During this event, which usually lasts 5-6 days, with daily replenishment, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.
Don't miss your chance to get one of the strongest units for 25 stars.
also, bonus rewards will be for 3 | 7 | 16 stars and for 25
Hi everyone! I wanted to update you on some changes to the roadmap.
The most important announcement is that we're delaying the full release so that we can get even more features and content in the game. All upcoming updates on the way to 1.0 will be bigger, starting with the September update, which will include:
Upgradable gems: Infuse gems with sparks of creation to alter their effects in unique ways.
New shrine: Utilize tile abilities in new ways with the new Druidic Shrine.
Additional features: Pay ether to reroll fates, rituals, and acquire shrine perks multiple times.
New content: Skills, rituals, shrine perks, and more!
The in-game roadmap will be updated with the next update, which is coming very soon. Stay tuned!
Concept: When we first came up with the idea for Uprising it was of course built with the idea of riot police donning great shields with huge padded armour, this became our baseline to how the Police should look and play, as a serious, methodical force looking as cool as possible.
Why we made it: While the in-game police will tend to use similar equipment to this class it felt only right to allow the player the chance to fill the boots of the iconic armoured riot police, in this case we can have the streets filled with this intimidating outfit with the player acting as their commanding officer.
Their in-game role: Riot Control is meant to be the bread and butter of any Police team, a super-heavy unit that can halt any advance and act as a counter to the Protesters highly accurate projectiles.
Note that all V14 save files loaded on the new V15 will see all foliage respawned. Additionally, you'll notice that the new tech recipes will be auto-completed- since many items were previously available as recipes in the Itempedia.
Content
New basic Trading/Economy system: There are 2 traders worldwide where players can sell most items and purchase new special loot. The current sell list is not complete, the economy aspects are being balanced and worked on.
New Gas Generator: Generates 350 Power. The technology required is only available for purchase from a trader.
New Higher Workbench: This multipurpose crafting table is the highest-tier workbench available in the game, an all-in-one combination of the Workbench, Advanced Workbench, and Chemistry Table. The technology required is only available for purchase from a trader.
New Advanced Battery: High-capacity batteries that store 3500 power. The technology required is only available for purchase from a trader.
New Coal Crate: Similar to the Stone Crate but for coal.
Tech Revision- Tech recipes will be adjusted, adding in new tech and adjusting some former recipes to be learned via tech. To accommodate this change AND user feedback, RNG will no longer govern tech. Discovering blank pages will net you one Tech Point, allowing you to choose the order you unlock and progress through technology.
A dozen large flat areas have been added to the map, great for those that favor open land for large builds.
New biomes - Meadow, Hybrid Desert, Redwood forest.
New items: Oil Shale, Desert biome shale boulders, Aloe Vera plant
New POI houses
Changes to existing content: Oil extractor requires shale, mineral extractor will extract shale in desert biome, screws are no longer required to repair the ATV, and bandage recipes have been changed to include aloe.
Work was done on optimization to reduce RAM requirements for the game.
Brown areas denote areas adjusted to a new biome type.
I'm not able to support or develop this software anymore. Many people reported bugs that I can't look into. I've asked steam to remove the game from their store.
-Retextured some models. -Changed the main character. -The walking animation of the main character has been altered to horizontal (vertical movement removed for added gameplay challenge). -Fixed a bug where items were not generating in chests. -Fixed a bug where puzzle labels did not match the images. -Added labels for when you can't break ore.