where recently played with on Steam didn't work properly
Fixed a crash when joining a game
Fixed a crash when players enter a vehicle
Fixed an issue where unaquiring the melee weapon now unequips it instead.
Fixed an issue with melee weapons using idle animation of guns
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Crash fixes based on received crash dumps sent via the crash report dialog
ID 7090: The "maximum research points reached" notification will no longer appear when you own all Upgrade Cards
Thank you for providing us with feedback by sending crash dumps via the crash report dialog and writing bug tickets on Discord. If you found new bugs or if your reported bug still exists, feel free to continue using Discord to get in touch with us.
As the days grow shorter, you definitely feel a familiar chill in the air. It can only mean one thing, the autumn season is here! And with the start of the new season, a new TDM map has appeared in Warface. This time, the combat between Warface and Blackwood will unfold in an elite residence on the Scandinavian sea coast.
No matter how intense the fight gets, be sure to pay attention to the environment. You'll definitely recognize the location in the new Special Operation, as the game's storyline will develop later in the season.
I wanted to share the news about my new game: Interballistic Symphony It's a musical, fast-paced indie game all about speed and swift thinking. Featuring several modes like normal and marathon for casual plays, and endless mode with public highscore lists for the pro players.
Still missing my other games? You can now buy both Interballistic Symphony and my other games in the Retroactive bundle.
This version of the game, which debuted at Summer Game Show 2023, is now available as a free download on Steam!
The new demo features new gameplay mechanics which works to enrich the story and characterization. We hope that players can experience the immersive game world through the unique art style, original music, and compelling story ahead of the official release.
We invite you to download the game! If you have any feedback or suggestions, please feel free to leave a comment and let us know.
We have some exciting news about the release date, our participation in the Steam Scream Fest, and new levels and dimensions in THE MULLER-POWELL PRINCIPLE!
The Release Date
November 3rd each one of you can start his journey in THE MULLER-POWELL PRINCIPLE world. Or, to be more exact, worlds and dimensions. It’s only 2 months before the release, and we’re thrilled before this big event.
Steam Scream Fest Partaking
It’s hard to believe this, but we were invited to another Steam Fest dedicated to horror games and Halloween. If you have played the TMPP demo, you should remember how many threatening moments are there. If you still haven’t, please do it now and tell us about your experience! We appreciate the feedback!
Boss Fighting
It's pretty common for a game to have a good old boss fight or two, and these are essential for the progress. So recently we've completed one and even added some sound effects. We're not going to give you any spoilers, don't worry, so just go with us on this one, okay?
New levels of consciousness
Mushroom world: S-153 dimension. A long long time ago, in a galaxy far, far away, there was this planet where things went completely different from Earth. Every lifeform here is mushroom-like. Where on Earth is leaf plant, here is a sophisticated form of fungus covering every inch of soil, there are giant mushroom instead of trees, and as birds, we have here somewhat like jellyfish. Dare to explore?