Greetings, one and all! As Dragonheir: Silent Gods S0 draws to a close, we have been grateful for your company for over two months now! Seeing so many Adventurers enthusiastically enjoying the immersion of our vibrant world and rich stories in tandem with highly strategic battles and versatile character line-ups has been a real pleasure for all of us here! So many players have spoken fondly of their experience of the story and urged us to release story updates. Rest assured! This is only the beginning! Your adventures in Adenthia will brim with even more ambitious stories, with even more engaging, diverse content. We have been working tirelessly to bring even more new content that will be simultaneously launched with the Global Launch on September 19th! Equally, we take player feedback and suggestions seriously! We aim to address any problems you encountered with our many improvements and adjustments newly implemented in the Global Launch. For any questions you may have about this new version, hopefully the following will clarify everything:
[Map & Story]
Q1: Will there be any [New Maps] added to the Global Launch?
A1: The brand new Underground Sandbox will be coming to the Global Launch soon. It will feature new challenges of both main quests and local quests, ensuring players will have plenty of playable content by Mid-Season.
Q2: Will the [Story] be updated in the Global Launch?
A2: To ensure players have a more immersive, rewarding and complete experience, we have added a substantial amount to the storyline of the Plains and Underground (new map!) in the Global Launch.
[New Content & Adjustments]
Q1: When will the population [Lizardfolk] be available in the Player Character customization?
A1: The moment you have all been waiting for, Adventurers! The new customizable lizardfolk will be launched simultaneously with the Global Launch, allowing you to pick this population for your newest playthrough!
Q2: Will any [New Heroes] be added to the Global Launch?
A2: Over 60 new heroes will be added to the Global Launch! Moreover, we will continue to update frequently in later Seasons to ensure players will always have new builds to explore.
Q3: Will [Elemental Affinity] in the Global Launch be different than that in the previous game version? How will it be changed?
A3: Seasons are a key feature of our game. Each Season sees a rotation shift in Elemental Affinity and its rules, guaranteeing a different experience at all gameplay stages. In S1, [Fire & Poison], [Radiance & Lightning], and [Necrosis & Ice] will form new pairings.
Q4: Some heroes don't have suitable [Artifacts], while some powerful artifacts cannot be assigned to multiple heroes at once.
A4: We intended the artifact system to allow players to develop their heroes with greater flexibility and to choose their favored progression path. Therefore, we will continue introducing a wider range of artifacts for you to choose from. After the Global Launch is launched, over 20 new artifacts will be introduced. We'll also introduce more ways to acquire artifacts, helping Adventurers progress more quickly.
Q5: There are not enough [Rewards] from quests and events, and some rewards cannot be obtained by average players in a reasonable amount of time.
A5: We heard your feedback! In the Global Launch, we will be improving reward content and reducing the acquisition threshold for some rewards, allowing players a smoother development path.
Q6: When I encounter [Difficulties] in-game, I often need to spend half the day working it out. Is there any better way to seek help?
A6: Once the Global Launch is live, we will launch a built-in AI Q&A Wizard to answer all sorts of everyday questions in-game, helping players jump into the game in no time!
Q7: There are too many heroes! Which heroes do you [Recommend for Development] early on? Who is the best choice for each different Dungeon?
A7: Having more heroes to choose from can make strategic team building more fun, but it inevitably increases the training costs for new players. To address this issue, we will be updating the Lineup Tips feature in the Global Launch. Players will be able to rate each card and provide their own lineup recommendations for different Dungeons. By promoting communication and exchanges among players, everyone's understanding of the game will be improved overall.
[Dungeons]
Q1: Will there be any new [EXP Dungeon] besides Goblin Lair?
A1: There'll be a new EXP Dungeon in the Underground Sandbox giving players the room to experiment with AOE lineups and development rate. The Dungeon will feature a set number of monster waves, with rewards being granted according to the number of waves cleared. Adventurers that clear every wave will obtain all the rewards!
Q2: The [Dungeon Reward] items are limited, and some Dungeons are not challenging enough in the late game.
A2: In the Global Launch, new content will be added to the Pillar of Trial and the Fey Meander, posing players with even more of a challenge. We have also added a host of new rewards: limited legendary artifacts, limited epic heroes, and a number of entirely exclusive rewards unobtainable through purchases! Even more beneficial, this Dungeon type will encourage players to experiment with and devise even better strategies for clearing Dungeons.
Q3: Will there be any other [New Dungeon] designs for the game?
A3: Besides the regular Dungeons, the new Season Dungeon will be introduced with the Global Launch. Players will be given advance notice before this Dungeon opens. We recommend that players prepare even more lineups to face the complex challenges that await! Season Events will be launched Mid-Season, where you can acquire limited legendary heroes and artifacts! These rewards are exclusive to Season Dungeon and are not available through summons, purchase, or any other means.
Q4: The [Alliance System] has very few quests and events. Will you consider adding more related activities?
A4: We would like Alliance to hold a greater role in the game, promoting a sense of community and belonging among players. Since the official Global Launch, the cap on Alliance members will be increased from the original 30 up to 50, and a new Alliance PVP mode will be added. The structure of Temporal Vortex will be revamped and corresponding Alliance rankings will be introduced. The challenge mode difficulty selection will also be optimized, allowing players to have more freedom in choosing their preferred difficulty.
[PVP]
Q1: Will PVP be available cross-server in future?
A1: We will enable cross-server PVP when appropriate, enriching the matchmaking experience for players. Availability is tied to a server's overall player progress, thereby avoiding excessive level disparities during cross-server matching.
Q2: Resources are limited in the early game! It's too difficult to [Simultaneously Train Multiple Lineups] for PVP!
A2: Of Dragonheir: Silent Gods' various PVP modes, Asynchronous PVP is a terrific strategy tester. But, one issue has given many players a headache — the high cost of hero training. It makes putting together more lineups difficult. This pitfall will be addressed in the Global Launch: The level of all a player's heroes will be synchronized to match the highest level hero they currently have. We believe that lower costs will help Adventurers develop more powerful combinations!
Q3: Will there be any [New PVP Mode] in the Global Launch?
A3: PVP in the Global Launch version will introduce a tag combat. Each player is required to assemble 3 lineups to compete. The strategy aspect will definitely be more thrilling!
[Other Updates]
As well as the above, we have made other changes and improvements that we would like to share with our Adventurers:
●Payments
When the Global Launch debuts, the Pass Feature will also go live. This feature allows Adventurers to obtain a lot of resources for free, as well as being able to pay to unlock more rare items. This ensures that every player will receive a regular flow of rewards!
●Servers
To welcome new players to Adenthia, we are further enhancing our servers, increasing player capacity in each (from 10,000 to 50,000).
●Art & Graphics
Compared to Close Beta Test 2, the art in the Global Launch will be heavily iterated. Maps, monsters, loading pages, skills and summoning effects will all be optimized further, whilst 4K resolution will be supported for PC.
[Season Reset, Off-Season and Server Merge]
Seasons in Adenthia run on 12–14-week cycles. At the end of a Season, Adventurers are rewarded according to their performance that Season, and after a brief pause, progress into a new Season. In accordance with Season reset guidance in-game, player data from S0 will be fully retained, partly retained or completely cleared during S1 depending on the classification, as per the following:
●Fully Retained Content
① All Avatars and Avatar Frames obtained by the player. ② Wyrmarrow, Dragon Crystals, Summon Dice, Skill Scrolls and unexpired Monthly Cards. ③ Pure Sandcores, all of which can be exchanged for appropriate rewards in the Season Shop. *Note: At the start of a new Season, Echo of Clepsydra acquired in the previous Season will be automatically converted to Pure Sandcores at a ratio of 100:1.
●Partly Retained Content
① Heroes, Skill Levels, and Inspiration Levels will be retained, but the Hero Level will be reset to Lv.1. ② Artifacts will be retained, but the Artifact Level will be reset to Lv.1. ③ A certain percentage of Essence of Creation obtained through Hero Summoning will be retained (consumed or not). Additionally, players will be rewarded with extra Essence of Creation in the new Season according to their in-game progress. ④ Unlocked Arcane Spells and Attribute Points acquired by the Player Character will be retained and can be reallocated at the start of a new Season.
●Fully Cleared Content
① Elemental Affinity Levels will be completely reset, in tandem with the rotation of Elemental Affinity rules in the new Season. ② Mist will regenerate on the Map, requiring players to re-explore the world to unlock the various teleport sites.
●About This Off-Season
The game is currently in the final stages of Global Launch (September 19th) preparation. After S0 ends (August 22nd), we will have a relatively long Off-Season to ensure that all players, new and old, are synchronized for S1 progression during the Global Launch. No new content or events will be available during this period, but players can continue to play.
●About Server Merge
Since the official Global Launch, we will increase the player capacity of our new servers even further. Servers involved in S0 will be unified in a merge. Detailed merge rules will be announced later, so please stay patient and wait for the latest news!
Thank you all for showing Dragonheir: Silent Gods your interest and support! Our game will release its Global Launch on September 19th, at which time it will be available on multiple platforms, including mobile and PC, with cross-platform data exchange, and support for 13 languages. We look forward to meeting you in Adenthia and writing a brand-new chapter in your saga!
A Street Cat's Tale 2: Outside is Dangerous - PPIYO STUDIO
Updated to version 1.1.8 after various bug fixes.
bug detail :
-Fixed an issue where light changes over time didn't look natural. -Fixed an issue with the path of NPCs over time. -Fixed some enemies' paths to not overlap with NPCs. -Fixed an issue where Cinnamon's animation would stop when resting. -Fixed an issue with the time calculation on rainy days. -Fixed an issue where popups would not close while watching endings. -Fixed an issue where some sound effects could be heard even when the master volume was reduced to the lowest setting. -Improved the gift giving UI. -Fixed an issue where the mouse cursor was not activated when playing using the keyboard. -Fixed an issue where the box would not move smoothly when playing with a gamepad.
As part of our last Game Jam, we began the process of porting another iconic RuneScape quest to Old School RuneScape – and made a few improvements while we were at it!
Give a warm welcome to The Path of Glouphrie, the sequel to The Eyes of Glouphrie and the next part in the gnome questline.
In The Eyes of Glouphrie, you revealed a sinister espionage plot aimed at the Gnome Stronghold. Now it seems that King Bolren has acquired a worrying new pet. It appears that Glouphrie’s next target is the Tree Gnome Village… what could he be planning?
Start the quest by speaking to King Bolren in the Tree Gnome Village!
If you can't see the video above, click here to play it!
Requirements and Rewards
Completion of The Eyes of Glouphrie, Waterfall Quest and Tree Gnome Village
60 Strength
56 Slayer
56 Thieving
47 Ranged
45 Agility
Upon completion you'll be rewarded with:
2 Quest Points
Poison Waste Dungeon Access
Two Lamps offering a total of 20,000 Slayer XP and 5,000 Thieving XP
Two Lamps offering a total of 30,000 Strength XP and 5,000 Magic XP
New Poison Waste Dungeon
Upon completion of The Path of Glouphrie, you'll also gain access to a brand-new (for Old School) Slayer Dungeon
Here, you’ll have the chance to take on deadly Warped Tortoises and Terrorbirds. But wait – these aren’t the beasties you remember. We’ve taken the opportunity to totally rebalance their stats and loot tables – and while we were at it, we’ve also implemented a few other quality of life changes:
Players no longer need to use a Crystal Chime on Warped Tortoises and Terrorbirds during a fight. Instead, they need only have one in their Inventory.
Crystal Chimes are now made from a separate Crystal Seed than the Crystal Saw. No more swapping between them!
The dungeon creatures share a single ‘warped creatures’ Slayer Task, rather than having individual ones.
This Slayer Task is opt-in, so you’ll need to unlock it.
We’re also polling an additional block slot unlocked at 300 Quest Points.
The Warped Sceptre
We’ve also added an Old School-exclusive unique drop to the Poison Waste Dungeon – the Warped Sceptre. This mid-level item is a drop from the Warped Creatures, which can be killed off-task if you so choose.
While the drop rates will remain a secret on the first day of the quest, as is tradition, we promise to release them soon.
In terms of the current meta, you’ll find that Iban’s Staff will outperform the Warped Sceptre in raw DPS until you hit level 81 Magic, at which point its damage output will be higher. For those of you with lower Magic levels, you’ll find that the Warped Sceptre is still a great mid-level unlock, and almost certainly something you’ll want to work towards before you get your hands on your first Trident.
As the Warped Sceptre is a self-powered staff, you’ll be able to use it with any Spellbook you choose. Its other strength is its high attack speed, which means that boosts to Magic damage from Elidinis’ Ward, the Occult Necklace, the Imbued God Capes, and other items will scale more effectively with the Warped Sceptre than with Iban’s Staff.
Finally, it looks awesome. Check out the claws!
Future Polled Additional Slayer Block Slot
The release of Path of Glouphrie means that there are now a whopping 300 Quest Points available for you spacebar-smashing crusaders to get your hands on.
Currently, every 50 Quest Points unlocks a new Slayer block slot. We considered building this into today’s update, but since this addition significantly alters existing Slayer metas, we thought we’d poll it just in case.
You’ll be able to cast your vote on this issue in our next poll, which is currently scheduled for the end of September. If this change passes, you can expect it to launch fairly quickly – so you won’t have to wait too long!
Mobile TLI Beta
Today’s update also brings the foundations for the Mobile TLI Beta. From tomorrow, Thursday 14th, you’ll have access to exclusive Beta worlds which use the new mobile UI. In a Beta worlds first, you’ll also have access to a copy of your main game save, so you can try playing exactly how you’re used to while taking the new UI for a test drive.
PLEASE NOTE: TO PARTICIPATE IN THIS BETA YOU WILL NEED TO MANUALLY UPDATE THE OLD SCHOOL RUNESCAPE MOBILE CLIENT BY VISITING THE GOOGLE PLAY OR APP STORE. IF THIS IS NOT DONE, YOU WILL EXPERIENCE UI ISSUES WHEN SWITCHING BETWEEN BETA AND NON-BETA WORLDS.
If you’d like to use your main game save on a Beta world, we recommend first logging into a normal world and making your way to the Settings menu. Select Gameplay and scroll down to the bottom to see the new Beta worlds options.
Here, you’ll be able to convert a save for use on the Beta worlds or reset your current Beta worlds save for a fresh experience. Without a converted save, you’ll be shunted back to Tutorial Island with the rest of the n00bs – although since this is a Beta world, you’ll be offered a handy teleport to the mainland if you’d like to start your adventure right away.
You'll be able to access the content in the following worlds:
World 585 - AUS
World 586 - GER
World 587 - UK
World 588 - US West
World 589 - US East
Once you’re finished playing around in the Beta, simply switch to a normal world and resume playing however you normally would.
This has been a big project, and we’re excited to hear your feedback. We’ll be keeping a close eye on discussion so feel free to join the conversation on the Official Old School Discord’s Mobile Beta channels.
To leave your feedback, simply head to the Official Old School Discord and find the "OSRS Mobile" category. From there, you'll see plenty of channels to leave your feedback.
Below you’ll also find a Mobile UI Beta Survey (ooh!) where you can tell us your thoughts. We’ll be paying close attention to all your feedback to make sure the next steps are aligned with the community’s expectations – so be sure to let us know what you think!
Other Changes
We’re also launching a Poll 80 change today! As of this update, the Wintertodt respawn timer is now fixed at one minute. A handy countdown will appear in the empty energy bar.
The remaining high-priority Poll 80 changes are coming next week – including the Callisto chip damage changes and the Medium Diary requirement for Wilderness bosses. Community feedback has told us that these changes are very important to you, so we hope you’re looking forward to ‘em!
Speaking of our lovely community, you’ve been having some heated discussions regarding a new AFK Mining method developed after the Desert Treasure II launch. You resourceful lot have been using the Salt deposits in the Duke’s fight to mine to your heart’s content! While we admire your tenacity, we don’t feel that this method is good for the game. We love a good low-intensity training method, but this appears to be ‘free XP’ – and we don’t like that.
We’ve seen all sides of the conversation and understand that some of you don’t see any harm in keeping this unintended training method around. However, we hope that you trust us to do what’s best for the game – and in this case, that means making this method unviable.
As of today’s update, Mining the Duke’s Salt deposits for more than five minutes will tire you out and cause you to stop for a breather.
We also have some minor changes and improvements this week:
Fixed wording on the GIM leaving interface.
GIM leaders who wish to abdicate no longer need another active member in their group to do so.
The Grand Exchange sales fee is no longer charged on Deadman: Apocalypse worlds.
You can now check charges remaining on the Blade of Saeldor while it is equipped.
The Bind, Snare, and Entangle spells now give slightly different XP depending on whether the spell will hit or splash. This also means that you can predict success by looking at how much XP you’ve received.
For Bind, a success now gives 31 XP, up from 30.
For Snare, a success now gives 61 XP (plus damage), up from 60.
Entangle already had an XP difference in PvP combat, and we’ve applied the same numbers to PvM. A success is now worth 89 XP, up from 70.
The Wilderness Diary Task that required players to kill a lava dragon and bury its Bones now completes when the dragon is killed, without requiring you to do any burying – after all, that’s not the hard part of the challenge!
The Locator Orb is now permitted in Castle Wars.
PvP Rota
PvP World Rota
The PvP rota has moved to Period A:
539 - (US) - PvP World
318 - (UK) - Bounty Hunter world
548 - (Germany) - High-Risk PvP World
577 - (US) - Free-to-Play PvP World
559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using 1 Defence Pure loadouts in Ranked Duels and Tournaments this week.
Dev Comments We've reduced Maco's combat power in the early lane phase and increased his Ultimate's cooldown to make him think harder about when to use it.
Dev Comments We've reduced GRIM.exe's Displacement Blast (Q-Skill)'s firing speed and Knock Back distance so that it is easier to see and predict. We've also reduced Tracking Orb (R-Skill)'s travel speed to make it easier for allies to intercept in an emergency.
Dev Comments We're adjusting the design direction of Kallari's Brand (RMB-Skill). Currently, Kallari has been able to use Brand (RMB-Skill) from long range to deal high amounts of poke damage, which is not in line with her Melee Assassin role. To make her fit the role of a Melee Assassin better, Brand (RMB-Skill)'s base damage has been drastically reduced, while the damage amplification against targets affected by Brand has been greatly increased. The cooldown for Evil Vow (R-Skill) has been adjusted cooldown to make her think harder about when to use it.
[The Fey]
1. Forest's Will (RMB-Skill) - T-on Damage Reduction Effect Removed
Dev Comments It was difficult to damage enemy heroes in early lane fights. We've adjusted the effect of Forest's Will (RMB-Skill) to make it easier to kill T-ons on lane faster than before.
Dev Comments Additionally, we've increased Physical Power Coefficients all around the board in order to make purchasing Physical Power items more valuable and adjusted Commence Bombardment (E-Skill)'s fire speed to make using the skill more worthwhile.
- Current Health Damage Percentage Adjusted Before: 10% Now: 11% / 13% / 15%
Dev Comments We've adjusted Mortal Shot (RMB-Skill)'s damage and reload speed as well as Abysmal Prison (R-Skill)'s damage to tanks by adjusting its true damage to make Revenant more relevant in the late game. Additionally, we've doubled down on Revenant's bounty hunter theme by increasing the Gold earned by defeating enemy heroes with Abysmal Prison (R-Skill).
[Greystone]
1. The Knight's Will (E-Skill) - Cooldown Adjusted Before: 7.5/7/6.5/6/5.5 Now: 7/6.5/6/5.5/5
- Base Damage Adjusted Before: 220/280/340 Now: 260/320/380
Dev Comments We've determined that Greystone lacks enough defense, so we've increased the sustain he gets from The Knight's Will (E-Skill) and The Transcendent Knight (R-Skill).
- Mana Cost Adjusted Before: 40/45/50/55/60 Now: 18/19/20/21/22
2. Burn to Ashes! (Q-Skill) - Physical Power Coefficient Adjusted Before: 0.2 Now: 0.3
Dev Comments We're adjusting the design direction of Twinblast's No Mercy (RMB-Skill). We've doubled down on Twinblast's dual-wielding theme by drastically decreasing the cooldown of No Mercy (RMB-Skill). It has been changed to allow for quicker actions than before.
Dev Comments In order to make missing it less punishing, Deadly Chain Whip (RMB-Skill)'s cooldown has been drastically reduced and its travel speed and range have been adjusted to improve the skill's accuracy. Electro Storm (E-Skill) and Blazing Chain Whip (R-Skill)'s damage has been adjusted to make it more effective when attacking enemies.
Dev Comments The hero dealt lots of burst damage, but had issues surviving due to a lack of sustain. Damage has been increased around the board and stats have been adjusted to boost survivability.
Item Balance Changes
[Trea's Band]
1. Effects Before : Increases all Health Recovery and Shield effects granted to the hero by 30%.
Now : Increases all Health Recovery and Shield effects granted to the hero by 40%.
2. Stats Before: Magical Defense 50, Health 450, Health Regen 2, Cooldown Decrease 5% Now: Before: Magical Defense 50, Health 400, Health Regen 2, Cooldown Decrease 10%
Dev Comments We've made the decision whether or not to purchase this item easier by moving the item's power into the ally health recovery and shielding-related effects. Also, certain stats and the cooldown of the item has been adjusted to make it more appealing to heroes with Health Regen skills like Rampage and Khaimera.
Dev Comments The item's Physical Power stat has been increased to make it a more appealing pick-up to Rangers that are in need of a Healing Reduction effect.
[Sweet Life]
1. Stats Before: Physical Defense 30, Health 500, Mana 250, Cooldown Decrease 10% Now: Physical Defense 30, Health 600, Mana 300, Cooldown Decrease 10%
Dev Comments The item's stats have been increased to make it a more appealing purchase as its name suggests.
[High Priest's Consolation]
1. Stats Before: Magical Power 40, Health 350, Cooldown Decrease 12%, Movement Speed 7%, Area 15m Now: Magical Power 35. Health 300, Cooldown Decrease 10%, Movement Speed 5%, Area 12m
Dev Comments When the item's effect was changed in the 8/29 update, the item's utilization rate drastically increased. The item's stats have been adjusted around the board to bring it in line with other items.
[Broken Watch]
1. Effects Before : Upon applying a skill to an ally hero other than the caster, recovers the caster and nearby ally heroes' Health by 24 + 15% of Magical Power every sec for 2 sec. (12 sec)
Now : Upon applying a skill to an ally hero other than the caster, recovers the caster and nearby ally heroes' Health by 24 + 15% of Magical Power every sec for 2 sec. (10 sec)
2. Stats Before: Magical Power 35, Health 250, Mana 300, Cooldown Decrease 10%, Area 8m Now: Magical Power 45, Health 250, Mana 300, Cooldown Decrease 10%, Area 12m
Dev Comments This item's activation condition was very tricky to achieve. The skill's activation radius has been changed to make it easier to heal allied heroes.
[Clawed Storm]
1. Effects Before : Upon dealing or taking Basic Attack or Skill Attack damage from an enemy hero, increases the hero's Movement Speed by 5% for 5 sec. (1 sec) This effect can stack up to 3 times. At maximum stacks, additionally increases the hero's Movement Speed by 25% for 5 sec. (20 sec)
Now : Upon dealing or taking Basic Attack or Skill Attack damage from an enemy hero, increases the hero's Movement Speed by 4% for 5 sec. (1 sec) This effect can stack up to 4 times. At maximum stacks, additionally increases the hero's Movement Speed by 20% for 5 sec. (25 sec)
Dev Comments Certain heroes were performing extremely well with this item. The stack count has been increased to make activating the effects harder and the max stack effect has also been adjusted.
[Spirit's Fang]
1. Effects Before : Upon dealing Basic Attack or Skill Attack damage to an enemy, increases the hero's Movement Speed by 10% and deals physical damage equal to 75% of the hero's Physical Power every sec for 2 sec to the target and nearby enemies. (15 sec)
Now : Upon dealing Basic Attack or Skill Attack damage to an enemy, increases the hero's Movement Speed by 10% and deals physical damage equal to 70% of the hero's Physical Power every sec for 2 sec to the target and nearby enemies. (15 sec)
2. Stats Before: Area 6m Now: Area 4.5m
Dev Comments After the item's effect was changed, it could now apply its effect to enemies that were far away, making it a more appealing purchase. However, this led to certain ranged heroes performing too well with the item. We've reduced the item effect's damage and area to bring that playstyle in line with the others.
[Spirit's Armor]
1. Stats Before: Physical Power 40, Attack Speed 30%, Tenacity 10%, Movement Speed 4% Now: Physical Power 40, Attack Speed 25%, Tenacity 10%, Movement Speed 3%
2. Price Before: 2,600 Gold Now: 2,700 Gold
Dev Comments This item has long since been considered a must-buy on Ranger heroes. The item's Attack Speed stat and price point has been adjusted to increase Ranger build diversity.
[Embodiment of Vengeance]
1. Effects Before : A successful Basic Attack on an enemy deals Magical Damage equal to 20% of Magical Power and 15 Bonus Magical Damage.
Now : A successful Basic Attack on an enemy deals Magical Damage equal to 20% of Magical Power and 20 Bonus Magical Damage.
2. Stats Before: Magical Power 70, Attack Speed 30% Now: Magical Power 60, Attack Speed 30%
3. Price Before: 2,400 Gold Now: 2,600 Gold
Dev Comments This item was intended as a core item for basic attack-reliant magic damage heroes, but has since become a core pickup on all magic damage heroes. The item's stats have been changed around the board to bring it in line with the item's intended use. The item's Magical Power-related stats have been reduced to decrease the impact it has on heroes' Magical Power Coefficients. The item effect's magical damage has been increased to compensate for the loss of Magical Power.
[Carbon Alloy Crossbow]
1. Effects Before : Every successful Basic Attack on the enemy increases the hero's Physical Power by 10 and decreases the enemy's Attack Speed by 8% for 5 sec. (Stacks up to 3 times)
Now : Every successful Basic Attack on the enemy increases the hero's Physical Power by 9 and decreases the enemy's Attack Speed by 6% for 5 sec. (Stacks up to 4 times)
2. Stats Before: Physical Power 40, Attack Speed 30% Now: Physical Power 30, Attack Speed 30%
Dev Comments This item's activation condition was very easy to meet and therefore proved to be too strong in the early game. We've reduced the item's Attack Power-related stats and increased the maximum stack count to make the item more about dealing stacking damage to an enemy.
[Secret Assassination Technique]
1. Stats Before: Physical Power 50, Physical Penetration 15, Movement Speed 5% Now: Physical Power 50, Physical Penetration 15, Movement Speed 4%
2. Price Before: 2,400 Gold Now: 2,600 Gold
Dev Comments This item has been performing extremely well in the early laning phase due to it's Stealth effect and low price point. The item's price has been increased to take some power away from its dominating presence in the early game.
Systems Added/Improved
[Low Priority Matchmaking System Added] - A penalty system based on Honor Grade has been added to matchmaking. Please click the link below to learn more about Low Priority Matchmaking.
[Honor Points Reset] - <Substandard> grade accounts will have their Honor Points reset to 0.
[Hero Passive Removed] - Rampage and Kallari passive skills are removed.
We've heard a lot of your concerns about certain heroes getting updated Passives first while others did not. After reviewing the data, we've concluded that it would be best to remove Rampage and Kallari's Passives for now. We envision Hero Passives allowing individual heroes to be able play more into their unique roles and create more interesting combat situations. However, we may have been a little hasty about adding them, so we will continue to work on them and introduce them to the game again at a later, more opportune time.
[AI battle] - Enable AI battle.
Bug Fixes
- Fixed an issue where Revenant's Storm of Bullets (Q-Skill) no longer works on summoned underlings - Fixed an issue where High Priest's Consolation item effect was getting triggered when Murdock's Ultra-Precise Shot (R-Skill) and Muriel's Faithful Vow (R-Skill) become available. - Fixed an issue where in a custom game, when 2 or more players enter the game, if a specific player leaves the draft window beforehand, the remaining players except for the player who left the draft window go to the lobby instead of the waiting screen. - Fixed an issue where a character falls through the ground on Solo Lane. - Fixed an issue where unreleased hero information was visible in [Lobby] - [Profile] - [Basic Info] - [Played Heroes]. - Issue where movement becomes impossible when moving a hero to a specific location near the Prime Spirit will be fixed. - The Terms of Service Agreement not working correctly. - Clicking on the login screen gives no response. - Enabling an automatic sanction system through reporting. - Sudden spikes in CPU memory usage during gameplay. - Server slowdowns or game freezes occurring when Super T-on appear in the late game.
The provided information may be subject to change. Please see the update notices for details.
Greetings, Warriors! This is Paragon: The Overprime.
The 9/14 server maintenance has been completed and it is now available to access the Planet Prime. We would like to thank all our Warriors for their patience.
Greetings, Warriors! This is Paragon: The Overprime.
We'd like to let you know that maintenance is scheduled for 9/14. Please see below for details.
9/14 Server Maintenance Notice
Maintenance Time
September 14, 2023 11:00 ~ 13:30 (KST, UTC+9) September 14, 2023 11:00 ~ 12:45 (KST, UTC+9) *The maintenance time and details are subject to change.
Match-Making Closing Time
September 14, 2023 10:00 (KST, UTC+9) ~
During Maintenance
1. You cannot log into the game during maintenance. 2. Ongoing games will end during maintenance.
Maintenance Details
1. New Skins Added 2. Discounts on 3 Existing Skins 3. Select Item/Hero Balance Changes 4. Low Priority Matchmaking System Added 5. Hero Passive Removed 6. Miscellaneous System Added/Improved And Bug Fixes
*Maintenance schedule and details are subject to change. *The game will not be accessible while maintenance is in progress. *Please note that the game in progress will be turned off when maintenance begins. *Please log out safely before maintenance starts.
We would like to apologize to all our Warriors for any inconvenience. Our team will do its best to provide the best possible gameplay environment.
- Added: Logo to Opening Screen - Added: Music/Sound Settings available on Pause Screen - Added: Rebindable Controls - Added: Colorable Buttons - Added: More explanations what certain Screens do - Added: The last remaing Powers - Added: Option to clear Highscore - Added: Option to toggle on/off Steam Leaderboard - Added: Option to toggle on/off prefilled empty lines in Highscore - Improved keyboard inputs in menus - Improved some graphical parts - Fixed: Pause Menu not pausing the game - Fixed: Mission and Reward List rolling over at the end - Fixed: Text on the Info Screen being cut off - Fixed: Missing Claw for second Player - Fixed: Some Achievement being unlockable on the Info Screen
Hello everyone! Hot And Lovely: Uniform will be launched on time on September 22nd! The protagonist this time is an excellent alchemist. In a unique and innovative world view with swordsmanship, alchemy, magic, and fantasy, he will encounter various wonderful stories and cute and beautiful girls. ✿∂‿∂✿)۶ It sounds so fun, and Mao Maotou wants to take the adventure with everyone!
Activity methods You need to pay attention to the above games and add them to your wish list (if not added, they will not be included in the winning range!) Then comment on any game from [Lovely Games Studio] you want to get (note: the new game will be released after the launch, please wait patiently)
Let Berry of Slime Girl Smoothies reward you for all your hard work at the bar~ Enjoy a one on one with the boss of Slimey's with an almost 9 minute audio of some after work team building. Voiced by Berry's VA @Ivy_WildeVA