Sep 13, 2023
Train Simulator Classic 2024 - DovetailMike


Hello again! We’re now at a stage of the development process where we are ready to invite you to take part in Beta Testing the new improvements to the core builds.

Your feedback from the last phase of development work was clear in that you wanted to be able to opt into the updates and leave yourself with a fallback option. So, this is how we’ll proceed moving forward. You’ll therefore need to opt into the Beta to try out the new features/bug fixes, etc. We provide full instructions further into this article – see the section on Opting in and Opting Out.

The Beta is planned to be what we call a “Rolling Beta”. This means that the Beta will continue over a period of a year or more with the new features and fixes coming to the Beta first, and after receiving your feedback and any fixes applied, will then get rolled out to the Live Public branch. This process will continue throughout the Public Beta with builds coming in regularly depending on the work being done.

What’s New in The First Beta
The first Beta will include the upgraded implementation of the Lighting, 3D Skies and 3D weather engine, SilverLining by SunDog Software. We have implemented the latest cutting-edge version of this which brings a host of improvements and fixes to the Dynamic Lighting and 3D Weather in Train Simulator. Over the course of the next year, the plugin will be tuned, with your feedback, to take advantage of additional performance improvements coming later. This means greater detail, better looking skies and enhanced environmental effects. The first implementation you should already see a difference in how snow and rain render as you drive, with a more realistic representation of distance-based visibility.

Caution Beta Software
Firstly, a caution. Please note that any beta builds that are uploaded, as with any beta software, there are no guarantees or warranties implied. Whilst we take every effort to make sure builds are suitable and usable by players, we cannot factor every eventuality, every configuration of PC, or every player ability when making this software available. Crashing, things not working as they should, poor performance, etc. are all things you should expect. You therefore opt into it at your own risk.

Backup Your Content
Before you opt into the Beta, it is worth reading the below to make sure you are properly prepared and have taken the proper precautions to safeguard your collection.

Whilst there is minimal chance of anything we upload affecting your collection, unfortunately, we cannot guarantee that opting into the beta branch will not trigger a verify process. This process is instigated by Steam itself and we have no control over it. It is known to take some time, depending on how large your content library is, and can sometimes overwrite files which have been modified to be different than what is downloaded from Steam. You should therefore only opt into the beta when you have enough time to complete the process.

If you’re using modded content or content installed from sources outside of Steam, then you should take steps to safeguard your collection by making a backup of your Content and Asset folders. If you need help to do this, please contact Customer Support or ask in the forums for help.

We would recommend that you spend a couple of days if you have a large content library to do the opt in process. Spend the first day backing up your content, and making sure you’ve considered everything, including any accompanying applications (announcements) and supporting documentation (manuals), then spend the second day opting into the beta and allowing Steam to complete a verify if needed.

Opting In and Opting Out
As part of the Beta programme, you will likely need to opt in and opt out of the Beta several times during the course of testing.

Opting into the Beta is easy, follow the steps below to opt into the Beta:
  • Navigate to your Steam Games Library and locate Train Simulator.
  • Right-Click on Train Simulator and then left-click on Properties.
  • Click the Betas option on the left-hand side of the Train Simulator Properties dialog.
  • On the right, where it says “Beta Participation” select “public_beta” from the dropdown box.
  • Close the Train Simulator Properties dialog.
  • A download will commence and once completed, you will now have opted into the Beta.
  • You can verify you are on the right build by noting the build number in the starting screen, which is currently 754b.
Opting out of the Beta is also easy, follow the steps below to opt out:
  • Navigate to your Steam Game Library and locate Train Simulator.
  • Right-Click on Train Simulator and then left-click on Properties.
  • Click the Betas option on the left-hand side of the Train Simulator Properties dialog.
  • On the right, where it says “Beta Participation” select “none” from the dropdown box.
  • Close the Train Simulator Properties dialog.
  • A download will commence and once completed, you will now have opted out of the Beta and will be back on the live public build.
  • You can verify you are on the right build by noting the build number in the starting screen, which is currently 74.2c.
Posting your Feedback
To make it easier for us to keep track of feedback specific to the Beta, we have set up a special forum on Dovetail Live for you to post in. Please use only this forum to post feedback on the Beta, and only the aspects of the Beta that are currently being tested. Visit the new Beta Forum.

Please do not send your feedback to Customer Support as it will be rejected, and no-one will receive your feedback.

We would also ask you to respect our many partners and do not bombard them with support requests if anything you experience in the beta happens to affect any of their products. Please post the feedback in the forums as it is our responsibility to ensure that all content remains as usable in the Beta as it is in the Public Live build. We will co-ordinate with our partners if we deem it necessary.

New Builds
Each new build we upload will be accompanied by a suitable forum post which will outline what has changed as well as the current build number and key areas to test. Updates to core code are often relatively small of around 60 mb or less. If you receive a download without seeing an accompanying forum post, it is likely something in your content library has been updated and core will remain unaffected – you can verify this by making a point of checking and tracking the build number each startup.

Now go and check out the Beta and let us know how you get on! You can also find an FAQ below covering this first Beta launch.

https://store.steampowered.com/app/24010

FAQ
Where do I post feedback?
You can post feedback in the new Beta Forum on Dovetail Live.

I have some ideas for improvements you should make to the beta, where do I post that?
In the forum linked above, there will be an Improvement Ideas thread for you to post in. All thoughts and ideas are welcome.

What’s different about the beta than what I currently have?
Aside from it being beta software, there have been some changes to the core code. To see what those changes are, please refer to the forum thread or read the section of this article entitled “What’s new in the first Beta”.

I don’t have the space to backup everything, what can I do?
We would recommend not participating in the Beta. This kind of software is inherently unpredictable, and we cannot guarantee that it will not have any effect on any modded content in your library. If you choose to do so without backing up your content, please be prepared to reinstall any mods after you opt out.

I only use content from Steam, is it safe for me to opt in without backing up my content?
Yes, absolutely. If you’re only using content that you’ve bought from Steam, there is no risk to your content library as Steam will re-instate your content exactly as it was when you bought it. We would, however, recommend you at least backup your “PlayerProfiles.bin” file which is a small file that records your progress. You can find this file in your installation folder (typically this is C:\Program Files (x86)\Steam\Steamapps\Common\Railworks\Content). Just copy the file to a safe place on your computer somewhere, for example, your desktop.

I’ve opted in and now Train Simulator won’t start at all, what do I do?
Firstly, this is useful information for us to know. Please post in the forum thread linked above and let us know – someone will reach out to you privately to obtain some details from you. Once we’ve done so, opt out of the beta. If you continue to see problems starting Train Simulator after opting out, contact Customer Support.

Is this a one-off Beta or can we expect to see more Betas in the future?
Our plan is to keep updating the Beta as we bring improvements to the core code. This is likely to take a year or more so you can expect to receive regular updates. Some updates may take longer than others, and there may be weeks or even months between updates. Please be patient and we’ll try to keep you informed of our progress as we go, either in the forum or in a Developer Diary article.

What’s the point of the Beta?
We’ve reached a point in the development of Train Simulator where it would be more practical and useful to include more players in the testing of the new features as they come along. Train Simulator is more than just a hobby for many, and as we’re committed to improving it for everyone, what better way to do that than to give everyone an opportunity to be a part of shaping its future.

Will I only get the new features in the Beta?
Once we’re happy that the new features are stable, and we’ve done all we can to limit bugs and other undesirable effects, the current Beta will be promoted to the Live branch and at that point, both the Beta and Public will be the same until we upload the next Beta build. Ultimately, everyone will get the new features but only after they have been through the Beta and bug fixing process first.
Erannorth Chronicles - [ER] Raven
Hi folks,

Alongside the expected bug fixes, I've made some adjustments in response to your invaluable feedback. This update includes a few balance tweaks, a handful of quality-of-life enhancements, and the addition of five new repeatable events. And for those seeking a heightened challenge while wanting to stay true to the original game experience, I'm excited to introduce the new Spicy Vanilla mode.

Thank you for your continuous support and feedback!

You can read more details in the patch notes below.

Patch Notes - 13/09 # 1.062.0

New Content

  • Added 5 new repeatable Events: Forage Fruits, Lost and Found, The Abandoned Campsite, The Abandoned Workstation and The Impromptu Market.
  • Added a harder 'Vanilla' variant: 'Spicy Vanilla'. Spicy Vanilla mode is recommended for players who have already completed Vanilla mode and are seeking a more challenging experience. While Spicy Vanilla provides a higher challenge, it keeps the gameplay close to its original form with minimal limitations.

Bugfixes

  • Resolved an issue where the Game Mode UI Editor wasn't applying the selected XP Curve.
  • Added the missing 'The Star' card in the Arcana set.
  • Corrected typos found in various cards, perks and descriptions.

Balance tweaks

  • Enhanced the base likelihood of events occurring on the overworld map (instead of encounters) to 15%. This probability jumps to 30% if 'Untold Tales and Legends' events are available. Certain location exploration progression rewards can boost this chance by another 30% to a total of 60%.
  • Merchants in the world have grown greedier, purchasing your cards at reduced prices.
  • The effect of the Charisma modifier on prices has been increased from 2 to 3.
  • In Spicy Vanilla, Chosen and Apocalypse, PP can be earned only by completing challenges or events and not through Level up.
  • Minor tweaks in Chosen and Apocalypse to be more distinctive and tougher from Spicy Vanilla mode.

Misc Changes and QoL

  • In Character Creation, the baseline difficulty will be displayed next to the Game Mode name in the top navigation bar.
  • The triggered Gambit effect will now be displayed as 'Banter' text, making it clearer which effect has been selected.

Modding Additions

  • New Game Mode properties: "IncreaseXPMultiplierEveryXLevels": int, ie. 3 & "IncreaseXPMultiplierEveryXBy": int, ie. 25. Set together can create a more Dynamic XP curve that increases by x every y levels and make leveling harder on higher levels.
Abiotic Factor - CrissCrossGal
Greetings esteemed colleagues,

We’ve returned from Gamescom, full of bratwurst and renewed energy! We had a fantastic time meeting people in the Indie Booth Arena, and to anyone reading this who was there, hello! Thanks for joining us! Let’s celebrate with a look at one of the many systems you'll use to survive - or thrive - in Abiotic Factor!

Stop! Laser Time.

Lasers! A foundational pillar for some of the coolest sciences - is science without lasers really even science at all? Use lasers in the GATE Cascade Research Facility for bouncing, splitting, charging, burning, powering… and looking cool, to name just a few applications.



You’ll likely be three-hundred times more creative than we are, but here are a few inventive ways the team has used them:

On at least one occasion, we’ve used them as a security system because when something moves in front of the beam, you’re able to see it cut out and you can use that warning to prepare to fight or flee. The laser beam might also soften them up a bit first, since it burns quite hot.



Make a laser fence! Nothing can get past the laser fence! Well, technically things can, but they wouldn’t have a fun time doing it!



We’ll get more in depth about the laser system in a future dev vlog, where you’ll see bouncing lasers and some more ways that lasers can be used to power, defend, and destroy. The laser katana, however, remains shrouded in mystery. For now.

Deep in the Field

While part of the team was off gallivanting at Gamescom, the rest of the team was hard at work getting new content prepared for our next internal milestone! Now, let’s hear some words from them about the latest and greatest developmental endeavors…

Jacob, Gameplay & Systems Programmer

Heat System 2.0



Our hot n’ cold system (which we call the Thermal System internally) received a major update, which now supports a wide range of heat sources affecting the character all at once. Placing down multiple heaters can now keep you warm in the most extreme temperatures, and can even cook food given enough heat.
… Or maybe it might just burn it to a crisp.
NPC Radio



Walking away from an NPC will now start broadcasting what they’re saying over the "radio", with some real nice fade-in fade-out audio effects as you move further away. This has been a major improvement in co-op because now your fellow scientists don't miss out on any of the story if they’re far away when an NPC begins its dialog.
Quick-Use on Items



Previously using items from your inventory would require you to move them to the hotbar before using them. This was of course a UX disaster, and took up precious real estate space for your most-used items. To fix this, we made items no longer require an actual hotbar slot to be used, so you can now eat or drink any (edible) item in your inventory, and even place down deployable objects without affecting your carefully-arranged hotbar.
Jorden, Level Designer

Pipes, Pipes, and More Pipes

I spent a good bit of time cleaning up some of our most-graybox intermediate hallways, particularly hallways that introduce a new sector to the players. It's satisfying to see a simple graybox corridor turn into a believable space.

Along with making the spaces look visually interesting, having it play well with our mechanics is the real meat and potatoes. Getting a space ready for playtesting takes a bit of time, since a lot of the scenery, props and furniture, are real interactable items that need to exist for the players to loot, dismantle, and use for their scientific aims.
Kecko, 3D Artist

Battery Charger



This is a special one to me. I made it for my art test to join the team, and it was as fun as it was stressful. I crammed as much detail as I could into this asset, and I think it turned out really well. I used my experience from making assets for mods on the original Unreal (1998). Texturing the front was a lot of fun, including all the small symbols, it was an interesting challenge at the time.
Portal Toilet



This one is utterly ridiculous, and my entire philosophy while making it was. "It should feel like you're piloting a spaceship just to take a dump." Looks way cooler than it has absolutely any right to and I think I heard somewhere it’s powered by lasers? I wanted it to have all sorts of access panels and pipes, but the most fun part was definitely doing the monitor… And no, we’re not allowed to talk about where it leads.
That’s all for this week’s scientific analysis of Abiotic Factor development!

In Case You Missed It

New Dev Vlog!
We’ve had a lot of questions regarding guns in Abiotic Factor, so we made a dev vlog as an answer!



A New Trailer!
This was featured in our last news post but just in case - we have a new trailer!



Stay Tuned

When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development!

We plan to continue doing these about once a month, with lots of surprises in between.

You can also subscribe to our Newsletter to keep up-to-date on news about Abiotic Factor, and gain exclusive access to testing environments. Oh, they’re coming. More info on the playtest schedule, soon.



You can also join us on Discord!


See you next time, Scientists!

Wishlist Today!
https://store.steampowered.com/app/427410/Abiotic_Factor/
Sep 13, 2023
SpeedOverflow - 狼崽
Attempting to Optimize Lag Issues in the Later Stages
Still struggling with the issue of app crashes...
OPERATOR - vector 2
[Added]
- AMD FSR 2 for supported GPUs
- New Gun: MP7A2 (FDE & Black)
- New weapon mods: New Scopes, Grips, Pistol grips, Muzzles, etc.
- Fire selector animations for SCAR rifles and MP5
- Auto Spectating for when you join a lobby with an ongoing operation

[Changes and Fixes]
- Updated MK17 Gunshot and Foley SFX
- Fixed weapons not spawning on AI as nonhost
- More reliable loading screens (backend)
- Fixed not being able to see other players after exfilling in a helicopter
- Server browser now updates and shows what map the server is currently on
- Adjusted Arm Stamina drain and recovery speeds. You will now recover twice as fast as you drain (Longer drain, Faster Recovery).
- Adjusted character inertia/acceleration
- Unity Engine upgrade to 2022.3.9
- Adjusted eye relief for Elcan Spectre and TA31 ACOG
- Improved reloading synchronization between clients
- Gunshot audio bugfixes
- Corrected S&B 5-25x56 magnification
- Dropped Magazines will now despawn when loading into a new map
- Reload Animation Immersion Improvements

- Other Bug fixes and Improvements

[Next week's Update Plans]
- New Map
- AR10/SR-25
- Second Primary Weapon Slot
Sep 13, 2023
Freestyle 2: Street Basketball - [GM] Remi


Looking forward to something special? We got you covered!

Simply log in every day for 5 days and get fabulous rewards!

The 5th Day reward is for you to find out what's inside the Box.

Event Period:

9/11 ~ 9/17 23:59 (PDT)



Rewards List:



** Reminders:
- Rewards are distributed via Gift Box upon checking in
- You can only check in once per day, and resets at 00:00
- Once the event ends, the check-in info resets. The event begins on the next day
- Hidden rewards are available on Day 5

- Freestyle 2 Team
Summum Aeterna - Aeternum Game Studios


Words are unnecessary...

1 day left to enjoy the final version of Summum Aeterna on Steam and consoles!
Sep 13, 2023
Medieval Arms - goodlinegames
Im happy to announce a new patch!
Since the games original release, i have been reworking the game a lot. I wanted to rework the game to fit my vision better and i have tried to accomplish that this time around.

  • Reworked the way the player feels and plays.
  • Updated the enemies and allies a lot.
  • Reworked the graphics.
  • Still the same concept as an action hack and slash game, but with small rpg elements, such as leveling up, acquiring skills as well as gear.
  • New gear: Earn gold by killing enemies to purchase and equip better gear.
  • Ragdolls
  • Blood
  • Destructible environments
  • Defeat your enemies and defend important areas to win.
  • Added achievements.

That's it for now. I plan on improving and update the game a lot, so stay tuned lol.
Enjoy and have a good one.
Sep 13, 2023
Dirt Bike Racer Simulator - yusufislamseyhan1905
The camera control in the game has been improved. Game optimization has been made and FPS improvement has been achieved.
Sep 13, 2023
VRMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.67.
SystemInfo 5.67
  • Updated GPU detection module to improve compatibility with latest hardware.
  • Fixed an issue that prevented RGB controls from functioning correctly on Gigabyte RTX 4090 cards.
...